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Black Tom's Castle Whiterock

Game Master Black Tom


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Male Human (mostly) Mystic Theurge

You will all be starting at at the Slumbering Drake Inn (including alternates) near Byrny in the Wilderlands. Please post here as you finalize your characters and ask questions here as we tailor your backgrounds to each other and to the campaign.

It's up to you to decide whether you know each others or not. I will try to get each of you a specific hook, but I'll need a few days for this. I hope to get the game proper started sometime during the coming week.


Thanks for the opportunity, BT! Looking forward to this. Any input regarding background will be greatly appreciated.

Welcome aboard, everyone!


HP 13, AC 14 (T 12, FF 12), F+3, R+3, W+0, CMB 3, CMD 15, init +4, perc +4 human Barbarian(urban)/1

Looking forward to the game... sounds like fun!

edit: Just so you know in advance, I will be going on a retreat Thurs - Sunday of this week. I WILL have internet access during the retreat, so can post without issues, but Thursday and Sunday will be long days of driving without stopping for free wifi anywhere, so those two days I will have limited posting during the day (will be on at nighttime tho).


Male Human Druid 1

I as well am very grateful for the opportunity! I am incredibly curious to see how this all turns out, and excited to be part of the procession.


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

This is Torr... I'll be posting under this different alias as I modified the old one for a different campaign...


Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)

Whoops, Sorry I didnt see that we had started this yesterday. Well, I'll be keeping better track now that I know that we have started the ball


Male Human (mostly) Mystic Theurge

Well, at least there are four of us. :)

Torr, you need to change your avatar and drop the traits.


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

ooops, didn't notice I'd picked the same avatar - I will do so. no traits, eh? ok. - done


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

I thought I was leaving on my retreat on Thursday but just found out we will be leaving tomorrow - so I'll be on the road most of tomorrow (tues) and wont be able to check in until we get to our destination - sometime late afternoon-early evening - Just letting you know so you won't think I'm flaking if I don't post.


Male Human (mostly) Mystic Theurge

Eider: in the context of the campaign world you would be Tharbrian, the barbarian race of the West. It's mostly flavor, but it does entail that you get Ride and Survival as class skills and that you need to spend a language to learn Common. Hope that's OK.

Torric, you would be Alryan, the city-dwelling race that dominates this part of the world. Mechanically it gives you a +1 bonus to Diplomacy.

Here are your suggested adventure hooks:

Tyros:

Spoiler:
Whiterock is supposed to be the home of the ancient and evil dragon Benthosruthsa, who has terrorized the land for centuries. You secretly dream of going toe to toe with him - or at least loot his hoard in case he is already dead. After all, he hasn't been seen for a century or so.

Torric:

Spoiler:
You are hired to find the local wizard's apprentice, a young girl named Lyssa. Her cat familiar escaped to tell that she had been captured by slavers, and it claims that she is still alive in there somewhere.

Eider:

Spoiler:
A number of people in the surrounding area have been kidnapped by slavers, among them the Genth family (Ren, Carla and little Jath). Reptilian footprints were found around their cabin.

Philander:

Spoiler:
A friendly summoner has asked you to find out why Whiterock and its environs is a dead zone for summoning celestial or fiendish creatures.

Let's see if Jim turns up too.


Male Human Druid 1

I'll need to make a few adjustments to accommodate for the loss of common. Also, if Ride and Survival are already class skills, does this constitute some form of bonus, or no?

*edit* Also, what is my base language?


Male Human (mostly) Mystic Theurge

No bonus, sorry. Your base language is Tharbrian.


Male Human Druid 1

Alright, I have made the necessary adjustments for this in my character profile.

Overview::
I dropped dual talent, and redistributed my scores appropriately.

Chose Spell Focus (Conjuration) as the bonus feat.

Put the Skilled extra skill point in Sense Motive, and maintained the extra skill point I had before, by boosting my intelligence to 12.

In turn, I took my favored class bonus which was previously a skill point, and swapped it for one HP.

That about covers it.


Male Human (mostly) Mystic Theurge

The gameplay thread is now active.


Female Half-Elf Summoner/1

Sitting in the inn at a small table with a map in front of her, Melima looks up at her travel companion in deep thought. "I wish we could find a lead some where to help track him down." Melima says out loud to herself. Her blue haired travel companion nods in agreement before going to go get more wine for them.


Sorry for the delay, BT. I've been totally slammed with work this week. I should have my background done and a post up in the IC thread tomorrow evening. Thanks!


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

I'm still here - just on a retreat and posting will be slow this week. I will still post at least once a day - once we get started in earnest that is. Sorry I missed yesterday, but paizo site was down for hours last night while I was trying to access it - then I fell asleep - just woke up a little after midnight and found it on, and here I am... 1 am and insomniac


Male Human Druid 1

I'm just dotting to post for the night, and just waiting for other people to show up in the game thread.


Dot for review.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

Sorry, I forgot to post that I am removing myself from consideration for this campaign. Feel free to give my spot to someone else.

Good luck,everyone!

(Just wanted to post this in this forum as well to make sure it wasn't missed)


Male Human Druid 1

Dotting once again.


Male Human (mostly) Mystic Theurge

Flaeg, you look fine. You can have Xanthar's spot. Melima, you can have Philander's spot in the main party. Still waiting for Tyros.

Eider and Torric are confirmed for the main party.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Dot.


Male Human (mostly) Mystic Theurge

Zababa, you look fine too. You and Flaeg are currently the only confirmed alternates.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Thanks, Tom!


Male Human (mostly) Mystic Theurge

OK, Zababa, you are in. Please post in the gameplay thread. I don't know where Torric and Eider went, but I can accommodate five players.


Female Half-Elf Summoner/1

Thom do you object if my Eidolon, Hector has his own "profile" as he is a biped humanoid.


Male Human (mostly) Mystic Theurge

No problem. You're still aware that your summoning list is going to be severely hampered, yes?

On an unrelated note, you all start with one hero point. Look in my profile for a list of their uses, but we'll get back to that when you get some more of them.

I'm still interested in running a second party if I ever get players for it, but right now I'm just glad I got one party running.


Female Half-Elf Summoner/1

Yes and the only thing I plan on summoning is my Eidolon. My thought process on progression is going to be buffing and playing a support character.


Male Human (mostly) Mystic Theurge

That's admirable, and actually worth a hero point. We'll see how it pans out.


Male Human Druid 1

I suppose that means summoning is hampered all around, eh? Not that it is a real issue, as my plans for summoning were going to almost be strictly elementals. I may need to rethink my feat strategy though.


Male Human Druid 1

As well, I probably need to do some tactical rethinking with the lack of a dedicated healer (or determine how to work that role myself).


Male Human (mostly) Mystic Theurge

Actually Summon Nature's Ally will work just fine. But you are right about the lack of a dedicated healer. I know that you will have an alchemist and a paladin later on, but right now you are a bit light on healing.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

So, fight Defensively and hope for the best? Gotcha!

Or Lady Chauntessa gives us a wand with a few charges of CLW?


Male Human (mostly) Mystic Theurge

I have some good news, people. I just realized that since this is a 3.5 adventure, it will work best with fast progression, and since no old characters wanted to join, continuity is not an issue. That means that we're going to use fast progression.


Male Human Druid 1

I believe that is what one calls a "win".

Thanks BT!!


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

I will be leaving on a retreat in a few minutes and may or may not have internet access until Sunday evening. If I don't, GM, please bot my character for me.


Male Human (mostly) Mystic Theurge

Well, congratulations on your first big victory. There will of course be some mopping up and exploring to do, but you have done well. I like both your tactics and the way you play your characters so I am very happy with this party.

With Eider leaving, you are a bit light on healing though. Once you level up, both Tyros and Torric will be able to contribute some healing, but right now, you can hardly use a Wand of CLW. I think you're pretty well balanced though, and I like to have a small party, but it may leave you vulnerable if any player drops out.

So I guess we should recruit a healer, or what say you? We could also go the gritty route and let you heal naturally, but that might get tedious.


Female Half-Elf Summoner/1

I can always switch to heals if need be


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

I could switch to a Bard with the Archaeologist archtype without significantly affecting how I play my character. At level 2 they can Disable Device on magical traps like rogues, and CLW is on the Bard list as well as UMD being a class skill.


Lost my dot. There it is!


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)
Zababa wrote:
I could switch to a Bard with the Archaeologist archtype without significantly affecting how I play my character. At level 2 they can Disable Device on magical traps like rogues, and CLW is on the Bard list as well as UMD being a class skill.

Archaeologist:

Unnamed Hero
Male Halfling Bard (Archaeologist) 1
NG Small Humanoid (halfling)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 8 (1d8)
Fort +1, Ref +6, Will +3; +2 vs. fear
--------------------
Offense
--------------------
Speed 15 ft.
Melee Club +0 (1d4-1/x2) and
. . Dagger +4 (1d3-1/19-20/x2)
Ranged Sling +4 (1d3-1/x2)
Bard (Archaeologist) Spells Known (CL 1):
1 (2/day) Grease (DC 14), Cure Light Wounds
0 (at will) Ghost Sound (DC 13), Detect Magic, Dancing Lights, Prestidigitation (DC 13)
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +0; CMB -2; CMD 11
Feats Weapon Finesse
Skills Acrobatics +6 (-2 jump), Appraise +6, Climb -2, Disable Device +1, Escape Artist +4, Fly +2, Knowledge (history) +7, Perception +6, Profession (Book Maker) +4, Ride +0, Stealth +8, Swim -4, Use Magic Device +7
Languages Common, Dwarven, Elven, Halfling
SQ archaeologist's luck +1 (7 rounds/day), bardic knowledge, fearless
Other Gear Leather armor, Club, Dagger, Sling, Sling bullets (20), Backpack, masterwork (empty), Bedroll, Belt pouch (empty), Blanket, Flint and steel, Thieves' tools, Torch (3), Trail rations (3), Waterskin, 7 GP, 6 SP, 7 CP
--------------------
TRACKED RESOURCES
--------------------
Archaeologist's Luck +1 (7 rounds/day) (Ex) - 0/7
Club - 0/1
Dagger - 0/1
Sling bullets - 0/20
Torch - 0/3
Trail rations - 0/3
--------------------
Special Abilities
--------------------
Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Fearless +2 racial bonus vs Fear saves.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Your Archaeologist looks good, Zababa. You could take a level in Rogue at a later date to pick up Sneak Attack and Disable Device as a class skill if you feel it would be needed.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Crap, I missed that DD wasn't a Class skill. :\ That's why I like Traits: with a few notable exceptions, I can get almost any skill as Class! I'd probably change the level 1 feat to be Skill Focus instead of Weapon Finesse... but then I'd be absolutely useless in combat.

Maybe a cleric, instead? With a good Int score, I could still have decent skills.


I've got a gnome archivist bard with an 8 strength in another PbP. Even without Weapon Finesse he's been able to contribute significantly in combat with buffing spells, flanking, and using Aid Another to grant allies either a +2 to hit or +2 to AC against a shared foe (only have to hit AC 10 to successfully Aid Another). And if you drop Weapon Finesse now you could always pick it up at Level 3.

A cleric would be welcome as well - perhaps one with the Knowledge domain to reflect Zababa's love for books and stories. Although I really see him as more of a bard (either as an Archaeologist, an Archivist, or without an archetype.


Male Human (mostly) Mystic Theurge

Sorry about the slow updates. I realize that I am more exhausted than I like to admit. I'm not dropping any of my games though, but it may be a bit until I'm up to speed. Pushing myself is not really an option, as I have learned the hard way.

I'm fine with Zababa retraining as an Archaeologist if that suits you, but I don't want you to make any more major changes. I guess you don't want any more party members, which is fine by me. That will mean a quicker progression and more loot for you. We'll deal with the healing problem later. At least you will certainly be able to afford a CLW wand or two for now.

Loot compilation coming up as soon as I can manage.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

My opinion isn't so much "no more party members" as it is the simple expediency of not delaying things while you recruit replacements.


No worries, BT. This is a crazy time of the year. Take your time and rest up. We'll be here!

And I'm fine with sticking with 4 PCs if that would be easier.


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

4 is fine with me too - we can revisit the idea of more if anyone else drops out.


Male Human (mostly) Mystic Theurge

The guard captain answers: "Actually, we can take it from here. Well done, guys. Have you been able to rescue any of their victims?"

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