Black Talons of Absalom
(Inactive) Game Master
Dave Young 992
The Patchwork City is home to many kinds of people, and a source of wealth unseen in much of the world. Some people make it, others take it. The Black Talons are the second kind.
F Human Rogue 1 / Barbarian 4// Init +2/ HP 57/57 // AC: 14/T:12/FF:12 - Percep: +8// F +7/R +5/W +1/CMB +9 (+13 grapple)- CMD 21 (23 grapple)
can you please help with the abbrieviations? I got the driver and guard as well as w for worker. but curious about the "mg" and do we edit the map for ourselves
Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21
Noro Kas wrote:
can you please help with the abbrieviations? I got the driver and guard as well as w for worker. but curious about the "mg" and do we edit the map for ourselves
M Human Rogue 9 (Scout / Thug) // Init +3/ HP 57/57 // AC: 19/T:14/FF:17 - Percep: +8// F +4/R +9/W +4/CMB +12 / CMD 26
Mijndert points to every partymember he can spot and whispers, "Well, we found him, neh? What's the plan, attack or watch? You didn't hire me for my keen intellect." Each party member hears the whisper as if Mijndert were leaning just at their ear.
Quill nods and whispers "Let's watch then and see where he goes. Fight him here and we fight the City Guard as well. If we find his hideout, we will just be killing the rats."
F Human Rogue 1 / Barbarian 4// Init +2/ HP 57/57 // AC: 14/T:12/FF:12 - Percep: +8// F +7/R +5/W +1/CMB +9 (+13 grapple)- CMD 21 (23 grapple)
could we just attach a tracker that will provide a GPS uplink to our hijacked CIA satellite spy probe. then we can launch an unmanned drone to recon the hideout. Then we can..... oops wrong game
Noro stays hidden with Dert whispering back to his message just give me the word she thinks for a moment how are we going to follow the carriage?
Noro also tries to keep a lookout for guards and maybe others that may be of interest
perception 1d20 + 7 ⇒ (2) + 7 = 9
I used to be a dock worker you think I could pose as one of the workers and mingle in with them try and listen in on any conversations
Stealth 1d20 + 8 ⇒ (19) + 8 = 27 Basically to blend in and dissapear into the crowd
"We should just follow at this time. Quill is right starting a fight with the city guard would not be wise as we are still relitively small. The wagons are all lined up and theres few places they could be headed through the streets. Take up stations at likely exits and mingle wih the crowd once we see where they are going we shall all follow. DOes that sound logical?"
Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21
...she left me for that pompous bum, I drown my sorrow in whiskey an' rum. I seek me out the Elven Queeeen... an' ply my trade with sail and beam. I'll ply my trade with sail and beam!
Repeating his woes, Jared moves slowly south, along the caravan
Mijndert glares at the attention-drawing, terribly played lyre from his position behind a tun barrel.
He whispers to Sid, Quill and Andrezi, "Where'd you find this guy?"
"Damned fine question, but as long as he is drawing the attention, it does keep people's eyes off of us." the assassin grumbles watching the scene unfold.
F Human Rogue 1 / Barbarian 4// Init +2/ HP 57/57 // AC: 14/T:12/FF:12 - Percep: +8// F +7/R +5/W +1/CMB +9 (+13 grapple)- CMD 21 (23 grapple)
Noro keeps her eye on the carriage while hoping to pick up some tibits of information from conversations as to the final destination of the wagons and the carriage.
perception to verhear conversations 1d20 + 7 ⇒ (17) + 7 = 24 Sense Motive to pick up any hidden messages 1d20 ⇒ 7
Perception to notice anything about the carriage and its most likely passenger 1d20 + 7 ⇒ (7) + 7 = 14
The wagons appear to be standard teamsters. They just move goods around. The first one goes, then the second.
The carriage is the last to load. You can't see exactly who's getting in it, but 2 people do, then it's accompanied by mounted guards, and starts moving.
M Human Rogue 9 (Scout / Thug) // Init +3/ HP 57/57 // AC: 19/T:14/FF:17 - Percep: +8// F +4/R +9/W +4/CMB +12 / CMD 26
Mijndert relays Quill's Message to the rest, [/b]"Quill says 'Maybe a pair follows each in case they go to separate locations. Still no sign of our target.'"
"I'm betting he's in that last one, still."[/b] He does, however go as directed.
Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14
"It is unlikely the man we are after would be cunning enough to send out these wagons ahead of him. He seems more the coward wanting to be around his guards. Quill Andrezi? Your thoughts?" Sidoze says his eyes following the caravan.
M Human Rogue 9 (Scout / Thug) // Init +3/ HP 57/57 // AC: 19/T:14/FF:17 - Percep: +8// F +4/R +9/W +4/CMB +12 / CMD 26
Mijndert WHispers to Noro, "I don't t'ink dat's necessary. Bosses don't t'ink he's on dere, den the bosses don't tink he's on dere. Besides, Music-Man's gonna stir up enough trouble wit' dat awful playin' dat we're gonna need a competent fighter beside us." His tone should convey the followup "And that means you."
Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21
"You folks, ready? I'll take out the carriage guard and driver. Back me up... if it looks like I need it. If the scat hits, we scatter and meet up later. It's dark, less noticeable here and now."
That said, Jared tries to gain the carriage roof.
Assuming it's a hard roof. If not, just the steps to take out the driver.