GM Gangsta Kingpin |
The cleric acted out of turn. Sidoze should have gone before him. Sry.
Sidoze goes, then the cleric, then we start round 3. As of now, he DIDN'T do anything, and so forth.
Grigori Hammerhands |
Grigori grunts as one of the paladin's swords berings him back to the world and he roars a battle-cry and smashes with his armored fist at the paladin, even though his body aches with agony from the sword blows he intends to send the paladin down with him should he fall, then makes a hasty few steps backwards toward Quill.
"You do be healing Grigori yes?! Not last much longer if paladin types keep cutting Grigori to pieces!"
Spiked Gauntlet 1d20 + 10 ⇒ (8) + 10 = 18 Damage 1d4 + 7 ⇒ (1) + 7 = 8
Move to n18
Sidoze |
so is p1 dead or not lol
On map says hes dead but you were saying hes starting to get up?
Anyways if he isnt dead this is what sidoze will do, also are both 1 and 2 laying on the ground?
Move to L19
Draw rapier as part of move
Stealth1d20 + 8 ⇒ (3) + 8 = 11
Sneak Attack1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Sneak Attack dmg1d6 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9
GM Gangsta Kingpin |
so is p1 dead or not lol
On map says hes dead but you were saying hes starting to get up?
Anyways if he isnt dead this is what sidoze will do, also are both 1 and 2 laying on the ground?
Move to L19
Draw rapier as part of move
Stealth1d20+8
Sneak Attack1d20+3+2
Sneak Attack dmg1d6+1+1d6
He's so dead he can't recover.
Sorry. I forgot you could act and went out of turn.
NOW, the cleric does his mojo, and the weaker pallies who were hurt look a little healthier.
Round 3, everybody can act. Grigori went, so A's next.
GM Gangsta Kingpin |
already posted a post cleric action. Stabbing the downed but revived paladins a few posts back
Yeah. We'll let it go at that. They weren't exactly up to full, so I'll just call it good, and try to keep up with my own campaign. They're not all equally tough. p7 is dead. You're a murderer, too!
You've still got plenty on your plate...lol
GM Gangsta Kingpin |
p1 is down for the count. p2 wakes up, finds his sword, and gets up, burning his round. Quill and Sidoze get AOs on him. Juno can do her thing now, too.
"Savvy" Juno |
HP: 9/21
Juno moves up to the cart, drawing her dagger, and then casts another sleeping enchantment on the paladins around Grigori. "I'll take care of this one," she says, nodding down at the sleeping paladin at her feet. "Focus on the others."
DC: 18
I haven't got healing for Grigori, unfortunately, but I could enlarge him if that would help with anything :P
"Quill" |
"Steady there, Big G. Here's a touch for your troubles." Quill lays a hand on Gregori's arm and sends healing energy his way.
Cast Cure Moderate Wounds on Gregori -> 2d8 + 4 ⇒ (3, 3) + 4 = 10
GM Gangsta Kingpin |
I take it Sidoze's brutal murder of a helpless paldin was in this round, right?
As the pallies try to get the wagon backed up, the cleric casts another spell.
Quill needs to make a DC 15 will save.
Then, ROUND 4!
Grigori 24
Andrezi 16
2 paladins 15
Juno 14
Other pallies 11
Quill 10
Sidoze 6
Cleric 5
GM Goblin King |
Did you get that I wanted to hit the paladins on p5 and p8 with the Sleep spell, not p2 again? Just the wording "resumes sleeping" makes me think that I just hit the same guy with the spell twice :P
No. I thought you were after p2, but no biggie. They both fail the DC, and fall down.
So, p2 is up again.
GM Gangsta Kingpin |
ROUND 4!
Grigori 24
Andrezi 16
2 paladins 15
Juno 14
Other pallies 11
Quill 10
Sidoze 6
Cleric 5
Cold-blooded murder in the pursuit of filthy lucre. What could be more satisfying?
Grigori Hammerhands |
Sorry, first chance I've been able to get to the computer with steady internet access
Move to N15
Attack on Paladin 8
1d20 + 10 ⇒ (2) + 10 = 12
1d4 + 7 ⇒ (2) + 7 = 9
Grigori exchanges a nod with Quill once she heals a few of his wounds and then lumbers back forwards to strike at the paladin in front of him next to the carriage. His fist sails wide however and he swears again loudly.
Andrezi Zeldana |
Grigori do you really want to attack one of the sleeping paladins?
Andrezi makes a pair of quick strikes at the paladin in front of him again.
Right Kukri:1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 (favored enemy)
Damage:1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4 (favored enemy)
Left Kukri:1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 (favored enemy)
Damage:1d4 + 2 ⇒ (1) + 2 = 3 (favored enemy)
GM Gangsta Kingpin |
p2 gets up, grabbing his weapon, and is done for his turn, at full hp, and not a wimp. Juno.
You can move yourself on your turn. Click the square you want to be in, type your name, then click on your old square and delete or backspace.
"Savvy" Juno |
Juno looks up at the paladin in front of her with a smile, then raises her hands and blasts him with a face-full of bright colors and magic.
Concentration (casting defensively) 1d20 + 7 ⇒ (20) + 7 = 27
Color Spray (DC 16)
I think this hits the horses, too, which is kinda cool because if they collapse they can't really move the cart :P I just hope we'll be able to get them to calm down long enough to transfer the goods. ANother idea we should consider is just killing the horses if it seems like they might get away!
GM Gangsta Kingpin |
Your luck is great. p2 is blind and stunned, and the horse is out like a light.
P3 gets away from the cart and tries to smite Grigori. He hits, and G takes 3 damage. p4 tries to wake up his sleeping buddies.
p6 misses.
"Quill" |
Round 4
Quill goes to finish off the paladin (P2) as he stands up.
Short sword attack AoO -> 1d20 + 8 ⇒ (6) + 8 = 14
But once he gos blind, Quill rally sinks hr blade in deep.
Short sword sneak attack -> 1d20 + 8 ⇒ (20) + 8 = 28
Short sword sneak attack Damage-> 1d6 + 1d6 ⇒ (5) + (6) = 11
confirm
Confirm short sword sneak attack -> 1d20 + 8 ⇒ (8) + 8 = 16
Critical Short sword Damage-> 1d6 ⇒ 3
GM Goblin King |
p2 is hurt, but not down.
Grigori 24
Andrezi 16
2 paladins 15
Juno 14
Other pallies 11
Quill 10
Sidoze 6
Cleric 5
Sidoze, then the holy man.
Sidoze |
Sidoze stepsto the side taking advantage of the blinded paladin and coldly slides his slim blade home into the flesh of the paladin.
Five foot step flanking p2
Flank attack
1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 possible critical
Regular damage
1d6 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9
Roll to confirm
1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
1d6 + 1 + 1d6 ⇒ (6) + 1 + (1) = 8
Grigori Hammerhands |
Grigori growled at the paladin in front of him and he raised both of his fists high then lashed out powerfully.
Full Attack on Paladin 3
1d20 + 6 ⇒ (15) + 6 = 21 1d4 + 7 ⇒ (4) + 7 = 11
1d20 + 3 ⇒ (5) + 3 = 8
He growled loudly in satisfaction as his fist collided powerfully with the paladins face with full force, using his left gauntlet to open the man's guard wide enough to deliver the blow.
Andrezi Zeldana |
Andrezi continues to slash at the paladin in front of him.
R. Kukri:1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 (favored enemy)
Damage:1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5 (favored enemy)
L. Kukri:1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 (favored enemy)
Damage:1d4 + 2 ⇒ (3) + 2 = 5 (favored enemy)
Well that was pretty craptastic.
GM Gangsta Kingpin |
Nothing changed in Andrezi's world... except his enemy looks much healthier now.
p2 is up and swings fiercely, but he's still blinded, and nothing changes in his world, either.
"Quill" |
Quill knows the cleric must go, or this fight will never end. Gives her tattoo a tap and vanishes from sight. She then lightly steps up past the blind paladin and Sidzore, and then along the sleeping horse to the wagon
Stealth -> 1d20 + 8 ⇒ (10) + 8 = 18
She makes it into the wagon and prepares to strike the cleric.
She is open to AoO from P2 or P6 if they can sense her.
Sidoze |
So does a blind target give bonuses to an attacker? Just curious
Flank attack
1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
1d6 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7
Sidoze grimaces to himself and thrusts out at the blinded paladin with his rapier. "Die already!"
GM Goblin King |
So does a blind target give bonuses to an attacker? Just curious
Yes. He loses his dex bonus. He would have died, but he got healed.
Nobody sees Quill.
The cleric conjures a floating crossbow made of force. It attacks Grigori, but again, crap is rolled.
Round 6! This is taking forever! LOL
Grigori 24
Andrezi 16
2 paladins 15
Juno 14
Other pallies 11
Quill 10
Sidoze 6
Cleric 5
Andrezi Zeldana |
Andrezi continues to slash at the paladin in front of him.
R. Kukri:1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 (favored enemy)
Damage:1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5 (favored enemy)
L. Kukri:1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 (favored enemy)
Damage:1d4 + 2 ⇒ (2) + 2 = 4 (favored enemy)
"Savvy" Juno |
I can't very reliably keep track of hp values/who has been hit more since the fight broke out. I know Grigori had it rough at the beginning, but Andrezi, are you faring okay against that paladin on the left? I'm wondering who I should target next, who needs the support the most?
Also, GM, I don't know how comfortable you are with this sort of strategizing. If this is too meta-gamey, let me know and I will shuttup immediately :P
Andrezi Zeldana |
Just fine. I haven't been hit yet, and spell targeting non-lawful types didn't harm me as Andrezi is LE.
GM Gangsta Kingpin |
Ok really quick does anyone remember which pally I hit with my strength spell lol totally lost track of him lol sorry on my phone hard to type in ooc
That was p7, I believe. He's dead, you callous killers!
Grigori Hammerhands |
Full Attack on P2, Flanking with Sidoze
Spiked Gauntlet 1d20 + 8 ⇒ (6) + 8 = 14 VS Flatfooted 1d4 + 7 + 1d6 ⇒ (4) + 7 + (3) = 14
Gauntlet 1d20 + 5 ⇒ (19) + 5 = 24 VS Flatfooted 1d3 + 5 + 1d6 ⇒ (1) + 5 + (2) = 8
Grigori whirls and roars as he strike with both of his fists at the blinded paladin flanked by Sidoze, pummeling the man heavily with his metal fists, intent on bringing him down.
"Savvy" Juno |
Juno sends another blast of magical energy from her fingertips, this one hurtling toward the paladin in front of Grigori (p3, Daze DC 17)
So, I'm pretty new to mage classes to be perfectly honest, so someone please let me know if I'm doing something not very smartly :P. It seems like, in order to avoid running completely out of spells, I'll probably just be spamming Daze on some paladins for a little while.
"Quill" |
No school but work is busy. I got a bump in responsibility.....because two people quit. Going to be very busy for a while doing the work of three. Awaiting the paladins so Quill can skewer the cleric.