Juno lets our an ear-piercing wail and falls on her knees on the side of the street, looking up at the flames that have begun to lick the outsides of some window frames. "My baby!" she cries, "Somebody do something!" She points frantically up at the window, and then turns around as if to look for a savior, then looks at the paladins in the street. As if she only just realized they were there, she yells, "Please, don't just stand there! My baby is going to burn!" And then she "faints."
Bluff (w/ Silver Tongue) 1d20 + 16 ⇒ (14) + 16 = 30 (+1 if they are attracted to me)
"Garrett Albercroft at your service, sir. I have just recently transfered in from Korvosa, and thought I would take in the festival. With the delay that fire is going to cause, I thought I would help out a bit, knowing how our order is about delays and wasted time."
"He's up there," Juno cries to the paladins, pointing desperately towards the window with the flames. She struggles to her feet, then rushes into the building. Once she's inside, however, she ducks around behind a person or door and suddenly vanishes (Vanish tattoo spell), using her few moments of invisibility to lose herself in the crowd and make her way back to the alley to confront the cart.
I moved myself to over by Grigori, let me know if getting over there is going to be an issue - I think it takes me 2 rounds.
Juno appears next to Grigori after 24 seconds. The two paladins and the cleric move the cart down the alleyway as suggested. Seeing only A and Q, they are wary, but not drawing weapons or anything. They have longswords and crossbows (Abadar's favored weapon).
Albercroft! Check the alley! the cleric yells at A. He pauses to watch what's happening with the fire.
I could probably put that out with a spell.
Some of the other paladins enter the building, trying to fight the flames.
"Will do, sir." he says, walking to the alleyway and promptly ignoring Grigori, and certainly failing to mention that he is there.
"If you think you could be of help sir, the three of us" nodding in the direction of the two paladins "can finish getting the cart around this mess. We'll meet you on the other side of the burning building."
The way I see it, the paladins are cornered in the alley if we move in on them right now. I hope nobody minds if I initiate this thing with a hopeful disable on both of those paladins ;)
As the paladins lead the carts down the alley, she moves forward from the side of the building and feigns as if she's going to walk down the alley in front of the paladins. As she reaches L21 (on map), she turns as if to turn south but suddenly spins and faces the paladins. She throws her hands up violently and utters a sudden string of alien words, then a blast of violet light leaps from her hands toward the paladins.
Bluff (pretending to be nonviolent, also shielding her face from the paladins' gaze, since they might recognize her from before) 1d20 + 12 ⇒ (11) + 12 = 23
The bluff finally at an end, Grigori thunders forwards to meet with the two paladins, his sleeves drawing back to reveal his heavy spiked gauntlet and other metal fist and he lashes out at the first Paladin with a snarl, his mind now only on combat again, where it should be.
What action is it to activate my Tattoo's spell-like ability to cast Shield on Grigori??
Move to L19
Can I act again here, even though I initiated combat? Assuming my Color Spray was a surprise round, here's[ooc] Round 1
Juno steps away from the paladins 5 feet and casts Sleep on the pair of them. [ooc]Can probably only hit 1, if that, depending on their HD... but I thought I'd give it a try. If possible, I'll focus the one that Andrezi and Grigori haven't already beat on a bit.
Quill watches the cart slowly pull into the alley, but she only has eyes for the cleric. Once the confusion starts further in the alley, she thinks to step up and strike, but the thudding footsteps of the paladins makes her retreat to a more defensible position.
She tries to sneak past the battling paladin and then strikes from a vulnerable position. Move to N-19, drawing shortsword.
Grigori snarls in satisfaction as the two paladins slump to the ground and then winces as the Cleric's channeling blasts through his mind.
1d20 + 2 ⇒ (13) + 2 = 15
Ouch, 19 Damage from that Round.
Grigori staggers slightly to the side and then mvoes to attack the Paladin not yet being drawn into combat with Andrezi, drawing back his fist and swinging powerfully at the man.
I don't know what Dazed does in Pathfinder so I'll go ahead and just do this action and the DM can correct me. If it actualyl does what it does in 4E though, I'll just use my one standard action to cast Shield on myself AC now 23. Otherwise...
p7 dies. I think those were potential crits, too. Roll them because it might matter this round. Some more damage would mean he won't get up if he's healed.
They would have been potential crits if I had rolled 18-20 on the "die", but as the dice were both 11s, no potential crit.
Sorry! No more multitasking.
The remaining paladins all bunch up and a few of them take swings at the stunned evildoers. Not a single one can hit, though. p3 fires a crossbow at Juno, but misses.
The cleric casts a radius of healing magic, reviving downed members of his troup, but not you bad people. p7 (in the same square as p6, since he was down) is prone, but breathing. p1 seems to stir, too.
ROUND 4 or 5 or something.
2 paladins 15
Other pallies 11
Yes. 2 pallies first. p1 is conscious again, provoking an AO from Quill, if she weren't stunned. Fortunately, he has to pick up his weapon, burning his actions this round. p2 is starting to wake up. He's not hurt, and he'll be on his feet next round.
The other pallies attack A and G. Grigori gets hit for 7.