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Black Talons of Absalom (Inactive)

Game Master Dave Young 992

The Patchwork City is home to many kinds of people, and a source of wealth unseen in much of the world. Some people make it, others take it. The Black Talons are the second kind.


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Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

I'm back in the states, but not yet home (stuck with bad hotel and airport Internet till then). Had a good trip, but it will good to get back home. I will try to get read-up and back in the threads over the next day or two. Should be home and up to speed by Thursday. Sorry for the posting gap.

Looking forward to the new party members.


MAP

I'm doing my happy dance. It's hard to do while typing. Just jump in when you're ready.


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

It took 20 min. To get that last message to post, so I am struggling to just post "I'm back messages" right now with the crappy Internet at this hotel. But I definitely missed posting here while I was gone.


Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21

Getting there... Think gear is left. 6000 gp?


MAP
Jared Thorne wrote:
Getting there... Think gear is left. 6000 gp?

Yes. Standard.


Female -- current battle map Human Barbarian 2// Init +2/ HP 28(32)/28(32) // AC: 14(12)/T:12(10)/FF:12(10) - Percep: +7// F +6(+8)/R +2/W +2(+4)/CMB +6(+8) (+8(+10) grapple)- CMD 18(20) (20(22) grapple)

Just checking still ready to go...

ready to pound some heads.


Female -- current battle map Human Barbarian 2// Init +2/ HP 28(32)/28(32) // AC: 14(12)/T:12(10)/FF:12(10) - Percep: +7// F +6(+8)/R +2/W +2(+4)/CMB +6(+8) (+8(+10) grapple)- CMD 18(20) (20(22) grapple)

hope to get in soon.


MAP

Just to repeat:

Night Raven Tattoo:
The Night Ravens have access to many things, including magic-imbued tattoos. The Night Raven Tattoo is an image of a flying or diving raven. This image can be simple or quite stylized, as the owner prefers. It can be any size, though most members get smaller ones that are easy to conceal.

The Night Raven Tatoo allows its owner to cast a cantrip as a spell-like ability as though they had the minor magic rogue talent. The caster level for this ability is equal to the owner's character level. The save DC for this spell is 10 + the owner's Intelligence modifier.

People who are not members of the Night Ravens organization are not permitted to have such images on their person, and risk serious retaliation for adorning themselves with such imagery. Night Ravens expelled from the gang with such tattoos must have them removed and inactivated, or risk a death sentence from the gang.

Aura: faint transmutation; CL 3; Slot: none; Price: 600 gp. Weight –
Requirements: Craft Wondrous Item, cantrip to be used; Profession (tattoo artist) Cost: 300gp

Mark of the Black Talon:
The highest ranking leaders of the Night Ravens are called “The Black Talons.” Only they are allowed the mark of the talon. This image of an attacking talon or talons is either grafted to the Night Raven tattoo, or sometimes placed separately.

The Black Talon Tattoo bestows its wearer with the ability to cast a first level spell as though they had the major magic rogue talent. The save DC for this spell is 11+ the owner's Intelligence modifier.

Aura: faint transmutation; CL 3; Slot: none; Price: 1000 gp. Weight--
Requirements: Craft Wondrous Item, spell to be used; Profession (tattoo artist) Cost: 500gp

For magic items, they're under-priced, but it's more of a flavor thing, anyway. I just thought some magic tats would be cool...

You're all full members of the Talons. Your flunkies will appear next level, and they'll be the regular Night Raven gangsters, not the elite.

You work in the shadows, but your reputation is solid.


MAP

We're ready for the new recruits. Join us in the game thread.


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

Just to want it be said OC I am very goofy and joyful person and am glad to see new faces however Sidoze has problems lol so if I say anything that upsets anyone it is IC not my OC opinion


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

im going to let someone else jump in lol feels like im doing all the talkin haha


Male Varisan Human Ranger (Urban) 2/ Rogue (Knife Master) 3
Spoiler:
Init: +7/+9 - HP: 41/41 - AC: 20/T:16/FF:14 (+1 vs light blades) - Percep: + 9/+11/+13 - Saves: F: +7/R: +12/W: +3 - CMB +5 - CMD 20

That is your role, right? :)


Female -- current battle map Human Barbarian 2// Init +2/ HP 28(32)/28(32) // AC: 14(12)/T:12(10)/FF:12(10) - Percep: +7// F +6(+8)/R +2/W +2(+4)/CMB +6(+8) (+8(+10) grapple)- CMD 18(20) (20(22) grapple)

i Apologize if Noro is coming in to strong.
she needs to make a tough first impression she dosen't want to be viewd as weak. she has come from the crimninal underworld of Magnimar and they treated her like a slave to do thier bidding and she wanted nothing to do with that so she left.

treat her like an object or tool she will not be appreciative,
treat her like a partner than she will be a loyal comrade.


Male Varisan Human Ranger (Urban) 2/ Rogue (Knife Master) 3
Spoiler:
Init: +7/+9 - HP: 41/41 - AC: 20/T:16/FF:14 (+1 vs light blades) - Percep: + 9/+11/+13 - Saves: F: +7/R: +12/W: +3 - CMB +5 - CMD 20

No worries. Comes with the territory of playing a sociopath criminal. ;)


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

Yes and thats fine haha its more like grigori was a personal friend of Sidoze when they were on the streets thus violent reaction

another note to think about these would be brand new recruits to the three of us and to ask for us to accept you as equal partners well in Sidozes mind you havent earned the right to so he wont say you are and thats the problem i honestly wouldnt tell anyone to do anything because we all players around a virtual table lol but not how characters will see it


Female -- current battle map Human Barbarian 2// Init +2/ HP 28(32)/28(32) // AC: 14(12)/T:12(10)/FF:12(10) - Percep: +7// F +6(+8)/R +2/W +2(+4)/CMB +6(+8) (+8(+10) grapple)- CMD 18(20) (20(22) grapple)

noro did say "near" equal. just not treated as some sort of minion


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

Did you say near equal I didnt see it looking back through it


Female -- current battle map Human Barbarian 2// Init +2/ HP 28(32)/28(32) // AC: 14(12)/T:12(10)/FF:12(10) - Percep: +7// F +6(+8)/R +2/W +2(+4)/CMB +6(+8) (+8(+10) grapple)- CMD 18(20) (20(22) grapple)
Sidoze wrote:
Did you say near equal I didnt see it looking back through it

I looked back as well and realized I may not have said that but I should have (might be a bit to late to edit now)


MAP
Noro Kas wrote:
Sidoze wrote:
Did you say near equal I didnt see it looking back through it
I looked back as well and realized I may not have said that but I should have (might be a bit to late to edit now)

No, it's not, but I don't see anything to edit.

The new characters have a chance to prove themselves. Perhaps they should.


Female -- current battle map Human Barbarian 2// Init +2/ HP 28(32)/28(32) // AC: 14(12)/T:12(10)/FF:12(10) - Percep: +7// F +6(+8)/R +2/W +2(+4)/CMB +6(+8) (+8(+10) grapple)- CMD 18(20) (20(22) grapple)

Important message !!!

Hurricane Sandy is projected to make landfall near my home on Monday or tuesday. I may not be available during this time depending on the severity of the storm


MAP

Stay safe!


UH OH Quill has an admirer!


Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21

Gotta have fun in RP.


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

"Oh joy..................uuugggghhh"


Female -- current battle map Human Barbarian 2// Init +2/ HP 28(32)/28(32) // AC: 14(12)/T:12(10)/FF:12(10) - Percep: +7// F +6(+8)/R +2/W +2(+4)/CMB +6(+8) (+8(+10) grapple)- CMD 18(20) (20(22) grapple)

just a quick post that My wife is home from the hospital and I need to spend a couple of days with her so I cannot post for the next day or two.


MAP

OK. Take your time, and I hope she's feeling better soon.


Female -- current battle map Human Barbarian 2// Init +2/ HP 28(32)/28(32) // AC: 14(12)/T:12(10)/FF:12(10) - Percep: +7// F +6(+8)/R +2/W +2(+4)/CMB +6(+8) (+8(+10) grapple)- CMD 18(20) (20(22) grapple)

wanted to let you know I am still here

will be reading posts tonight and getting back on track.


MAP

This one moves pretty slow, but it moves. Join in when you're ready.


Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21

Hope I didn't offend anyone's sensibilities... We've been at this scene for a month.

Figured we could use some action.


Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21

So Jared's actions (and communication to M) triggered the surprise round? Or does he need to take an action... Attack?


MAP

It happens when you decide. There's no round, yet, since no one has acted.

If you attack, we start a surprise round because they aren't paying much attention to you. You've all managed to look like typical passersby, nothing more.


Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21

It's dark (torchlight) and with the stealth/acrobatics rolls... could Jared have gotten onto the carriage?


MAP

He could get close. Getting on the carriage will start the surprise round, but like you said, it's been a month. The roll is good enough.

They're not expecting any trouble. Just teamsters and mercenaries. Whoever's in the carriage isn't overly worried about anything.


Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21

New guy, but how does Sidoze start it... when Jared initiated contact Tues night @ 6:18?


MAP

I saw "sprung into action," but I don't know what it was. Did you just move?


Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21

Used Acrobatics to climb onto the carriage, next to Driver. Slyly... If possible, so others aren't alerted. Sent Bluff (w/nonchalant thuggery trait) and decent stealth roll as well...

I think it was earlier than the post you're referring to.

Also asked for backup if it looked like I needed it. Everyone else is reacting to that move or not.


M Human Rogue 9 (Scout / Thug) // Init +3/ HP 57/57 // AC: 19/T:14/FF:17 - Percep: +8// F +4/R +9/W +4/CMB +12 / CMD 26

Mijndert isn't doing a thing until one of the leaders moves. If the only action thus far is Jared jumping onto the carriage, he's sitting back and watching him get pincushioned.

Now that Sidoze has taken an action, I've posted my reaction.


Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21

Guess its Jared, Sidoze, Mijndert... Since Sidoze reacted to Jared and Mijndert to Sidoze.

Need to know if skill rolls were good enough.


MAP

Good enough. Kick some a$$.


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

Quill is not happy! Hopefully her anger gets taken out on the guards...

Just to Differentiate, I as a player find it amusing that this has all seemingly gone to seed. But Quill...wellllllll...she's got issues.


Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21

That's why it's roleplay... We (the characters) all have issues.


Male Human Mnk 4 / Rog 1/ Init +5/ HP 42/42 // AC: 20/T:19/FF:11 - Percep: +10// F +5/R +11/W +6 /CMB +6 - CMD 21

@GM Gangsta Kingpin - Please consider soft cover provided by the driver when/if guard attacks Jared.

Also, please let me know if driving provokes an AoO from Jared during regular rounds.

Cheliax

Male Human Fighter (Lore Warden) 9

Bossman, just an FYI. Page 183, note 4 in the core book. You can charge as a standard action if you only get one action that turn.


MAP

OK.


Male Varisan Human Ranger (Urban) 2/ Rogue (Knife Master) 3
Spoiler:
Init: +7/+9 - HP: 41/41 - AC: 20/T:16/FF:14 (+1 vs light blades) - Percep: + 9/+11/+13 - Saves: F: +7/R: +12/W: +3 - CMB +5 - CMD 20
twilsemail wrote:
Bossman, just an FYI. Page 183, note 4 in the core book. You can charge as a standard action if you only get one action that turn.

As a "partial charge" in which you only get your normal movement rate as part of the charge, not upto twice your movement as a normal charge would be.

Cheliax

Male Human Fighter (Lore Warden) 9

True fact. I was only 4 squares from my current location when I declared the charge; well within my range.


MAP

We're cool where we are. You were all just milling about, so they weren't expecting anything hostile.

Cheliax

Male Human Fighter (Lore Warden) 9

For clarification, is the southern mounted guard up or down? If Mijndert didn't KO him, did Noro successfully grapple him?

I think the damage was originally put on the North MG.


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

Hey gm Im assuming the guard I shot passed his fort save? Just curious so I can color my next post


King of Goblins *MAP*

He failed it. He hasn't had time to pass out.

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