Black Talons of Absalom (Inactive)

Game Master Dave Young 992

The Patchwork City is home to many kinds of people, and a source of wealth unseen in much of the world. Some people make it, others take it. The Black Talons are the second kind.


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Anyways Im happy to discuss things and clear the air per say and settle everything before we actually start since these are very violent tending people we have set up and a dangerous setting, Gm has already said No PVP and I dont ever intend to start something like that character might go angry and threaten things but telling you now me as a player I dont let the characters emotions or the written emotions dictate how I feel

I do hope this helps :( kinda feel bad writing all that up now


Hey, no worries, that's why we're talking things over now. Juno completely understands the natural desire some people have to lead, and she's perfectly fine with fueling that flame if it works in her best interest, but she's made a promise to herself that she and she alone will decide her path. That's the reason she would found a new gang.

Basically, if Sidoze wants to see himself as a leader, he can feel free to do so, but Juno won't necessarily respect him any more than the other founders (or herself) because of it. She'll view them all as equally important to the gang's success, and therefore her success. I hope that makes sense w/out coming across too b+&**y.

I have a question for the GM: do you allow your players to buy partially-charged wands at character creation for discount prices? Like, paying 300 gp for a 1st level wand with 20 charges instead of 750 for a brand new wand with 50 charges?

EDIT:

Another question/thing to ponder, probably most easily answered by the GM, but do we have an established HQ yet? I think it'd be fun to have like a secret room in a basement underneath a friendly tavern or something, but maybe that'll come with time and we'll be starting our meetings out in a warehouse or abandoned shack somewhere to kick things off, haha.

I only ask because, if I knew a bit more about the resources the gang has available at the time, I would know what may or may not be a worthwhile investment.

I'm having trouble selecting useful combat equipment beyond a simple dagger and maybe a wand or two, so I'm considering picking up some mundane but still useful things, like a horse or two with a cart or carriage, some high-quality manacles, maybe even a flock of hungry guard dogs to keep watch ;). Maybe even a few hired guards? It certainly wouldn't be beyond Juno to simply hire a few thugs to follow her around wielding weapons in her defense, especially if she had the cash.


MAP
"Savvy" Juno wrote:


I have a question for the GM: do you allow your players to buy partially-charged wands at character creation for discount prices? Like, paying 300 gp for a 1st level wand with 20 charges instead of 750 for a brand new wand with 50 charges?

That's fine. In the world's biggest city, magic items like partially-charged wands are easier to come by than in most places. Chances are, you stole it!

Prices go by the book, so a bodyguard (War 1) can be had for 10gp/month. Transport is easy. There are wagons and rickshaws that can haul you around for coppers. If you really want a horse, you'll have to settle for a camel. Another option is one of these. Mounts have to be stabled, fed, cleaned up after, etc., so you'll have to rent space for one.

Juno's clearly not a warrior, but I'd recommend a rapier, anyway. They're all the rage this year!


MAP

BTW, what time zones are we in? I'm in EST, or 5 hours behind GMT. As you can see, I post all day.


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

Excellet, I too am EST.

Kheldor should be fully finished in the next day or two. I have most of his gear chosen as well as traits n feats, just need to actually add the into the profile. The backstory will take a bit longer, as i'd like to buy the Absalom book, but that'll need to wait til after the holidays.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 5 | HP 36/36 | AC 18 T 13 FF 15 | Fort+6 Ref +5 Will +9 (+10) | Initiative +3 | Perception +4 | Channel Energy 2/7 | Bit of Luck 7/7 | Agile Feet 7/7

CST for me.


MAP

Easier, I guess, to ask who isn't in a US time zone. I play one game where there are a couple people on GMT, so we know to wait for some posts.


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

MST for me, so GMT -7, and I am online quite a bit.

I appreciate the draft charter. I took it in stride that in a draft Sidoze proposed, there would be language that favored him. When Quill sits down to ink the final, it will be more equitable.

and since we are a group:

the Dark Council making us the Dark Councillors

the Night Council...etc


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

I liked Kheldors suggestion of Night Raven lol

Also to clarify something everything didnt mean where you sleep what your drinking just anything that involves crime

CST here


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

I liked Kheldors suggestion of Night Raven lol

Also to clarify something everything didnt mean where you sleep what your drinking just anything that involves crime

CST here


MAP

One thing I'd like to ask of our sorcerers is that they link their spells to a description, like so: Detect Magic.

Our cleric (or any prepared caster) can pick from a big list, so that won't be necessary for her. Just list the ones prepared, and don't worry about linking it. There are a lot of spells, so anything that makes it easier for me (and you) to look them up makes things go a lot faster.

Again, it's a lot of legwork up front, but finding things fast makes it all go faster in play. Anyway, there's still plenty of time before we get started.


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

I really like Night Ravens as the name for our overall organizaton, but we can easily use a second name for just us as the ruling group.

So the Dark Council could be used here, or the Shadow Hand, etc.


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

ill put it on profile as well

Dancing Lights

Detect Magic

Ghost Sounds

Mage hand

Touch of Fatigue

Chill Touch

Ray of Enfeeblement


MAP
Sidoze wrote:

ill put it on profile as well

Dancing Lights

Detect Magic

Ghost Sounds

Mage hand

Touch of Fatigue

Chill Touch

Ray of Enfeeblement

Oops. That's what I meant! Link them in you profiles. I know most spells pretty well, but sometimes you have to check a detail. And there are new ones I'm not familiar with at all, too.


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

just remember that whenever sidoze casts a necromancy school spell it operates at +1 caster level


I'm on Pacific Coast Time, so like GMT +8 or something.

Also, I like the Ravens idea, but the word Night is almost a little corny for my tastes. What about the Blood Ravens (or, for that matter, the Blood Watch)?

In general, I think we have a plethora of good options to choose from, and we're just going to have to put things to a vote, probably, haha. Or the GM could arbitrarily choose for us if we can't agree :P


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

Depending on how fast the days fly by, I will have the daily load of spells listed in my profile, or a typical load if time moves quickly. When I cast, I try to always list the DC saves and length of effect and what conditions result with a fail.


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

NO NO NO not blood ravens! ug warhammer 40 k huge fan of warhammer universe but I hate the blood ravens lol


King of Goblins *MAP*
Sidoze wrote:
just remember that whenever sidoze casts a necromancy school spell it operates at +1 caster level

Per the example I had earlier, If I click the spells spoiler, it should be formatted like so:

Spells:

Spoiler:

Spells per Day: 1st: 8, 2nd: 7, 3rd: 4

Spells Known:
0 Level (DC 16): Acid Splash*, Detect Magic, Ghost Sound, Mage Hand, Penumbra, Prestidigitation, Read magic

1st Level (DC 17): Burning Hands*#, Mage Armor, Magic Missile*, Shield, Silent Image

2nd Level (DC18): Bull's Strength#, Glitter Dust, Scorching Ray*

3rd Level: (DC 19) Haste

# ~Bloodline Spell, * ~+1 per die damage (Orc bloodline)

Any mods like +1 necromancy can be listed at the bottom. The example is from a 6th level sorcerer with orc blooline and a 22 cha.


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

So,

Night Ravens it is, right? Lol


MAP

The Shadow Hand? Council of 6? Dark Syndicate? Black Cats? Unseen?

It's hard to not sound cheesy, isn't it? LOL


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

Black Thorns

Talons


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

Just got done reformatting please take a look and tell me if that helps I added a little more cause of the different things I have on the character


MAP
Sidoze wrote:
Just got done reformatting please take a look and tell me if that helps I added a little more cause of the different things I have on the character

Very nice. You don't get a bloodline spell 'til 3rd level sorcerer, though.


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

Yeah but I put it on there so i wouldnt forget about it then


MAP

OK. I'll remind you if you level and forget. lol

Hidden, silent, secret, ruthless, stalkers, maulers, stealthy, band, swiper, sniper, guild, syndicate, avengers, ghosts, spirits, lords, princes, kings, tricksters, jokers, harrowers, hoodlums, knights, fools, swift, all kinds of animals; honey badgers...

council, praesidium. Just tossing 'em out there.

The Exchange

Black Syndicate or Shadow Syndicate


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

Ghost Syndicate.


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

Fixed again


I would Vote for the Smaller gang as my primary choice.


MAP
Jinchi wrote:
I would Vote for the Smaller gang as my primary choice.

I'm sorry, Jinchi, but you've been replaced. An important aspect of game threads here, for me as well as the players, is frequent participation.

You haven't posted since Monday. I'm sure there are reasons for that, but If you're new to this site and trying to find a game, it would be wise to log in and check the game threads every day. If you can't, tell the group and accommodations can be made.

If all 7 people here posted every 3 days, it would take years to complete anything. This is not chess-by-mail. If you seriously want to play in a game, be there, ready, and posting AT LEAST once a day, preferably more.

We simply can't hold up the game for 3 days because you don't log on. It's not fair to the people who want to play, and demonstrate it by participating. You haven't even put your character up. This discussion is well past the vote you mentioned.

If you want to play on this board, you'll have to be active about it.


Male Human Rogue 1/ Fighter (Brawler) 3

Grigori would prefer Night Ravens for gang name.


MAP

Ghost Syndicate, Black Syndicate, Shadow Syndicate, Night Ravens.

I'm still partial to Black Hand, in spite of its unoriginality, but I don't get a vote here. You'll settle on something cool, I'm sure.


Male Human Rogue 1/ Fighter (Brawler) 3

What are we, Special Ops Team?

...Oh!
Grigori calls dibs on explosives! And Living!


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

Night Ravens seems popular. I kinda rly like Ghost Syndicate too.


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

I changed my stat array and my feats. Guided Hand from Ultimate Combat allows clerics to use their Wis modifier instead of Str when using their Deity's favorite weapon. I initially missed it as it becomes active after selecting Channel Smite.

Channel Smite will be important for Quill because she can Selective Channel but only exclude two people, so it will take creative maneuvering to pull of a good spam attack, otherwise she will be Channel Smiting to boost her lack of strength damage.

I purchased a CLW wand with 17 charges. If people wish to contribute, I can bump that up.

For names, my choices are Black Hand or Night Ravens, and maybe put the Specters, out there as a new choice, a little more sinister and mysterious than ghosts.


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

4 "votes" for Night Ravens. If wego with that, I believe it sould be the name for the main organization, while we have second name for us inner council members.


MAP

Out of interest, Absalom has a Grand Council, or High Council, or High Grand Council, as it's sometimes called, who make all the laws, and also a Lesser or Lower Council. The Grand Council has 12 members, and the Lesser varies a lot, depending on political winds. We'll get into that, depending on whether it becomes important or not...


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 5 | HP 36/36 | AC 18 T 13 FF 15 | Fort+6 Ref +5 Will +9 (+10) | Initiative +3 | Perception +4 | Channel Energy 2/7 | Bit of Luck 7/7 | Agile Feet 7/7

Night Ravens it is I guess. Not my favorite, (that would have been the Black Hand) but with 4 votes for it, I won't argue.


I also would prefer the "Black Hand," but maybe changing the word "Black" so that we're not copying whatever it was its copying ;)

Also, what were the 4 votes for Night Ravens? Again, I'd rather change the word "Night" to something else, if we're going to go with the Ravens idea. Not "Blood Ravens," obviously--I didn't even know that was used in the Warhammer games, or I wouldn't have suggested it--but how about something a bit less comic bookish?

The Vengeful Ravens
The Ghost Ravens
The Ruthless Ravens
The Raven Syndicate

In the end, though, a name is just a name. It won't make that big of a difference when all is said and done.

So, GM G.K., do you have an idea of our HQ situation? Like, if it exists, or is that going to probably be step #1 for us to take?


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 5 | HP 36/36 | AC 18 T 13 FF 15 | Fort+6 Ref +5 Will +9 (+10) | Initiative +3 | Perception +4 | Channel Energy 2/7 | Bit of Luck 7/7 | Agile Feet 7/7

The Black Hand in history was a Serbian organization involved the assassination of Archduke Ferdinand just prior to the start of WWI.

In RPG history it is a sub-sect of the Sabbat in White Wolf's Vampire: the Masquerade.

Sounds like we're back to square one. *laughs*


Well, not quite square one :P, I also really like the words "Syndicate" or "Consortium" and think they'd make for cool gang name opportunities, haha.


MAP

You'll be meeting for the first time in a room. I think a headquarters would be a good goal, rather than a place to start. We'll presume that you're all well-off enough to rent decent rooms somewhere.

I still like black hand best, because it makes such a simple and effective symbol. There are several historical incidences of the name, and it's part of the Mexican Mafia gang, too, like the "filthy few" of certain biker gangs. It could be a badge of (dis)honor given to people who kill for the gang, or something like that.

Of course, whatever you end up calling yourselves, you're the only ones around with that name, so anything goes.


Male Weremonkey Rogue/Ranger/Trickster

Sidzore, Quill, Grigori and myself all like Night Ravens.


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

I am open to Night Ravens, but not as a first choice, just to mix things up ;-}


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

the Rooks? each taking the name of a bird. Headquarters at The Rookery.

Names of birds mostly black and not too innocent sounding

Crow
Raven
Nighthawk
Magpie
Vulture
Jackdaw
Grackle
Blackbird
Swift
Starling
Kite


Nice, I like that idea as well. I think what I value most in our name is something that easily translates to our gang's organization, and that would make for some pretty awesome categorization of localized sections of the gang, once we get that far at least.

At the moment, however, the Black Hand is probably my favorite, for basically the same reasons GM G.K. just stated.


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

How about a compromise??

Night Ravens as the name of our main organization, Black Talons(similar Hand) for us leaders??


Ohh I like!


MAP

Sounds good to me. As a gift for the holidays, and a reward for your active participation, you will each begin play with the first of these two magic items that are unique to your organization.

I hope you like them:

Spoiler:
Night Raven Tattoo:

The Night Ravens have access to many things, including magic-imbued tattoos. The Night Raven Tattoo is an image of a flying or diving raven. This image can be simple or quite stylized, as the owner prefers. It can be any size, though most members get smaller ones that are easy to conceal.

The Night Raven Tatoo allows its owner to cast a cantrip as a spell-like ability as though they had the minor magic rogue talent. The caster level for this ability is equal to the owner's character level. The save DC for this spell is 10 + the owner's Intelligence modifier.

People who are not members of the Night Ravens organization are not permitted to have such images on their person, and risk serious retaliation for adorning themselves with such imagery. Night Ravens expelled from the gang with such tattoos must have them removed and inactivated, or risk a death sentence from the gang.

Aura: faint transmutation; CL 3; Slot: none; Price: 600 gp. Weight –
Requirements: Craft Wondrous Item, cantrip to be used; Profession (tattoo artist) Cost: 300gp

Mark of the Black Talon:

The highest ranked leaders of the Night Ravens are called “The Black Talons.” Only they are allowed the mark of the talon. This image of an attacking talon or talons is either grafted to the Night Raven tattoo, or sometimes placed separately.

The Black Talon Tattoo bestows its wearer with the ability to cast a first level spell as though they had the major magic rogue talent. The save DC for this spell is 11+ the owner's Intelligence modifier.

Aura: faint transmutation; CL 3; Slot: none; Price: 1000 gp. Weight--
Requirements: Craft Wondrous Item, spell to be used; Profession (tattoo artist) Cost: 500gp

For magic items, they're under-priced, but it's more of a flavor thing, anyway. I just thought some magic tats would be cool...

Be sure to update your characters with it. Merry Christmahannukkwanzaa!

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