Black Crusade (Inactive)

Game Master Nethru


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Draex looks at the two Marines vanishing before him... pushing himself upright Draex inches closer to where the marines disappeared trying to figure out this anomaly.


Space Marine Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

"Teleportation is through the warp, and their sudde demises would leave a psychic echo. Let's see what this is..."

Psyniscience TN 63: 1d100 ⇒ 62

EDIT: My psyniscience is active at all times thanks to the whole possessed thing, I would also like to know what I see, if anything, when Taloc approaches it.


"Agreed Akkad, we cannot afford to have our group separated".

Taloc heads into the room and approaches the light...


There is a slight echo of their essence that can be felt with psyniscience but this is not like the teleportation crucibles your used to. This is far more advanced.

As more of you move closer you all vanish one by one...

Assuming everyone moves toward the vortex?


Unenthusiastically.


Everyone make a toughness check no penalties as this is not like normal teleportation you were used to during the great crusade.

If you fail your toughness check the teleportation really messes up your system and you gain a level of fatigue.


Toughness 1d100 ⇒ 40


Space Marine Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

What Menstras said.
toughness: 1d100 ⇒ 53


1d100 ⇒ 18


Toughness: 1d100 ⇒ 14


Your body feels like it's almost torn apart obviously humans were not meant to be teleported in this manner but being super humans you were able to survive the experience, mostly.

When you regain your composure you look around and see you are in a large chamber, similar to the one you just came from except there is no swirling green vortex here. On the wall in front of you there is some kind of etching carved into it. You can make a forbidden lore xenos test to try and figure out what it means.

Looking around there are a few exits from this chamber with glowing green glyphs on the passage ways exists.


"Wonderful, transported from one place we do not know to another".

Psyinscience 1d100 ⇒ 7


"At least we aren't more lost."

Deathraven moves to cover one of the exits.


"I feel defiled..." is all Aldegund can express after such experience.

"This are short range teleportation, used to deploy somenthing, but I cannot make sense of this Xenos language"


Space Marine Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

Akkad simultaneously releases an otherworldly screech while hissing, "Quiet, fool!" He takes a moment to compose himself, and says, "These xenos follow a radically different path than our race. Let us look upon their works, and see what fruits it bore them"


Draex in his hurt state collapses as soon as he is reimaged on the other side.. throwing up bile which cause the ground to burn with his lava replaced blood. He made his toughness check but still teleporting is a strenuous action which he was not in the right stage of physical physique for.

"Ggrugggg"


Menstras braces himself against the wall of runes refusing to be laid low by such a mechanism. Without a word of acknowledgment to the others he pushes on into the nearest passage.

Stealth: 1d100 ⇒ 22

Mostly...:O


The passages are very similar to the ones that were in the Obelisk. As you navigate the structure you come across other rooms that have similar sketches in the walls and it appears to be some sort of map of the complex. Aldegund quickly realizes this place is constructed which machine-like organization and precision.

Searching the passages, you find yourself in more passages of raw stone, and the humming begins to be overlaid by an intermittent buzzing sound. Heading towards the noise, you round a corner, and a wall to your side suddenly disintegrates inward. Behind it, a pale green light reflects off of more black metallic walls—a corridor that looks like it leads into a large, gloomy chamber. However, the light and the ruins distract you for a mere moment before a mass of Canoptek Scarabs descends on the collapsed ruins of the wall, devouring it in mere moments. You have but a moment before the tiny robots turn their attention away from the ore and towards the raw materials present in your bodies.

Please roll init


1d10 + 4 ⇒ (4) + 4 = 8


1d10 ⇒ 1
Lightning Reflexes: 1d10 + 5 ⇒ (9) + 5 = 14


Initiative 1d10 + 4 ⇒ (6) + 4 = 10


Space Marine Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

Initiative: 1d10 + 4 ⇒ (3) + 4 = 7


1d10 + 4 ⇒ (1) + 4 = 5

1d10 + 4 ⇒ (2) + 4 = 6

what in the ....


1d10 + 5 ⇒ (5) + 5 = 10 init


Scarab Init: 1d10 + 3 ⇒ (9) + 3 = 12

The horde of scarabs is moving toward your group. This horde is much larger than the one you faced outside of the Obelisk.

Round 1:
Menstras - 14
Scarabs - 12
Deathraven - 10
Taloc - 10
Aldegund - 8
Akkad - 7
Draex - 6 (Heavily Wounded - 1 life)


2kg Demolition Charge throw: 1d100 ⇒ 32 v 44 distance 12m
Damage: 5d10 ⇒ (5, 6, 2, 5, 4) = 22 Blast 10
"More of these wretched machines!
if they are too close for this then replace throw with claw swipe v 53 dam 18 pen 8 quick draw powerfield

Also are there any size/horde modifiers?


Your good with the blast range the horse is very big.

The blast detonates obliterating a large group of the scarabs shrinking the size of the horde coming out you significantly!

The scarab horde swarms up around everyone attacking with some sort of disruptor field.
attack: 1d100 ⇒ 39 vs 45
damage: 4d10 ⇒ (2, 8, 2, 2) = 14 penitration: 1d5 ⇒ 4
(do not believe that's enough damage to hurt anyone)

Round 1:
Menstras - 14
Scarabs - 12
Deathraven - 10
Taloc - 10
Aldegund - 8
Akkad - 7
Draex - 6 (Heavily Wounded - 1 life)


Deathraven swings his power fist into the swarm as it flows around him.

1d100 ⇒ 18

Damage: 2d10 + 20 ⇒ (2, 7) + 20 = 29


Taloc summons his raw rage and manifests the dark essence of chaos itself, the dark energy, an image of the sacrificed Taloc appears to crash into the heart of the swarm (though out of range of he and his allies...

Hellish Blast - Willpower 1d100 ⇒ 74

Damage 3d10 + 5 ⇒ (3, 9, 1) + 5 = 18 Energy Damage - Penetration - 10 - Flame and Tearing Qualities.


Are we at melee range or still time to shoot?


you could shoot into the massive horde if you wish.


Aldegund takes quick aim and shoots to the incoming enemy horde of xeno scarabs

Aim, Standard Attack
Ballistic Skill 66: 1d100 ⇒ 17

Multi-Melta: 2d10 + 20 ⇒ (4, 6) + 20 = 30 Pen 16, Melta, Blast


Space Marine Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

Akkad pulls out a grenade, takes a moment to pick out a spot, and throws the frag into the mass of the scarabs, trying to not hit his allies.

Aim, Standard attack
Attack TN 59: 1d100 ⇒ 81
Damage: 2d10 + 2 ⇒ (10, 5) + 2 = 17 Blast 4 PEN 0

I don't know where the grenade went, but I'm pretty sure I didn't hurt any of us with it. EDIT: Except 1 point of damage from the zealous hatred.


Swift attack Crimson
1d100 ⇒ 99 vs 52
blademaster reroll
1d100 ⇒ 82 vs 52
1d100 ⇒ 1 vs 52

swift attack Blood
1d100 ⇒ 42 vs 47
1d100 ⇒ 4 vs 47

-10 to swings using swift attack

3 piece combo:

1)
1d10 + 19 ⇒ (9) + 19 = 28 pen 6
1d10 + 19 ⇒ (3) + 19 = 22
1d10 + 19 ⇒ (3) + 19 = 22

2)
1d10 + 19 ⇒ (10) + 19 = 29
1d10 + 19 ⇒ (3) + 19 = 22
1d10 + 19 ⇒ (2) + 19 = 21

3)
1d10 + 19 ⇒ (10) + 19 = 29
1d10 + 19 ⇒ (2) + 19 = 21
1d10 + 19 ⇒ (1) + 19 = 20


1d5 ⇒ 3 crit 1
1d5 ⇒ 5 crit 2

Draex activates his twin axes and goes to work with a speed able to match the scuttling critters. Thirsting to kill as many of these things as possible he moves at impossible speeds


Why you rolling twice for blademaster re-roll? that's just one re-roll. And why doing 2 attacks with swift on blood? It's just one attack and you get one hit for every 2 DoS. So you hit just once in total for all your attack.

The Horde took some heavy damage this round but it still is rather large and continues to attack the group.

Round 2:
Menstras - 14
Scarabs - 12
Deathraven - 10
Taloc - 10
Aldegund - 8
Akkad - 7
Draex - 6 (Heavily Wounded - 1 life)


Claw Swipe: 1d100 ⇒ 35 v 53
1d10 + 18 ⇒ (4) + 18 = 22 pen 8


The swarm attacks again.
attack: 1d100 ⇒ 79 vs 45
Somehow it misses all of you!

Round 2:
Menstras - 14
Scarabs - 12
Deathraven - 10
Taloc - 10
Aldegund - 8
Akkad - 7
Draex - 6 (Heavily Wounded - 1 life)


Another mighty power fist swing to destroy part of the swarm.

1d100 ⇒ 86 All out Attack.

Hit.

2d10 + 20 ⇒ (9, 8) + 20 = 37


Taloc unleashes another Hellish Blast 1d100 ⇒ 20

Damage 3d10 + 5 ⇒ (9, 8, 9) + 5 = 31


If it's only you guys left in order just continue the battle ahead of others if they don't act in a day to move things along.


Space Marine Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

Akkad smashes through the skittering machines.

attack TN 59: 1d100 ⇒ 87
damage: 2d10 + 18 ⇒ (10, 9) + 18 = 37


Aldegund get's his thunder hammer ready instead to save his shots for more important things.

Weapon Skill: 1d100 ⇒ 77 - Fail


Talocs blast destroys a few hundred of the little scarabs and Deathravens fists crush a few dozen but they continue to come!

Just waiting on Draex and then top of round again.


1d100 ⇒ 59 vs 52 crim swift attack
1d100 ⇒ 63 vs 52 blade master

1d100 ⇒ 53 vs 47 blood swift attack

Draex cleaves the air strike frantically to end the drought of blood


Round 3!:
Menstras - 14
Scarabs - 12
Deathraven - 10
Taloc - 10
Aldegund - 8
Akkad - 7
Draex - 6 (Heavily Wounded - 1 life)


Geez how many are there!


Aldegund anger flares "I don't need more data on you damned automaton insects"

Weapon Skill 46: 1d100 ⇒ 74

Ok... double fail...


Menstras attempts to push past the remaining scarabs and into the passage they unveiled.
Strength: 1d100 ⇒ 38 v 69


Your able to push through but not without being attacked this round.

You see a vast spherical chamber with a catwalk running through the centre. All along the walls are ripples of movement. It looks like this room is some sort of Manufactorum or something similar.

scarab attack: 1d100 ⇒ 66
The scarabs miss again!

Rest of you may go this round.

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