Beyond the Eyes of the Iron Gods: An Iron Gods Adventure Path (Inactive)

Game Master Terquem


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Male Human Gunslinger (Musket Master) 2 | AC 18 T 15 FF 13 | HP 24/24 | F +5 R +7 W +3 | Init +4 | Perc +8

John looks at Ritmush and admits, "I wasn't trying to be quiet, just warning you it might get loud. I can shoot a crossbow but prefer my gun."


Female Aasimar Student Wizard0/Bard1 |1|18/26 hp| AC (10), T (10), FF (10)|Fort 1, Ref 2, Wil 5| CMD 12|Com 33(35)+1 | Perception +9 Intuition +5

Stella was squeezing her way through everything with them and when she saw the body she would kneel to examine it. She hadn't really seen many people from town but this could be one of them.

Know: Local: 1d20 + 8 ⇒ (12) + 8 = 20


male

Azariah checks the body, and makes a few discoveries

Azariah:
First, you know this person. It is Parda Garr, a young half-orc female who you’ve seen in the town before, and who had a reputation for being a sort of “tough but fair” sort of person who ran with a small group of young thugs (these young thugs have mostly a bad reputation, and have been in some trouble in the town but you know that they are not serious criminals, but merely young people with little to do and a lot of time on their hands). Parda was well liked by most people in town, she was often known to be the level headed one among her friends and often talked the group she ran with out of trouble with her aggressive direct and honest nature. Second, she is certainly dead. She has been dead for at least a few days, but not a week (her skin is cold and dry, but has not begun to stretch thin, and she is still a little pliable when you lift one arm). She was killed by several stab wounds to her upper back, and back of her head

Stella moves up next to Azariah, and for a moment she looks at the body and tries to see if it is anyone she might know, but then she shakes her head as if she is chasing away a frivolous thought.

Stella:
Unfortunately, Knowledge: Local skill checks, for you, are mostly useless. There might be some local information you picked up in the one day you were in the town before you headed down here, but if that knowledge should become important I will let you know, otherwise, you know practically nothing about Torch or its people


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

Ritmush taps his foot and bobs in place a few times as Azariah and Stella look things over while the remaining group covers them.
"So.." the human leads looking around the room.
"there is a suspisious amounta'h whole lotta' nothin' round here."


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

"This is Parda Garr," Azariah relayed, as calmly and analytically as she could manage. "She was from town. Good people. Someone came up behind her and stabbed her - a lot." Arranging the body as best she can, Azariah murmurs a brief prayer that the woman's soul finds it's way to the Boneyard.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

"Was she killed here? Or killed elsewhere and the body deposited here for the bugs to eat and remove the evidence?"


Female Aasimar Student Wizard0/Bard1 |1|18/26 hp| AC (10), T (10), FF (10)|Fort 1, Ref 2, Wil 5| CMD 12|Com 33(35)+1 | Perception +9 Intuition +5

"I say when we leave here we take her with. If I were friends or family I would want to treat her to a proper burial." She said biting her lip remembering other such scenes. Only more gruesome.

Shuddering at all those dead that were left behind her frown deepening and she rubbed her arms looking around. Her Halo lighting up to make her feel more comfortable.


male

The Body, Perception Skill Check, DC 12:
There is a good amount of dried blood around the body, and a small trail of dried droplets heading east. It looks as though she might have been wounded somewhere to the east, made it this far, was caught, and murdered here


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Azariah shrugged a little, as she didn't see an obvious answer, but nodded along with Stella. "Circumstances permitting," she agreed.


Female Aasimar Student Wizard0/Bard1 |1|18/26 hp| AC (10), T (10), FF (10)|Fort 1, Ref 2, Wil 5| CMD 12|Com 33(35)+1 | Perception +9 Intuition +5

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

"Since there is blood pooled here and drops coming from that direction. What ever killed her, killed her here. But had injured her before and she was running from it. It chased her hear and killed her."

Stella would look at the poor woman and would swallow. What killed her would have to pay but Stella knew it would be dangerous. "Alright, I think I am ready to move forward. We know there is danger ahead. I can try to follow the blood drips to what did this."


female human psychic 4 | HP 18/18 | AC 12, T 12, FF 10 | F +2, R +4, W +5 | CMB +1, CMD 12 | Init +2 | Lowl-light Vision; Perception +7 | Phrenic Pool (Su) 4/4 per day | Spells : 1st 7/7, 2nd 4/4 | (SP) detect thoughts (dc 15) 1/1

Kleora noticed that Stella was disturbed by something, though she didn't know what, and approached the aasimar from behind as she stood there collecting herself. The sorceress reached up and began to gently knead the lovely ladies shoulders to try and help comfort her. She didn't say anything but was ready to move on when the rest were.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Though it seems fairly obvious at this point, Unbolath will try to keep on the trail and will follow any tracks."

Survival: 1d20 + 6 ⇒ (6) + 6 = 12


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

Ritmush walks a bit closer to the corpse and shrugs as others talk.
" Soh are we ignorin' tha' fact ah her all bein' in one piece if it was somethin' like twinkle an' its siblin's? Cuz ah've yet to see turn down food wit'ou somethin' bein' wrong wit it."

perception: 1d20 + 6 ⇒ (3) + 6 = 9 Ritmush pays little attention to the specifics of the corpses state though. The human hefting his bug-on-a-stick and walking along with Unbolath.
" Hey, smooth rock guy yanno' anythin' abou bugs?"


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath responds to Ritmush, "My training and studies have exposed me to some lore surrounding the various vermin species. As you suggest it seems clear that the victim was not killed by the beetles."


Male Human Gunslinger (Musket Master) 2 | AC 18 T 15 FF 13 | HP 24/24 | F +5 R +7 W +3 | Init +4 | Perc +8

John pipes up, "More like the two legged type of vermin. Everyone be on your toes and try and stay out of my line of fire."


Female Aasimar Student Wizard0/Bard1 |1|18/26 hp| AC (10), T (10), FF (10)|Fort 1, Ref 2, Wil 5| CMD 12|Com 33(35)+1 | Perception +9 Intuition +5

Stella jumped at first but, when she realized it was just Kleora she would relax her small wings fluttering. As she helped work out the knots in her shoulders she sighed softly feeling her body relax.

"The beetles probably didn't come this far." She would let John go in front of her after his comment about staying out of his line of fire.


male

As the others take one more look at the body on the floor, and Ritmsh mentions, well, something about it being, “in one piece,” and not having been eaten by the beetles, Unbolath moves further to the east.

The floor slopes down sharply here, to a floor about twenty feet below a cavernous ceiling filled with stalactites.

Once he reaches the floor, he loses the trail of blood where there are several large drops. As he looks down and around for any sign of where this person might have come from, he notices that this area is littered with cave fungus, growing in small patches on the floor and on the walls all around. The faint sound of trickling water draws his attention to the shadowy northern part of the cavern and he can just barely make out a pool of dark water in that direction and he can tell that the splashing water sound comes from there.

Looking back again and sweeping the large chamber for any sign of an ambush, Unbolath is suddenly caught in a blinding flare of bright white light.

Unbolath, make a Fortitude save, the DC is 13, or you are blinded for 1 hour

A bright white light suddenly flares to the east, where Unbolath had scouted, and then it is suddenly dark once more.

DM Notes:
Blindheim, AC 16, t 14, ff 13 | hp 22, f +5, r+5, w +2 | sp 30, climb 20, swim 20 | bite +5, d4+1, 2 claws +5, d3+1, blinding gaze, f save DC 13 | CMB +3, CMD 16 |


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

"Whoops." Rising to her feet, Azariah moved into the same cavern as Unbolath, one hand over her eyes in case whatever flash of light had just flashed the area came again.


female human psychic 4 | HP 18/18 | AC 12, T 12, FF 10 | F +2, R +4, W +5 | CMB +1, CMD 12 | Init +2 | Lowl-light Vision; Perception +7 | Phrenic Pool (Su) 4/4 per day | Spells : 1st 7/7, 2nd 4/4 | (SP) detect thoughts (dc 15) 1/1

Kleora laughed lightly at Stella's jump under her touch but was glad to feel the woman's shoulders relax a bit. She leaned in and whispered to her after finished,

Stella:
"I'm glad that helped luv."

As they proceeded through the caves Kleora stayed near to Stella, she oddly found comfort in the woman's presence and decided to stay close to her. She noticed the bright flash ahead and said, "Uh, oh, I think he just triggered something. I'd suggest we go help him quickly."


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

fort save: 1d20 + 3 ⇒ (3) + 3 = 6

The bright light flashed, and Unbolath was able to see no more.

"Be careful there is something in here that has blinded me."

He will begin to feel his way backwards the way he came.


male

Torch, in the Caves Below the Hill

Day 2, turn 65

Azariah sees the flash coming from the east, and quicly gets up and heads toward Unbolath, shielding her eyes.

Standing next to Stella, Kleora also sees the brief flash of bright light, and warns the others.

meanwhile

Suddenly blinded by the bright Flash, Unbolath takes a moment to try and get his bearings in the hope that he can retrace his steps back toward the others when he hears the unmistakable sound of large flat feet slapping on the rocky pebble strewn floor of the cave, and then something slams into him

As a Surprise round action, the Blindheim will attempt to Tackle Unbolath in an attempt to knock him prone. Now I am a bit out of the rules here, because you can Bull Rush as a charge, but the rules only allow you to move your opponent, while a trip can be made in place of an attack, but not a charge, and can knock an opponent prone. I do not see why a creature could not bull rush an opponent with the intention of throwing themselves at the target in the hope of knocking the target to the ground, and then possibly initiate a grapple, or attack the prone opponent with bite or claw attacks. I am calling this a Tackle, which would normally provoke an AoO similar to a bull rush, but if it is successful the opponent must make a Reflex Save, the DC equal to the CM roll of the tackle attempt. If the save is failed the target is knocked off his or her feet, but if the save is made, the target is pushed back 5 feet and stays on their feet. If this gives anybody grief, or if there is a way to do this I am unaware of, please tell me in the discussion thread. Also, I do not see that Blinded creatures suffer any negative modifier to their CMD, though it seems that they should. Is there an errata on this?

CM, Tackle vs Unbolath: 1d20 + 3 ⇒ (12) + 3 = 15

Unbolath must succeed on a Reflex save, the DC is 15, or be knocked prone. If he fails, both he and the Blindheim are prone, and that is the end of the surprise round. If he succeeds, he is pushed back (I will update the map tonight) and neither he or the Blindheim are knocked prone

Azariah approaches Unbolath’s position quickly, but with caution, and she sees a small humanoid creature come charging out of the shadows right at Unbolath.

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

Roll for initiative

DM Notes:
Blindheim, AC 16, t 14, ff 13 | hp 22, f +5, r+5, w +2 | sp 30, climb 20, swim 20 | bite +5, d4+1, 2 claws +5, d3+1, blinding gaze, f save DC 13 | CMB +3, CMD 16 |


female human psychic 4 | HP 18/18 | AC 12, T 12, FF 10 | F +2, R +4, W +5 | CMB +1, CMD 12 | Init +2 | Lowl-light Vision; Perception +7 | Phrenic Pool (Su) 4/4 per day | Spells : 1st 7/7, 2nd 4/4 | (SP) detect thoughts (dc 15) 1/1

I don't know for sure but my gut instinct is that no you can't. That being said, I think it's funny and it's your game so as long as we can do it too, GO FOR IT!


Male Human Gunslinger (Musket Master) 2 | AC 18 T 15 FF 13 | HP 24/24 | F +5 R +7 W +3 | Init +4 | Perc +8

Init: 1d20 + 4 ⇒ (15) + 4 = 19

"That looks like trouble up ahead!"


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

A trip attack can be done in place of a melee attack. At the end of a charge you may make a single melee attack, therefore my understanding is that is it a valid combination. He still has to complete the partial charge (30 move for him). He gets +2 to the CM because he is charging (and the -2 to AC for a round). Unbolath loses his dex bonus to AC for being blinded (+2 in his case) and thus also loses that from his CMD as per the rules on how CMB/CMD work. Unbolath's CMD is normally 17, reduced to 15 for being blind. The creature gets an additional +2 to add to its +3 CMB for charging, so +5 for a total CMB roll of 17 which would knock Unbolath down even without being blinded. If you want me to save though I can, but no custom rules are needed for the scenario; although it is a trip and not a bull rush.

reflex save DC 15: 1d20 + 4 ⇒ (20) + 4 = 24 - look I even got a 20 dang ;)


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Although she'd shielded her eyes from the worst of the light, Azariah had to shake off the sharp flashes and shapes they left anyway. It meant she was slower than she might have been otherwise.


Female Aasimar Student Wizard0/Bard1 |1|18/26 hp| AC (10), T (10), FF (10)|Fort 1, Ref 2, Wil 5| CMD 12|Com 33(35)+1 | Perception +9 Intuition +5

Init: 1d20 ⇒ 5

Sorry for the delay

She nodded to Kleora. "Let's go see." She would make her way to where Unbolath went.


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

Init: 1d20 + 4 ⇒ (12) + 4 = 16
Ritmush on the other hand was staring at the cave wall and muttering to himself while Unbolath did other less important things.
The young one blinking as the scuffle began before moving to get a better view.

Assuming I can't see where I am ritmush would move on his turn to see this thing. Moving the dancing lights/ conjured torches into the room so he can properly see stuff.


female human psychic 4 | HP 18/18 | AC 12, T 12, FF 10 | F +2, R +4, W +5 | CMB +1, CMD 12 | Init +2 | Lowl-light Vision; Perception +7 | Phrenic Pool (Su) 4/4 per day | Spells : 1st 7/7, 2nd 4/4 | (SP) detect thoughts (dc 15) 1/1

Kleora found herself with little that she could do just now so she went with what made the most sense. She focused for a moment and suddenly Unbolath's clothes to become coated in a grease like substance that made his attackers grip much more difficult.

Init: 1d20 + 2 ⇒ (5) + 2 = 7

+10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.


male

Okay, Thanks Unbolath, I didn’t relize you could do a CM with a Charge, so that means that a Trip attack is successful, and Unbolath is knocked Prone. I will let you have the “20” for your Initiative roll, allowing you to go first in Round 1. Then John, followed by Ritmush will act, and then the Monster. Is that acceptable?

Initiative Order:
Unbolath - 24
John – 19
Ritmus – 16
Blindheim - 12
Kleora – 7
Stella – 5
Azariah – 4

Round 1…

Some sort of small amphibian like creature has knocked Unbolath to the cave floor and now stands over him looking like it intends to attack him…
But Unbolath, though his vision is nothing but swirling circles of light, is quick to recognize he is in danger.

DM Notes:
Blindheim, AC 16, t 14, ff 13 | hp 22, f +5, r+5, w +2 | sp 30, climb 20, swim 20 | bite +5, d4+1, 2 claws +5, d3+1, blinding gaze, f save DC 13 | CMB +3, CMD 16 |


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath will stand from prone ( provoking an AoO if it wants ).

Then he will cast True Strike from his bonded object.


Male Human Gunslinger (Musket Master) 2 | AC 18 T 15 FF 13 | HP 24/24 | F +5 R +7 W +3 | Init +4 | Perc +8

Seeing the creature standing over Unbolath, John moves up for a clear shot at the creature.

Musket PBS: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d12 + 1 ⇒ (4) + 1 = 5


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

Ritmush moves up and looks at the lizard-y fish frog thing brow quirked at the things strange features. " Uh.. is'az thin' blind? wait rock guy why are you blind if its blind.. ah.. what? Tha' heck iz'at thin anyway?"
The human queries before lining up a potshot with his crossbow.
" Meh. Ah'll figure it out latah."

Thwock: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 121d8 ⇒ 1 Between what all is going on I'm fairly sure I take a penalty to hit here somewhere.


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

Blinking her eyes, Azariah charged forwards, scythe arching to try and cut the monster in half.

To Hit: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9


male

Initiative Order:

Unbolath - 24
John – 19
Ritmus – 16
Blindheim - 12
Kleora – 7
Stella – 5
Azariah – 4

Round 1, continued…

As Unbolath gets to his feet, the small creature claws and bites at him.
Claw Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Claw Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Bite Attack: 1d20 + 5 ⇒ (8) + 5 = 13

Claw Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Bite damage: 1d4 + 1 ⇒ (2) + 1 = 3

I believe a concentration check is in order to keep from losing the spell

Unbolath feels the sharp sting of claws and teeth on his flesh

And then sensing the approach of more humanoids, it turns its eyes toward the tunnel

John levels his musket and a thunderous sound echoes through the cave as the weapon discharges

Ritmush follows John, and as the crack of the black powder weapon rings in his ears he aims his crossbow at the monster near Unbolath, but his missile goes wide to the right.

The creature blinks, and suddenly the cavern is filled with a blinding white light.

And then the monster tries to claw and bite Unbolath again

Claw Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Claw Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Bite Attack: 1d20 + 5 ⇒ (10) + 5 = 15

Claw Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Claw Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Bite damage: 1d4 + 1 ⇒ (1) + 1 = 2

And again Turning this way and that, Unbolath feels the bite and claws of the small creature

John, Ritmush, and Azariah must make Fortitude Saves, the DC is 13. I will give Azariah a +2 circumstance bonus, as she has said more than once she is trying to protect her eyes either with her hand, or by blinking. If you fail the save you are now blinded for the next hour, and Azaraih will have to apply those modifiers to her attack.

Kleora and Stella see the flash of light ahead, and wonder what is going on.

Damage tracker:
Round 1
Blindheim – takes 5 damage (17)
Unbolath – takes 13 damage (6)

DM Notes:
Blindheim, AC 16, t 14, ff 13 | hp 22, f +5, r+5, w +2 | sp 30, climb 20, swim 20 | bite +5, d4+1, 2 claws +5, d3+1, blinding gaze, f save DC 13 | CMB +3, CMD 16 |


Male Human Gunslinger (Musket Master) 2 | AC 18 T 15 FF 13 | HP 24/24 | F +5 R +7 W +3 | Init +4 | Perc +8

John watches his shot hit the creature and smiles and then as the world goes bright it goes dark for John.

"I can't see!"

Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

Will Save: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

"Argh, that burns like anything!" Blinded too, Azariah was forced to take a step back to avoid getting in the way of combat, using the length of her scythe like a stick to find the way.


Female Aasimar Student Wizard0/Bard1 |1|18/26 hp| AC (10), T (10), FF (10)|Fort 1, Ref 2, Wil 5| CMD 12|Com 33(35)+1 | Perception +9 Intuition +5

Know: 1d20 + 4 ⇒ (18) + 4 = 22

As she heard the shouts and saw the blinding light Stella frowned trying to recall what it could be. "Protect your eyes it sounds like there is something going on."

She would protect her eyes trying to see what was going on making sure not to look into the light.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath tries to remember what this creature might be.

Knowledge check (Nature/Dungeoneering): 1d20 + 7 ⇒ (2) + 7 = 9

He tries to listen and keep tabs on his companions locations as best he can as the little monster claws and bites at him.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Are we on round 2 yet, not sure if I need to prepare my next action yet.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Round 2

Focusing in on where the creature is, relying on his other senses and guided by his magic, Unbolath tries swings his sword with all his might where at the creature.

Greatsword, Power Attack, True Strike: 1d20 + 5 + 20 ⇒ (7) + 5 + 20 = 32

True Strike lets me ignore the the creature's concealment for being blind.

Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

Fort: 1d20 + 3 ⇒ (13) + 3 = 16
Ritmush stares dumbly at the creature his goggles glinting off the creatures mystical light.
" wow.. tha' was bright. Ah.. how tha' heck'd it do that? Ah nevah mind ah'll ask tha' when it stops makin' everyone blind." The human asks, noting everyone except him near the thing seemed to be blind. The human moving around to the other sid eof the creature and punching it in the head with a gauntlet studded with metal scrap.
Smack: 1d20 + 2 ⇒ (17) + 2 = 191d3 + 1 ⇒ (1) + 1 = 2
" Oi, over here ya hoppy blind thing." the human calls.


male

Initiative Order:

Unbolath - 24
John – 19
Ritmus – 16
Blindheim - 12
Kleora – 7
Stella – 5
Azariah – 4

Round 1, wrap up

As Azariah is coming into the chamber and the light blinds her, Kleora and Stella decide to hang back a moment, and try to determine what is going on. Kleora throws a spell out toward Unbolath, and coats him in slippery grease, making it impossible for the small creature to get a hold of him, while Stella thinks back on her lessons from school and is reminded of something she read

Stella:
There is a creature of the depths called a Blindheim. It is a peculiar amphibious humanoid with a strange property in that its eyes are known to glow brightly when it is hunting for food. This light is bright enough that looking directly at it can cause temporary blindness.

Round 2…

Spinning in place, Unbolath feels the magic of his spell pull him toward the target and with a mighty blow he brings down his sword on the creature stunning it almost senseless, and then Ritmush clobbers the creature from behind, knocking it to the floor, apparently unconscious.

The lights from the creature’s eyes go out.

Damage tracker:
Round 1
Blindheim – takes 5 damage (17)
Unbolath – takes 10 damage (9)
Round 2
Blindheim – takes 17 damage (0)

The creature appears to be alive, but just barely, lying unconscious on the floor. Unbolath, Azariah, and John are blind


A tiny whispers speaks in Ritmush’s ear

Adjusting lumen filters. You are now protected from flares up to sixteen thousand candelas, and light amplification is temporarily inhibited.

And it goes black in front of Ritmush’s eyes


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

Ritmush smiles as the creature goes down and looks ready to say something. Whatever it is is stalled as he seems to concentrate for a moment and then flails his arms
" Ack! I'h got meh too!"


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

Azariah hung back, unable to do much in her current state.

Total Defence Mode, go.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Not knowing if the blindness is permanent, Unbolath asks "Is anyone familiar with the properties of this blindness or this creature?"


Warpriest of Svarozic | HP: 14/20 | AC: 17 / T: 12 / FF: 15 | Fort: +5, Ref: +2, Will: +5 | CMB: +5, CMD: 16 | Init: +2 | Perception: +4

"By the slag of Svarozic's forge, I hope not," Azariah said, the idea having not even occurred to her.


Female Aasimar Student Wizard0/Bard1 |1|18/26 hp| AC (10), T (10), FF (10)|Fort 1, Ref 2, Wil 5| CMD 12|Com 33(35)+1 | Perception +9 Intuition +5

"Yes, this creature is a Blindheim. The blindness is temporary, I am just not familiar with how long. If you guys don't flail to much I can lead you all together. Who is blinded?" Stella would creep out and draws everyone together that is blind.

"I don't believe the creature is dead but it is down for the count right now."


female human psychic 4 | HP 18/18 | AC 12, T 12, FF 10 | F +2, R +4, W +5 | CMB +1, CMD 12 | Init +2 | Lowl-light Vision; Perception +7 | Phrenic Pool (Su) 4/4 per day | Spells : 1st 7/7, 2nd 4/4 | (SP) detect thoughts (dc 15) 1/1

"Given the unfamiliarity we have with these caves it might be best to wait a few minutes to see if their vision clears up," Kleora suggested, "if it doesn't then we can try leading them around."


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

"If the blindness is temporary, it is best to wait until it wears off, so that we can all be at full capability. We do not know what other dangers lurk here. This spot is safe for now."

Unbolath finds a spot to sit and wait out the recovery of his eyesight with the others.


Male Human Gunslinger (Musket Master) 2 | AC 18 T 15 FF 13 | HP 24/24 | F +5 R +7 W +3 | Init +4 | Perc +8

John slumps against the wall and sits down. "It's best to wait this out I think as well. But would someone be so kind as to put an end to that threat. We don't want it waking up."

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