Beyond the Damocles gulf (Inactive)

Game Master Browman

The year is 800.M41. A killteam of deathwatch initiates is being sent to the fringes of the imperium beyond the Damocles gulf.

Map


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Welcome the deathwatch campaign discussion area. All out of character discussion about the campaign, character creation, character advancement and such will happen here. Once everyone is good to go I will create the gameplay thread which will link at the top.

Please do all your dice rolling in the appropriate thread. There should be an expandable section on how to format things below the box you type in to post.

So character creation

Characteristics will be generated as per the rulebook with one exception. after you have rolled your 9 stats and done your re-roll (if you wish to use it) but before you apply any chapter modifiers you can switch any 2 of your stats.

You can select any chapter from any published Deathwatch supplement. If for some reason your preferred chapter can't be properly proxied with any existing chapter rules let me know and we can use the chapter generator to figure something out.

The rest of character creation should be as per the core rulebook, except for power armour. I will be using the rules in rites of war that add extra power armour history tables and have rules for the different marks of power armour.

If there are any questions feel free to ask them.


It's Recon0321

Can anyone help me with the non issue gear selection? I can pick anything in chapter 5 right?


Brother SKI wrote:

It's Recon0321

Can anyone help me with the non issue gear selection? I can pick anything in chapter 5 right?

for the gear you have permanently use what the core rulebook says on pg 28. Then as part of mission prep you requisition mission specific gear that you give back at the end of the mission.

If you want to permanently have something that isn't part of the standard issue gear, you should probably spend XP on the signature wargear talent.

My question about the 3 pieces of wargear was just for interest, as it gives a surprisingly good insight into a players style.


https://community.fantasyflightgames.com/topic/37025-new-printablefillable- character-sheet/

Heres a Link to a Fillable PDF Character Sheet.

Should have mine done soon-ish :p


Male Human

Slipstreams super cool link in click form

One of the advantages to this site is you can have multiple alias linked to the same account. I recommend you make an alias for your character. As an example this is one of Browman's.


I'd like to do that Browman, but I can't seem to find a way to actually create an alias.

As well as any way to use dicerolls in this setting?


Tyear wrote:

I'd like to do that Browman, but I can't seem to find a way to actually create an alias.

As well as any way to use dicerolls in this setting?

Go into my account, on the left side there should be a section on that page called message board aliases, it is the 3rd section down for me.

Dice rolling is easy it looks like (dice)1d10 (/dice)with square brackets instead of curved ones.

It will look like 1d10 ⇒ 2

If you want to find all the formatting there are a bunch of lines below the box you type in. The fourth one down is How to format your text. Followed by a button labelled show. if you click that button a bunch more text will show up explaining how formatting works.

Hopefully my explanations make sense.


WS: 2d10 + 30 ⇒ (1, 4) + 30 = 35
BS: 2d10 + 30 ⇒ (8, 8) + 30 = 46
St: 2d10 + 30 ⇒ (10, 8) + 30 = 48
To: 2d10 + 30 ⇒ (6, 5) + 30 = 41
Ag: 2d10 + 30 ⇒ (5, 3) + 30 = 38
It: 2d10 + 30 ⇒ (1, 7) + 30 = 38
Per: 2d10 + 30 ⇒ (9, 5) + 30 = 44
Wil: 2d10 + 30 ⇒ (7, 4) + 30 = 41
Fel: 2d10 + 30 ⇒ (8, 1) + 30 = 39

RR: 2d10 + 30 ⇒ (6, 6) + 30 = 42

So my stats will be:
WS 42 (RR)+5 (47)
BS 46
St 48
To 41
Ag 38+5 (43)
It 44
Per 38 (swap with It)
Wil 41
Fel 39-15= 24

With bonuses for my chapter

Wounds Wounds: 1d5 + 18 ⇒ (3) + 18 = 21
Fate Fate: 1d10 ⇒ 3

As for my XP expenditure it'll be easy:
500 xp for Sanguinary Priest
500 xp for Signature Wargear (Diagnostor Helmet)

I hope that's sufficient as you were going to roll for armour correct?


1 person marked this as a favorite.
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

WS: 2d10 + 30 ⇒ (10, 7) + 30 = 47
BS: 2d10 + 30 ⇒ (6, 10) + 30 = 46
St: 2d10 + 30 ⇒ (10, 10) + 30 = 50
To: 2d10 + 30 ⇒ (8, 10) + 30 = 48
Ag: 2d10 + 30 ⇒ (7, 4) + 30 = 41
It: 2d10 + 30 ⇒ (9, 1) + 30 = 40
Per: 2d10 + 30 ⇒ (10, 5) + 30 = 45
Wil: 2d10 + 30 ⇒ (3, 10) + 30 = 43
Fel: 2d10 + 30 ⇒ (6, 4) + 30 = 40

RR: 2d10 + 30 ⇒ (7, 1) + 30 = 38

So my stats will be:
WS 47+3(see below) (50)
BS 46
St 43 (swap with Wil)
To 48+10+5 (63)
Ag 41
It 40
Per 45
Wil 50 (swap with St)
Fel 40-10 (30)

With bonuses for my chapter (Sons of Antaeus)

Wounds Wounds: 1d5 + 22 ⇒ (2) + 22 = 24
Fate Fate: 1d10 ⇒ 4

The character is a Librarian.

Skills:
Awareness
Ciphers (chapter runes)
Climb
Dodge
Common Lore (Adeptus Astartes)
Common Lore (Imperium)
Common Lore (War)
Common Lore (Deathwatch)
Concealment
Drive (Ground Vehicles)
Forbidden Lore (Xenos)
Intimidate
Literacy
Navigation (Surface)
Psyniscience
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic)
Speak Language (Low Gothic)
Tactics (Offensive)
Tracking

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)

Talents:
Ambidextrous
Astartes Weapon training
Bulging Biceps
Counter-Attack (see below)
Deathwatch Training
Heightened Senses (Hearing)
Heightened Senses (Sight)
Killing Strike
Nerves of Steel
Psy Rating (3)
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master

Psychic Powers:
Augury
Iron Arm
Smite

1000xp:
500xp for Deeds: No Quarter Given: +3 WS (already included above), Counter-Attack talent
500xp for +5 T (already included above)

Starting equipment: Astartes Power Armour, Astartes Bolt Pistol, 3 Astartes frag grenades, 3 Astartes krak grenades, Astartes combat knife, repair cement, one Chapter Trapping (to be defined), Astartes Bolter with fire selector, Force Sword.


Tyear your armour 1d10 ⇒ 7 type = Mk7
Power armour history table 1d5 ⇒ 2 Battle scars
roll on table 1d10 ⇒ 4

Options are Trophies of battle: +5 Ballistic skill vs a specific race of aliens
Blood of a battle brother: increase base cohesion by 1
Blood of those who came before: +10 vs pinning


I can't really understand what modifiers the imperial fists get


In Rites of Battle, Imperial Fists get +10 Willpower iirc.


Brother SKI wrote:
I can't really understand what modifiers the imperial fists get

page 46 of rites of battle.


I would like to have Trophies of Battle vs Tau or if it needs to be specific Kroot.


Brother Astanos wrote:
I would like to have Trophies of Battle vs Tau or if it needs to be specific Kroot.

kroot it is.


The gameplay thread is up with your first mission briefing. Those of you that are ready can start discussing strategy, asking questions and figuring out what to spend your requisition on.


Can my dices rolls be assigned in any order? Or does my first roll have to go to WS for example?


Browman wrote:
Characteristics will be generated as per the rulebook with one exception. after you have rolled your 9 stats and done your re-roll (if you wish to use it) but before you apply any chapter modifiers you can switch any 2 of your stats.

Quoting what I previously said for stat generation.


Sorry...got it


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Hello Browman. Can you tell me more about my armour history?


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Also, it seems we can already have "Respected" level equipment or Signature Wargear. You confirm? :)


Brother SKI wrote:
Sorry...got it

No worries, it was just easier to quote myself than re-write it.


Brother Averruncus, Librarian wrote:
Also, it seems we can already have "Respected" level equipment or Signature Wargear. You confirm? :)

For starting signature wargear your renown with the deathwatch doesn't matter as it would be gear you brought with you.

Otherwise at this point everyone is at zero renown.


Brother Averruncus, Librarian wrote:
Hello Browman. Can you tell me more about my armour history?

armour mk 1d10 ⇒ 10 mk 8

history table 1d5 ⇒ 5 your pick of table.

Do you want the one from the core book, Battle scars, legends of war or skill of the artificer?


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

mk8! That's cool!
I'll pick the core book table.


Brother Averruncus, Librarian wrote:

mk8! That's cool!

I'll pick the core book table.

roll on the core rulebook table 1d10 ⇒ 3

Your options are:
None shall escape the emperor's wrath: +5 BS -10 to dodge in melee.
Thine arm be the scourge of the impure: +5 WS, -5 BS
Death is Joy: +2 Critical Damage, +1 Damage to horde magnitude.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

I'll take "Death is Joy"


In case anyone is interested there is a guy running a recruitment here for an Istvaan III campaign. super helpful link


Brother Averruncus

How did you afford all those skills..it looks like you had the entire list of Rank 1 general advances?


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Well, all of them are standard skills obtained for free by all space marines, with the exception of psyniscience, which i got for free being a librarian


So what did you spend your XP on?


My character will be up today as well as my response


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Brother Averruncus, Librarian wrote:


1000xp:
500xp for Deeds: No Quarter Given: +3 WS (already included above), Counter-Attack talent
500xp for +5 T (already included above)


So we start with all the general space marine advancements in table 1


Brother Tarkus Devastator wrote:
So we start with all the general space marine advancements in table 1

no, but a lot of those are redundant with what you already have for free. (don't ask why, I have no idea) If you look at the character sheet at the back of the core rulebook it already has several skills listed as trained, along with descriptions of what effects marine organs have; on the second page is a list of talents/ traits marines start with and what power armour does for you.


I am sorry for all the questions I just want this to go right....I should just read the core book more


Brother Tarkus Devastator wrote:
I am sorry for all the questions I just want this to go right....I should just read the core book more

no worries, better to sort stuff out now rather than later.


Battle Brother Tarkus Devasator Marine from the Eagles Eternal 3rd Co.

WS 2d6 + 30 ⇒ (5, 2) + 30 = 37
BS 2d6 + 30 ⇒ (6, 4) + 30 = 40
S 2d6 + 30 ⇒ (6, 3) + 30 = 39
T 2d6 + 30 ⇒ (4, 6) + 30 = 40
AG 2d6 + 30 ⇒ (2, 2) + 30 = 34
INT 2d6 + 30 ⇒ (5, 2) + 30 = 37
PER 2d6 + 30 ⇒ (4, 3) + 30 = 37
WP 2d6 + 30 ⇒ (4, 1) + 30 = 35 +10 = 45
FEL 2d6 + 30 ⇒ (6, 2) + 30 = 38

Wounds 1d5 + 18 ⇒ (3) + 18 = 21
Fate points 1d10 ⇒ 8
Movement 3

Devastator standard issue

Astartes Heavy bolter w/backpack ammo supply
Demeanour Calculating

Imperial fist successor
+10 will power
Betcher's gland (inoperative)
Sus-an membrane (inoperative)

Skills

Awareness
Ciphers (chapter runes)
Climb
Dodge
Common lore (adeptus astartes)
Common lore (Imperium)
Common lore (war)
Concealment
Drive (ground vehicles)
Intimidate
Literacy
Navigation (surface)
Scholastic lore (codex astartes)
Silent move
Speak language (high gothic)
Speak language (low gothic)
Tactics (defensive doctrines)
Tracking

Talents

Ambidextrous
Astartes weapon training
Bulging biceps
Highten senses (hearing)
Highten senses (sight)
Killing strike
Nerves of steel
Quick draw
Resistance (psychic powers)
True grit
Unarmed master

Traits

Unnatural strength (x2)
Unnatural toughness (x2)

Standard deathwatch gear
Astartes power armor,Astartes bolt pistol,3 Astartes frag grenades,3 Astartes krak grenades,Astartes combat knife,repair cement, one chapter trapping

XP 1000
Mighty shot 500xp
Siegecraft 500xp

XP REMAINING 0


remember that you get 1 re-roll for a stat and after that you can switch the places of two stats.


2d10 + 30 ⇒ (4, 5) + 30 = 39 re roll AG

Swap FEL WITH INT

New stats

WS 2d6 + 30 ⇒ (5, 2) + 30 = 37
BS 2d6 + 30 ⇒ (6, 4) + 30 = 40
S 2d6 + 30 ⇒ (6, 3) + 30 = 39
T 2d6 + 30 ⇒ (4, 6) + 30 = 40
AG 2d6 + 30 ⇒ (2, 2) + 30 = 39 re roll
INT 2d6 + 30 ⇒ (5, 2) + 30 = 38
PER 2d6 + 30 ⇒ (4, 3) + 30 = 37
WP 2d6 + 30 ⇒ (4, 1) + 30 = 35 +10 = 45
FEL 2d6 + 30 ⇒ (6, 2) + 30 = 37


Browman

What's mk is my armor...is there anything else you need to tidy up with my character?


How do I gain new talents? For instance Crackshot Requires BS 40 which I have already? I can't seem to find out how to get the talents


Ok I am done posting stuff god I keep missing things so you get 1 talent when you rank up?


I just realized you need to re-roll all your stats, you should be using d10s.

Talents are bought with xp like any other improvements, some of them have minimum requirements such as having certain stats. Right now you have the option of spending xp on stat upgrades, and rank 1 advancements from the general marine, deathwatch and class tables plus your chapter list.

For your armour mk 1d10 ⇒ 10 again mk8

Power armour history table 1d5 ⇒ 5


Male Human Rank 1 Techmarine

Wow! :O

So far we're 3 Marines in Mk 8! What are the odds :p


less than 1%.


It is I! War angel. I have no idea how to work this thing but here goes.

BROTHER ROLLOS - Steel Badger Tactical

WS [/roll 2d10+30]
BS [/roll 2d10+30]
S [/roll 2d10+30]
T [/roll 2d10+30]
AG [/roll 2d10+30]
INT [/roll 2d10+30]
PER [/roll 2d10+30]
WP [/roll 2d10+30]
FEL [/roll 2d10+30]

Wounds [/roll 1d5+18]
Fate [/roll 1d10]


Wounds [/roll1d5]


It's recon look at the formatting link under this text box 1d6d1d10 ⇒ (4, 5, 5, 8) = 22


WS: 2d10 + 30 ⇒ (2, 1) + 30 = 33
BS: 2d10 + 30 ⇒ (2, 6) + 30 = 38
St: 2d10 + 30 ⇒ (8, 10) + 30 = 48
To: 2d10 + 30 ⇒ (6, 2) + 30 = 38
Ag: 2d10 + 30 ⇒ (6, 5) + 30 = 41
It: 2d10 + 30 ⇒ (10, 6) + 30 = 46
Per: 2d10 + 30 ⇒ (1, 7) + 30 = 38
Wil: 2d10 + 30 ⇒ (7, 2) + 30 = 39
Fel: 2d10 + 30 ⇒ (6, 5) + 30 = 41

wounds: 1d5 + 18 ⇒ (2) + 18 = 20
Fate: 1d10 ⇒ 8

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