Beyond Heaven (Dungeon Planet) (Inactive)

Game Master MCKhaos


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This one comes with the ship. Whosoever claims ownership of our manner of conveyance is also this one's end user. This one was deployed with operations to maintain the- the- the- sustained operation of a mercantile vessel, though these executables are applicable to most starship systems. The ship is not the formfactor this one was deployed to maintain, but hardware can hardly be blamed for- for- for- human error.


I'm trying something new for this one. I'm going to just browse through the Avatars and see which one jumps out at me for a sci-fi setting, then try to choose a race/class around it.


Bone'ead Rotgut wrote:
Do all of us originate from the same planet, or Can each species have it's own planet of origin?

I'm going to avoid the Star Trek trope of a single peoples/ecosystem per planet. So while you certainly can be from different planets, you aren't required to be.


Moosh, feel free to roll a faction. This universe needs to feel populated. 6d6


Moosh here. I'm considering a physically handicapped elven child genius that remote-operates a fully robotic power suit based on the Ranger class? I'd use the Android racial move from the Dungeon Planet PDF - which gives my Android Animal Companion +1 Armor - and be mechanically (heh) a ranger, but I'm actually watching everything happen from a safe distance away, on a viewscreen that is a direct feed from my Ranger unit's sensors. I use a VR helmet when I'm controlling my Blast-O-Tron unit so I am tuned in to its senses completely. Would that be too weird?

Faction rolls goodie!: 6d6 ⇒ (5, 1, 6, 1, 4, 6) = 23


Blast-O-Tron v3 wrote:

Moosh here. I'm considering a physically handicapped elven child genius that remote-operates a fully robotic power suit based on the Ranger class? I'd use the Android racial move from the Dungeon Planet PDF - which gives my Android Animal Companion +1 Armor - and be mechanically (heh) a ranger, but I'm actually watching everything happen from a safe distance away, on a viewscreen that is a direct feed from my Ranger unit's sensors. I use a VR helmet when I'm controlling my Blast-O-Tron unit so I am tuned in to its senses completely. Would that be too weird?

[dice=Faction rolls goodie!]6d6

To maintain the theme of friendly factions, this is a Brutal Rebel Council. Which begs the question, among others, what are they rebelling from?

As to the character concept, with the joyous possibilities of interrupting your control mechanism on fails, how could I say no?

So am I interpreting this correctly ... you have the elven child, the power suit, and a separate android animal companion?


6d6 ⇒ (1, 5, 5, 3, 3, 6) = 23

Someone mentioned a joint background? I'm fine with that


Sona Θ3 wrote:
This one comes with the ship. Whosoever claims ownership of our manner of conveyance is also this one's end user. This one was deployed with operations to maintain the- the- the- sustained operation of a mercantile vessel, though these executables are applicable to most starship systems. The ship is not the formfactor this one was deployed to maintain, but hardware can hardly be blamed for- for- for- human error.

So do we have a ship? I was uncertain of the specifics of if the group had a ship. Who captains this boat? I figure it would be appropriate if Bone'ead's job was "Waste Management". I mean, he could be "Ship Cook" But, you guys might not want to take that risk. Then again, half the group does not really have the need to eat :P


Oooh, need to find a new avatar so I'm not conflicting with BunkR BustR.

But yes, my concept is that my remote control VR apparatus directly controls the Ranger-Bot and the Animal Companion is installed with a nascent AI program I wrote to simulate the brain of an animal.

I would need to eat, myself! My ranger just wouldn't. :)


@MCKhaos: Sure that sounds good - when the others are done picking classes I'll look at a replacement starting move...

Do we have to belong to the faction we rolled for? I know I wanted to be a merc even before I rolled it...


Brutal Rebel Council, eh? I'm thinking pre-guillotine'd Robespierre-like figures that have just overthrown an autocracy only to become the monsters that they hated. Sad.


Oceanshieldwolf wrote:

@MCKhaos: Sure that sounds good - when the others are done picking classes I'll look at a replacement starting move...

Do we have to belong to the faction we rolled for? I know I wanted to be a merc even before I rolled it...

You don't necessarily belong to any faction. You will have relationships with factions. Starting out you will each choose 1 faction to have a Good relationship with. You will also either: 1) choose 2 factions to have a Bad relationship with, or 2) 1 faction to have a Terrible relationship.

Basically Bad = they don't like you, don't want to do business with you.

Terrible = They want you dead.


I like the idea that our characters are in some way the go-to expert about the faction we rolled. Either they are or were once part of the faction, or they have an intense history with them, like Bone'ead has been hunted by the Silence before.

Usually with these games, and with the genre in general, the heroes fly a junker and do odd jobs. Think Firefly, Farscape, Dr. Who, even Star Trek. In any case, the ship is somehow broken, cheap, or otherwise ill-suited to combat at the start of the adventure.

we'll have a better idea of the particulars once we know what the xenopolitical climate and party composition is.

So far:
Engine of Destruction - Robot - Brute
Ogre - Ogre - Brute
Fighter - ??? - Skirmisher
Ranger - Elf/Robot - Skirmisher
Drider - Drider - Magical Rogue
Technician - Gynoid - Healer

The sector's factions:
T.E.R.R.A. - Avaricious Political Corporation
Theta Securities - Sinister Regimented Legion
The Lodestar Combinat - Secretive Mercenary Federation
The Association of Silence - Tyrannical Scientific Society
??? - Violent Diplomatic Consortium
french words - Brutal Rebel Council


I added the current factions to the Campaign Info page.


BunkR BustR wrote:

6d6

Someone mentioned a joint background? I'm fine with that

2BR, that is an Avaricious Diplomatic Council. Close to existing factions, so you can reroll if you want.


I can work with Bone'ead being hunted by The Silence. Despite my failure at imagining a suitable faction, I was able to come up with what I think is a suitably interesting back story for my dear Space Ogre, complete with an explination of Ogre Physiology, home planet, etc. Tying in The Silence would just make things interesting. Of course, Bone'ead would not know WHY they are hunting him, or much about about them at all, beyond "They want cut Bone'ead up!" Now I just need to stop being lazy and type it all out XD


Speaking for myself here, but I'm pretty damn excited at how this is all shaping up.

Generally you guys will have access to some sort of interstellar transport. Whether you are mercenaries traveling in a faction's troop transports, or you have your own ship, or otherwise, will be decided later.


I'm going to keep my faction. It will be the one that the Brutal Rebel Council has overthrown quite recently. Most of it's assets, space stations, larger ships, small moons etc. have been stolen or destroyed, but some will be hanging around, ripe for the taking if you can get past the cantankerous defense systems and equally cantankerous owners.


BunkR BustR wrote:
I'm going to keep my faction. It will be the one that the Brutal Rebel Council has overthrown quite recently. Most of it's assets, space stations, larger ships, small moons etc. have been stolen or destroyed, but some will be hanging around, ripe for the taking if you can get past the cantankerous defense systems and equally cantankerous owners.

I like it. Almost makes me think of something like a corrupt Jedi Council being overthrown by the fledgling Empire.


I made these before I realized this forum doesn't do images...
Theta Securities - The Lodestar Combinat - The Association of Silence


BastianQuinn wrote:

I made these before I realized this forum doesn't do images...

Theta Securities - The Lodestar Combinat - The Association of Silence

I will link them on the campaign page.


Once Blast-o-Tron creates the new kids on the block, I'll write mine up.


MCKhaos wrote:
BastianQuinn wrote:

I made these before I realized this forum doesn't do images...

Theta Securities - The Lodestar Combinat - The Association of Silence
I will link them on the campaign page.

These are now on the campaign page.


Huh. I think I might be an old Theta model, that's been discontinued for... various reasons. Additionally, looking at my sheet, Bend Bars, Lift Gates is kind of the opposite of what I'm going for. As in, breaking stuff politely, sneakily, efficiently etc. How does this sound.

Pulverise Bars, Obliterate Gates
When you use overwhelming strength to destroy an inanimate obstacle, roll+STR. •On a 10+, choose three. •On a 7-9, choose two.
- It makes a surprising and excessive amount of noise
- It takes almost no time at all, it doesn't slow you down
- Something, or someone, important is heavily damaged
- It won't be able to be fixed again


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How about:
When you use overwhelming strength to destroy an inanimate obstacle, roll+STR. •On a 10+, choose three. •On a 7-9, choose two.
- It makes a convenient amount of noise
- It takes almost no time at all, it doesn't slow you down
- The things that are damaged are not important to you
- It's as fixable as you need it to be.


So a couple of things to think about while you are building your characters.

MOVES IN SPACE

Generally, the only difference in space combat is that the group uses the ship's stats for HP and armor. Otherwise, you use your player stats to do your various things in the ship (piloting, repairing, shooting, scanning, hacking, boosting shields, whatever you can think of). The ship will have various stations.You'll use the stat for the move that makes sense. So gunners will probably use DEX, although I could see an integrated inorganic using INT for example.

Typically the players will be in either Bridge or Engineering for combat, although this might change.

Bridge: Piloting, Sensors, Comms, Primary Weapons, Point Defense

Engineering: Generator, Shields, Life Support, Reactors, Servo Arm Control, Launcher Station

I'll put a section on starship stations in the campaign details.


I added a lot of information to the Campaign Info tab.

FAVOR/DEBT is essentially a group reputation with each faction. This is currently set to zero for all factions because we haven't decided starting values (in part based on Standing).

STANDING is an individual player's reputation for each faction.

The "STANDING" spoiler will tell you what each reputation level means in play. To start each character chooses one faction to have a GOOD standing, and either 1) two factions to have BAD standing, or 2) one faction to have TERRIBLE standing.


So we are still waiting on three faction descriptions?


Yes. Then players can get starting standing figured out so we can see how your group fits into this universe.


Are there still spots? I kinda spaced out on the invite im afraid.


Certainly Hjalmar. I expect Dhice will join us too.


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The Kvothan Protectorate is a loose affiliation of two planets that banded together to overthrow the power of a third. The planet that was formerly in power was Cinnar, the second planet from the Sun and seat of power for the entire solar system of Kvothe. The other three inhabited planets in the system, Oorin, Bastila, and Reno, were all under the iron fist of Cinnar due to the chronological order of which planets went to the stars first. However, as the technology levels equalized among the planets, the Kvothan Rebellion began, sparking a four-way interplanetary war. The vassal planets quickly learned that Cinnar was willing to win at any cost when the planet Reno was destroyed in the conflict. This staggering loss galvanized the planets Oorin and Bastila into an emergency alliance, and after two more years of conflict they were able to field a combined naval force that defeated Cinnar's world-ships.

Now Cinnar is a prison world, much of its entire population being held prisoner planetside out of retribution by Oorinian and Bastillian blockade ships. Thus, the Kvothan Protectorate.

I want my character to be a child of some of the naval officers in the Bastillian Star Armada.


I opened up the discussion thread so that we can move away from this recruitment thread.


Gameplay thread is also open.


For those of you who have yet to post in the discussion or gameplay threads, the game is afoot. Feel free to hop in whenever.


Going to have to drop folks, sorry. Hope the Lodestar Combinat doesn't have a ticket with your name on it. ;)


I'm already onboard a destroyer of theirs uninvited, pretty sure that puts me firmly in the red.

Liberty's Edge

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So: character idea!

I'm Picket-Fence Mazen (Just call me Picket), a kobold Survivor who was planetside when the T.E.R.R.A. base was bombarded and was among those the crew rescued. Funny thing is, I got into mining in the first place because my home was leveled by an orbital bombardment; still no reprisal for whoever pulled the trigger. That's justice for you, am I right?

T.E.R.R.A. hires pretty much anyone if they'll work for cheap, and I figured being underground, halfway across the sector, would keep me safe from those angry skies. Wouldn't have been worth the cost, even if I was right; work in the mines is brutal, in every sense of the word.

Way I figure it, though, if the universe drops the sky on you twice, maybe hiding just doesn't work. And if you walk away twice, maybe you should be leaning on that luck for more than hiding anyway. Like sailing the stars with that crew of freelancers that just landed, for instance; they look like they could use a bit of luck on their side.

~~~

Will put together an alias if the pitch is copacetic. I'm thinking kobold naming conventions are that you pick your own first name based on what you most desire; Picket really just wants to find a nice and peaceful place to retire someday, killer universe permitting.

I'm thinking the God cataclysm for my race/background move. It doesn't fit the backstory, but the one that does is a gives-you-leverage move, and I don't really like the way those break the fiction-first approach. 'Sides, two orbital bombardments sounds like the universe hates Picket's guts anyway...

Ship roles, I'm thinking sensors and/or point defense. He's a keep-your-eyes-open type, so those make sense.


James Etheridge wrote:
I'm thinking kobold naming conventions are that you pick your own first name based on what you most desire; Picket really just wants to find a nice and peaceful place to retire someday, killer universe permitting.

Awwww!


I like it!


Important question:

A tiny robot lady murders a captive during negotiations. Good idea, or best idea?


Groovy. I'll be catching up on the gameplay thread tonight, then. Ought to make the long hours at work go by a little quicker. :)


Sona Θ3 wrote:

Important question:

A tiny robot lady murders a captive during negotiations. Good idea, or best idea?

Best idea.


Is your character based on that one guy who was in Hiroshima when it got America'd, and then fled to Nagasaki? If so, awesome, if not, read up on the poor guy.


Negative; had never heard of the man until you mentioned him. Will be certain to look him up, though!

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