Beneath The Snow (Inactive)

Game Master Orannis

Five adventurers brave the cold land of Irrisen to investigate a mysterious cave supposedly comprised entirely of adamantine.


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Hard to tell. It's twilight. Has been for about two hours now.


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

Thorgar checks his Rolex ;)

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3

Thordan checked his mickey mouse limited edition flick flak watch


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

Belated check! Sorry guys, I've been under the weather and time has been slipping by me.


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The encounter will begin tomorrow night. Feel free to RP until then.


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

Is the map link working for anyone else?


Haaken wrote:
Is the map link working for anyone else?

It is for me.

I ninja'd Thorgar by 4 seconds!


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

Works for me.


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Hmm. Can someone post the url for Haaken? I'm posting from my phone at the moment. If copying and pasting the URL doesn't work I'll just have to get extra descriptive.

Remember that within the groups there's no particular order. Raven, you don't have to wait for Haaken.


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

Try this Haaken.

I'll also point out that you only have a standard action and so cannot ready a full attack, also you can never ready a full attack as you can only ready a standard action. I'd suggest either readying a single attack, or charging - which you can do as a standard in a surprise round so long as you only move up to your speed not twice your speed.


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The bad guys didn't trigger your readied actions, sorry.

The two that originally talked threw the javelins. The rest took their actions to form up in front of those two. That might have been hard to tell from the map. I just wanted you all to know that none of them moved and attacked during the surprise round.

As a reminder, my style of GMing is to try not to describe anything your characters do. That's up to you.

So when something attacks you, I'll describe "they attack" but I won't say if they hit or miss. That's up to you to compare the numbers and describe what happens to your character.

The action is back to you guys. Thorgar and Thordan, remember that your actions are technically still in the surprise round, so a Standard Action only.


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

Thanks for the advice Thorgar!


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Thordan, Facinate specifically says it doesn't work if there's combat happening nearby. They're throwing javelins. That definitely counts as combat.

Would you like to change your action?


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Since it's right before a holiday I'm going to give Raven a bit to post. If she doesn't have something up by friday, I'll NPC her.


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The map is able to be edited by anyone. You can move yourselves when you act.


Just a heads up, I will be out of town on Saturday and Sunday 11-24 & 11-25. I will be back on Monday 11-26.


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Gotcha. Have a fun trip. We'll try not to burn the story down while you're gone.


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Holiday weekends are always busier than I anticipate. I'll move the game along on sunday.

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3

Hi I will be away for a week for vacation and will have limited access to internet. Just some heads up and will try to post once a day.


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No problem, thanks.


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Thordan, what did you attack with?


Homo Sapien Current Arena Map; Current Monster Stats

my scimitar?


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That's what I thought, but you didn't close the distance. They are attacking from reach. Are you moving through their threatened area? If so, would you like to attempt an acrobatics check to avoid the AoO? You can also step back and attack from range if you'd like.


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Raven, are you back?


Whoops, sorry. I am back.


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Feel free to take your turn.


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Life has briefly blindsided me. I'm going to try to get an update done tomorrow. Sorry for the delay.


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I know it seems grim for our heroes. Your characters are probably pretty nervous. I'd like to reassure you as players that things will be alright. :)


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Waiting on Thordan


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Waiting on Haaken's second attack.


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Ok, looking everything over before updating, I realized that Raven also still has an action. I don't want to cheat anyone out of a round accidentally since every bit counts right now.

I was going to have you guys make heal checks, but with two people int he group below zero, I'm just going to give it to you.

Raven and Thordan have taken wounds bad enough to drop most people, but they are still both conscious.

Raven, you still have a Standard action.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

We are not rolling well...


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

Yeah, we are rolling bad. That's the trouble with d20s. They're frustating.


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Wonder if Raven got eaten by the holidays as well.

I'm going to DMPC her for the round.


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You guys are up.


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

Just putting this out there, if anyone is down for an experiment, I suggest we try an alternate method of rolling.

Substitute 2d10 for d20. For class skills roll 3d10 and take the highest two dice. It will give the dice more of a bell shaped probability, and make fumbling a class skill less likely for those things a character should be particularly good at.


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

So... No one has any opinon about trying this with 2d10? I think it will improve the game overall, giving more consistent results and generally streamlining things a bit.

Come on, guys, put your 2 bits in.


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I've used 2d10 in other games. It reduced the randomness a lot. It also made us rework the entire crit system. weapons with a 20 crit go from a 5% chance to a 1% chance.

The 3d10 thing is a neat idea but requires subtracting the lowest number and giving the result in a separate post after every roll. For you guys that's not so bad, but for me, when I'm rolling a lot of dice, it's a bit of a pain.

I'd be ok with the 2d10 thing, but I'd prefer not to use 3d10 take away the lowest. It's just more work than I want to do.


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

Not interested I'm afraid, d20 works perfectly as far as I'm concerned, and there is no such thing as fumbling a class skill in PF. Sometimes you roll badly, but that's okay it makes it all the sweeter when you roll well.


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

I can totally understand not wanting to do more work for the 3d10 thing, it's kind of the whole impetus behind losing the d20. It was just an idea. As far as crits go, I'd trade less crits for the consistancy and (hopefully) speedier, smoother combat. I'd say leave the crit ranges the way they are, sounds like more invasive surgery than we want to do.

Maybe eliminate the confirmation roll? Seeing as you need to throw 2 dice for a crit in the first place, maybe that would be a boon as well.

I get what you're saying Thorgar, and if we were all at the table together I would be content with the d20 but I'd rather be RPing and moving the story along, than staring at a wall of posts where really nothing is happening. Kind of feels like we're just rolling dice.


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

Honestly the only thing that's bothering me is the diehard thing. I'd rather die gracefully or be captured and have a chance to escape. This feels a bit like being let off the hook.


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

That's a little bit of the rub. I think DM's doing a great job of spinning it that we're in a mystic monolith (I'm not stepping a foot outside of it!). But if we were using the 2d10, I think we would have dropped half these guys already and be mopping the rest up by now. You'd likely have dropped one with each attack, you beast. Each attack is largely up to the die roll with a d20. We're only 1st level, but we're still supposed to be pretty skilled, and that just doesn't come across with the d20, at any level really. The results are just too random.


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You're definitely not off the hook. I'm sure you'll have the chance to figure things out pretty quick.

As for the D20 thing, I disagree. I find that by the time your bonus on anything reaches about +10 (which can be as soon as 3rd level for some things), the dice roll is barely needed.

After +15 or so it stops being about success or failure and becomes about degrees of success.

First level can feel a bit like a crap shoot. At this point you've made it through some pretty trying stuff, and I feel pretty sure that our original GM isn't coming back, so I think it's of for me to tell you guys to level up.

After this encounter is over, I think it will be about that time.


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'tis the season for delays though. Looks like the holidays have eaten about half the party, so the encounter may drag on a bit. I'm fine with being patient for the next couple weeks.

Thordan, Raven, its your turn (in case you missed it). You both have partial actions to take.


I think I am going to bow out. My interest is gone and I have no desire to continue.

Please remove me from the game.


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Understood. Sorry to see you go.


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

Sad to hear it. Hopefully We'll get to play together again, I enjoyed it, Raven.

Well, looks like we might need that level up even more now. :(


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Sorry about the delay. Holiday monster eats all time. Back on track tomorrow night.


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

No worries, that thing's a CR 50.


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Pathfinder death threshold is -con. If you are reduced below that you will become unable to act further, but you still will not be dead. You will still be conscious and able to speak.

Which is why the guy who just took 22 damage is still yapping.

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