Beneath The Snow (Inactive)

Game Master Orannis

Five adventurers brave the cold land of Irrisen to investigate a mysterious cave supposedly comprised entirely of adamantine.


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Hello everyone! Please check in below. Once everyone has piped in, I'll go over expectations for post etiquette and posting frequency. Then we'll do final character tweaks and establish were everyone's character is "at" (both literally and metaphorically!).

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3

Hey Hi checking in.

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3

Ok just updated my character.


HP 8/8, AC 14, Fort +1, Ref, +2, Will +3, Per +7, Change Energy 9/9

While we're doing our discussion can we get a Gameplay thread to Dot. That way it will show up in our Campaigns tab (makes it much easier to keep track of updates).


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

Reporting ready for duty! I'm stealing that title line info format from Thordan as it looks handy, I'll try to change it out when rageing :)


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

I am here as well! How is everyone?


Checking in.

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3

Oh I noticed we do not have a main healer.


Thordan Silentail The Neverfail wrote:
Oh I noticed we do not have a main healer.

That would be you. Since you are the only one with access to healing spells that is.


Grand Moff Vixen wrote:
Thordan Silentail The Neverfail wrote:
Oh I noticed we do not have a main healer.
That would be you. Since you are the only one with access to healing spells that is.

You should be able to handle healing Thordan, especially since you can use scrolls of healing spells at your actual caster level. In one of my in-the-flesh groups running through this their only healer is a Sandman Bard and they're managing all right on potions and scrolls. There *is* a place in town to purchase some of these sorts of resources.


I'm in the process of auditing everyone's character sheets. I thought I would have the day off today but some errands cropped up and I'm going to have to pop in to work for a few hours in the afternoon so I may not finish the audit until some time tomorrow. Ideally I'd like to get started by Sunday. Earlier than that might happen, but I'm making some adjustments to the module based on experiences in the other playthrough and to accommodate having five PCs so I will probably need Saturday to get it all up to snuff.

For today, a couple of points:

Posting frequency once the game is up should be once a day on weekdays minimum and at least one post on the weekend. If two consecutive weekdays pass without a post and you have not contacted me in any other way, you'll be dropped and replaced. More intermittent "attendance" problems will be handled on a case by case basis. I will be the first to state real life takes vast precedence of a PbP, but it only takes a minute or two to send me a brief PM. If things ever get chaotic on my end, I will notify all of you with a post here in the discussion thread with all possible haste.

Secondly, our very own Vedic Boreal has written a truly excellent guide on playing in a PbP. You can find it Here. I'd like all of you to look over the third section on how to post. Additionally, as this is my first time running a PbP I will be making every effort to be a good, evocative DM that communicates clearly. While I definitely have my own preferred style, if I am ever communicating something poorly or unclearly please engage me here in the discussion thread and we can work to rectify the issue. Similarly, any disputes or other issues anyone has should be brought to attention in this thread in a *mature* manner and I will do my best to address and solve the problem and, if necessary, provide moderation. We may be running around pretending to be wizards, but we can do it like fully grown adults! ;-)

I'll be chiming in with questions and possible requests as I comb over everyone's sheets but please, in the meantime, feel free to fine-tune your backgrounds and ask me questions. Also, if any of you want to establish previous acquaintances with one another before the adventure starts, now is a good time to do so.

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3

Roger that. Yea i am fine with me being the healing machine. Definately suits Thordan cos he always wanna feel important. Will update some of his background story on his journey to Frostbark later.

Oh Furry Paws You are the one that wrote the guide Vedic! It's an honor meeting you. Your guide has helped me alot for my 1st few post :D


Yeah the guide is great! My first PbP as well. I'm working on getting Haaken's profile polished up and all the crunch sorted out.


HP 8/8, AC 14, Fort +1, Ref, +2, Will +3, Per +7, Change Energy 9/9

Glad my guide has been helpful. I'm looking forward to this. :)


DM Orannis wrote:

I'm in the process of auditing everyone's character sheets. I thought I would have the day off today but some errands cropped up and I'm going to have to pop in to work for a few hours in the afternoon so I may not finish the audit until some time tomorrow. Ideally I'd like to get started by Sunday. Earlier than that might happen, but I'm making some adjustments to the module based on experiences in the other playthrough and to accommodate having five PCs so I will probably need Saturday to get it all up to snuff.

For today, a couple of points:

Posting frequency once the game is up should be once a day on weekdays minimum and at least one post on the weekend. If two consecutive weekdays pass without a post and you have not contacted me in any other way, you'll be dropped and replaced. More intermittent "attendance" problems will be handled on a case by case basis. I will be the first to state real life takes vast precedence of a PbP, but it only takes a minute or two to send me a brief PM. If things ever get chaotic on my end, I will notify all of you with a post here in the discussion thread with all possible haste.

I will keep you informed as to my status if I will not be posting for any reason.

DM Orannis wrote:
Secondly, our very own Vedic Boreal has written a truly excellent guide on playing in a PbP. You can find it Here. I'd like all of you to look over the third section on how to post. Additionally, as this is my first time running a PbP I will be making every effort to be a good, evocative DM that communicates clearly. While I definitely have my own preferred style, if I am ever communicating something poorly or unclearly please engage me here in the discussion thread and we can work to rectify the issue. Similarly, any disputes or other issues anyone has should be brought to attention in this thread in a *mature* manner and I will do my best to address and solve the problem and, if necessary, provide moderation. We may be running around pretending to be wizards, but we can do it like fully grown adults!...

I discovered that post when I began playing pbp games and listed it as a thread I follow. Awesome stuff there!


Hey guys! Just popping in to let you know I'm still here.

Still auditing character sheets and doing some slight retooling of the module for the party size. I'm pretty busy this weekend, but everything is coming along well.

Hope you're all having a good day!


Ok, everybody, the campaign thread is up. You can find it here. We don't officially start until tomorrow (Sunday) so don't worry, no penalties for not getting a post in today. :-)

For the most part everybody's sheets look good and I've got a good bit of the first part of the module adjusted the way I want it so go ahead and have at it. Just keep an eye on this discussion thread in case I have any nuts and bolts matters to take care of.

A couple of points:

I think it'd be easiest if I rolled everyone's initiative for them when combat breaks out. If anyone is opposed to this, please let me know.

I'll be making any passive rolls for your characters.

Combat is going to be done very loosely. I'm not going to use maps or anything. As such, please remember to clearly state where you intend your character to be whenever moving about. Whenever combat breaks out, I'll give you guys a detailed description of the lay of the land and your approximate distance from various enemies. If it becomes clear this isn't working out we'll have a discussion here on what we'd like to do instead.

Let's roll some dice!

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3

HI GM,

I am thinking Thordan to sit on a combat trained pony if it's fine with you? should not cos much trouble as its medium size and only using its move speed mostly.


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

I definetly approve of DMs rolling init and passive rolls, and happily had no real plans for Thorgar that make maps a necessity. I was also hugely impressed with your guide Vedic extremely helpful, kudos. Did you ever get around to making the DMing guide you talked about in the replies? I've just started recruiting for a Serpent's Skull game - be delighted if any of you chose to apply of course - and I am sure it would be a helpful read, well if it exists :)

Just made my first post, now I just need Thordan to come along and ruin the brooding atmosphere ;)


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

Hmmm, thats annoying did my normal post with default alias and then go whoops lets change that, and now my default is listed as a player in the campaign *sigh*. Is there any way to remove him? I'm assuming my next post will add Thorgar.


Thorgar the Childeater wrote:
Hmmm, thats annoying did my normal post with default alias and then go whoops lets change that, and now my default is listed as a player in the campaign *sigh*. Is there any way to remove him? I'm assuming my next post will add Thorgar.

There are both a Players tab AND a Characters tab; one list Players, the other list Characters... you must post in a gameplay thread to appear in them.


The way to add the character to the thread is to make a random post and then delete it. That's how I have the campaign added to Raven.


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

I have a question! Cold Resistance 5: Does this render a character immune to the effects of normal winter weather?


Hey everyone! Something a bit urgent cropped up for me today and I'm in the middle of taking care of it at the moment. It won't be any real impediment to the game but I won't be able to do a proper in-game post until later this evening, around 6 - 7pm Pacific time. Feel free to continue getting to know one another in the tavern. Thanks!


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

Regarding treasure, how are we going to divide it? I've always preferred keeping a tally of items sale values and ensuring everyone gets an even cut.

So say we had found a chainshirt and a MW dagger, with a total value of 402gp, that's a sale value of 201gp. So each player is entitled to 50.25gp. But since it is much better value to keep loot than sell lets assume that 2 characters each take one item, call them player A and Player B.

Player A takes the dagger sale value 151gp, and "owes" the group 100.75gp
Player B takes the chainshirt sale value 50gp and is owed .25gp
Player C takes nothing and is owed 50.25gp
Player C takes nothing and is owed 50.25gp

Just a suggestion, but I've found its typically the fairest way - sometimes its better to put in an extra split for party items like wands of cure light, etc. In which case everyones share would be 40.2gp.

Thoughts? Its pretty flexible, since people don't usually mind you owing the pot if something comes up thats perfect for you, etc. And its particularly good for classes, like the druid, that don't run into equipment for them as often - though I doubt thats relevant here.

If two people want the same item, you simply roll off - or you can bid for it, but I think rolling is simpler and easier.


Thorgar the Childeater wrote:

Regarding treasure, how are we going to divide it? I've always preferred keeping a tally of items sale values and ensuring everyone gets an even cut.

So say we had found a chainshirt and a MW dagger, with a total value of 402gp, that's a sale value of 201gp. So each player is entitled to 50.25gp. But since it is much better value to keep loot than sell lets assume that 2 characters each take one item, call them player A and Player B.

Player A takes the dagger sale value 151gp, and "owes" the group 100.75gp
Player B takes the chainshirt sale value 50gp and is owed .25gp
Player C takes nothing and is owed 50.25gp
Player C takes nothing and is owed 50.25gp

Just a suggestion, but I've found its typically the fairest way - sometimes its better to put in an extra split for party items like wands of cure light, etc. In which case everyones share would be 40.2gp.

Thoughts? Its pretty flexible, since people don't usually mind you owing the pot if something comes up thats perfect for you, etc. And its particularly good for classes, like the druid, that don't run into equipment for them as often - though I doubt thats relevant here.

If two people want the same item, you simply roll off - or you can bid for it, but I think rolling is simpler and easier.

I like this system! Thanks for the suggestion.

Does anyone have any objections to this?


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

Eh. Whatever works for everyone else, I'm very easy going on the subject.

I generally would expect to split any coin evenly, unless someone has a need for more, and I would be fine with characters taking their pick of whatever they can use use or really take a shine to.

In short: I'm not greedy.

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3

I am fine too. Thordan just love shiny stuff and things with buttons.


HP 8/8, AC 14, Fort +1, Ref, +2, Will +3, Per +7, Change Energy 9/9

Personally, the bean-counting aspect of the game is my least favorite part of it. I favor any system that minimizes the time I have to spend looking up item costs and running fractions in my head.

It's also a pretty well known fact that different classes have very different equipment costs. Haaken, for instance, is going to start out needing practically nothing. Thorgar's equipment costs are going to far outstrip his. At about 6th level that's going to switch.

Rather than breaking things down by cost first, we might save ourselves some time by simply letting people claim the loot they like (discussing any time more than one person wants an item). Unclaimed loot gets liquidated and divided.

As long as one character isn't outshining others, I don't particularly mind if people have different overall gear worths.


HP 8/8, AC 14, Fort +1, Ref, +2, Will +3, Per +7, Change Energy 9/9
Haaken wrote:


Sense Motive (Haaken will be doing this ALOT in game) to discern if there is any hostiliy from Raven towards Rista. 1d20 + 9 ⇒ (19 woo!) + 9 = 28

Haaken, the boards have an internal random number generator. If you click the "How to Format Your Text" spoiler below the text box, and look at the end you'll see the coding for how to roll dice.

basically, you type [ dice ]

and then the dice and bonus, something like 1d20+9

then a closing bracket [ /dice ]

and the system gives you 1d20 + 9 ⇒ (2) + 9 = 11

You can even add descriptive text by adding "=text" after "dice".

It would look like

[ dice=Sense Motive ]1d20+9[ /dice ]

when you type it out (just remove the spaces).

Hope that helps.


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

Excellent! Thanks, Vedic, I was wondering about that part. I will use it, replace that result!


DM Orannis wrote:
Thorgar the Childeater wrote:

Regarding treasure, how are we going to divide it? I've always preferred keeping a tally of items sale values and ensuring everyone gets an even cut.

So say we had found a chainshirt and a MW dagger, with a total value of 402gp, that's a sale value of 201gp. So each player is entitled to 50.25gp. But since it is much better value to keep loot than sell lets assume that 2 characters each take one item, call them player A and Player B.

Player A takes the dagger sale value 151gp, and "owes" the group 100.75gp
Player B takes the chainshirt sale value 50gp and is owed .25gp
Player C takes nothing and is owed 50.25gp
Player C takes nothing and is owed 50.25gp

Just a suggestion, but I've found its typically the fairest way - sometimes its better to put in an extra split for party items like wands of cure light, etc. In which case everyones share would be 40.2gp.

Thoughts? Its pretty flexible, since people don't usually mind you owing the pot if something comes up thats perfect for you, etc. And its particularly good for classes, like the druid, that don't run into equipment for them as often - though I doubt thats relevant here.

If two people want the same item, you simply roll off - or you can bid for it, but I think rolling is simpler and easier.

I like this system! Thanks for the suggestion.

Does anyone have any objections to this?

I do. If we find items that someone can use, that character should get them. However, if we find a special longbow that I can use why should I have to pay for it? That can run thousands of gold with magical items and weapons. Am I not already contributing to the group with my skills, feats, and other abilities?

If we find items that someone can use they may have them. But they should not be required to 'buy' them from the rest of the party.


Sorry for butting in, but maybe you should avoid the loots/treasures to be too random.

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3

Maybe if we find gold it should be split evenly or we can pool it as a party fund for necessitates such wand of light cure etc..

For items I think whoever benefits most can have it and like Vedic has said no one character should be grossly overpowered than the rest of the party. Maybe the party can pool to buy items for the weaker party members if they feel that they have benefited the most so in the vent if they do find gold they can give their share to the one who has least.


HP 8/8, AC 14, Fort +1, Ref, +2, Will +3, Per +7, Change Energy 9/9

I think pooling our resources to boost someone who's flagging a bit or to buy communal items like Wands of CLW will come pretty naturally to this group. We're all pretty much good guys here.


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

Fair enough, if everyone is so inclined I'm fine with that, though if its merely the book keeping aspect I'm fine with doing the tallying to - and posting it here in discussion.

I'm pretty jazzed about this adventure at the moment btw. Everyones posts have been great, looking forwardto getting the party together. I'm usually a bit nervous about the weirder races, but you guys are doing great jobs with them :) All feels wonderfully atmospheric so far.

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3

true, the weird races like strix elf assamir etc has been tough glad Thorgar and I are the normal ones so far but good job!


HP 8/8, AC 14, Fort +1, Ref, +2, Will +3, Per +7, Change Energy 9/9

Thorgar and you?

Riiiight...


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

Ha! I'll try to tone my alien behavior down.


Hey guys! Doing some unexpected overnight shifts for work. Posting is going to be a bit sporadic and at odd hours, but I'm going to try to get one in *about* every 24 hours. Everything should be back to normal by Thursday. If I'm not dead, anyways, hahaha. :-P


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

Curse you real life, why must you keep interfering with my roleplaying! ;)

Also I hearby solemnly swear never to have this character say the line, "I ate a baby!" In a scottish accent or otherwise...


HP 8/8, AC 14, Fort +1, Ref, +2, Will +3, Per +7, Change Energy 9/9

Bowling mice... That's new...


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

I swear it was rigged!

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3

Admit it....I rock...

Do read my background story I extended it and it should say I learnt bowling


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

Yeah that had me chuckling at work.

Liberty's Edge

Male Ratfolk Bard 1: AC 17, FF 15, touch 13; HP 10/10; Init +4; Fort +1, Ref +6, Will +2; Perception +5 SM +3
DM Orannis wrote:
Hey guys! Doing some unexpected overnight shifts for work. Posting is going to be a bit sporadic and at odd hours, but I'm going to try to get one in *about* every 24 hours. Everything should be back to normal by Thursday. If I'm not dead, anyways, hahaha. :-P

GM u alive?


Apologies for not posting once yesterday. Just waiting on an NPC response.


Male Human Barbarian (Invulnerable Rager) 1: AC 18, FF 16, touch 12; HP 28/28; Init +8; Fort +5, Ref+2, Will +1; Perception +5, SM +1

Still kicking about and keeping my fingers crossed.


HP 8/8, AC 14, Fort +1, Ref, +2, Will +3, Per +7, Change Energy 9/9

Same here.


Male Aasimar (Angelkin) Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9

I think we're all rp'd into a corner at the moment.

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