Beacon Below CORE
(Inactive)
Game Master
Helikon
The adventure begins in Sothis, where Venture-Captain Norden Balentiir requests that the PCs travel to the Sanctum of the Sages.
Maps and Handouts&Chronicles
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Haste was still up. I didn't roll haste attack in last round so I will do it now.
to hit - haste: 1d20 + 15 + 1 - 4 ⇒ (20) + 15 + 1 - 4 = 32
damage: 1d8 + 9 ⇒ (5) + 9 = 14
this is a action in this round
Barm continues to hits wood golem.
to hit - haste: 1d20 + 15 + 1 - 4 ⇒ (11) + 15 + 1 - 4 = 23
damage: 1d8 + 9 ⇒ (1) + 9 = 10
haste attack to hit - haste: 1d20 + 15 + 1 - 4 ⇒ (15) + 15 + 1 - 4 = 27
damage: 1d8 + 9 ⇒ (8) + 9 = 17
to hit - haste: 1d20 + 10 + 1 - 4 ⇒ (16) + 10 + 1 - 4 = 23
damage: 1d8 + 9 ⇒ (8) + 9 = 17
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
I'll use the remaining hasted movement, to double move into the round chamber, so you can hear me (maintaining it has been a free action).
I'll be in the lower left side.
Is there a lip around the central hole?
But if so, is it low enough, a golem could be tipped over it?
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Can Barm add inspire courage bonus to this round attacks because he can hear song now? :) please!! :)
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
OK then You add this when you will calculate a damage. :)
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
This is a pretty nasty scenario. It could be deadly
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
I have 4 neg levels I will die first :)
And I pulled some punches.
But I am quite happy you are all still alive!
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
I've an idea to cut this short, but need to know if a golem could fit down that hole.
female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)
Kyra double moves again toward's the sound of the battle
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Male Human Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,
On Erwin's next turn.
"Barm, you're in rough shape. Get back to Kyra!"
Attack 1, Inspire Courage, Power attack, Flanking: 1d20 + 13 + 2 + 2 - 2 ⇒ (9) + 13 + 2 + 2 - 2 = 24
Damage 1, Enlarged, Power attack, Inspire courage: 2d6 + 8 + 6 + 2 ⇒ (2, 3) + 8 + 6 + 2 = 21
Attack 2: 1d20 + 10 ⇒ (20) + 10 = 30
Damage 2: 2d6 + 16 ⇒ (3, 2) + 16 = 21
Critical confirmation: 1d20 + 10 ⇒ (1) + 10 = 11
critical damage: 2d6 + 16 ⇒ (4, 2) + 16 = 22
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
COREICPC wrote: Whose turn is it? Helikon please put now and then initiative block with bolded people whos turn is it, like others GMs do.
It is hard to play without the initiative blok. Tnx!
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
The order earlier had been
Enemies (Badru and 'gargoyle'): now disposed
Barm:
Bramble:
Seoni:
Merisiel:
Erwin:
(Golems appear to have been inserted here, with an Init roll of 9, unlikely to have a bonus high enough to beat everyone else in the high teens/20+)
Kyra:
I've had two turns since the death of the gargoyle, to pick up dropped objects and move through the passage to the circular room.
I await my third turn after the gargoyle's defeat.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
My next action will be to cast grease on the floor under the glass golem, with the aim of preventing it moving to join the other, or pursue Meri.
(No SR, as not targeted, DC 16 Reflex to stay on its feet)
"You're in the glass one's reach, girl. But I'll try to keep him in place."
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
A magic missile charge from her wand at the glass golem
2d4 + 2 ⇒ (4, 2) + 2 = 8
female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)
anyone know if it's my turn? I guess I'll just post beneath a spoiler in case it is.
Ok finally arrived.
The magic missle does nothing to the golems.
The golems seem to damaged but not out.
You all do your actions.
Refl: 1d20 + 3 ⇒ (16) + 3 = 19
Merisiel, Barm
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Barm continues to hit wood golem.
to hit - haste, inspire courage: 1d20 + 15 + 1 + 2 - 4 ⇒ (10) + 15 + 1 + 2 - 4 = 24
damage: 1d8 + 9 + 2 ⇒ (3) + 9 + 2 = 14
haste attack - haste, inspire courage: 1d20 + 15 + 1 + 2 - 4 ⇒ (16) + 15 + 1 + 2 - 4 = 30
damage: 1d8 + 9 + 2 ⇒ (2) + 9 + 2 = 13
to hit - haste, inspire courage: 1d20 + 10 + 1 + 2 - 4 ⇒ (16) + 10 + 1 + 2 - 4 = 25
damage: 1d8 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Arcana: 1d20 + 15 ⇒ (8) + 15 = 23
Bramble What are your questions?
One is a wood golem, the other one a glass golem.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
First question would be their immunities (I know, but I ought to waste one slot, for the benefit of the others...), then special attacks, and DR, if I have any questions left.
This is an advanced Glass Golem.
You are good enough for Immunities.
They are immune to magic that allows a SR throw.
And what comes from the construct traits.
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
GM can you boot Merisiel so that we can continue with fight
Merisiel attacks again.
attack: 1d20 + 10 ⇒ (13) + 10 = 231d6 + 4 + 4d6 ⇒ (6) + 4 + (1, 3, 6, 4) = 24
attack: 1d20 + 10 ⇒ (20) + 10 = 301d6 + 4 + 4d6 ⇒ (6) + 4 + (1, 5, 6, 4) = 26
attack: 1d20 + 10 ⇒ (13) + 10 = 231d6 + 4 ⇒ (2) + 4 = 6
The Glass golem is very damaged, actually extremly damaged but it does not shatter.
The Golems fight back.
Attack: 1d20 + 15 ⇒ (17) + 15 = 322d8 + 5 ⇒ (6, 5) + 5 = 16
Attack: 1d20 + 15 ⇒ (3) + 15 = 182d8 + 5 ⇒ (8, 8) + 5 = 21
Attack: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 5 ⇒ (8) + 5 = 13
Attack: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 5 ⇒ (8) + 5 = 13
Merisiel gets hit for 16 damage Barm for 13
PAthfinders
Male Human Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,
Erwin continues to hack away at the wooden golem.
Attack 1: 1d20 + 15 ⇒ (2) + 15 = 17
damage 1: 2d6 + 16 ⇒ (5, 1) + 16 = 22
Attack2: 1d20 + 10 ⇒ (7) + 10 = 17
damage2: 2d6 + 16 ⇒ (1, 6) + 16 = 23
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Barm continues to hits wood golem.
to hit- iInspire courage: 1d20 + 15 + 2 - 4 ⇒ (17) + 15 + 2 - 4 = 30
damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17
to hit- Inspire courage: 1d20 + 10 + 2 - 4 ⇒ (3) + 10 + 2 - 4 = 11
damage: 1d8 + 9 + 2 ⇒ (1) + 9 + 2 = 12
If wooden golem is down then Barm will move to glass golem and hit him
female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)
Kyra double moves through the ruble to get close to Barm
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
"Don't waste your direct attack spells. They're immune to most spells."
The golem is still there.
Merisiel and Seoni
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
She will begin to cast enlarge person on the elven rogue.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
My action will be to cast detect magic, and move over to Badru's body, looking for items we can buff ourselves with.
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Merisiel didn't make a post for 7 days.
female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)
I'll check in twice a day..could someone let me know when it's Kyra's turn...? One of the more difficult combats I've played on these boards to track...I really have no idea who's turn it is or what order the creatures or PCs go in..not complaining , I just don't want to hold up the group.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
DM, can you make the attacks from the rogue please?
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Kyra / lucklesshero's pregen wrote: I'll check in twice a day..could someone let me know when it's Kyra's turn...? One of the more difficult combats I've played on these boards to track...I really have no idea who's turn it is or what order the creatures or PCs go in..not complaining , I just don't want to hold up the group. I have already asked Helikon to put on an initiative block so we know whose order it is but he obviously does not want to do it. This is a very unorganized game.
Actually it ain´t. It is pathfinders one block, enemys one block. Makes it easier for all!
Merisiel attacks and does damage.
At this moment you think something is very very wrong here. You did a lot of damage, but alas the golems are in no way destroyed.
Lem you did detect magic, there is no hint of illusion magic here. You find two wands.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
What could be wrong? We have done lots of damage but the golems are in now way destroyed. Perhaps this is an illusion?
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
can someone spellcraft wands?
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Darn it, could have sworn he had spellcraft or UMD, not how I'd build a bard...
Having discerned the magical gear to be just the wands(?), I'll pass them off to Seoni, as they're more likely to be arcane.
Was there also a soul gem there, from when you described it before?
Did that get picked up by Merisiel, before the golems activated?
It may help us, if Badru was fleeing here, and expected to be allowed free passage through? He may have control over these golems, or they be programmed to ignore him.
And are the golems repairing themselves, or just more durable than expected?
Cast grease under the other golem, see if that sends it toppling. Makes it easier for us to hit it, and harder for it to hit us.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
She will fly over to where the wands are and casting detect magic in an attempt ot identify what kind of wands they are
Spellcraft 1d20 + 10 ⇒ (5) + 10 = 15 Wand 1
1d20 + 10 ⇒ (15) + 10 = 25 Wand 2
One wand is mirror image almost empty.
Lem can see an amethyst gem, embedded in his chest.
Maybe the golems accepted him because he was a construct.
The golems do not repair themselves but seem to ignore all damage.
As you remember they were advanced.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
No damage at all?
Okay, clearly fighting can't be the answer, we are going to have to think outside the box.
"Kyra, is your comprehend languages still running?
I'm going to reach in for the gem and try to ward them off with it.
Tell me if they say anything, like if they accuse me of killing Badru, and I need to run."
Lem remembers that the sphinx offered a ritual to clean the gem.
Well the golems are pretty damaged, but they still function as if nothing had hurt them. Lem remembers there is the invincible trait.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Okay, so they look like they are taking some damage, but they're somehow still hanging together, instead of falling apart?
"We may need to flee, and get this gem to Saruna, to do her thing, before we're allowed passage. Can we make an orderly retreat?"
While doing that, I'll strongly present the gem at them, in case it's a badge of authority.
Male Human Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,
"Any change is a good thing, Bramble! Do it!"
”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
If presenting the gem does not work Barm will full withdraw from combat.
Meri does the same, withdraw.
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