Baldwin the Merciful's: Treasure of Chimera Cove (ACG) (Inactive)

Game Master baldwin the merciful

Chimera Cove lies at the southern tip of a rocky and storm-swept cape projecting into the Inner Sea, in a no-man’s-land between the great nations of Cheliax and Andoran. The three islands sitting just off shore do little to block the sea’s relentless swells, but they do effectively anchor the persistent coastal fog, making local navigation perilous. The fishermen who settled this grim seashore decades ago have a knack for maneuvering their catboats to and from their spindly docks, but no merchant ships dare use the treacherous cove, even with a launch. Few outsiders find the settlement’s steady decline in recent years surprising, wondering only at why the place was ever founded.


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Evil GM

Bug are you swimming towards the end of the boathouse or are you going to attempt to swim under the boathouse?


Evil GM

Quiz you did notice before you moved that Targus has no interest in the entering the water from the other side although he is pounding on the side of the boathouse with his great axe.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

I need to know where to put that spell! Best have a look see.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Thank you dice.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Ok. So I have 3 rounds of Blessing and Divine Favor left. Bulls Str still has 5 min


Evil GM

Quiz you see a bunch of people but your eyes haven't focused on the enemy yet. You would have done the perception check during the round that Xavier began to crack the door open, so it did not take up your MA for RD 1.

Bug check my last question to you.


Evil GM

Initiative Order: RD 1

orog's, yellow
Bug
Xavier
Rena
Quiz
Orogs, red


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

OK in that case, let's split everything up and hope for the best!

Quiznab in a deadpan shouts, "I summon the power of stone!" while he concentrates and using a fraction of his inate power he creates a very convincing illusion of a solid 5' brick wall running from floor to ceiling and from east to west. If possible the wall will be placed so nobody is inside it and ideally towards the middle.

Quiznab casts silent image, using 1 AP point to add 2 to the DC. That's DC 20 to disbelieve. Not sure if a bluff roll is possible here, but if it is:

Bluff roll for the speech: 1d20 + 7 ⇒ (15) + 7 = 22


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Sorry at a gaming con ATM, so posting is a bit sporadic.

Bug will try to swim under and see if there is a way in.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rena will shoot into the door opening, as soon as she sees a target.

My phone got wet... and is buried in rice in an attempt to dry it out. Touch screen acting up.


Evil GM

I split a beer on my laptop my touchpad mouse is acting up.

I'm going to be out but I'll try to post late evening if not in the morning.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Blimey, it's /not/ a good day for the collective screens and keyboards of the world!


Evil GM

Bug has entered the water is looking for a secondary way inside the boathouse, targus is hacking on the side wall, and Xavier has bashed open one of the two doors leading into the boathouse.

There are numerous villagers blocking access and clear sight.


Evil GM

Everyone but Bug needs to make fortitude save as a nasty greenish cloud reeking of sulfur and corruption fills the air around you, cutting off your vision farther than 5 feet.

Nauseated:

Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

villagers:

V1: 1d20 + 2 ⇒ (18) + 2 = 20
V2: 1d20 + 2 ⇒ (8) + 2 = 10
V3: 1d20 + 2 ⇒ (7) + 2 = 9
V4: 1d20 + 2 ⇒ (9) + 2 = 11
V5: 1d20 + 2 ⇒ (11) + 2 = 13

Five villagers are caught in the stink and four of the villagers fall victim to the nauseating effects.


Evil GM

Bug you manage to swim under the stilt beams and come up underneath the boathouse. There are three vessels in the water inside the boathouse. You are still in the water but you pop your head out of the water to catch a view but the wooden planks are still 2 feet higher than your head. From your point of view you see town folks tied together in bunches, and two armored large orogs (orc variation) in armor (red haloed).

Basically the boathouse is build tup on wooden beams. There is 2 feet between the planks inside the boathouse and the water. You can grab a hold of the planks and pull yourself up but that is going to take move action and climb check.

RD 1 Map

I put a light green template to show the cloud of stink.
The second Orog that goes held action.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Seeing that he is likely alone against a lot of enemies, Bug will take his mutagen.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Fort Save: 1d20 + 9 ⇒ (11) + 9 = 20
Hopefully that does it


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14
That probably didn't


Evil GM

Xavier makes the save quiz does not. Quiz you don't lose your spell since the foe went before your action.


Evil GM

Rena owes a fort save.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Fortitude: 1d20 + 3 ⇒ (12) + 3 = 15


Evil GM

Rena and Quiz are nauseated by the stinking cloud. Xavier's fortitude overcomes the smell.

It lasts as long as you stay in the cloud plus...
Rena rds after: 1d4 + 1 ⇒ (4) + 1 = 5

quiz rds after: 1d4 + 1 ⇒ (3) + 1 = 4

Ouch!

That changes the landscape of the battle somewhat.


Evil GM

Initiative Order: RD 1 update

orog's, yellow - stinking cloud
Bug - mutagen
Xavier -
Rena - nauseated
Quiz - nauseated
Orogs, red
Targus


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Cough, cough, hack, "Urgh, oh no I gotta go again!"

Oops!


Evil GM

Quiz makes his way out fo the stinking cloud hacking and coughing as he does so. figuring it is safer with Targus near his flank.

Updated RD 1 Map
*Quiz I figured you'd move out or the area.


Evil GM

Tagus uses his great axe on the wall of the boathouse. He cracks the wood but does not gain entrance - yet.


Evil GM

Initiative Order: RD 1 update

orog's, yellow - stinking cloud
Bug - mutagen
Xavier -
Rena - nauseated
Quiz - nauseated, moved
Orogs, red
Targus - hit wall with axe

Updated RD 1 Map


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will remain in the water as long as he is unseen, waiting for the door to come down. He's a bit brash but not suicidal enough to take on a room full of enemies by himself.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Having just made an appropriate whole but seeing the cowardly Orog's hiding behind the villagers Xavier attempts to create some distraction, targeting one of the captors holding the villiager in front of him he spits Attack your allies!
DC14 Will CASTS MURDEROUS COMMAND

Then deciding the cloud could actually be advantageous to him he uses his Fervor to cast SWIFT AIR BUBBLE and a pocket of breathable air surrounds his head for 6 minutes, meaning he doesn't have to inhale the vapors.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

What are the red dots on the 4 villagers? Laser sights?


Evil GM

xavier:

So the warpriest build lets you cast two spells a round now? Without having the quicken feat and it lets you convert one standard action spell to a swift action?


Evil GM
Grenadel "Rena" Aeleanir wrote:
What are the red dots on the 4 villagers? Laser sights?

I was trying to rotate the villagers to face the doorway but the token would not rotate. It means nothing for gaming purposes.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Fervor:
Fervor can be used to quicken a spell. I hope that's not the final wording since it doesn't adequately cover this use case.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rena moves adjacent to the nearest able adult villager, freeing them. Between wretches, she instructs him. Take... my daggers. Free yourself.

Move, move, move!

Edit: above.

She can't attack (soft cover, no clear shot), so she's enabling the villagers. Evacuating.


Evil GM
Quiznab wrote:
** spoiler omitted **

The rule states: "He can also use this ability to quickly cast spells that aid in his struggles." So air bubble aid in his struggles. Interesting.


Evil GM

Will save MC: 1d20 + 4 ⇒ (4) + 4 = 8
One of the Orog's steps up and swings at his companion,

greataxe: 1d20 + 10 ⇒ (7) + 10 = 17;damage: 1d12 + 7 ⇒ (12) + 7 = 19
He missed.

Initiative Order: RD 1 update

orog's, yellow - stinking cloud
Bug - mutagen
Xavier - muderous comman and air bubble
Rena -
Quiz - nauseated, moved
Orogs, red
Targus - hit wall with axe

Rena now that you know you can't see more than 5 ft in front, what are you going to do?


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Sorry. Action stands, she will step up to the nearest villager and free them or cut them from the others if they are attached. (D,7)? Rena will have the pleasure of trying another save on the casting orog's turn.


Evil GM

Initiative Order: RD 2

orog's, yellow
Bug
Xavier
Rena
Quiz
Orogs, red

RD 2 Map


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

I guess there's not much Quiz can do till round 5 beyond decorating the wall with his lunch.


RD 2: yellow Orogs

Bug you see One orog wearing robes only (L: 9) he is looking around the boathouse suspiciously he seems concerned about the hacking on the side of the building that targus is doing. He has a greataxe but it's on his back right now, he keeps clenching his fist. (He is holding until he sees a threat emerge.)

the other orog (yellow in G:5 moves to H:8 behind some crates but before he moved he left off some magic missiles that hit Xavier. He is holding a quarterstaff.

MM: 2d4 + 2 ⇒ (3, 1) + 2 = 6

Updated RD 2 Map


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will climb out of the water to K8 (climb: 1d20 + 15 ⇒ (14) + 15 = 29 if necessary)

Then he will try to slug the Orog in L9
dragon style, mutagen, power attack
to hit: 1d20 + 13 ⇒ (13) + 13 = 26 damage: 1d8 + 17 ⇒ (2) + 17 = 19

Mutagen also increases my AC to 21.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Fortitude, Stinking Cloud rd 2: 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8


perception: 1d20 + 10 ⇒ (20) + 10 = 30

The orog notices Bug getting out of the water and as Bug climbs the yellow Orog will punch (I'm not taking the AOO, just the held action).

flurry of blows:

punch: 1d20 + 8 ⇒ (19) + 8 = 27;damage: 1d6 + 4 ⇒ (6) + 4 = 10
punch: 1d20 + 8 ⇒ (12) + 8 = 20;damage: 1d6 + 4 ⇒ (3) + 4 = 7

If both hit, then:
boar style, bleed: 2d6 ⇒ (3, 2) = 5

If you are human add +2 to the hit as its his favored enemy.


Evil GM

Updated RD 2 Map


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Second strike didn't hit (thank goodness for mutagen).


Evil GM
Bug Eater wrote:
Second strike didn't hit (thank goodness for mutagen).

Are you a human? if so, he had a 22 on his attack which would be the 21 AC


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Yep, human.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

The priest feels a sting as two missiles streak through the cloud and hit him square, but the wound was minor.
Still in the cloud and seeing the villagers tied up in front of him with no (apparent) foes to his front, he keeps his Bastard Sword in one hand and pulls a boot dagger with the other (move action) and attempts to cut those to his front free (standard). The villagers were coughing and wrenching so he needed to get them out of the cloud and out of his way.
Get free! Get out behind me!

I am hoping a standard can cut someone free and they can use their move action to escape. With no target apparent he wants to save as many as he can


Evil GM

Two of the villagers slip out of the door between Xavier and Rena. the others are gagging inside. The sound of the wood cracking on the side of the boathouse is loud.

Inside the building an order is barked to plug the opening.


Evil GM

Initiative Order: RD 2 update

orog's, yellow - hit xavier with MM and hit bug
Bug - climbed out of water
Xavier - cut prisoner free
Rena - sick
Quiz - sick
Orogs, red - each stepped 5 ft closer
Tagus - finishes creating an opening

RD 2 updated Map


Evil GM

RD 3

orog's, yellow -
Bug -
Xavier -
Rena -
Quiz -
Orogs, red -
Tagus

RD 3 Map

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