Baldwin the Merciful's: Treasure of Chimera Cove (ACG) (Inactive)

Game Master baldwin the merciful

Chimera Cove lies at the southern tip of a rocky and storm-swept cape projecting into the Inner Sea, in a no-man’s-land between the great nations of Cheliax and Andoran. The three islands sitting just off shore do little to block the sea’s relentless swells, but they do effectively anchor the persistent coastal fog, making local navigation perilous. The fishermen who settled this grim seashore decades ago have a knack for maneuvering their catboats to and from their spindly docks, but no merchant ships dare use the treacherous cove, even with a launch. Few outsiders find the settlement’s steady decline in recent years surprising, wondering only at why the place was ever founded.


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Evil GM

RD 7 summary

Rena missed
Bug missed
Quiz hits for 7 damage. The grapple failed.

The water mephit begins to swim upward.


Evil GM

RD 7

The undead beast snaps at Bug looking for a second meal,

att: 1d20 + 19 ⇒ (15) + 19 = 34;damage: 2d6 + 14 ⇒ (4, 4) + 14 = 22

fiercely it tears a chunk of meat from it's meal.


Evil GM

RD 8:
Initiative Order:

Rena
Xavier - unconscious
Poltur - dead
Quiz/Mephit
Bug -
Terrakan


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

'I hope that mephit finds something soon... I need to move, don't want the mephit to walk past that thing!'

Is there any solid shore further inside?


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rena reloads...


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Hmm, just noticed I screwed up my last attack bu subtracting 7 from the iterative, oh well.

dragon style, power attack, pummeling style, flurry
to hit: 1d20 + 14 ⇒ (7) + 14 = 21
to hit: 1d20 + 14 ⇒ (3) + 14 = 17
to hit: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d10 + 24 ⇒ (1) + 24 = 25


Evil GM

No solid land inside. Bug hits the last attack.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Not knowing what else to do, Quiz blasts the dragon yet again.

MM: 2d4 + 2 ⇒ (1, 1) + 2 = 4


Evil GM

The creature has chucks of flesh and bone whacked of it's body but it presses on focusing on Bug now,

bit: 1d20 + 19 ⇒ (12) + 19 = 31damage: 2d6 + 14 ⇒ (6, 2) + 14 = 22

bug's stomach is ripped open and his intestines exposed.


Evil GM

RD 9:
Initiative Order:

Rena
Xavier - unconscious
Poltur - dead
Quiz/Mephit
Bug -
Terrakan


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Let's go 2 Crits!

atk1, +1 xbow, lg, pbs, bracers: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (14) + 10 + 1 + 1 + 1 - 2 = 25
dmg1, +1 xbow, lg, pbs, gravity: 3d8 + 1 + 1 ⇒ (8, 3, 1) + 1 + 1 = 14

atk2, +1 xbow, lg, pbs, bracers: 1d20 + 5 + 1 + 1 + 1 - 2 ⇒ (3) + 5 + 1 + 1 + 1 - 2 = 9
dmg2, +1 xbow, lg, pbs, gravity: 3d8 + 1 + 1 ⇒ (3, 3, 6) + 1 + 1 = 14


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Time for that last blaze of glory.

dragon style, power attack, pummeling style, flurry
to hit: 1d20 + 14 ⇒ (8) + 14 = 22 miss
to hit: 1d20 + 14 ⇒ (18) + 14 = 32 damage: 1d10 + 24 ⇒ (8) + 24 = 32
to hit: 1d20 + 9 ⇒ (3) + 9 = 12 miss

so much for the glory part


Evil GM

Rena's two shots ding off the hardened shell.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

The tentacles do nothing.
Grapple: 1d20 + 8 + 4 + 1 ⇒ (6) + 8 + 4 + 1 = 19

Can Quiz see the mephit?
Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Blast with mm: 2d4 + 2 ⇒ (2, 1) + 2 = 5


Evil GM

Is the mephit using stealth as he gets closer to the surface? if not, is the mephit double moving to shorten the time to reach the surface?


Evil GM

The magic missile hit home once again.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Can it use the withdraw action? Otherwise yeah double move while trying to avoid the teraken.


Evil GM

I don't see any reason why withdraw would not work.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

The Mephit will attempt to withdraw down the tunnel hopefully ending up nearish Quiz.


Evil GM
Quiznab wrote:
The Mephit will attempt to withdraw down the tunnel hopefully ending up nearish Quiz.

From a 3D POV, the mephit needs to get close to the surface first before it can move into the tunnel. remember this pit was 80 feet deep.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Well I guess it takes a couple of rounds.


Evil GM

Bug's attack hits the beast hard and it has clearly suffered damage. with it's focus on Bug it bits out one again,

bite: 1d20 + 19 ⇒ (2) + 19 = 21;damage: 2d6 + 14 ⇒ (5, 2) + 14 = 21


Evil GM

RD 10:
Initiative Order:

Rena
Xavier - unconscious
Poltur - dead
Quiz/Mephit
Bug -
Terrakan

Is the mephit going to stealth now or double move to get to you? It risks an AOO.

RD 10 Map


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

One last try.

dragon style, power attack, pummeling style, flurry
to hit: 1d20 + 14 ⇒ (12) + 14 = 26 damage: 1d10 + 24 ⇒ (9) + 24 = 33
to hit: 1d20 + 14 ⇒ (18) + 14 = 32 damage: 1d10 + 24 ⇒ (6) + 24 = 30
to hit: 1d20 + 9 ⇒ (4) + 9 = 13 miss

Bug, bleeding profusely from many large gaping holes in his hide, makes peace with his Shoanti ancestors and tries to kill the undead monstrosity before it finishes him off.


Evil GM

Bug's fists destroy the undead creature.

As the more of the tunnel and cave collapses down.


Evil GM

CONGRATULATIONS YOU HAVE DEFEATED THE TERRAKAN AND COMPLETED THE ADVENTURE


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Don't see how we're going to get out of here in time. At least we stopped the damn thing. " and he will look to find some dry ground to sit down on to rest a bit, before he is crushed to death.

Thanks for running the module. It was a fun test of the classes.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

"Um wow. I err have never seen anything like that bug, you killed it with your bare hands!"

Aye thanks for the test. I found it pretty useful actually, for learning what not to do when playing an arcanist.

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