Baldwin the Merciful's Razor Coast: Black Spot (Inactive)

Game Master baldwin the merciful

"The Black Spot" An adventure of extradimensional depravity for four to six 5th level PCs Explore the wreck of The Flying Fortune, a ship impaled on the exposed tip of an underwater mountain with a waterfall of gold coins spilling from her shattered hull. Unravel the mystery of her vanished crew—the bloodstains, the shredded decking. Discover a dank and gaping hole in the stone peak that pierces the Fortune. Is it a natural opening? Or a tunnel crafted by arcane engines? It leads down, that much is clear. Down inside a hollow, underwater mountain—all the way to the ocean floor.


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Evil GM

Jerome are you going to his throne?

A few moments later...

Marcus lifts and heaves the decedent over his shoulder. [[oc]I assume you can lift and carry him but I didn't check your carrying capacity.[/ooc]

Dinetta begins to stress a bit, her voice cracks, as he looks around quickly. Her eyes not really fixating on anything valuable other than Jean's dueling swords.

"Lock down procedures initiated. Bio-fulminatory manumission countdown initiated. Manumission executed in seventy-four meggon-fractals. "

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Looking around at the others.
Lets get out of here.

She grabs the dueling swords that Jean was so fond of and sticks them in her backpack. Then she takes her mithral dagger and pries the strange green shard from the forehead of the creature before turning to the control panel.

Anyone know how this thing operates?

With that, she begins to try to decipher the alien panel.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17 <-- add +2 for any traps

Disable Device: 1d20 + 10 ⇒ (11) + 10 = 21 <-- maybe? <-- +2 for traps


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Yeah, going to throne

Jerome frantically waves his hands around, trying a few buttons and thinking back to all of the doors and panels that were used.Give me a hand here!
UMD: 1d20 + 13 ⇒ (2) + 13 = 15

Aid another can help

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

UMD: 1d20 + 6 ⇒ (10) + 6 = 16 <-- +3 from helpful trait


Evil GM

With the touching of the control panel weird light of green and orange begin to arc between keys. Jerome touches one key then another quickly.

Two saves:
electrical damage: 1d4 + 1 ⇒ (1) + 1 = 2

electrical damage: 1d4 + 1 ⇒ (3) + 1 = 4

*reflex 15 half damage.

The sound from the box announces: "Interior lockdown protocol now initiated."


Evil GM

Shortly thereafter, "Bio-fulminatory manumission countdown initiated. Manumission executed in seventy-three meggon-fractals. "

Larger arcs of electrical current begin to hop along the control panels and stations.


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

reflex: 1d20 + 5 ⇒ (15) + 5 = 20
reflex: 1d20 + 5 ⇒ (17) + 5 = 22

Ow! Maybe it takes two people, or someone with long tentacles to turn the keys safely. Dinetta, turn a key with me.


Evil GM

Are you continuing to polk around the command console or heading totards the door?

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Toward the door.


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Might as well the door.


Evil GM

As soon as your exit the command room the portal shuts. "Command Center lock down complete. Bio-fulminatory manumission countdown initiated. Manumission executed in seventy-two meggon-fractals."

A similar procedure is executed at every stage of the your exit. By the time you get back to leach pool room the transmission states, "Bio-fulminatory manumission countdown initiated. Manumission executed in sixty-four meggon-fractals." A sinking feeling hits the party, especially those that lack size and acrobatic skills. How to cross the leach pool without falling in and losing valuable meggon-fractals!

Overview Map of the complete ship


Evil GM

How do you intend to cross?

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta looks to the others.
Help me jump across. I will connect a grappling hook around the next door. Jerome and Revhi can climb across while Marcus holds the rope taught. Then, we reverse the grappling hook and Revhi, Jerome and I can hold the rope while Marcus climbs across.

Acrobatics(jump): 1d20 + 10 + 3 ⇒ (20) + 10 + 3 = 33 <-- extra +3 assumes someone can "Aid Another" and help her jump
--> Not that she really needs it with that roll, should allow her to jump 33 feet.

Once across, Dinetta connects the rope (using a grappling hook or pitons (she has 10)), to enable the others to climb across above the leaches.
--> I assume you can use the grappling hook to sort of connect to the door jam/frame of an open doorway.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Marcus will indeed hold the rope nice and taut


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Jerome will aid Dinetta across by engaging in the popular Cheliax sport of slip-tossing.

He then casts his last haste spell and uses his last Extend charge of his rod.(12 rounds)


Evil GM

After some effort the group manages to cross the leach pond and you eventually make your way out of the ship. Your jolly boat is where you left it. Once safely aboard the The Sealord’s Blessing, you feel the rumble first that is followed by a mzssive explosion. Thus, ends this adventure. Congratulations!


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Oh no! We left the potato chips behind and won't be able to corner the market!

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta shakes her head as she watches the ship explode. Turning to the other survivors standing near her, she speaks her mind:
Strange that anything that intelligent would be so bent on destruction. Reminds me of Lamashtu worshippers. So strange and such a waste.

Not sure what the others are planning, but I am up for further adventuring if others, and Baldwin, are up for it. Ir would fun to see how my Halfling Opportunist grows.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

It was a blast all! If baldwin decides to run some more pirate-style adventures than Revhi will be happy to be aboard! As for now, happy gaming all!


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Jerome looks into his tunic and smiles as he sees a small package decorated with an oval object.
Yea, that place was way too strange. I mean all that weird metal everywhere and that throne. Not of this world for sure.

Been awesome to play with everyone! A great team.

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