Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


3,651 to 3,700 of 14,076 << first < prev | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | next > last >>

Male Animal AC21/7/20, HP73/153, F15/R12/W10, Spd: 40ft, Reach:20ft, Spl Attack: Swallow Whole, Feats: Imp Crit, Bleeding Crit, Crit Focus, Diehard, Imp Init, Iron Will, Perception +37 , Bite: +20 (4d6+22/19-20plus Grab)

Thrasher shrieks as the hit connects
Fort: 1d20 + 4 ⇒ (2) + 4 = 6


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

With a flourish, Sorrin flicks filthy undead bits from his blade. It is clear the man quite adept at swordplay. Smoothly, he sheathes the now clean blade. His haughty demeanor lasts but a moment.

Thank you, all. The boy is stable, but needs care.... Kneeling down, he administers a lesser potion.

CLW: 1d8 + 5 ⇒ (3) + 5 = 8


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri sighs and moves to help put out the burning pile of ashes.

"Well, at least I helped to kill it even if I did make a mess doing it."

She will look over at the captain. "You are still taking us out on your boat, right?"


Evil GM

The first mate is still paralyzed but he is no longer in negatives (barely), his flesh raked but hardened from the corruption.

The captain rushes to his Jenkie, "Don't y'die on me boy...who'd keep me t'gether?" He seems to ignore Bri's question for the time being. "Wonder how long he's gonna be frozen like this. He took quite a few licks, he's luck their attacks are permanent." It's pretty clear that the captain has seen lacedon's in the past and is aware of the paralysis.


Evil GM

The Captain looks over at Adriel and comments, "Your bird should come out of it ...eventually if it's not dead. The paralysis doesn't last long...just enough to drag the meal under water."

He nods, "You got another of those potions for Jenkie? If he's healed, we'll head out."


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna's boots thump on the dock as she walks up to the sloop, eyes scanning the nearby surroundings, bow still ready. "Shouldn't be too much longer Captain. Most people who aren't immediately disemboweled shrug off ghoul paralysis in less than a minute." She says, standing over Jenkie for a few moment.

"He'll live, by the looks of it. If he gets sick in the next few days take him to Father Zalen... else the sickness will take him and turn him into a ghoul." The half-elf says matter-o-factly.

Sighing, Astrianna puts her bow into its case on her back, speaking a cantrip so four cool balls of floating light appear above her. She gets on her haunches next to Jenkie. "Come on kid... Shake it off."

She takes a potion out of her haversack and offers it to Jenkie when he can move again. CLW+1 potion


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Adriel sheathes his weapon and grabs Thrasher and cradles the limp avian.
You were ferocious, my friend. Fear not, you will be able to move again very soon. Tomorrow we will pick up your dragon skin

Em, could you please heal him?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Of course Adriel." Bri moves over to Adriel and places her hand on the little familiar in his arms to cast her healing hex.

healing hex: 2d8 + 5 ⇒ (6, 2) + 5 = 13

She pets Thrasher then looks over to where Astri has given the first mate a potion. "If he needs more healing, I can cast a healing spell upon him. Sadly I do not have anything prepared for paralysis. Wasn't really expecting anything of this sort to happen since we were going to investigate a possible were-shark."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I suppose this a deadly reminder of how dangerous these environs are... I wonder if these were created by Tulita or as an insult to them.

Balance is needed for a healthy world. I feel darkness weighs too heavily upon the scales. Action must be taken. And those misguided souls who believe they needn't choose... He breaks off.

I won't bore you with ethics.

Looking down upon the boy, Don't worry Captain, the boy will make it through tonight. It might help him if you would stop drinking. His presence helps you, but you're not helping him on your chosen path.

Consider this... Sorrin waves his hand across the battleground, ...an intervention.

I'll help you finish prepping the boat.

The warrior begins to move about, checking ropes, rigging and sails.


Evil GM

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

yep he needs more healing.


Evil GM

His aged, lined brow raises when it's suggested that his path isn't helping. "We don't know you...and last I check'd you didn't know us, so your advice of our needs isn' needed." He scratches his messy hair. "Now someone untie us and use th't pole t'push off." He goes to the sail and starts to hoist it a third of the way up. I need drink, not philosophy. If he'd seen half of what I've seen he'd climb back in 'is muther's womb.


Evil GM

By the time you cast off both Jenkie and Thraher are coming about, each groggy but their limbs unfreeze.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna rolls her eyes as Sorrin starts lecturing the Captain about the bottle. The bard talks to the Captain as she unties the mooring and pushes them off of the dock. She must really want to get going if she's doing the manual labor. "So Captain, do sewage-covered Tulita ghouls often greet people on the docks? I've heard the Tide is a dangerous place at night, but I feel the undead was a tad excessive."

Yawning, Astrianna finds an out-of-way place on the sloop to sit, and takes out her coffee maker and ground beans. "I'm going to make some coffee... who wants some? The Chelixan that sold it to me said it was some kind of magical blend from Nex. He was lying, which is odd, because it's still good coffee."


1 person marked this as a favorite.
Evil GM

"The Razor shytes out a lot of unnatural turds, quite a bit of it washes ashore in the tides." He spits and mans the tiller, there is distinct tilt to the port but it doesn't much bother him. "But I've 'eard there's been more an more undead roaming...not just tulita."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Every man, woman and child is allowed to speak their mind... Silence is death. You don't like it, don't heed it. That goes for all of you.

Now, why's the ship listing?. Sorrin helps sail as Jenkie recovers.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna frowns slightly, contemplating what could be causing an increase in undead while simultaneously blocking out Sorrin. I should purchase some holy water from Zalen when we return.

The bard brews up some rich black coffee, pouring herself a cup. She takes a sip of the hot brew and sighs happily.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri cast her healing hex upon the first mate. healed for:: 2d8 + 5 ⇒ (3, 2) + 5 = 10

Bri just sighs as Sorrin talks about his "intervention". I suppose it must speak to his skills that he is still alive since a good many people of this port likely don't "advice" well and would just as soon stick him the gut a dagger to get him to shut up.

Bri will help get the ship to set sail and look about in case her help may be needed to sail it.


Evil GM

The first mate sits with his back to the mast, "That on'was close." He blinks a few times and the pretty female standing near him tending to his wounds, "Must still be with the gods." He grins sheepishly.

the sail gets set and the coffee percolates.

Meanwhile the captain simply ignores the question on why the ship lists.


Evil GM

"She's gotta case of the lefts that's why." the first mate stands and answers Sorrin's question, "But she's a fine boat, lots of character in her, she's got d'best damn captain at the helm." he states emphatically but with a defensive tone.


Evil GM

The water has a small chop to it, 1 to 1.5 rolling swells which makes the listing more pronounced.

I need everyone to make sailor or acro check which ever is higher check if you are standing but at a (- 7), if you are sitting I need the check made at (-5). The captain and Jenkie seem quite in tune with the ship's tilt.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Acro: 1d20 + 9 ⇒ (13) + 9 = 22

Adriel is visibly relieved when Thrasher is restored to full health.
The little dino actually flaps up to the top of the mast to shriek loudly and open his wings to the air before returning to Adriels shoulder.

When quizzed about his behavior Adriel explained , HE, says he killed 3. He feels like his dragon blood is showing. Pay no mind. He is bonded to me and it appears he has developed an ego like mine.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astri is sitting making coffee for everyone who wants it.

Acrobatics: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18

Astrianna sways back and forth with the list of the ship like a reed in the waves, filling the cup about 2/3 full. She pulls out her hip flask from her haversack, pouring a splash of rum into the brew. "Got some special coffee for you, Captain... I think you'll like it." The bard makes a cup of coffee with rum in it for herself as well, downing a total of two cups, one with an extra kick.

The bard chuckles at Thrasher. "I want to see him woo some lady dragons, just like his master..."


Evil GM

The captain accepts the coffee and takes a long pull on it, his eyes twinkle, "Damn fine beans." He glances over at Sorrin. "We've a nice breeze be there a couple hours.

Everyone can make a perception check. It is cloudy and the moon is just is approaching third quarter moon so there is plenty of light for those with low light vision. Anyone without lowlight vision is limited to 20 feet.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin takes advantage of the eye contact. You got some dead bodies down there? Or does she need work? I'd appreciate the truth. Might have more work, but these are dangerous conditions.

Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26


Evil GM

"Ain't got no dead bodies attache to her hull, she just leans." he tightens the sail. "Ain't sunk yet, just takes some know how to keep her traveling straight."


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna grins at the Captain, glad he enjoyed the drink.

The half-elf is quite pleased by the ambiance of the trip, and she watches over the starboard side while slowly drinking her coffee. The bard wiggles her fingers and adds a tad bit of cream flavoring to compliment the rum with Prestidigitation.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

As the coffee kicks in the bard starts bouncing her leg and fidgeting, a multitude of music running through her head as she gazes up at the sky, attempting to pick out stars between the clouds. She sings a few soft melodies for the occupants as they travel, intending to blend her voice with the background noises of the water and season.

Perform: Sing: 1d20 + 13 ⇒ (10) + 13 = 23


Evil GM

Jenkie steps up near Sorrin and in a low tone states, "His blatcher's rum is ripping 'im apart, ever since the demise of Solomon Trafalgar to the kracken, but that's a touchy subject. He was at the helm of the trident when it sunk and he blames 'imself for the Solomon's death." He glances back at his captain, "damn best helmsman we just need 'nough money to get on a real ship for him to run." He smiles, he doesn't like you much with your advice, "try asking him about course and how to navigate it at night...he'll warm up." Then toss in depth finder, "six fathoms..captain" as the ship stays within sight of the coast.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin appreciates the confidence and the confidence. Thanks, Jenkie... Sorrin's the name. And, I can put you both "on a real ship" and with him at the helm... How much to fix this thing?

He's as good as you say, I find that damn Kraken myself and kill it. What's a kraken and who is this Solomon? Any relation to Zalen? Gonna need your help if I'm gonna command the most feared fleet The Razor's seen in ages.. He winks, responding in a similar low tone.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Taking a moment once the boat calms, Adriel uses his pearl of power to reprepare his CHILL TOUCH spell.

It's effects are not as pronounced as my Frosted Blade, but it is quite useful. Glad I learnt this one.

He looks out over the water as their craft skimmed by.
It had been a good night so far.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Whatever Jenkie offers, Sorrin does not press further.

A short time later, How are we headed Captain? And how does a man navigate this track at night? I don't know if I could.


Evil GM

The first mate doesn't really get a chance to respond to Sorrin before he has to tend to the lines, sail, and find the depth.


Evil GM

The breeze blows and the captain answers Sorrin. "The stars the map, see that star," he point upward, "this time of the year it's always south and it acts like a beacon if you're heading southward, like we are."

Just about 2 hours later, "Thumb's Reach is on the other side of that promontory 'bout 30 minutes or so. Now they've a small little cove with a couple docks and small beach."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

As the captain explains the geography, Sorrin reaches for the depth finder and moments later... Six fathoms, Captain!

Sorrin busies himself with the line.

Is there any less... obvious approach?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri keeps her gaze to the water around the ship. "Remember that the rumor was of a wereshark. We should keep a sharp eye out on the water just in case."


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Baldwin said everyone can make perception checks, by the way.

Astrianna only sings for half and hour or so. She fills the rest of the hour with her violin, practicing by playing it slowly. The bard feels out each note as she slides the bow across the strings, getting to know the instrument.

She extracts a perfectly smooth, slow C sharp from the instrument, the sound rippling over the cold, choppy waters. "Mmm... I love this fiddle." It still needs a name... Resonance? Most people aren't familiar with acoustics... Wonder maybe...? The half-elf stares off into space.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorry!

Perception, 20ft: 1d20 + 5 ⇒ (12) + 5 = 17


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Perception: 1d20 + 12 ⇒ (14) + 12 = 26
Thrasher Perception: 1d20 + 10 ⇒ (3) + 10 = 13


Evil GM

When the violin appears the captain grimaces, "Mame with all due respect that racket will draw every creature within a mile to our position. Sound carries on these waters and the vibration will attract whatever lays beneath." He shakes his head in disbelief.

He turns to the Sorrin, "Yeah, if we round the promontory, there's narrow channel near the rocks, shallow draw but we may be able to make it. We'll blend into the rocks at least part of the way."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Anyone still live there?

Turning to those magically inclined, he gives Embrianna a quizzical tilt of the head.... I'm going to need a light source.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Light will definitely mark our position. Do we really need it to find the channel? Astri, Adriel, how are your eyes? Mine are fairly decent at night, I may be able to locate it too."

Bri was scan around and try to locate it as well and then will help to guide the ship into it.

Bri does have darkvision.

perception: 1d20 + 6 ⇒ (15) + 6 = 21

sailor: 1d20 + 8 ⇒ (17) + 8 = 25


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

The Captain is fine... I mean when we land.

Sorrin is starting to realize Em is not human, or maybe has some perception magic in place. He's being polite and not mentioning in front of Cap/Jenkins.


Evil GM

Bri picks up the channel quite easily and moves to the bow of the little sloop giving markings.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna raises an eyebrow at the Captain. She is well aware of how sound carries over water, and seems slightly offended. "Racket? I'll have you know I'm an excellent player. In any case, I wasn't going to play any music, just tuning it- I'm not stupid. But if you insist, Captain." She passive-aggresively packs the violin away.

She sighs at everyone. "What are you all so afraid of? I've hunted scores of monsters, Adriel has faced down a dragon, Sorrin you didn't even care about jumping in the middle of a group of ghouls, and Embri can set things on fire with her mind. Just relax. We're professionals."

The bard is quite bored for the rest of the trip without anything to do. She cleans her coffee pot and already-clean clothes about seven times.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Adriel seemed quite at ease for the rest of the trip, Thrasher stayed close, realizing the need for quiet.

They were working.
Big talk and drinking and play would come upon their return


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I can carry a torch, some of us regular folk still do. Jenkie, you got a torch?


Evil GM

You can see a few torches bundled in some burlap on the deck. "there." Jenkie points as he takes measurements. "1.5 fathoms captain."


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna shrugs. "I can simply create some magical lights if you wish, Sorrin. I prefer them- no burns, no soot, no ashy smell in your clothes..."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin nods to Astrianna. I appreciate the offer, and will take you up on it. But, actual fire can be useful.

One and a half, shallow. Not long now.


Evil GM

'Captain bare starboard, mark 1 fathom, proceed forward, and Sorrin quarter sail." Jenkie looks off, "Captain...remember hard port in 10...9...8...7..., now...now , now, hard port, shoal straight ahead." The listing ship leans and groans but the captain handles the boat with ease.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin follows orders... working hard.

3,651 to 3,700 of 14,076 << first < prev | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Baldwin the Merciful's Razor Coast All Messageboards

Want to post a reply? Sign in.