Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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With practiced precision, several crew member in the riggings get to work setting sail. As the first mate begins to bark orders.

"Git those planks off ...her."


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

David watches the marine tumble by him and strikes –

AoO on Marine at B:0 with the added power of Astriana’s inspiring words…
1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15

If it hits –
1d6 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

As the combat starts in earnest he watches one of the marines charge up to Sath.

”Scum! That you’d attack a lady,” he says with a growl.

He switches on Archaeologist’s Luck for the round and takes a swipe at the villain at C:-1 near Sath.
1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25

If it hits –
1d6 + 1 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 + 1 = 10

Current HP - 46/41


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Gnome:
"Shall I leave them some fog to cover our escape Captain?

Hawkins would have no reason to know that Sath is a woman... yet


Evil GM

Dirks slash misses by the hair of the man's scalp, but his back hand slices inot the the second marine that is battling Sath.

Initiative: RD 2

Darius - stepped back and attacked
Astrianna - already posted action, Inspire Courage +1 Att/Dam
Marines, Wht - boarded and attacked
Adriel - fire sphere and shield
Dirk misse AOO but hit the second marine
Sath - acid splash
Embrianna - casts slumbering hex.
Marrines, yellow

Sath your RD 2 action was acid flash. How are you doing a spontaneous casting for natures ally? Is that a swift action? Your AOO missed and its a single action.

RD 2 update
FYI the red dot usually indicates an injury or something impacting the enemy.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Sorry- getting ahead of myself, the Summon is my Rd 3 action... oops.


Evil GM

save on slumber hex: 1d20 + 0 ⇒ (20) + 0 = 20

The man shakes his head with a huge yawn but pushes on.

RD 2: yellow

The flame burned away some webbing.

cmb: 1d20 + 5 ⇒ (12) + 5 = 17 free
cmb: 1d20 + 5 ⇒ (5) + 5 = 10 stuck

Three marines manage to get across the blank

Adriel you have an AOO, 2 if you ahve combat reflexes

They converge on adriel
C, 1
short sword. flank: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15;damage: 1d6 + 1 ⇒ (5) + 1 = 6
C, 3
short sword, flank: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13;damage: 1d6 + 1 ⇒ (3) + 1 = 4

D, 2
short sword: 1d20 + 6 ⇒ (4) + 6 = 10;damage: 1d6 + 1 ⇒ (2) + 1 = 3

Update Map, RD 2


Evil GM

RD 3 Initiative

Darius -
Astrianna -
Marines, Wht -
Adriel -
Dirk
Sath - summoned natures ally
Embrianna -
Marrines, yellow

RD 3 Map


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

They've certainly had some good luck with their saving throws.

Round 3

Singing at the top of her lungs to cast her voice over the din of battle, Astrianna marvels as a sphere of flame rolls down the sails and mast of the ship.

She slips an arrow from her quiver, knocking it and pulling the string back hard. Pressing her cheek to the fletching, she aims for the marine whose back is to her, fighting the elf. Holding a note of her song for a moment, she looses the arrow- the missle cuts through the light rain towards the soldier.

Composite Longbow on Marine C3: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Composite Longbow Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Free action:Maintain Inspire Courage 12/14 BP
Full-round Action: Ranged attack Marine C3


Evil GM

RD 3

Astrianna Sparticus sings ♪♫ ♪ her glorious battle song lifting spirits, ♫ ♪♫ but her aim is wide.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Did my AoO hit last time?
Darius continues moving about as he fights, swinging again at the Marine that led the way across their plank.
__________
Included the Inspire bonuses this time. 5' to A,-2, Attack C,-2.

Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d10 + 14 ⇒ (3) + 14 = 17


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Embrianna will attempt to put the closest Marine to her to sleep.


Evil GM
Darius Rotarion wrote:

Seeing a marine leave himself open, Darius comes overhand with his glaive and tries to bring it down on the man's shoulder. "Not going to take my advice? That's too bad..."

__________
[dice=Attack]1d20 + 7
[dice=Damage]1d10 + 13

I missed the post and yes you did hit.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Also, I have 4 AoO's a round due to Combat Reflexes, just a reminder.


Evil GM
Darius Rotarion wrote:
Also, I have 4 AoO's a round due to Combat Reflexes, just a reminder.

{ooc]I'll try to remember, but its a good idea to remind me if you suspect there is another AOO.[/ooc]


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Trying to keep tabs. I think we are on par so far.

Edit: Actually, while I was at B,-2...should I have gotten AoO's on the ones that newly landed at C,-2 and C, -1? If so...:
__________
Attack on -2: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d10 + 14 ⇒ (9) + 14 = 23

Attack on -1: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d10 + 14 ⇒ (1) + 14 = 15


Evil GM

RD 3: Darius

The pole fighter steps back 5 ft and flicks his glaive slicing through the throat of the marine, show crumbs on the ground.

------
Bri casts her slumber hex DC 17

will save: 1d20 + 0 ⇒ (10) + 0 = 10

The marine yawns and falls on Bri's turn.


Evil GM

RD 3 White marines:

B, 0 attacks Sath

The marine jabs furiously at the spellcaster...thinking of the extra pay with the kill.
short sword: 1d20 + 6 ⇒ (11) + 6 = 17;damage: 1d6 + 1 ⇒ (6) + 1 = 7
* I think this hits

The man swings wide.
C, - 1 attacks Dirk
short sword: 1d20 + 6 ⇒ (12) + 6 = 18;damage: 1d6 + 1 ⇒ (3) + 1 = 4

D, -2 tumbles to B, -2

tumble: 1d20 + 6 ⇒ (7) + 6 = 13

He come ups jabbing at Darius.
short sword: 1d20 + 6 ⇒ (4) + 6 = 10;damage: 1d6 + 1 ⇒ (5) + 1 = 6

he takes an AOO form Darius and Dirk.

Update RD 3 Map


Evil GM

Darius's previous Aoo on C, -1 hit but the man is still up but bleeding profusely.


Evil GM

RD 3 Initiative - update

Darius - missed
Astrianna - IC, missed bow
Marines, Wht - one hit on sath
Adriel -
Dirk
Sath - summoned natures ally
Embrianna - slumber C 3
Marrines, yellow


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

0uch!- HP updated


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Adriel dances around furiously deflecting two of the 3 attacks that come his way, the last bouncing of his SHIELD spell.
He works the man in C3's blade wide and counters, with a slice at his shoulder.
AOO: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

On his turn he ducks low and spins around the back of the man he just attacked, getting out of the flank and ending up behind the fool in C3.
Acrobatics: 1d20 + 10 + 5 - 1 ⇒ (17) + 10 + 5 - 1 = 31

He then attacks the mman's backAttack: 1d20 + 6 + 1 + 2 ⇒ (19) + 6 + 1 + 2 = 28
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Confirm Crit?: 1d20 + 6 + 1 + 2 ⇒ (18) + 6 + 1 + 2 = 27
Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius tries to take advantage of the opening made by the marine, but he slips on a wet spot on deck causing his attack to miss badly.
__________
AoO: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 14 ⇒ (1) + 14 = 15
Fumble! Dex Check: 1d20 + 3 ⇒ (13) + 3 = 16


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 4

While Astrianna is quite impressed by the elf's mastery of battlefield footwork, she is also quite annoyed he is blocking her shot.

Me lads my ma once said, 'lest ye want to be dead, standin' where arrows fly- gets ye shot in the eye! She sings, knocking another arrow and drawing it back. She shifts her aim towards starboard, firing on the man standing at the gangplank.

Eyes flick upwards towards the burning sails on the opposing ship, then back to the soldiers.

Free action:Maintain Inspire Courage 12/14 BP
Full-round action: Fire on Marine D2

Composite Longbow Marine D2: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Threat: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 crit damage x3: 2d8 + 2 + 2 ⇒ (3, 7) + 2 + 2 = 14

So close.. I don't think that crit connected. Also, I'll be happy to get Rapid Shot next level and get some more arrows flying.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Catching the reference, Adriel remarks while drawing his blade back from the horrible slash at the man's side.
Apologies, Beauty, I was lothe to allow this fool a path to you. He is not worth your attention.

The elf was even cocky enough to spin and bow to her quickly before hopping over a clumsy counter from the man, whose strikes were slowing.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Round 3 Action -

I’m sorry, Sath. I was a bit confused is all. No worries.

Seeing that marines are all about him, David realizes that he will be flanked and takes a slice at the marine at B:0.

Attack maintaining Archaeologist’s Luck and Inspiration –
1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31

If it hits –
1d6 + 1 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 + 1 = 10

EDIT: Confirm Critical –
1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25

If it Confirms –
1d6 + 1 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 + 1 = 10


Evil GM

Adriel quickly flicks his blade and connects at the marine trying to slip by (AOO hit). then he spins and flips he connects to the man he is now behind (C 3). Bri then puts that man to sleep.


M Gnome Expert/bard

The captain yells, "Get that mail sail up! And drop those damn boarding planks." Some of Mother's Blessings crew vigorously work the lines.


Evil GM

Dirk's blade separates the man's head form his shoulders, it bounces off the side side rails and plops into the water. His heart makes three more beats and the crimson fountain sprays before the body crumbles to the deck.


Evil GM

RD 3 Marines, yellow

In webs:
CMB: 1d20 + 5 ⇒ (14) + 5 = 19
CMB: 1d20 + 5 ⇒ (19) + 5 = 24

The press across the boarding planks.

The other two attack,

C, 1 on Sath

sh sword: 1d20 + 6 ⇒ (11) + 6 = 17;dam: 1d6 + 1 ⇒ (1) + 1 = 2

the tip of the blade finds it's mark again.

B, 3 on Bri

sh sword: 1d20 + 6 ⇒ (17) + 6 = 23;dam: 1d6 + 1 ⇒ (4) + 1 = 5

The kiss of the steel sinks into the young spellcaster.


Evil GM

RD 4 Initiative -

Darius -
Astrianna - IC, hits but does not confirm
Marines, Wht -
Adriel -
Dirk
Sath -
Embrianna -
Marines, yellow -

RD 4 Map

Astri the original D 2 moved to near Bri on his turn but there is a new D2 in Rd 4, he emerged from the webbing.

Astri's arrow pierces the flesh.


Evil GM

There is a lot of noise of men scrambling around the deck of the Thrune ship. Their crew trying to douse flames, and the sound of more marines gathering below the main deck can be heard.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius regains his footing quickly, and swings his glaive upward and across the man's face that is nearest him. "Workin' on it captain!"
__________
5' step to -A, -1, attack B,-2.
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d10 + 14 ⇒ (1) + 14 = 15


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri gives a small cry of pain and the blade pierces her flesh. She takes a 5 ft step back as she wills her attacker to fall into slumber.


Evil GM

Darius takes slides the invader's right arm off his body, the man falls dead.

Updated RD 4 map

If everyone remembers to place the Round (RD) on their action, that will make it a bit easier for me. You can see the actions/posts come fast and furious so this lets me quickly do the updates per round. Thanks.


Evil GM

RD 4: White marines

The remaining man slashes at Sath.

sw shord, flank: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10;damage: 1d6 + 1 ⇒ (2) + 1 = 3

The bloodied mouthed man mumbles, "I'm takin' y'wit me to hell."


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Rd 4:
Needing to at the very least make his plank uncrossable, Adriel wills the FLAMING SPHERE to jump to the bridge on D2,
burning BOTH the soldier in that square and(HOPEFULLY) the bridge itself
DC15 reflex: 3d6 ⇒ (3, 5, 4) = 12

He then attacks the man who dared to Stab at Embrianna, Coward. Face a warrior, not the Nightingale!

The little Pterosaur, who had been circling overhead picks up on Adriel's aggression on the man in B3 and charges in with a SUDDEN SWOOP.
Charge aid another DC10: 1d20 + 7 ⇒ (5) + 7 = 12

The elf sees his familiar dive in and scratch and flap at the man's eyes and tries to capitalise on the distraction.

Shocking Grasp Spellstrike, Flank, Aid another: 1d20 + 6 + 3 + 1 + 2 + 2 ⇒ (15) + 6 + 3 + 1 + 2 + 2 = 29
Weapon+Spell: 1d6 + 2 + 1 + 4d6 ⇒ (2) + 2 + 1 + (1, 2, 2, 3) = 13


Evil GM

Ship with Sails beginning to be hoisted

I was tinkerin with the map and added the main sail as it begins to be hoisted. I also added the forward sail that Adriel has caught on fire. Since the map is 2D you are under the sails not in the sails (as shown)


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

As he is bitten again by another blade, Sath decides to get more personal and after summoning an elemental, focuses instead on the attacker in front of him.

Sath attacks the marine at c1, the last to target him...

"My name is Sath Saltblood, you killed my uncle- now it is time to die!" Sath thinks where did that come from? as her scimitar bit outwards...

Untrained Intimidate Roll: 1d20 + 1 ⇒ (4) + 1 = 5
Scimitar Strike: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

PS: HP updated to current total


Evil GM

reflex save: 1d20 + 4 ⇒ (9) + 4 = 13

The marine crossing the boarding plank gets burned by the fire sphere.

The elf and his little friend attack the marine on Bri, hitting and causing a gash.


Evil GM

Sath strikes the latest to man to attack him, temporarily ignoring the severely injured foe behind him. (C -1)


Evil GM

RD 4 Initiative - update

Darius - hits and kills man
Astrianna - IC, hits but does not confirm
Marines, Wht - miss
Adriel - hits with FS and with attack
Dirk
Sath - hits
Embrianna - slumber and 5 ft step
Marines, yellow

will save slumber: 1d20 + 0 ⇒ (5) + 0 = 5

The tired soldier feels the need for a quick nap.

Updated map RD 4


Evil GM

I've moved the prone marines that are a sleep to the side of the map so I can use their spaces with other tokens.

RD 4: Yellow Marines
Two marines jump in the area where their comrades are snoozing.

acro: 1d20 + 6 ⇒ (3) + 6 = 9 B, 3 doesn't quite get his balance so he looses his std action.

acro: 1d20 + 6 ⇒ (12) + 6 = 18 C, 3 attacks Adriel

"Die you puss lovin' scum."

sh sword: 1d20 + 6 ⇒ (9) + 6 = 15;dam: 1d6 + 1 ⇒ (5) + 1 = 6

Meanwhile C 1 presses his advantage on Sath:

sh sword, flank: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14;dam: 1d6 + 1 ⇒ (3) + 1 = 4

-------------

Dirk has his RD 4 action remaining.


Evil GM

The captain's crew has regained control of the battle at the stern. there is second wave of marines emerging onto the main deck of the Thrune ship.

The mail sail is half raised and the ships starts to move. 'Git those boarding planks loose."

Updated Map at the end of RD 4, beginning RD 5


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Round 5

Darius pushes forward again, taking a swing at the marine locked in combat with Hawkins. "Hawk, get the plank!"
__________
5' step to A,-2, Standard: attack C,-1.
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d10 + 14 ⇒ (9) + 14 = 23


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 5

Astrianna finds herself amused at the elf's cockiness, which is clearly backed by skill. He would fit in well in the upper rungs of Taldor society.

She hears the captain clearly, but a quick survey of the battlefield presents no opportunities for her to help with the planks. The half-elf draws another arrow from her quiver, firing on the marine that is heading towards the curious lady who has revealed herself to be another spellcaster of some sort.

Free Action:Maintain Inspire Courage 11/14 BP

Standard Action:Fire on Marine in B3

Composite Longbow: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Nice maps! I'll be out for a bit- Anna will continue firing her bow and singing. When the reinforcements show themselves, she will cast Silence on square G-4 as the focal point to cripple their casters and cover the other half of the ship with as much Silence as possible.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Argh! If we weren't aboard our own ship right now, I'd scorch their asses for daring to attack. As it is, I'll just have to settle for sending them to sleep and then dealing with them later.

Embrianna attempts to send yet another marine to sleepytime land.

I suppose there is no way to pretend to be just a normal sailor after this...


Evil GM

I'm going to hold off on the action surrounding the last white marine since it's Dirk's action in RD 4.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Shouldn't the map reflect the small fire elemental running around trying to play 'tag' with the enemy soldiers? On their ship, that is :)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
I'm going to hold off on the action surrounding the last white marine since it's Dirk's action in RD 4.

EDIT: This would be my Round 5 action if I'm able to swap 4 and 5 - I just noticed Darius's comment after I posted my attack. Sorry for any confusion - if it can't be switched, just leave this as Round 4 and I'll do something different on Round 5.

Seeing the carnage on the deck, he glances forward and notices that the ladies and the elf are now hard pressed by multiple marines moving to the prow of the ship.

Confident that the company of officers and remainder of the crew have everything in hand on the aft side of the ship, he rushes forward to take action!

As his Move Action David will move to A:2 to flank with Adriel. As part of his Move Action he'll draw his MW dagger.

From A:2 David will stab the marine at B:3 with his rapier (Including Flanking; Luck and Song Bonus at this time -

Attack with Rapier -
1d20 + 9 + 1 + 1 + 2 ⇒ (4) + 9 + 1 + 1 + 2 = 17

If it hits -
1d6 + 1 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 + 1 = 10


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Darius Rotarion wrote:

Round 4

Darius pushes forward again, taking a swing at the marine locked in combat with Hawkins. "Hawk, get the plank!"

Round 4

Hearing Darius's voice, David glances at the next plank and steps back to A:0 and casts another Grease Spell on it - Specifically at D:-2.

Crap! I just saw Darius's post earlier - could I just switch my round 4 and Round 5 actions? They still would be the same; just appeared in another order...

If not, I'll have to do something different for my round 5 action. I'm sorry I missed it or I would have done it sooner.

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