Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin instinctively lashes out... good blade licking.

AoO, scimitar, silver, haste, flank: 1d20 + 16 + 1 + 2 ⇒ (6) + 16 + 1 + 2 = 25
dmg, scimitar, silver, sneak: 1d6 + 7 + 2d6 ⇒ (1) + 7 + (1, 2) = 11

Will: 1d20 + 4 ⇒ (18) + 4 = 22

Nice damage... Ugh! Sorry folks, scar fitting the fan at work.


Evil GM

With desperation Sorrin lunges and jams his blade into Jalang just as the wereshark left the dock. With a thunk the hybrid slams onto the surface of the blood water. Unexpectedly, the creature floats there back exposed to the moonlight.


Evil GM

Astri do you want me to readjust your attack since Jalang landed in the water? I could either: have you move to the edge and then use your first shot at Jalang who appears to be floating on the surface, or alternatively, use you attack against of the remaining WS goons.

Chell releases another burst of healing energy as she desperately tires to compartmentalize the carnage before her.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Is Sorrin missing a round of attacks? I didn't think so.


Evil GM

No you have not missed a round of action, sorrin. Jalang moved near the top of the round which is what drew the AOO.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Holy s~&&! We got him!! Nice job everyone! Clutch AoO Sorrin.

Baldwin: 5' step and shoot Jalang please. Make sure he's good and dead.


Evil GM

Astri steps and shoots hitting the face down wereshark.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta looks at the were-cleric as he falls into the water.
Not letting him just float away, who knows that his vile god might do to the corpse of one such as him.

With that, she draws a rope and grappling hook from her haversack and attempts to catch herself a dead were shark cleric.

I assume this round is drawing the rope and grappling hook and tying them together. Sorrin can take them and try to go fishing.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Woot. Finally. Does the swarm of sharks still stick around?


Evil GM

Remember there are other WS around and the group is still in combat.Dinetta I will save your last post for next round.

Everyone can make perception check.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

perception, +3 if trap/hidden: 1d20 + 7 ⇒ (3) + 7 = 10


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oh boy I hope it's a new hat!

perception: 1d20 + 17 ⇒ (17) + 17 = 34

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Perception: 1d20 + 14 ⇒ (15) + 14 = 29 <-- +2 more if a trap


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Dinetta, toss me a rope and tie it off....

The rogue looks like he's considering jumping in...


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Perception: 1d20 + 14 ⇒ (3) + 14 = 17

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Lets just hook him and pull him up. I can swim, but don't want to deal with the sharks.


Evil GM

RD 12: Enforcers

The two remaining enforcers move forward.

The one wereshark steps towards Chell (5 ft step) ,

WS shark:

claw 1: 1d20 + 11 ⇒ (4) + 11 = 15;damage: 1d6 + 4 ⇒ (4) + 4 = 8

claw 2: 1d20 + 11 ⇒ (11) + 11 = 22;damage: 1d6 + 4 ⇒ (3) + 4 = 7

bite:: 1d20 + 11 ⇒ (10) + 11 = 21;damage: 1d8 + 4 ⇒ (2) + 4 = 6

More of the cleric's flesh is shredded.

The one was near Roland moves to attack Astri;

claw 1: 1d20 + 15 ⇒ (6) + 15 = 21;damage: 1d6 + 4 ⇒ (5) + 4 = 9

1 equals Astri: 1d5 ⇒ 3


Evil GM

Perception results:

sorrin:
You are intent on looking at the water, you overlooked the fact that there are others on the dock.

Chell:
You wholeheartedly know that there are other dangers on the dock as you get pressed by one wereshark. You smell the stink of death all around.

Dinetta and Astri:
Not only do you understand the implication that there are two weresharks on the docks with you but you also note there is crackling sound coming from the barge. You can see the flicking of flame and as the wind blows ashore you get the acrid smell of oak burning.

Finally you see a nearly naked man wearing a feathered hat leap from shark onto the barge. He is branding rapier and dagger in his hands.


Evil GM

Updated RD 12 Map

Sorrin you are up.


Evil GM

Sorrin you are up.


Evil GM

Sorrin you have RD 12 action.

RD 13

Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC- unconscious


Evil GM

Sorrin you have a RD 12 action remaining.

RD 13

Dinetta -
Jalang -
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC- unconscious


M H Sweet talking scoundrel

RD 13: Thalios - out on the prisoners barge

A giddily singing half-naked rogue leaps off the shark and rolls onto the barge. Lashing out at wereshark that has just light the funnel barge ablaze. Thick inky whale oil smoke begins to fill the air as the barge battle begins.

Thalios Song:
"I am, Thalios Dondrel, son of Mordekai"

♫ ♪"Oh now listen to my jaunty tale,
of the Son of Mordekai!

He traveled the seas in search of tail,
the man would leave no skirt dry!

♫ I saw him once fight with-out a sword
plumb nude, he was, while on-board.♪♫

He grasped a club and laid twenty dead,
'for I saw this might-y stick.

It flopped about and filled me with dread-
it was no club, but his prick!"


Evil GM

Dinetta you are up.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Round 12
Leaving Sorin to fish out the large priests body, Dinetta heads up the pier to get behind the two remaining hybrids.

Double Move to opposite Chell - 3 spaces north of where Chell is (should be 60 movement). She has her Feather Step Slippers active to avoid difficult terrain.

Acrobatics to avoid AoO - Hybrid 1: 1d20 + 13 ⇒ (10) + 13 = 23
Acrobatics to avoid AoO - Hybrid 2: 1d20 + 13 ⇒ (16) + 13 = 29

If she did not avoid an AoO, her AC vs AoO is 29.


Evil GM

1 AOO on dinetta:

claw 1: 1d20 + 11 ⇒ (2) + 11 = 13;damage: 1d6 + 4 ⇒ (1) + 4 = 5


Evil GM

RD 13 update

Dinetta - move
Jalang - dead
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC- unconscious

RD 13 Update


Evil GM

Chell and Astri you are up.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 13

Active Effects:
Haste: +1 attack +1 AC, +1 ref, +30 speed, one extra attack. (7 rounds left)
Abundant Ammunition: Silver Arrows (8 minutes)
Inspire Courage: +2 attack, +2 damage
AC 21
Mirror image: 6

The fall of Jalang causes Astrianna to let out a victory whoop, thrusting her fist in the air. "We got him! Clean up this rabble!" She says to no one in particular, confidence returned. Her head briefly turns towards the burning barge, spotting a certain rogue leaping onto it.

Happier than ever to see the scoundrel, she shouts across the bay. "I swear you fight better naked, Thalios!" The bard jests, before turning back to the sharkmen in front of her and unleashing another magically hasted volley.

Free action: Maintain Inspire Courage (12/24)

Free action: 5' step south

Full-round action: Rapid shot on nearby sharkmen, whichever seems most injured first.

longbow attack #1, FIRST ATTACK point-blank, inspire courage, fervor, rapid shot: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (10) + 11 + 1 + 2 + 2 - 2 = 24

damage #1, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (1) + 3 + 1 + 2 - 1 = 6

---------------------------------

longbow attack #2, point-blank, inspire courage, fervor, RAPID SHOT: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (14) + 11 + 1 + 2 + 2 - 2 = 28

damage #2, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (3) + 3 + 1 + 2 - 1 = 8

------------------------------------

longbow attack #3, point-blank, inspire courage, fervor, rapid shot, HASTE ATTACK: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (11) + 11 + 1 + 2 + 2 - 2 = 25

damage #3, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (4) + 3 + 1 + 2 - 1 = 9

----------------------------------

longbow attack #4, SECOND ATTACK, point-blank, inspire courage, fervor, rapid shot: 1d20 + 6 + 1 + 2 + 2 - 2 ⇒ (6) + 6 + 1 + 2 + 2 - 2 = 15

damage #1, point-blank, inspire courage, silver arrow: 1d8 + 3 + 1 + 2 - 1 ⇒ (1) + 3 + 1 + 2 - 1 = 6


Evil GM

Three of Astri's arrows sink deeply in the wereshark hide. 23 HP of damage..

Thalois even manages a quick bow in appreciation.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell takes a step back out of the range of the were sharks swiping claws. The wind swirls about the two remaining sharks and a bolt of lightning cashes down on them.

Lightning damage DC 19 Ref: 3d6 ⇒ (4, 2, 3) = 9


Evil GM

reflex 1: 1d20 + 12 ⇒ (14) + 12 = 26
reflex2: 1d20 + 12 ⇒ (16) + 12 = 28

The lightning bolt crashes down burning both sharks. The one nearest major roland is down but the other is still up.

Updated RD 13


Evil GM

RD 13: Enforcer

The remaining enforcer attacks Dinetta.

claw 1: 1d20 + 11 ⇒ (18) + 11 = 29;dam: 1d6 + 4 ⇒ (6) + 4 = 10
claw 2: 1d20 + 11 ⇒ (1) + 11 = 12;dam: 1d6 + 4 ⇒ (4) + 4 = 8

then chomps down this his teeth,

bite: 1d20 + 11 ⇒ (15) + 11 = 26;dam: 1d8 + 4 ⇒ (6) + 4 = 10

flesh rips and blood flows.


Evil GM

Sorrin you are up


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
Sorrin you are up

How do I jump onto the floating wereshark and attack? If any of the damage wasn't silver he might regenerate? He's large... 4 squares worth?


Evil GM

Sorrin he's dead, no need to jump on it's back.

There is an alive WS near Chell. There are also a couple on the burning barge that is in the harbor, those are the one's Thalios is fighting.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin moved opposite Dinetta, slashing once at the remaining werebeast...

atk, scimitar, silver, haste, flank: 1d20 + 16 + 1 + 2 ⇒ (8) + 16 + 1 + 2 = 27
dmg, scimitar, silver, sneak: 1d6 + 7 + 2d6 ⇒ (5) + 7 + (4, 2) = 18


Evil GM

Sorrin hits hard drawing lots of blood but he creature is still up.


Evil GM

RD 14

Dinetta -
Jalang - dead
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC- unconscious

RD 14 Map


Evil GM

Dinetta, Chel, Astri are up.

There is one WS alive on the docks and there are a couple on the barge that Thalios is engaged on.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 14

Active Effects:
Haste: +1 attack +1 AC, +1 ref, +30 speed, one extra attack. (6 rounds left)
Abundant Ammunition: Silver Arrows (8 minutes)
Inspire Courage: +2 attack, +2 damage
AC 21
Mirror image: 6

With Sorrin and Dinetta hard at work on the docks, Astrianna turns her attention to the wereshark Thalios is fighting. "I was worried there for a bit." She comments to Chell, putting an arrow to her cheek, aiming, and losing it in one smooth motion. It sings over the blood-filled waters to find its mark. "But with Jalang dead," Another arrow goes from quiver to flying through the air. "I think everything is going to be okay."

In the background, fires rage and people scream as a multitude of blood-thirsty weresharks slowly dye the waters of Port Shaw red. "Ah, maybe except for Roland. He took some nasty hits back there for me. Brave man. My little wand isn't going to do much though." She comments nonchalantly, seeming to enjoy standing on their safe little dock, shooting arrows into distant weresharks.

Free action: Maintain Inspire Courage (11/24)

Full-round action: Rapid shot on a weresharks one barge yonder.

longbow attack #1, FIRST ATTACK inspire courage, haste, rapid shot: 1d20 + 11 + 1 + 2 - 2 ⇒ (4) + 11 + 1 + 2 - 2 = 16

damage #1, point-blank, inspire courage, silver arrow: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

---------------------------------

longbow attack #2, inspire courage, haste RAPID SHOT: 1d20 + 11 + 1 + 2 - 2 ⇒ (16) + 11 + 1 + 2 - 2 = 28

damage #2, inspire courage, silver arrow: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

------------------------------------

longbow attack #3, inspire courage, haste rapid shot, HASTE ATTACK: 1d20 + 11 + 1 + 2 - 2 ⇒ (13) + 11 + 1 + 2 - 2 = 25

damage #3, inspire courage, silver arrow: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

----------------------------------

longbow attack #4, SECOND ATTACK, inspire courage, rapid shot: 1d20 + 6 + 1 + 2 - 2 ⇒ (13) + 6 + 1 + 2 - 2 = 20

damage #4, inspire courage, silver arrow: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13


Evil GM

Astri's precision with the bow shows as three arrows strike the wereshark that Thalios is engaged with. To it's surprise it crumbles to its knees lifeless.

The flamboyant rogue manages a tip of his hat before he leaps to his next opponent.

There is one wereshark remaining on the barge.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Stepping to the side to better position herself with Sorrin, Dinetta's tiny, yet deadly blades flash out at the remaining wereshark hoping to end the creature's reign of terror on the good people.

5-foot step to get flanking, if she does not already have it

Attack-mithral rapier: 1d20 + 14 + 2 + 2 - 2 ⇒ (7) + 14 + 2 + 2 - 2 = 23 <-- -2 twf, +2 IC, +2 flanking
Damage: 1d4 + 6 + 4d6 + 2 ⇒ (3) + 6 + (4, 2, 4, 6) + 2 = 27

Attack-mithral rapier: 1d20 + 14 + 2 + 2 - 2 ⇒ (15) + 14 + 2 + 2 - 2 = 31 <-- +2 IC
Damage: 1d4 + 6 + 4d6 + 2 ⇒ (2) + 6 + (6, 3, 5, 1) + 2 = 25

Attack-mithral rapier: 1d20 + 9 + 2 + 2 - 2 ⇒ (4) + 9 + 2 + 2 - 2 = 15
Damage: 1d4 + 6 + 4d6 + 2 ⇒ (2) + 6 + (4, 1, 2, 6) + 2 = 23

Attack-mithral dagger: 1d20 + 14 + 2 + 2 - 2 ⇒ (2) + 14 + 2 + 2 - 2 = 18
Damage: 1d4 + 4d6 + 2 ⇒ (3) + (5, 6, 4, 2) + 2 = 22

Her attacks are all over the place, but those that hit, hit hard.

Lets take him down and rid the city of these horrors.


Evil GM

Dinetta's blades slice, dice and slash the werebeast like a Ronco vegetable chopper. The creature falls to the ground - dead.


Evil GM

Chell and sorrin can act. The only remaining WS are on the barge that is one fire.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Can someone get me there, somehow?. Even add he asks, he makes his way to Roland, bending down to check the man...

Sorrin shares the gift from his mother, he confers a Sacred Touch.

Never did get that Pearl of the Sirens.


Evil GM

Major Roland becomes stable with Sorrin's touch. There's a faint pulse.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

How far from the pier is the barge?

Dinetta has a swim speed of 30 - faster if someone casts Haste on her - and could get out there pretty quick.


Evil GM

The barge is 100 feet offshore.


Evil GM

The battle on the burning barge continues. Thalios remains in battle with another hybrid wereshark. His blade deftly pierces the remaining creature's hide.

Chell has her RD 14 action remaining.

RD 15

Dinetta -
Jalang - dead
Chell -
Astri -
Enforcers -
Sorrin -
Roland NPC- unconscious but stable

RD 15 Map

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