Sorrin the Wayward |
Sorrin attacks Torgue's opponent...
atk1, mw scimitar, wf, inspired: 1d20 + 12 + 1 + 2 ⇒ (17) + 12 + 1 + 2 = 32
dmg1, scimitar, inspired: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
atk2, mw scimitar, wf, inspired: 1d20 + 7 + 1 + 2 ⇒ (11) + 7 + 1 + 2 = 21
dmg2, scimitar, inspired: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Astrianna Sparacello |
Questions: Can Bri still take her action for Round 1? So these butcher hooks are the black dots along the ground?
Also Sorrin and Torgue, Chell cast Bless so you have an additional +1 to attack.
Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm
Round 2
Astrianna is feeling quite useless, and can't even get around to strike with a weapon due to the rusty hooks. She moves out of Chell's way so the priest can get line of sight on Torgue and Sorrin before casting a spell to trip up the gatormen.
Free Action:Maintain Inspire Courage (13/16)
Move Action: 5' move to H5
Standard Action: Cast Grease on F 5-6,E 5-6, DC 15 Reflex check for or fall prone if they're moving along the surface of the hallway.
Active Effects: Inspire courage, Bless (+1 attack)
baldwin the merciful |
Astri you only really see what is hexes I and H: 6 and they both have the butcher hooks. torgue notices the hooks in F and G:6
Bri tries to make F:5 slumber in RD 1.
will save: 1d20 + 9 ⇒ (8) + 9 = 17
What is your save DC Bri? can you put your save DC's next to the descriptions in your hexes. Thanks
Torque2 |
HP 83/100(97/114 when raging)
AC 14/T11/FF13 (-2 when raging)
Saves F12/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Longspear
Rage used 3/18
Effects: Inspire(+2/+2),Bless(+1)
Used:
Torgue unleashes a fist full of brass at the beast at F-5
Pow,PA,Inspire,Bless: 1d20 + 12 ⇒ (11) + 12 = 231d3 + 11 ⇒ (3) + 11 = 14
Pow#2,PA,Inspire,Bless: 1d20 + 7 ⇒ (13) + 7 = 201d3 + 11 ⇒ (2) + 11 = 13
baldwin the merciful |
Astri grease will only create an oil slick on the muck surface and will not effect their footing...remember everything is under water you are standing in 4-5 feet of water that is already covering slick stone.
RD 2: Initiative order: update
Chell
Astri -
Torgue - hits F:5 twice for 27 Hp
Sorrin - hits F:5 twice for 25 HP
Gatormen
Bri
The gatorman that Torgue and Sorrin are ganging up on looks significantly wounded but he is still up.
Chell Silves |
Not sure if it is even possible but i imagine storm burst either won't work or will be super effective. Subject to dm discretion of course. It creates a burst of buffeting rain and wind. Wind underwater means bubbles and they hamper vision. Do what you will with that.
Storm Burst ranged touch+ic+bless: 1d20 + 9 ⇒ (18) + 9 = 27
nonlethal: 1d6 + 3 ⇒ (2) + 3 = 5
-2 to attack or whatever you decide. Move me close enough the use it.
-Posted with Wayfinder
Astrianna Sparacello |
I'll just go ahead and take my action, and if Astri's bow explodes I deserved it
Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm
Round 2, try #2
Astrianna can't get around the nasty hooks in the ground without swimming over them, and honestly after seeing what those gatormen are doing to Sorrin and Torgue she doesn't want to get near them.
Instead she pulls out her longbow and dips her head below the water to keep her vision consistent, and tries to fire an arrow past Torgue into the gatorman they have been double teaming.
Free Action: Maintain Inspire Courage (13/16)
Move Action: 5' move to H5, draw Longbow
Standard Action: Fire longbow on Gatorman F5 past Torgue, +4 AC for gatorman from soft cover
Longbow attack, inspired, point-blank, bless, firing through 5 feet of water: 1d20 + 7 + 2 + 1 + 1 - 2 ⇒ (11) + 7 + 2 + 1 + 1 - 2 = 20
Damage, point-blank, inspired: 1d8 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8
Active Effects: Inspire courage, Bless (+1 attack)
baldwin the merciful |
baldwin the merciful |
RD 2: Gatormen
ATTACK ON SORRIN
The creature attacks Sorrin once again. (G:3) in a frenzy it hits, bites ans slaps,
bite: 1d20 + 14 ⇒ (20) + 14 = 34;damage: 1d6 + 4 ⇒ (4) + 4 = 8
then it's arms flail out swinging hard,
slam: 1d20 + 15 ⇒ (10) + 15 = 25;damage: 1d6 + 6 ⇒ (2) + 6 = 8
finally its tail smacks at the intruder,
tail slap: 1d20 + 12 ⇒ (9) + 12 = 21;damage: 1d8 + 8 ⇒ (8) + 8 = 16
"Yous dies fors thys Caller"
One hits for 8 HP, I'm not sure if the second one hits if you have an other buffs going.
---------
ATTACK ON Torgue
'Diesssssss, diesssssssss!" it hisses
The creature attacks sorrin once again. (F:5)
bite, sb: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22;damage: 1d6 + 4 ⇒ (1) + 4 = 5
then it's arms flail out swinging hard,
slam, sb: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27;damage: 1d6 + 6 ⇒ (2) + 6 = 8
finally its tail smacks at the intruder,
tail slap, sb: 1d20 + 12 ⇒ (18) + 12 = 30;damage: 1d8 + 8 ⇒ (3) + 8 = 11
*SB = storm burst penalty
The barbarian gets pummeled by the significanlty injured creature. 22 HP of damage.
---
the second one tries to save vs Bri's slumber DC 17
will save: 1d20 + 9 ⇒ (16) + 9 = 25
Embrianna |
1d20 + 3 + 2 + 1 ⇒ (16) + 3 + 2 + 1 = 22
dam: 1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24
dam: 1d4 + 2 ⇒ (4) + 2 = 6
Very frustrated by their continued resistance her he hexing, Bri does something rather unusual for her. She lashes out physically, moving up to the nearest critter and attempting to pierce its hide with her claws.
Belok should be damn glad I didn't scratch him as hard as I could....
Gods be damned, swamp dwelling, mouthbreathing gatormen.
Torque2 |
HP 61/100(97/114 when raging)
AC 14/T11/FF13 (-2 when raging)
Saves F12/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Longspear
Rage used 3/18
Effects: Inspire(+2/+2),Bless(+1)
Used:
Torgue keeps hammering away
Pow,Bless,PA,Inspire: 1d20 + 12 ⇒ (18) + 12 = 301d3 + 11 ⇒ (3) + 11 = 14
Pow,Bless,Inspire,PA: 1d20 + 7 ⇒ (11) + 7 = 181d3 + 11 ⇒ (2) + 11 = 13
Chell Silves |
baldwin the merciful |
RD 3 summary for Torgue's attack.
the barbarian strike with his first swing and sending the gatroman down intp the muck. With his second attack he thumps the prone and unconscious creature for measure, killing it.
Chell sends a healing wave among her allies.
Bri I will hold you action until the gatorman goes. You don't have enough movement to get up there and attack, you'd have to double move to get to F:4 because of the difficult terrain. Sorrin is up perhaps move F:4 to give you space to act in (his AC is increased with mobility)
Astrianna Sparacello |
What's your hp at Sorrin? I think you're more hurt than Torgue anyway.
Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm
Round 3
Burbling in frustration at being barely able to do anything, Astrianna takes out her wand and taps Sorrin with it during her intricate dance.
Move Action:Draw wand of cure light wounds
Standard Action: Cast Cure light wounds on Sorrin
CLW on Sorrin: 1d8 + 1 ⇒ (7) + 1 = 8
Sorrin the Wayward |
Thanks, love... Sorrin quickly slashes at the remaining reptilian.
atk1, mw scimitar, wf, inspired, bless: 1d20 + 12 + 1 + 2 + 1 ⇒ (12) + 12 + 1 + 2 + 1 = 28
dmg1, scimitar, inspired: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
atk2, mw scimitar, wf, inspired, bless: 1d20 + 7 + 1 + 2 + 1 ⇒ (16) + 7 + 1 + 2 + 1 = 27dmg2, scimitar, inspired: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
baldwin the merciful |
The remaining gatorman is hit twice by Sorrin but the creature is still a pillar of health right now. Bri since Sorrin did not move, you have no place to move with only 30 feet of movement. You'd have to double move to get to F:4 Let me know if you want to do that. You had a good roll too.
I'll take the gatorman's action in about a half an hour, I have quick errand to run.
baldwin the merciful |
RD 3: Gatorman
The remaining gatorman tasting the coppery sent of fresh blood in the air gives a toothy grin, "Diessss, diesssssss fresh meat."
ATTACK ON SORRIN
The creature attacks Sorrin once again. (G:3)
bite: 1d20 + 14 ⇒ (4) + 14 = 18;damage: 1d6 + 4 ⇒ (4) + 4 = 8
slam: 1d20 + 15 ⇒ (13) + 15 = 28;damage: 1d6 + 6 ⇒ (3) + 6 = 9
tail slap: 1d20 + 12 ⇒ (14) + 12 = 26;damage: 1d8 + 8 ⇒ (8) + 8 = 16
Two more vicious attacks rend chunks of flesh from the fearless warrior.
Bri did you want to double move to get in position for next round? Alternatively, you can try something else like moving to F:5 where you have a LOS on the gatorman or lend healing support to Sorrin, assuming Torgue will step up to F:4 to fill the gap.
baldwin the merciful |
Astrianna Sparacello |
Torgue isn't threatened so I can move through his sqaure, correct?
Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm
Round 4
Astrianna watches as Sorrin gets shredded by the gatorman, blood obscuring her vision further in the murky water. It's lucky they underestimated the group, if they had sent another person to intercept them they might have been in trouble.
She realizes her limited healing isn't enough to keep the warrior from dying, and moves out of the way so Chell can administer some real blessings. "Sorrin, pull out, let Torgue and me handle him!" The bard burbles as she swims past Torgue, letting go of her wand to knock and fire an arrow at the menacing hybrid.
Free Action: Maintain Inspire Courage (12/16), drop wand
Move Action:10' Move to F5
Standard Action: Attack on gatorman G3
longbow, point-blank, inspired, bless, 5 feet water: 1d20 + 7 + 1 + 2 + 1 - 2 ⇒ (20) + 7 + 1 + 2 + 1 - 2 = 29
Damage, point-blank, inspired: 1d8 + 1 + 1 + 2 ⇒ (3) + 1 + 1 + 2 = 7
threat: 1d20 + 7 + 1 + 2 + 1 - 2 ⇒ (13) + 7 + 1 + 2 + 1 - 2 = 22
Damage x2: 1d8 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12
Damage x3: 1d8 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5
24 total if crit
Active effects: Inspire courage, Bless
baldwin the merciful |
That is the problem of moving last. That and narrow areas. Just move me as close as I can get after everyone else moves.
Everyone had moved in RD 3 that why I wanted clarification. Rather than beating this horse to death, I'm just moving you to conclude Rd 3 to I: 5. Astri gave me clear direction where she is moving in RD 4, so I will place her in F:5.
RD 4:
Chell
Astri - moved to F:5 and and confirmed 24 HP of damage. The creature is still up.
Torgue -
Sorrin -
Gatormen
Bri
torgue F:4 is open if you want to take a move action to get in melee range with the gatorman.
Torque2 |
HP 61/100(97/114 when raging)
AC 14/T11/FF13 (-2 when raging)
Saves F12/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Longspear
Rage used 3/18
Effects: Inspire(+2/+2),Bless(+1)
Used:
Torgue moves to F-4 and batters the beastie
Pow,PA,Inspire,Bless: 1d20 + 12 ⇒ (6) + 12 = 181d3 + 11 ⇒ (2) + 11 = 13
baldwin the merciful |
RD 4: Gatorman
sorrin thought maybe you'd withdraw.
Sensing the human's death is near the gatorman splits it's attacks between on Sorrin and torgue,
Sorrin:
bite: 1d20 + 14 ⇒ (15) + 14 = 29;damage: 1d6 + 4 ⇒ (1) + 4 = 5
slam: 1d20 + 15 ⇒ (19) + 15 = 34;damage: 1d6 + 6 ⇒ (5) + 6 = 11
torgue:
tail slap: 1d20 + 12 ⇒ (2) + 12 = 14;damage: 1d8 + 8 ⇒ (4) + 8 = 12
Astrianna Sparacello |
Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm
Round 5
Astrianna is stunned as Sorrin stands his ground. "Are you trying to get killed?! Retreat!" She yells at the warrior underwater, which makes a large burst of bubbles.
The half-elf knocks another arrow and tries to end the gatorman.
Free Action: Maintain Inspire Courage (11/16)
Standard Action: Longbow attack on gatorman G3
Longbow, point-blank, inspired, bless, 5 feet water: 1d20 + 7 + 1 + 2 + 1 - 2 ⇒ (10) + 7 + 1 + 2 + 1 - 2 = 19
Damage, point-blank, inspired: 1d8 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10
Sorrin the Wayward |
Thought water was 4-5ft deep, difficult terrain. Why do you keep saying underwater. And, Sorrin is the hardest target to hit. Drawing agro, tanking. Torgue has HP, but is a soft target. Ultimately would take more damage and require more healing.
Astrianna Sparacello |
Embri: Yes
Sorrin: Because Astri is tall enough to have her head above the water but not tall enough to be firing the bow above the water. Thus she is taking a -2 penalty for shooting through water and the logical parts of my brain got confused and thought she was underwater. Also your character's actions are for you to decide, but Astri is still going to call Sorrin an idiot for risking his life in a situation where he could just retreat.
Torque2 |
HP 49/100(61/114 when raging)
AC 14/T11/FF13 (-2 when raging)
Saves F12/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Longspear
Rage used 3/18
Effects: Inspire(+2/+2),Bless(+1)
Used:
Torgue flips his lid as the gator refuses to go down. GUNNA MAKE BOOTS OF YA!
Pow,Inspire,Bless,Rage,PA: 1d20 + 14 ⇒ (5) + 14 = 191d3 + 12 ⇒ (2) + 12 = 14
Pow2,Inspire,Bless,Rage,PA: 1d20 + 9 ⇒ (18) + 9 = 271d3 + 12 ⇒ (3) + 12 = 15