baldwin the merciful |
RD 3, Group 2
The gator bites at Chell again,
bite: 1d20 + 6 ⇒ (7) + 6 = 13;damage: 1d6 + 4 ⇒ (5) + 4 = 9
Plus grab
cmb v cmd: 1d20 + 6 ⇒ (2) + 6 = 8
The second one surges out of the water trying to get on the raft,
climb: 1d20 + 4 ⇒ (7) + 4 = 11
it misses the raft and causes another wake.
You would get an AOO if you had a melee weapon in your hand.
dice stink...really stink.
Chell Silves |
Pretty sure it doesn't get an AoO either. I just lose the spell.
"Get off! This food fights back." With the violent, rocking motion and the gator nearby she was unlikely to get any more spells off. So that meant fighting. Yay.
Light Mace: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 ⇒ 5
Huh, that might have worked. But I do more damage with the icicle.
Sorrin the Wayward |
No bananas, either! Torgue, I think it likes you.
atk1, mw scimitar, wf, higher ground: 1d20 + 12 + 1 + 1 ⇒ (15) + 12 + 1 + 1 = 29
dmg, scimitar, spec: 1d6 + 7 ⇒ (5) + 7 = 12
atk2, mw scimitar, wf, higher ground: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27
dmg, scimitar, spec: 1d6 + 7 ⇒ (5) + 7 = 12
crit, mw scimitar, wf, higher ground: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22
dmg, scimitar, spec: 1d6 + 7 ⇒ (2) + 7 = 9
baldwin the merciful |
Astrianna Sparacello |
Durr I'm ashamed I forgot about casting defensively.
Group 2, Round 4
Astrianna lets out an excited cheer when Chell pulls out her mace and bashes the reptile in the head, but then gasps when the cleric topples over and splashes into the water. "Chell?! S~%!! Hang on I'm coming!"
She quickly sends a message to Sorrin-
Astrianna drops her bow on the surface of the raft, and reaches for her sword. She steps forward and draws the blade with a frightening yell to get the beast's attention away from Chell. Gripping the cold iron weapon in two hands, she brings the weapon down directly on the alligator's stumpy neck.
Free Action: Drop Longbow
Move Action: Draw Longsword
5' step to R-6
Standard action Attack alligator R-5
Longsword attack: 1d20 + 6 ⇒ (19) + 6 = 25
Longsword damage: 1d8 + 1 ⇒ (2) + 1 = 3
Acrobatics DC 17: 1d20 + 6 ⇒ (14) + 6 = 20
Threat: 1d20 + 6 ⇒ (18) + 6 = 24
Longsword Damage x2: 1d8 + 1 ⇒ (7) + 1 = 8
Sorrin the Wayward |
Escape Artist to get out for 1 round, Alex.
baldwin the merciful |
Torgue leaps out mindlessly from the roof opening descending towards the fast approaching water, his arms flap out as he tries to adjust the angle slightly to ensure maximum surface contact with the gator below. His feet kick and his pelvis bucks, his tummy lets gravity work when two buckles pop open on his jerkin. A morbid though crosses the oaf's mind, why didn't I drink that skin of ale that's crossing his chest. With drunken determination he lands on the gator, his flesh stings as the water shocks his system.
damage to torgue: 3d6 ⇒ (6, 5, 3) = 14
*Fall damage but I didn't count the first 10 feet.
damage to gator: 5d6 ⇒ (6, 1, 2, 4, 2) = 15
*4 dice for fall damage, 1 dice for creativity.
fort save stunned DC 15: 1d20 + 6 ⇒ (2) + 6 = 8
I'll even though in the stunned condition for 1 round.
baldwin the merciful |
G1 HP 22-4 (astri)-5 (chell)= 11 HP - 11 Astri = 0
G2 HP 22-15 (Torgue)=7
AC 15
Sorrin only sees on creature lurking within the spire.
Astri's arrow hits the gator on the raft piercing it's skull deeply. It looks foggy and uncertain as to what to do.
The it bites at Astri,
att: 1d20 + 6 ⇒ (5) + 6 = 11;damage: 1d6 + 4 ⇒ (1) + 4 = 5
plus grab
It's bite misses and the creature falls unconscious.
my dice continue to blow.
Astrianna Sparacello |
Hahahaha that was amazing! Torgue bomb deployed.
Astrianna used her sword and moved up to R-6
The half-elf deftly dodges the gator's counter-snap and gives a triumphant laugh when it keels over on the raft. Now that's dealt with I need to pull- Suddenly, a massive object speeds from the stay and smashes into the water next to the raft.
Astrianna yells in surprise and covers her head as swamp water rains down on her and the raft. She immediately looks up for other air-borne threats but sees none, and then focuses on steadying herself on the wildly rocking raft.
She suddenly notices the huge man flailing about in the water, and decides she will ask what the hell caused him to fall out of the tower later. Right now she was focused on helping Chell.
Chell Silves |
Group 2 Round 4
Chell is unable to come up with an appropriate curse as the, heavy than she thought, mace thunks off the gator and causes her to lose balance. She lands back first in the dirty swamp water but manages to catch a large breath before submerging. As soon as she settles she is surging back to the tower as fast as possible. Trying to get on the raft might throw Astri off as well.
Swim: 1d20 + 6 + 10 ⇒ (13) + 6 + 10 = 29 Zoom
Climb: 1d20 + 4 ⇒ (1) + 4 = 5
Climb: 1d20 + 4 ⇒ (18) + 4 = 22
I am not that far away so I assume I can double move and get out of the water even with one fail. Should be just above the water line.
She manages to get to the tower and get a hand on the rocky surface when she is almost carried away by a rogue wave. Wait...how did that happen in the swamp. Once the water settles she clambers up enough to be out of it. She turns in the direction it came from to see Torgue bob up from the water. She then looks to the top of the tower then to him then the top of the tower again. Did he?
Embrianna |
"Sorrin, shall we keep looking about up here or do you think they need help getting Torque out of the water?"
Bri looks around for any other undead threats that might leap out of the jungle growth that has invaded the spire.
perception: 1d20 + 6 ⇒ (3) + 6 = 9
baldwin the merciful |
The question for chell and Astri should be: did Sorrin push Torgue out of the opening.
Unless Torgue kills the gator next round, the creature is going to swim away and nurse it's wounds.
Both Chell and Torgue will eventually get themselves settled on the raft again, while Astri - who is looking like a drowned cat- taps her foot furiously.
------
Sorrin and Bri don't see any more creatures in the rafters. They can gaze down at the soft glow of the sunrod sunk underwater. Are you tow going to do anything...climb down? If so, make some rolls. You could also find a sturdy beam to tie rope to assist climbing down.
Embrianna |
I am sure that Astri is furiously casting Prestidigitation right now.
"Well, getting down would be the easy part if we follow Torque's example. Though getting back up would be a problem, so let's tie a rope first and lower it down. We might not find another way out down there."
"How good are you at swimming? There might be some hallways we can navigate. If you stay close to me, I can make you breath water for a minute at time if needed."
Bri is all up for tieing a rope off of a beam and knotting it to make it easier to climb back up."
Also, Bri is totally casting Detect Magic to look around with and that includes under the water.
Chell Silves |
Detect Magic on the outside would have told us if there was magic loot on the inside.
Chell manages to scrabble over the raft and gingerly step onto it. Her hair clung to her face and brown water cascaded down to the wooden planks of the raft. She huffs at a loose stand of hair in her face. "Never taking advice from you again," she says passing Astrianna to help Torgue the fool probably saved her but that was the stupidest way to do it.
Once he is situated she lays a hand on his chest where he took the most damage. Healing mist washes over the red skin until it returns to normal.
Use open slot to cast Cure Moderate. What is Torgue at and can you make your stat bar a little more readable. Its hard to find your hp in that.
2d8 + 6 ⇒ (3, 6) + 6 = 15
She then takes one of the polls and starts sweeping it across the swamp floor to find her shield and mace.
Astrianna Sparacello |
Hahaha equally hilarious.
Seeing Chell is perfectly fine clinging to the side of the tower and Torgue is dealing with the gator he belly-flopped, the bard pokes at the alligator in the raft to make sure it's dead. Once confirmed, she sheaths her blade and extends a hand to Chell to help her back on the raft. Astrianna laughs at her sentiment. "What? Everything is fine! If soggy and unpleasant. You did great!" With the cleric back on board she tosses the dead gator into the water and helps Torgue on to the raft. She claps the huge man on the shoulder. "Were you a bird of prey in a past life, Torgue...? A peregrine falcon perhaps?"
Scooping up her bow from the bottom of the raft, Astrianna sighs and casts Prestidigitation to begin drying off her bow and her clothes... and hair... and everything... Ugh, there is moss clinging to her shoulder! Once this is done she starts to magically dry and clean off Chell too. "Before I dry you off, did you want to see if there was an underwater entrance to the spire?"
When Chell finds her mace and shield Astrianna uses Mage Hand to extract them from their watery resting place.
Message to Sorrin.
Embrianna |
The tower of the stone may have been too thick to Detect Magic through. The PRD says 1 foot of stone can block it.
If Sorrin and Bri go into the water, Bri will Waterlung hex the both of them, just in case.
Torque2 |
HP is 66/100
Torgue lets the gator go and lies back on the raft. Hurrp..haha! Couldn't let the gator get ya and I got down the fastest way I could. He grunts in appreciation of the cleaning spell and sits up.There was this weird skeleton monkey up there, Sorrin killed it so perhaps we should head up?
Chell Silves |
Use level 1 open slot for a Cure Light.
1d8 + 5 ⇒ (3) + 5 = 8
That's 23 back to Torgue. So 89 total.
After getting her wet gear back, Chell is only slightly more amicable. She liked swimming and water, not drowning and swamp. Her answer is neutral. "Can't see anything anyway. And I should save water breathing magic for the other ruins. More of them." She points to the rest of the complex also underwater.
At least I believe there is more stuff underwater. The map makes it seem like there is more.
baldwin the merciful |
Torgue belly and chest is a pink as Chell's face when she get flustered.
On a cursory the group on the raft does not see any entrances.
Meanwhile Sorrin and Bri secrue a line and begin to climbe down the lattice like beams most of which are covered with ivy (that is the area beyond the witch's earlier burning hand spell). after a bit of wiggling and maneuvering you get to the water line - no magic has been revealed - you tell from the soft glow that the sunrod is well below the water line. Unfortunately the water is mucky so it only glows and visibility under the surface is only 10 feet.
Are you getting in the water?
Astrianna Sparacello |
Astrianna shrugs at Chell's neutral response, being neutral about the matter herself. She sure wasn't getting into that muck.
While Bri and Sorrin explore the tower, she dries and cleans off the group. "Yes he mentioned an undead monkey... Seems the swamp is full of evil creatures. I'm staying here, I can't make it up that slippery tower. I'm sure they will be back soon."
Seeing Torgue is still injured Astrianna whips out a wand.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Thanks dice! 3 charges used. +11hp bringing Torgue to full health.
Astrianna Sparacello |
You could always cut off a nearby vine and dangle/drop it into the water. Hope Bri gets to keep her toe!
Astrianna Sparacello |
Astrianna continues to clean and dry off herself and her companions, waiting for the return of Embrianna and Sorrin. I hope they come back with another chest full of money.
Embrianna |
Bri slips into the water beside Sorrin, slowly lowering herself down the rope as she waits for her feet to (hopefully) touch bottom.
"Swimming is much funner when skinny dipping is involved."