Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

When you fail casting defensively, you lose the spell.


Evil GM

RD 3, Group 2

The gator bites at Chell again,

bite: 1d20 + 6 ⇒ (7) + 6 = 13;damage: 1d6 + 4 ⇒ (5) + 4 = 9
Plus grab

cmb v cmd: 1d20 + 6 ⇒ (2) + 6 = 8

The second one surges out of the water trying to get on the raft,

climb: 1d20 + 4 ⇒ (7) + 4 = 11

it misses the raft and causes another wake.

You would get an AOO if you had a melee weapon in your hand.

dice stink...really stink.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Pretty sure it doesn't get an AoO either. I just lose the spell.

"Get off! This food fights back." With the violent, rocking motion and the gator nearby she was unlikely to get any more spells off. So that meant fighting. Yay.

Light Mace: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 ⇒ 5

Huh, that might have worked. But I do more damage with the icicle.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

No bananas, either! Torgue, I think it likes you.

Astrianna:
Monkey, properly spanked... You alright, down there?

atk1, mw scimitar, wf, higher ground: 1d20 + 12 + 1 + 1 ⇒ (15) + 12 + 1 + 1 = 29
dmg, scimitar, spec: 1d6 + 7 ⇒ (5) + 7 = 12

atk2, mw scimitar, wf, higher ground: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27
dmg, scimitar, spec: 1d6 + 7 ⇒ (5) + 7 = 12

crit, mw scimitar, wf, higher ground: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22
dmg, scimitar, spec: 1d6 + 7 ⇒ (2) + 7 = 9


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I never liked animals! Except between two slices of bread.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Chell, don't fall into the drink...


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Oh yeah.

Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6

You had to remind me.


Evil GM

Chell hits the gator so hard with her mace that she falls over and into the mucky water. It's a comedy of errors.

gators:

G1 HP 22-4 (astri)-5 (chell)= 11 HP

G2 HP 22

AC 15

-----
Sorrin's attack destroys the monkey wight.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Monkey down? Let us get back to the others!


Evil GM

RD 4

Order Group 1:

Sorrin
Torgue
Bri
Players Nememis - dead

----------
Order Group 2:

Astri
Gators
Chell

RD 4 Map


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Durr I'm ashamed I forgot about casting defensively.

Group 2, Round 4

Astrianna lets out an excited cheer when Chell pulls out her mace and bashes the reptile in the head, but then gasps when the cleric topples over and splashes into the water. "Chell?! S~%!! Hang on I'm coming!"

She quickly sends a message to Sorrin-

Sorrin:
One gator in the boat. We're fine, but Chell just fell into the water.

Astrianna drops her bow on the surface of the raft, and reaches for her sword. She steps forward and draws the blade with a frightening yell to get the beast's attention away from Chell. Gripping the cold iron weapon in two hands, she brings the weapon down directly on the alligator's stumpy neck.

Free Action: Drop Longbow

Move Action: Draw Longsword

5' step to R-6

Standard action Attack alligator R-5

Longsword attack: 1d20 + 6 ⇒ (19) + 6 = 25

Longsword damage: 1d8 + 1 ⇒ (2) + 1 = 3

Acrobatics DC 17: 1d20 + 6 ⇒ (14) + 6 = 20

Threat: 1d20 + 6 ⇒ (18) + 6 = 24

Longsword Damage x2: 1d8 + 1 ⇒ (7) + 1 = 8


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M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Would it be possible for Torgue to leap out the window and bellyflop on a gator?


1 person marked this as a favorite.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Please do. I want to see how Baldwin rules that.


Evil GM
Torque2 wrote:
Would it be possible for Torgue to leap out the window and bellyflop on a gator?

Anything is possible...which one are you aiming for and I can't wait to see how I rule on this one too. :-)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Hmm..P,-6. Near Astra since Chell is in the water with the other one


Evil GM
Torque2 wrote:
Hmm..P,-6. Near Astra since Chell is in the water with the other one

"Do it, Do It BIG!

No DM presure here,


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

GERONIMO!!!!

Attack with self: 1d20 + 7 ⇒ (10) + 7 = 17 Plus whatever bonuses from Str or Dex


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Escape Artist to get out for 1 round, Alex.

Astrianna:
A priestess of Quell in water needs help?! For Heaven's sake, is that the definition of irony? Stop smirking, she'll hate you...


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin looks around for other threats... Just one monkey?

perception, +2 hidden/trap: 1d20 + 6 ⇒ (15) + 6 = 21


Evil GM

Torgue leaps out mindlessly from the roof opening descending towards the fast approaching water, his arms flap out as he tries to adjust the angle slightly to ensure maximum surface contact with the gator below. His feet kick and his pelvis bucks, his tummy lets gravity work when two buckles pop open on his jerkin. A morbid though crosses the oaf's mind, why didn't I drink that skin of ale that's crossing his chest. With drunken determination he lands on the gator, his flesh stings as the water shocks his system.

damage to torgue: 3d6 ⇒ (6, 5, 3) = 14
*Fall damage but I didn't count the first 10 feet.

damage to gator: 5d6 ⇒ (6, 1, 2, 4, 2) = 15
*4 dice for fall damage, 1 dice for creativity.

fort save stunned DC 15: 1d20 + 6 ⇒ (2) + 6 = 8
I'll even though in the stunned condition for 1 round.


Evil GM

Gators:

G1 HP 22-4 (astri)-5 (chell)= 11 HP - 11 Astri = 0

G2 HP 22-15 (Torgue)=7

AC 15

Updated RD 4 Map

Sorrin only sees on creature lurking within the spire.

Astri's arrow hits the gator on the raft piercing it's skull deeply. It looks foggy and uncertain as to what to do.

The it bites at Astri,

att: 1d20 + 6 ⇒ (5) + 6 = 11;damage: 1d6 + 4 ⇒ (1) + 4 = 5
plus grab

It's bite misses and the creature falls unconscious.

my dice continue to blow.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hahahaha that was amazing! Torgue bomb deployed.

Astrianna used her sword and moved up to R-6

The half-elf deftly dodges the gator's counter-snap and gives a triumphant laugh when it keels over on the raft. Now that's dealt with I need to pull- Suddenly, a massive object speeds from the stay and smashes into the water next to the raft.

Astrianna yells in surprise and covers her head as swamp water rains down on her and the raft. She immediately looks up for other air-borne threats but sees none, and then focuses on steadying herself on the wildly rocking raft.

Sorrin:
Something just came out of the sky and nearly smashed the raft! Do you see- Oh. It was Torgue.

She suddenly notices the huge man flailing about in the water, and decides she will ask what the hell caused him to fall out of the tower later. Right now she was focused on helping Chell.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Group 2 Round 4

Chell is unable to come up with an appropriate curse as the, heavy than she thought, mace thunks off the gator and causes her to lose balance. She lands back first in the dirty swamp water but manages to catch a large breath before submerging. As soon as she settles she is surging back to the tower as fast as possible. Trying to get on the raft might throw Astri off as well.

Swim: 1d20 + 6 + 10 ⇒ (13) + 6 + 10 = 29 Zoom
Climb: 1d20 + 4 ⇒ (1) + 4 = 5
Climb: 1d20 + 4 ⇒ (18) + 4 = 22

I am not that far away so I assume I can double move and get out of the water even with one fail. Should be just above the water line.

She manages to get to the tower and get a hand on the rocky surface when she is almost carried away by a rogue wave. Wait...how did that happen in the swamp. Once the water settles she clambers up enough to be out of it. She turns in the direction it came from to see Torgue bob up from the water. She then looks to the top of the tower then to him then the top of the tower again. Did he?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Sorrin, shall we keep looking about up here or do you think they need help getting Torque out of the water?"

Bri looks around for any other undead threats that might leap out of the jungle growth that has invaded the spire.

perception: 1d20 + 6 ⇒ (3) + 6 = 9


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Bwhahahahaha! It was worth it!


Evil GM

The question for chell and Astri should be: did Sorrin push Torgue out of the opening.

Unless Torgue kills the gator next round, the creature is going to swim away and nurse it's wounds.

Both Chell and Torgue will eventually get themselves settled on the raft again, while Astri - who is looking like a drowned cat- taps her foot furiously.

------
Sorrin and Bri don't see any more creatures in the rafters. They can gaze down at the soft glow of the sunrod sunk underwater. Are you tow going to do anything...climb down? If so, make some rolls. You could also find a sturdy beam to tie rope to assist climbing down.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Any magic?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I am sure that Astri is furiously casting Prestidigitation right now.

"Well, getting down would be the easy part if we follow Torque's example. Though getting back up would be a problem, so let's tie a rope first and lower it down. We might not find another way out down there."

"How good are you at swimming? There might be some hallways we can navigate. If you stay close to me, I can make you breath water for a minute at time if needed."

Bri is all up for tieing a rope off of a beam and knotting it to make it easier to climb back up."

Also, Bri is totally casting Detect Magic to look around with and that includes under the water.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Detect Magic on the outside would have told us if there was magic loot on the inside.

Chell manages to scrabble over the raft and gingerly step onto it. Her hair clung to her face and brown water cascaded down to the wooden planks of the raft. She huffs at a loose stand of hair in her face. "Never taking advice from you again," she says passing Astrianna to help Torgue the fool probably saved her but that was the stupidest way to do it.

Once he is situated she lays a hand on his chest where he took the most damage. Healing mist washes over the red skin until it returns to normal.

Use open slot to cast Cure Moderate. What is Torgue at and can you make your stat bar a little more readable. Its hard to find your hp in that.

2d8 + 6 ⇒ (3, 6) + 6 = 15

She then takes one of the polls and starts sweeping it across the swamp floor to find her shield and mace.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hahaha equally hilarious.

Seeing Chell is perfectly fine clinging to the side of the tower and Torgue is dealing with the gator he belly-flopped, the bard pokes at the alligator in the raft to make sure it's dead. Once confirmed, she sheaths her blade and extends a hand to Chell to help her back on the raft. Astrianna laughs at her sentiment. "What? Everything is fine! If soggy and unpleasant. You did great!" With the cleric back on board she tosses the dead gator into the water and helps Torgue on to the raft. She claps the huge man on the shoulder. "Were you a bird of prey in a past life, Torgue...? A peregrine falcon perhaps?"

Scooping up her bow from the bottom of the raft, Astrianna sighs and casts Prestidigitation to begin drying off her bow and her clothes... and hair... and everything... Ugh, there is moss clinging to her shoulder! Once this is done she starts to magically dry and clean off Chell too. "Before I dry you off, did you want to see if there was an underwater entrance to the spire?"

When Chell finds her mace and shield Astrianna uses Mage Hand to extract them from their watery resting place.

Message to Sorrin.

Sorrin:
All clear down here. What's in the tower?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

The tower of the stone may have been too thick to Detect Magic through. The PRD says 1 foot of stone can block it.

If Sorrin and Bri go into the water, Bri will Waterlung hex the both of them, just in case.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP is 66/100

Torgue lets the gator go and lies back on the raft. Hurrp..haha! Couldn't let the gator get ya and I got down the fastest way I could. He grunts in appreciation of the cleaning spell and sits up.There was this weird skeleton monkey up there, Sorrin killed it so perhaps we should head up?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Use level 1 open slot for a Cure Light.

1d8 + 5 ⇒ (3) + 5 = 8

That's 23 back to Torgue. So 89 total.

After getting her wet gear back, Chell is only slightly more amicable. She liked swimming and water, not drowning and swamp. Her answer is neutral. "Can't see anything anyway. And I should save water breathing magic for the other ruins. More of them." She points to the rest of the complex also underwater.

At least I believe there is more stuff underwater. The map makes it seem like there is more.


Evil GM

Torgue belly and chest is a pink as Chell's face when she get flustered.
On a cursory the group on the raft does not see any entrances.

Meanwhile Sorrin and Bri secrue a line and begin to climbe down the lattice like beams most of which are covered with ivy (that is the area beyond the witch's earlier burning hand spell). after a bit of wiggling and maneuvering you get to the water line - no magic has been revealed - you tell from the soft glow that the sunrod is well below the water line. Unfortunately the water is mucky so it only glows and visibility under the surface is only 10 feet.

Are you getting in the water?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Does it look like the sunrod is resting on something? Bri is trying to determine if it is laying on a floor or if it is just caught up on some floating thing.


Evil GM

The glow is not moving, so you would surmise that it is resting on the floor. Other than the soft glow you can't make out it's shape or anything because of the muck though.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna shrugs at Chell's neutral response, being neutral about the matter herself. She sure wasn't getting into that muck.

While Bri and Sorrin explore the tower, she dries and cleans off the group. "Yes he mentioned an undead monkey... Seems the swamp is full of evil creatures. I'm staying here, I can't make it up that slippery tower. I'm sure they will be back soon."

Seeing Torgue is still injured Astrianna whips out a wand.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Thanks dice! 3 charges used. +11hp bringing Torgue to full health.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri dips a toe in the water to test it. No telling if it really a sticky gel or clear acid.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

You could always cut off a nearby vine and dangle/drop it into the water. Hope Bri gets to keep her toe!


Evil GM

As the tip of Bri's toe blisters and turns corrupt sending a spider web of vileness through her foot, she regrets her action instantly. The boils and puss start shortly thereafter as her flesh starts to turn six shades of green culminating in an olfactory overload to her fair senses.


Evil GM

The water is thick with silt and algae but nothing bad happens to your toe. It appears to be swamp water.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin slips into the water, reaching for the sunrod with his empty hand.

swim: 1d20 + 5 ⇒ (13) + 5 = 18


Evil GM

Sorrin dives to follow the light he descends and descends as he figures it's a good 30 feet deep, when he notices an outline a doorway.

perception: 1d20 + 6 ⇒ (18) + 6 = 24

Do you have any increases to your swim speed?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

No, Sir.


Evil GM

1/4 of you movement for a MA or 1/2 your movement for a full round action.

What is everyone going to do now?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin continued toward the sunrod.

swim: 1d20 + 5 ⇒ (17) + 5 = 22


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna continues to clean and dry off herself and her companions, waiting for the return of Embrianna and Sorrin. I hope they come back with another chest full of money.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Hope we find those people. Or whatever killed them.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue warms his bones with a nip of whiskey. Dunno what he is up to, rather risky up there though. Lots of crossbeams from collapsed floors and vines.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Swim Trait:
Ocean's Daughter: The changeling gains a +1 trait bonus on Swim checks. She automatically succeeds at Swim checks made to avoid nonlethal damage from swimming. This racial trait replaces sea lungs.

Bri slips into the water beside Sorrin, slowly lowering herself down the rope as she waits for her feet to (hopefully) touch bottom.

"Swimming is much funner when skinny dipping is involved."

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