Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


5,401 to 5,450 of 14,076 << first < prev | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | next > last >>

Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Both rope and a grappling hook should be in my inventory. I did pay for them at character creation.
Fire laden considers the idiocy of her next move carefully. Maybe she'll just popin and out... It isn't often that she gets to enjoy moving around on an unmoored vessel. Thinking this, she removes her grappling hook and rope, trying to get a firm feed on the crow's nest.

1d20 + 9 ⇒ (5) + 9 = 14 to hit


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Two archers on barge, they got rowboat. Galley has movement, in crowsnest, cage on foredeck.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Torgue, we take that ship... more defensible, cover for archers. Maybe they're less likely to blow it out of the water.


Evil GM
Chell Silves wrote:

Whatever the chimera came from. Want to take them out of the fight unless they want to swim.

I thought that is where you wanted. I'll fix the map soon.


Evil GM

RD 5

Astri - hit archer on cliff
Bri -
Torgue - hit archer on cliff
Archers - hit Capt
Sorrin - hit archer on cliff
Chell - fog cloud around barge
Capt/jenkie - clw and steering ship
Smugglers/chimera
Cireladwen - runs

Cir you will have can use your rope next round, you ran to get the view in the 5th round.

sailor: 1d20 + 19 ⇒ (10) + 19 = 29

the capt glides the ship into the larger cove cutting to the port.


Evil GM

Bri has her RD 5 action remaining. The smugglers on the barge don't act with the fog on top of them.

RD 6

Astri -
Bri -
Torgue -
Archers -
Sorrin -
Chell -
Capt/jenkie -
Smugglers/chimera
Cireladwen
galley crew

RD 6 Map


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Take out the wounded archer, no enemy behind!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri tries to sleep the closest person in the boat.

Trying to sleep for both rounds, 6 and 6


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 69/76(79/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Longbow
Rage used 0/16
Effects:Bardsong +2 hit/damage

Torgue turns and fires on the archers behind them, whichever one looks the most pinchusioned.
Longbow,Inspired: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 2 ⇒ (8) + 2 = 10
Longbow#2,Inspired: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 2 ⇒ (2) + 2 = 4

Crit check, attack E1: 1d20 + 9 ⇒ (11) + 9 = 202d8 + 4 ⇒ (7, 8) + 4 = 19


Evil GM

RD 5

will save sleep: 1d20 + 3 ⇒ (14) + 3 = 17
does this one save Bri?

RD 6
will save sleep: 1d20 + 3 ⇒ (11) + 3 = 14
I beleive this one fail, is that correct?

RD 6: Astri DMPC

Astri maintains her IC.

Astri stands again a shots at B:3 not wanting to leave an enemy behind,

Longbow, inspired: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11; damage, inspired: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5

her aim is wide.


Evil GM

torgue turns and downs the archer on the cliff, leaving only one left.

RD 6: archer shoots at Torgue

bow: 1d20 + 8 ⇒ (18) + 8 = 26;damage: 1d8 + 2 ⇒ (8) + 2 = 10

The steel tip slices through flesh, muscle, and lodges deep.


Evil GM

RD 6 update

Astri - bow and missed
Bri - slumber and hits
Torgue - hits and kills archer on ledge
Archers - last archer hits torgue for 10 HP
Sorrin -
Chell -
Capt/jenkie -
Smugglers/chimera
Cireladwen
galley crew

RD 6 updated map


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

will save dc for slumber hex = 16


Evil GM

the blue circled token on the galley is the man who is slumbering.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Hurf. Kinda leaking a bit, gotta get me my pick-me up! Torgue looks at his many vials.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

do I need to repost my action and rolls?


Evil GM

Nope ...you are good to go cireladwen.

Cireladwen tosses her grappling hook and it catches the mast by the crows nest bucket (its more of a bucket than a platform). The archer in the crows nest. perception: 1d20 + 12 ⇒ (4) + 12 = 16 Looks at the hook and then follows the rope up the cliff. "Above us...above us."


Evil GM

Can everyone make sure their HPs are up todate on their profile stat line.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Pearl? What pearl? I can give you water breathing but I think a surprise attack is a little late at this point." Seeing the galley coming, Chell rises and sends out a wave of positive energy to repair some of the damage.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Channel: 3d6 ⇒ (4, 6, 3) = 13

If they reach/have bows I actually want to throw up a wind wall. If I am not sure I channel to heal.

Edit: F10-E10 should do it.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Ah, that feels much better.


Evil GM

chell you see men on the galley with bows. they appear to be opening cages, at least the ones that you can see. the only person who can see everything on the galley is Cireladwen because of her height. the group on the sloop really only see what is happening on the foredeck and crows nest.

Also the galley is larger ship then yours. It has several decks.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Then here come the good feels.


Evil GM

Profile of Dragon's Tail Small galley ship

*It's just shy of 50 ft in length. It's mast extend 20 feet over the main deck.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Torgue, good... Last one, help me.

atk, last cliff archer, mw longbow, inspired: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
dmg, last cliff archer, mw longbow, inspired: 1d8 + 2 ⇒ (8) + 2 = 10


Evil GM

Sorrin hits the last archer on the cliff, he is injured but still alive.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Row closer! I want to hit them with my club.


Evil GM

The captain and Jenkie continue to sail the ship, "Get ready to drop sail...and get the boarding hook. If any of you have grappling hooks you're gonna need 'em and be ready to climb cause we are lower than it."

sailor: 1d20 + 19 ⇒ (19) + 19 = 38

the capt has the sloop lined up perfectly for hooks to be through next round.

Update Map RD 6

Everyone can make another perception check.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

1d20 + 8 ⇒ (8) + 8 = 16 perception.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Any anchor lines, netting, etc... to climb? Also, please roll for Astrianna.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

We need the ship intact, board and neutralize the enemy!


Evil GM

perception 15+:

You can see four more smugglers on the sandy beach, their actions are cool and calm. You can see the anchor line towards the rear of the ship. All netting appears to be rolled up.

perception 20+:

There is a dark shadow in the water between the galley and the beach.

Astri, perception: 1d20 + 6 ⇒ (7) + 6 = 13


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue: 1d20 + 8 ⇒ (8) + 8 = 16

Four smugglers on the beach, Netting on ship looks to be rolled up.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Can I use my awesome Perception from earlier?


Evil GM

Sorry, the ship has moved and it's a new check.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

"Why are they so calm?"


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Torque2 wrote:
Row closer! I want to hit them with my club.

Haha. I love you Torgue. Torgue40k

Astrianna gives Sorrin a look she has started to personally reserve for the warrior whenever something comes out of his mouth that she does not agree with. Her face is contorted somewhere between exasperation and confusion.

"The hells do we need it intact for? This is either a sudden interest in thievery, hypocrisy, or both. Ahh... Perhaps.... Is piracy the only way you can get that dry cactus of yours to stand up straight?" She snarks, all the while preparing to board the ship.

The bard looks at Chell, and the confident demeanor from the rest of the fight is suddenly shaken. "What?... I do not like this. They could have a royal flush to our four-of-a-kind, and we just put all our coin on the table. We do not know what's on that ship..."


Evil GM
baldwin the merciful wrote:
Sorry, the ship has moved and it's a new check.

For clarification: The sloop that you are on has moved, the small galley is anchored and you are nearing it, and the barge is in the middle of the fog cloud that Chell cast.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Less talk, more action... waif. Did you wet your fashionable boots? You're starting to stink of fear..

Sorrin, doesn't bother looking at her. He continues watching the last cliff archer.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Not leaving The Vintage until that archer's taken out...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astiranna clicks her tongue as she digs through her bag for a rope. "I never wear my fashionable boots while on a job! You know that. I also don't like to rush into a situation uninformed, so I'll take it you're volunteering to go up first."

She glances towards the archer. "I won't miss next time."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"*sigh* Its a good thing bickering doesn't prevent them from focusing on the people trying to turn us into quivers," Chell comments to Embrianna.


Evil GM

RD 6 update

Astri - bow and missed
Bri - slumber and hits
Torgue - hits and kills archer on ledge
Archers - last archer hits torgue for 10 HP
Sorrin - hits for 10 HP
Chell - 13 channeled healing
Capt/jenkie - works the ship
Smugglers/chimera -
Cireladwen - tosses the grappling hook
galley crew -


Evil GM

RD 6: smugglers on the barge

Two flaming arrows go flying in the general direction of where the galley is located.

perception sound: 1d20 + 12 ⇒ (11) + 12 = 23
perception sound: 1d20 + 12 ⇒ (10) + 12 = 22

50%: 1d100 ⇒ 32
50%: 1d100 ⇒ 13

Both arrows fly but fall randomly into the water.


Evil GM

RD 6: Galley Crew

The men on the crew seem preoccupied with other tasks and don't fire on the sloop.

DM fun:

handle animal: 1d20 + 10 ⇒ (5) + 10 = 15
handle animal: 1d20 + 10 ⇒ (1) + 10 = 11
handle animal: 1d20 + 10 ⇒ (20) + 10 = 30

att bite: 1d20 + 9 ⇒ (1) + 9 = 10;damage: 1d4 - 2 ⇒ (1) - 2 = -1
fort save: 1d20 + 2 ⇒ (1) + 2 = 3
dex damage: 1d4 ⇒ 4

The man in the crows nest takes aim at Cir.

att: 1d20 + 9 ⇒ (16) + 9 = 25;damge: 1d8 + 2 ⇒ (1) + 2 = 3

The arrow hits home.

anyone rolling over a DC 15 on their last perception check observe the man in the crows nest firing up at someone on the cliff.


Evil GM

RD 7

Astri -
Bri -
Torgue -
Archers -
Sorrin -
Chell -
Capt/jenkie -
Smugglers/chimera -
Cireladwen -
galley crew -

RD 7 Map


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'm putting more ranks in perception next level, damn it. I was going to put a bunch of ranks into Perform: String, but I should prioritize staying alive.

Round 6

Inspire Courage Active: +2 attack/damage/save vs fear and charm

Astrianna is finished bothering Sorrin and pulls up her longbow next to him. "Got him." She says confidently, the magical arrow cool on her cheek as she aims for the last archer's chest.

Loosing smoothly, she watches for a moment to see if it hits, and then reaches into her Haversack to start spooling out 50 feet of silk rope. "If someone doesn't have a grapple, take my grappling arrow from my sack, and start tying it onto this rope."

Her eyes scan the edge of the ship, and look from the fog cloud. She says in a low voice. "I'm going to make an illusion of another boarding party to confuse them as our first wave ascends."

Free Action: Maintain Inspire Courage (10/16)

Standard Action: Longbow attack on archer B3

longbow attack on B3, inspired: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

damage, inspired, +1 magic arrow: 1d8 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10

Move Action: Retrieve 50ft of silk rope from haversack

In the future, I should have the grapple arrow pre-tied to it. More efficient!


Evil GM

Astri's shot drops the last archer on the cliff.

random fall: 1d100 ⇒ 65

He does not fall into the water.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

"Ow. That was unnecessary," Cireladwen announces, glaring at the bowman, her ears twitching back like a threatened animal.
"I just wanted to investigate, but if you're going to play that way..."
Her eyes widen as he drops.
(elven)"...I didn't even threaten him yet," she mutters.

1 to 50 of 14,076 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Baldwin the Merciful's Razor Coast All Messageboards

Want to post a reply? Sign in.