Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 69/76(79/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Longbow
Rage used 0/16
Effects:Bardsong +2 hit/damage

Torgue unleashes arrows on the pirates at the cage
Longbow,Inspired: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 2 ⇒ (6) + 2 = 8
Longbow,Inspired: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 2 ⇒ (1) + 2 = 3


Evil GM

Togue hit with both of his shots

bri I don't see anything limited it's reflex save, but I did not look too it is also in a cage that is bigger than it's body so there is moving room. that being stated I'll give it a -2 on the reflex save.

chimera refex: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6

The beast takes the full damage form the bolt and screeches in fury, it's six eyes peer at it's enemy.

the remaining smugglers get the door open to the chimera.

handle animal: 1d20 + 10 ⇒ (17) + 10 = 27

The beast looks briefly at it's meal source and then launches itself in the air, spreading it leathery wings and catching a thermal as it rises up into the air, before it starts to close the gap between it's self and the sloop.


Evil GM

Each hex square is suppose to be 20 feet, I was able place a grid on top so it's closer to 10 per hex.

Updated Map for RD 3

RD 3

Astri -
Bri
Torgue -
Archers -
Sorrin
Chell -
Capt/jenkie
Smugglers/chimera

Chell I need you to make another perception check, please.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

All confused... Did you cut&paste from wrong post? Or my faculties could be slippin'. Status/rundown looks off.


Evil GM
Sorrin the Wayward wrote:
All confused... Did you cut&paste from wrong post? Or my faculties could be slippin'. Status/rundown looks off.

Yep, I cut and pasted from an earlier initiative round, i forgot to delete the actions when I added the chimera to the list.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

"Well, no reasoning with it now," Chell says looking wearily at the flying beast.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

ATTACK THE BEAST! Sorrin points to the airborne menace.


Evil GM

I'm waiting on the front end of the initiative order to act.

Cireladwen make a perception check.

chell:

it looked like the beast briefly considered eating a handler before it took to the air.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Isn't it Round 4?

Round 4

Inspire Courage Active: +2 attack/damage/save vs fear and charm

Astrianna flinches as the flash and crackle of lightning fills the air, striking the chimera. When the beast is released from the cage and takes flight, she echos Chell's words. "Piss! If anyone has fire protection magic, now is the time to use it!"

She smoothly knocks an arrow into her suddenly ironic composite longbow Chimera, and tracks the flying beast in the air. The bard looses with a laugh "By Shelyn what a story this will be!"

After firing she drops to the deck of the ship and takes cover, knowing that either arrows or flames are about to assault them.

Free Action: Maintain Inspire Courage (13/16)

Standard Action: Fire longbow at Chimera. Just out of point-blank range, grrr.

Longbow attack, inspired: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

Longbow damage: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4 My damage dice are always crap for some reason.

Move Action: Become prone, +4 AC against ranged attacks.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen to GM:

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Round 4

Abandoning the sling and any attempt at hitting the archers, Chell prepares and prays that her spell works a little differently than intended. Even though it considered eating the smugglers, Embrianna's bolt likely pissed it off. And if it breathed fire on the ship then the whole thing could go up in flames.

Readied action to cast Wind Wall in front of the Chimera if it uses it breadth weapon. It should deflect the fires upward, I hope.


Evil GM

yes it's RD 4


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Just want to check, my LB was on R3 right? So I should post a R4 action now?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Yup, it's now round 4 and your action.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Ok, sometimes it goes by so fast I get confuzzled.

Bri casts a Ray of Enfeeblement at the Chimera before it can reach her group to attack it.

Ranged Touch: 1d20 + 4 ⇒ (20) + 4 = 24
Str penalty: 1d6 + 2 ⇒ (6) + 2 = 8

Do rays crit?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Holy Shit! Magic should be able to crit and if it does then you could potentially drop it and cause it to drown. That would be epic. Roll it again! Roll it again!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

As badass as that would be, ray and touch attacks can only produce a critical threat if they deal damage.

Core Rulebook, Magic wrote:
If a ray spell deals damage, you can score a critical hit just as if it were a weapon. A ray spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit.

Emphasis mine. Also-

Core Rulebook, Spells wrote:
Ray of Enfeeblement- The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 69/76(79/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Longbow
Rage used 0/16
Effects:Bardsong +2 hit/damage

Torgue shoots at the flying beast
Longbow,Inspired: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 2 ⇒ (8) + 2 = 10
Longbow,Inspired#2: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 2 ⇒ (6) + 2 = 8


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Well, at least I am pretty sure that I hit it. Which is good if it realized I was the one that zapped it. ;)


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Honestly, it should bug out after the ray... Can't carry prey off.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

It's the breath weapon I'm worried about. Given the description of Wind Wall, Chell's spell will hopefully work and buy us time to plug the thing with enough arrows that we're not worth the effort.


Evil GM

Astri's arrow flies and hits the chimera it lets aoubt another screech.

chimera fort save RoE: 1d20 + 9 ⇒ (20) + 9 = 29
Save made for 1/2 str

Torgue hits the creature twice for 18 HP

Cireladwen hears a loud crack of what sounds like lightning on this relatively clear morning, she also hears what sounds like a wounded animal coming from near the bluff and coast line.

RD 4 Update

Astri - 4hp on chimera
Bri - RoE 4 str
Torgue - 18 Hp chimera
Archers -
Sorrin
Chell - wind wall
Capt/jenkie
Smugglers/chimera
Cireladwen


Evil GM

RD 4 - Archers

The two remaining archers fire another round at the group,

1 capt, 2, jenkie, 3 chell, 4, toruge, 5, sorrin, 6, Bri, 7 Astri

random: 2d7 ⇒ (3, 6) = 9

@Chell
bow: 1d20 + 8 ⇒ (14) + 8 = 22;damage: 1d8 + 2 ⇒ (4) + 2 = 6
Thwack the arrow hits the priestess.

@Bri

bow: 1d20 + 8 ⇒ (14) + 8 = 22;damage: 1d8 + 2 ⇒ (6) + 2 = 8
Thwack the next arrow hits the witch.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

The elf pauses abruptly, twitching her ears in the direction of the sound. She clicks her tongue against her teeth and switches direction, sprinting towards the noises in the distance. This is an opportunity to get more exercise, if nothing else, and should prove more interesting then chasing an errant grazing beast.

Sprinting towards the battle, sir!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

HOLD THE LINE!

atk, chimera, mw longbow, inspired: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
dmg, chimera, mw longbow, inspired: 1d8 + 2 ⇒ (7) + 2 = 9

wow


Evil GM

Sorrin's arrow misses it's target.

Cireladwen make another perception check.


Evil GM

Chell are you going ot do the windwall as you mentioned?

The capt and Jenkie continue sailing trying to move it beyond the archers.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Readied actions come before the action readied against. If it breathes fire, poison, frost(I don't think we registered what color dragon) I use Wind Wall in front of it. If it does not I do nothing and end up right before it in initiative.


Evil GM

Read #10 in the Game Comments. I don't ready actions as that casues me to have to shuffle the initiative order. there's enough for GM to track already. What I do is permit you to hold you action until you want to use it.

I mentioned to the folks that succeeded on the know arcane the color relation to it's breath weapon. It's a red head.


Evil GM

The chimera has taken a lightning bolt and several arrows flies upward and over the cove walls and disappears into the tree above.


Evil GM

RD 2: Smugglers handling Chimera

Shouts cry out for the barge with the large cage on it, "INTRUDERS INTRUDERS

They each take a position that permits them to use the cage as partial coverage. The cage itself has three sides that appear to be some sort of iron, while the norther side are bars.

random attack: 2d7 ⇒ (2, 2) = 4

Both shots are at Jenkie,

bow: 1d20 + 8 ⇒ (18) + 8 = 26;damage: 1d8 + 2 ⇒ (5) + 2 = 7

bow: 1d20 + 8 ⇒ (17) + 8 = 25;damage: 1d8 + 2 ⇒ (7) + 2 = 9

Each arrow hits with precision.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I probably read that at some point but forgot. Got it now thought.

Chell prepares herself for a confrontation with the pissed off chimera. Any moment now it was going to try and char them to ash. Any moment now. Any...Where is it going. The young priestess watches as three-headed beast flies towards them then...flies away? Chell is too stunned by the maneuver to do anything more than watch. "Is it...Is it leaving?" she asks of no one in particular.


Evil GM

perception for cireladwen: 1d20 + 8 ⇒ (9) + 8 = 17

cireladwen:

You see a three headed flying creature land in the tree line on the other side of a cove that is just beyond a hillock. After this round you have one more round to reach the bluff overlooking the cove. the beast is across the way from where you will are, so you are not in immediate danger.


Evil GM

RD 5

Astri -
Bri -
Torgue -
Archers -
Sorrin
Chell -
Capt/jenkie
Smugglers/chimera
Cireladwen

RD 5 Map


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 69/76(79/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Longbow
Rage used 0/16
Effects:Bardsong +2 hit/damage

Torgue fumbles around his quiver a bit, his arrows getting rather scant before he aims at the thug at B-3.

Longbow#1,inspired: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 2 ⇒ (3) + 2 = 5
Longbow#2,inspired: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 2 ⇒ (7) + 2 = 9


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Jenkieee! Below deck, now! Captain, I want to take that ship!


Evil GM

torgue's first arrow hit but his second one dings off the cliff.


Evil GM

Everyone can make another perception check as you move inot the cove.

Sorrin do you ant to board the ship or the barge in the cove? Just for clarification.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Intruder alert, intruder alert! Also, Jenkie noooooooo

Inspire Courage Active: +2 attack/damage/save vs fear and charm

Round 5

Astrianna is taking cover on the floor of the boat, waiting for the flames as she continues her war chant. Surprisingly difficult to do.

Nothing happens after several second, and when she hears Chell the bard jerks her head up and scrambles back into a standing position. Emerald eyes peer upward and sees the chimera heading for the trees above the cliffs.

Sucking air into her lungs she shouts loudly in Draconic towards the Chimera- to the uneducated it would sound like she was casting a really loud, angry spell.

Draconic:
"CHIMERA! Keep away from our ship! If you seek a meal, take one of the archers on the cliff, or flee, and we won't harm you!"

After her message is sent she rapidly knocks another arrow and turns, coordinating her shot with Torgue.

She then shouts in common this time, displaying her impressive lung power from years of vocal training.

"YOUR PET WON'T SAVE YOU. LAY DOWN YOUR WEAPONS AND YOU'll LIVE TO SEE THE NEXT SUNSET!"

Free action: Maintain Inspire Courage (12/16)

Move action: Stand up from prone

Standard action: Longbow attack on smuggler B-3

Longbow, inspired: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

damage, inspired: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Edit: perception check

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Whoop!

Gm:

Cireladwen stares in awe as she approaches the bluff, feet moving almost on their own. She can't help but be in awe of the distant monstrosity.
"Beautiful..." she murmurs, unaware of just what the chimera is.
Still running, then. :3

Edit:1d20 + 8 ⇒ (13) + 8 = 21 perception.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Ship that came into view. More defensible vessel, once secured.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Chell, several have been hit!

atk, B3 wounded, mw longbow, inspired: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
dmg, B3 wounded, mw longbow, inspired: 1d8 + 2 ⇒ (3) + 2 = 5

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Round 5

Percpetion: 1d20 + 8 ⇒ (8) + 8 = 16

"I know!" Chell cries in...annoyance? Though the others are taking wounds it seems more prudent to stop the source. Or at least a source. The Chimera is gone and the ones on the cliff are just about dead so the priestess focuses on the tiny floating barge. With cover those men were going to be hard to hit. As her exclamation at leaves her lips a prayer follows it. This one causes a fog to pour forth from her mouth and swirl around her arm before shooting off towards the tiny barge. The little raft is engulfed in fog preventing anyone from seeing in...or out.

Cast Fog Cloud around A9. Then loud a stone in the sling, not sure if it is a move action or not. Then drop prone as astrianna did for +4 against ranged attacks.

Edit: This is under the assumption Astrianna doesn't talk them down. Small chance but still possible.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Loading a sling loading is move action that takes two hands and provokes an AoO.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Chell...

My people speak of legendary pearls, conferring adaptability in water. Can one of your power create one, with Quell's blessing?


Evil GM

Astri and Sorrin's arrows find the smuggler on the cliff.

RD 5 Archers

the archers fire anohter round of arrows at,

random: 2d7 ⇒ (6, 1) = 7

@ Bri
bow: 1d20 + 8 ⇒ (7) + 8 = 15;damage: 1d8 + 2 ⇒ (6) + 2 = 8

@ Capt
bow: 1d20 + 8 ⇒ (10) + 8 = 18;damage: 1d8 + 2 ⇒ (7) + 2 = 9
the arrow hits the Captain.

Make sure everyone has their HP updated.


Evil GM

RD 5

Astri - hit archer on cliff
Bri -
Torgue - hit archer on cliff
Archers - hit Capt
Sorrin - hit archer on cliff
Chell - fog cloud around barge
Capt/jenkie
Smugglers/chimera
Cireladwen - runs

Cir:

As you peer down into the cove you see a small sloop with 7 people move at quarter sail into a cove. The cove has a barge moored in the middle, a small cargo galley, and beachfront. You can see movement on the galley and on the beach. There are four men on the deck and four medium sized cages that they are fumbling at opening. There is also a man in the crows nest. There is 80 feet between you and the water below and 30 feet between you and the crows nest. As you look down a bright sea fog surrounds the barge.

do you have rope if you did not buy it earlier I will assume that you did.

Chell the barge is at K/L 8/9. the small galley is at F: 10-13. You mention at A:9, I jsut want to double check.


Evil GM

All but Cir:

perception 15 and below:
You notice the two archers on the barge in the middle of the cover, they ahve access tot a small rowboat.

perception 20 and below:

You see some movement on the small galley. there is a lookout man in the crows nest but there are at least two, possibly more men on the deck, and you also see at least one cage on the foredeck.

perception 21 and above:

You see a sandy beach you see at least three other people on the beach scrambling.


Evil GM

The Captain steers to port trying to bring the sloop closer to the small galley. Meanwhile, jenkie takes a potion.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Whatever the chimera came from. Want to take them out of the fight unless they want to swim.

Sorrin I am drawing a blank on what you are talking about.

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