The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
As an IT guy, my condolences in regards to the keyboard. I understand you're quite intelligent (seriously), but cords/batteries/reboot checked? Occupational hazard, asking.
No flexing, trying to catch a 50 pound cannonball moving away from me. She slipped her harness and was running at break-neck speed. Took several tries. Labor of love.
Actually weird how little it hurts. Most unnerving thing is the sag where the muscle should be.
the light ballista has range of 120 and it's direct fire. It's relatively flat line of flight. Here is what the PFSRD states:
siege weapons:
Aiming a Siege Engine: Siege engines must be aimed in order to attack a desired target (in the case of direct-fire siege engines) or square (in the case of indirect-fire siege engines). Aiming takes a number of full-round actions depending on the siege engine. Aiming a siege engine with a diminished crew doubles the amount of time it takes to aim the siege engine. Each time a new target or square is chosen as the target of a siege engine's attack, that siege engine must be aimed anew. For example, a light catapult aimed by two creatures would have to spend a turn aiming the catapult in order to fire it on the next round, since a light catapult takes two full-round actions to aim. If the same light catapult were instead crewed by three creatures, two could spend full-round actions aiming it and the remaining creature could fire it with a standard action.
Direct-Fire Siege Engines: Direct-fire weapons launch their projectiles on a relatively flat trajectory, allowing them to more easily target creatures or pummel barriers directly in front of them.
A direct-fire weapon uses a normal ranged attack roll, with the normal penalty for non-proficient use if none of the crew operating it have proficiency in siege engines. In addition, a direct-fire weapon takes a penalty on attack rolls of –2 per size category that the weapon is larger than the creature aiming it. Creatures with ranks in Knowledge (engineering) are not adversely affected by their size when firing direct-fire siege engines.
Sheer manpower can also reduce the penalties for size. Increasing the crew of these weapons by 1 or more can reduce the attack roll penalty for creature size: as long as an extra crew member is no more than three size categories smaller than the direct-fire weapon, it can reduce the penalty due to the aiming creature's size by 2. For example, a Huge ballista fired by a Medium creature that is part of a crew of four (one more than the minimum number of crew members required) takes only a –2 penalty on attack rolls, and a crew of five would negate the penalty altogether.
Indirect-Fire Siege Engines: Indirect-fire weapons launch projectiles in high arcs toward their targets. They typically lob heavier missiles and payloads than direct-fire weapons, but they are harder to aim accurately. Indirect-fire weapons can bypass many forms of fortification, delivering their payloads of solid shot, scatter shot, or even disease-ridden offal to targets on other ships.
Indirect-fire weapons use a targeting mechanic similar to that described for catapults, hereafter referred to as an indirect attack. The following is an update to those rules.
Indirect Attack: To fire an indirect-fire siege engine, the crew leader makes a targeting check against the DC of the siege engine. This check uses his base attack bonus, his Knowledge (engineering) skill modifier if trained in that skill (or his Intelligence modifier, if not trained), any non-proficiency penalty, and the appropriate modifiers from Table: Indirect Attack Check Modifiers. If the check succeeds, the ammunition of the indirect attack hits the square the siege engine was aimed at, dealing the indicated damage or effect to any object or creature within the area of its attack. Creatures may get a saving throw to limit the effect of the attack; this is typically based on the type of ammunition used.
If the attack misses the intended square, roll 1d8 to determine in what direction the shot veers. A roll of 1 indicates the ammunition falls short (toward the siege engine), with rolls of 2 through 8 counting squares clockwise around the target square. Roll 1d4 for every range increment at which the attack was made (1d4 if the target square is within the engine's first range increment, 2d4 if the target square is within the second range increment, and so on). The total is the number of squares by which the attack misses. The ammunition deals its damage and any other effects in the square it lands on.
The swivel permits the weapon to slide back and for 90 to 180 degree sideways. I also assume there is +/- 10 or 15 degrees for arc.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
It's funny Chell, I thought of doing the same thing (checking to see if they're undead by shooting them), but then I thought... why would Astrianna waste perfectly good arrows when she could send the men down instead?
Glad you are doing better, Sorrin. We didn't do much the last few days, seems like everyone has been busy. It's my gaming night and I'm one of the RC modules that I picked up, so I've been prepping.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Going to be busy tonight, not sure when I'll be back. Embri can try operation: Lie to the dragons and try not to get eaten if she wants, she has a high bluff skill as well.
I understand work and life picks up, so I'm just double checking interest in the game. I enjoy running it but I've been busy the last couple week, so I've been posting slow. My normal rate should return soon, especially if one my projects gets continued.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Interest!
For several factors I'm busy in real life in more busy or less able to post.
Personal, work, etc... So to help ease character friction... I'm letting Sorrin play a more passive and less opinionated (relatively speaking) role, in this episode/arc at Beacon Island.
My summer has been busier than normal as well between work and my 7-month pregnant wife.We're in a new house so the "nesting" desire has been high. Lots of projects for me.
Bri: Is water lung 1 minute if you cast it on someone else and indefinite (or 8 hours to permit you to sleep) of yourself? The hex is not real clear on that.
Indef that I can just keep casting it upon myself as often as I want without a limit unlike some of my hexes that are once a day. For the sleep, I take it to mean that I cast it in my sleep as an involuntary action, just like breathing is an involuntary action since it says that the witch can maintain it while she sleeps. Thus saying that the witch does not need to be awake to keep casting it.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
It almost makes it sound like she doesn't have to cast at all if she uses the ability on herself. How else would she be able to maintain it while sleeping?
It almost makes it sound like she doesn't have to cast at all if she uses the ability on herself. How else would she be able to maintain it while sleeping?
That was how thought it read. It's a bit powerful something that can be taken at 1st level but last over 8 hours (time to sleep). Although as an 8th level character, 8 hours of water breathing is a balanced.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Well you've kind of left the squishies open to attack by the whale, but as long as Sorrin handles the the Kapacointh it should be fine. If Astri can get a mirror image off she should be able to keep the whale at bay for a few rounds, but Ptahh is going to have to step in or something.