Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

I have a table top game tonight, so I won't be online this evening.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Busy today. Likely won't be on much.

-Posted with Wayfinder


Evil GM
Chell Silves wrote:

Busy today. Likely won't be on much.

-Posted with Wayfinder

Likewise I'm logging off.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Updated our Spreadsheet

Ptahh, I make notes in the spreadsheet and keep track of all the npcs and rumors and such in that spreadsheet. Feel free to contribute.


Will do. Thx.


Evil GM

Yeah, Astri's great at tracking the adventure. there are so many NPCs and layers of of hooks/rumors from various points of view (POV) her spreadsheet is vital for refreshing memories. This game is very sandboxy so there are many spider webs to the story and one event/person may have multiple POVs depending on perspective.


Evil GM

Paizo's website was wonky this morning....gobbled up a post.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

It was down completely for me a few hours this morning.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Deduct Cirladwen and Torgue's shares!


Evil GM

Don't worry about Cir or Torgue's share on the sale of the Dragon's Tail. See you ultimately will pocket more by splitting it 4 ways rather than 6 ways.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I suggest the sale of the Dragon's Tail go into our Ship Fund. Good sailors and equipment aren't cheap.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

If we do that, Ptahh won't have a chance to pitch in.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

What do you mean?

I'm proposing we keep a pot of money on hand for ship-related expenses, hiring sailors, purchasing supplies and ship weapons etc.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

If we use the gold from the sale and buy the Baron today/tonight... Ptahh will not have had any chance to be part owner/interest.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Yet we can't be without a ship, because we need to house about a hundred men and women.

If the commandant catches wind of the predicament, he could drive a hard bargain.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Bethany Razor is expecting us... :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'm fine with hand-waiving Ptahh's investment in the ship.

Saying goodbye to Thalios and Captain Longplank -> Negotiate purchase of Baron -> Party at the Quell's Whore

It's only nearing dusk, we have plenty of time.


How much is in the ship fund at this time, before the $4,200? I could contribute a percentage of my cut of any loot going forward into the fund until I've contributed an equal share.

e.g. $4,200 split 4 ways is $1,050. If the next hauls is $5,000 split 5 ways, then I take $200 of my $1,000 and add it to the pot. It will get me caught up but not take a huge hit upfront.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

We currently have 10,000 gold set aside to purchase the ship Baron of the Tides.

Correct me if I'm wrong Baldwin, but I have the feeling Baldwin has figured out how much money we should have for a ship and the game itself is set up in such a way to give us enough money to invest in a ship.

Asking Ptahh to contribute isn't really fair to him, if you ask me. But if you'd like to put in some money so you have a legitimate stake, Ptahh, that's up to you.

As long as you kill fools you've paid your part for this one.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

By the way, here are links to some ships-

Ships


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I wasn't trying to extort the guy, just finding a way... RP or otherwise, so the character feels they are vested.


I'll contribute best I can. If the group feels I've contributed significantly in another manner, then give me some credit to the fund.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

No we have to shake down the new guy! Then get him killed so we can loot his stuff and sell it.

It's the adventurer way.


Evil GM

You all can let him buy his share of the boat with part of his future loot. Ptahh I'll give you a few gems valued at 2000 gp that you acquired in your adventures that you add towards the purchase.


baldwin the merciful wrote:
You all can let him buy his share of the boat with part of his future loot. Ptahh I'll give you a few gems valued at 2000 gp that you acquired in your adventures that you add towards the purchase.

Woohoo! Thanks, Baldwin.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Baldwin the merciful and generous!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Busy for a few hours.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

So we set aside 10,000 for the purchase of the Baron.

Sold the Dragon's Tail for 4,200 (and a bundle of cigars)

Purchased Baron of the Tide for 9,600 (7,600 with Ptah's contribution).

Our Ship Capital is now at 6600gp. We can either split this among ourselves, split some of it, or keep it to spend on weaponry/sailors/supplies.

Thoughts?

I would prefer to keep our captial and go on a sailor hiring spree tomorrow, maybe look into some weapon fits or other upgrades?


Evil GM

From the DM POV you will want to keep aside a few thousand gold pieces(at least), now that you are ship owners there are expenses that will add up: supplies, pay, repairs and maintenance, along with misc items.

If you are privateers you need to come up with shares when you take ship or capture someone. I have one on the campaign info tab that was used for the Mother's Blessing that you can pattern yourself after.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Are you asking the Players or the Characters?

Player, seems reasonable.

Character, Sorrin doesn't seem to care much... your show. As far as he's concerned, this is a bauble, accessory, trophy ship. His eye is on a fleet (eventually), and you can't be trusted calling the shots. So although, he's "in". He's "cool" with respect to the Baron. And if you're hiring the crew, they're yours too.

Can't have two bosses, and he's not going to stoop down to arguing over it. It's beneath him.

The ship is useful in earning money and reputation, as well as helping Donovan/Jenkie cope (this reason is private, only to himself)... He's going with the flow, team player.

Everything, except the Donovan/Jenkie part is made known in character, RP as you wish.

Sometimes, discussion thread OOC saves time, but bypasses RP. And sometimes the RP being bypassed/handwaved is core to one character or another.


Evil GM
Sorrin the Wayward wrote:


Sometimes, discussion thread OOC saves time, but bypasses RP. And sometimes the RP being bypassed/handwaved is core to one character or another.

For the sake of the new player who will not be familiar with occasional clashing personality it's probably best to keep him informed.

As far as RP'ing transferring the crew and getting more crew hired, we'll be RP'ing quite a bit.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

As both player and character, I'm going to vote on getting some kind of weaponry aboard the Baron. Plus, we need to make sure that it has some good smuggling holds. If not, we need to install a few really well hidden compartments.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I was asking the players. In character Astrianna handles all the finances anyway, that or I just assume it's a nebulous affair. This will all be handled in character but I want to know what everyone's ideas are ooc.

Bri: It used to be a smuggler's ship, we should give it a good look-over. There are probably lots of compartments.

I agree it could use a ballista or two at least. I'm no expert on what kinds of weapons ships used to have before cannons, if I recall they were mostly floating battle platforms or had ballista/fire pots/battering rams. I don't think the Baron is sturdy enough for a battering ram, as cool as that would be.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
Sorrin the Wayward wrote:
Sometimes, discussion thread OOC saves time, but bypasses RP. And sometimes the RP being bypassed/handwaved is core to one character or another.

For the sake of the new player who will not be familiar with occasional clashing personality it's probably best to keep him informed.

As far as RP'ing transferring the crew and getting more crew hired, we'll be RP'ing quite a bit.

Of course. It's basically classic CN vs. NG, both strong willed and cleaving to their world view.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

We could get a really sturdy figure head for the ship at least. :)

That would totally change it's look. Bri will model for it.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I suggest light ballistae and some seige engineers for crew.


Evil GM

Does anyone have any links to where I've described any detail regarding the baron (decks, arms or anything). I believe I kept it vague as the RC book doesn't describe the ships in detail. One of the supplements describes Quell's Whore and the Pride but does not provide floor plans. I saw one link today where I mentioned it was three masts but that is incorrect, it'll be two masts.


Evil GM
Embrianna wrote:
As both player and character, I'm going to vote on getting some kind of weaponry aboard the Baron. Plus, we need to make sure that it has some good smuggling holds. If not, we need to install a few really well hidden compartments.

With money and time you can get most anything added and/or reinforced. With enough money you can shorten the time element.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Embrianna wrote:

We could get a really sturdy figure head for the ship at least. :)

That would totally change it's look. Bri will model for it.

I like this idea... a lot.

Have to change her name to Baroness of the Tides though. We could get her name changed.

Baldwin wrote:
With money and time you can get most anything added and/or reinforced. With enough money you can shorten the time element.

A mithril-plated hull, feather fall rigging, ballista that shoot adamantine-tipped bolts, and dragon's head on the front that shoots Empowered fireballs!!!!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

This was the Nightslink? As a general example...

DESCRIPTION
Pirate brig (sailing ship)

Colossal ship
Squares 3 (30 ft. by 100 ft.); Cost 14,500 gp
Init +8
DEFENSE

AC 16; Hardness 5
hp 1,620 (sails 240)
Base Save +13
OFFENSE
Maximum Speed 90 ft. (wind); Acceleration 30 ft.
Ranged 6 light ballistae +10 (3d8), 4 light catapults +15 (4d6)
CMB +22; CMD 32
Ramming Damage 10d8
STATISTICS

Propulsion wind or current
Sailing Check Profession (sailor)
Control Device steering wheel
Means of Propulsion 60 squares of sails (two masts)
Decks 3
Cargo/Passengers 150 tons/120 passengers
CREW:

Captain: NE female human rogue [pirate] 5/deep sea pirate 6
Other Crew CN female dwarf bard [sea singer] 5
First Mate CN male human sorcerer 8
CN male human rogue 2
NE female half-orc barbarian 6
N male human rogue [knife master] 6

45 pirate cutthroats (CE human fighter 6)
EQUIPMENT

Armaments 6 light ballistae (port and starboard) with 200 light ballista bolts; 4 light catapults (fore and aft) with 50 light catapult stones and 10 alchemist’s fire canisters
Modifications ram, rapid-deploy sails, silk sails, 2 smuggling compartments
Cargo 4 points of plunder


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
baldwin the merciful wrote:
Does anyone have any links to where I've described any detail regarding the baron (decks, arms or anything). I believe I kept it vague as the RC book doesn't describe the ships in detail. One of the supplements describes Quell's Whore and the Pride but does not provide floor plans. I saw one link today where I mentioned it was three masts but that is incorrect, it'll be two masts.

I'd think by inference or deduction... The Thunderstrike was described as a true warship with three masts. The Albatross (Perrin's vessel) was also three mast.

Leads me to believe the Baron of the Tides is a smaller, fast, maneuverable vessel in relation... Two masts makes sense.

Although, as devil's advocate... it did take 2 ships to bring her in, whether that is because she's "large (three mast) and formidable" or it took two to chase her down and pen her in... I do not know.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Maybe we can enslave a water elemental and make it act as the propulsion for the ship...

Enslave an air elemental and make it power the sails!

Adamantine battering ram on the Thunderstrike? Like a hot knife through butter.

A magical battering ram that when it hits a ship all the wood comes back to life and starts growing, sprouting leaves and branches and makes all the ship difficult terrain/start tearing it apart

My imagination is only limited by the outrageous costs.


Astrianna Sparacello wrote:
Embrianna wrote:

We could get a really sturdy figure head for the ship at least. :)

That would totally change it's look. Bri will model for it.

I like this idea... a lot.

Have to change her name to Baroness of the Tides though. We could get her name changed.

You don't want a half-orc model?

The weaponry that is on the ship that Sorrin posted looks good.


Evil GM
Ptahh wrote:
Astrianna Sparacello wrote:
Embrianna wrote:

We could get a really sturdy figure head for the ship at least. :)

That would totally change it's look. Bri will model for it.

I like this idea... a lot.

Have to change her name to Baroness of the Tides though. We could get her name changed.

You don't want a half-orc model?

The weaponry that is on the ship that Sorrin posted looks good.

Don't get her going she craves a good half-orc.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Not bad, that was from Baldwin's new source book, I believe... I cut & paste from an earlier post.


Evil GM
Sorrin the Wayward wrote:

This was the Nightslink? As a general example...

DESCRIPTION
Pirate brig (sailing ship)

yeah that one is straight out of the pfsrd stats.

I'm looking for a floor plan relatively close. Plus I wanted to make sure I didn't describe specifics for armaments. I have cool map if you want to add a catapult.

Remember this is the only Map the entire Razor Coast provides of a ship!!!

* This is disgraceful for a part sea campaign


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hey it's the Sea Bear! Ah, fond memories of nearly going insane and worshipping an angry totem-god.

It's kind of sad they didn't add more ships and maps and such.

Also, I like catapults.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Google search "assassin creed ship" for some fun ideas... and MORRIGAN!

This illustrates some comparative... sizes: Ship Classes.

This might help with an assortment of plans: Pirate Ship Deck Plans.


Evil GM

Here is ship floor plan it has a catapult but you'd have to add that to the ship. I like that it already had four light ballistae.

Ship Floor plan

*this is the Cetaceal out of the Ships of the Inner Seas. Obviously it would be known as the Baron of the Tide until you renamed the ship.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

LOL... I'll be on the Poop Deck!

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