Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

You like her fashion sense? ;)


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4
baldwin the merciful wrote:

You can see why most games ban the magus class. The balance tips quickly especially when compared to other builds and enemies. Walking the line of challenging one or two players while not overwhelming others becomes crucial.

----
yes, the circles are asleep or dying state.

It can get even crazier.

For instance by getting a CRUEL weapon, Adriel could add the sickened condition as well. Not a problem here since the Advanced Race Guide is not allowed. If I were to take CORNUGAN SMASH later he could add flat footed as well.

I won't take cornugan smash btw.

Adriel counts on his spells for burst damage. Note: without any spell use he does a whopping 1d6+2 damage. Which is crap.
In that he relies on a given circumstance for damage he is rather like a rogue. ...Low to hit, Low AC

If he is presenting a problem Baldwin, (which I will endeavor to avoid) we can always find a way for him to die and I can roll up......whatever you like. I love a challenge so DM's call.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

A guide to SPELL COMBAT and SPELL STRIKE. If anyone is interested.

http://paizo.com/threads/rzs2nler?A-Guide-to-Touch-Spells-Spellstrike-and-S pell


Evil GM

Not a problem, no need to die.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:
You like her fashion sense? ;)

Aye, indeed, lass! Meantime, I'm curious to see the rest of the ensemble...


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Or what is under the ensemble........


Evil GM

I'm logging off for the night.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:
Or what is under the ensemble........

Well, I am a doctor ;)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
I'm logging off for the night.

Cool! Sleep tight - meantime I'm going to try to socialize a bit with the others via Social RP on the board if they're up for it...

We'll see how it goes, though!


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Night here too- packing for move tomorrow and feeling wiped wit some left to go.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I will be around for a bit longer. It's the weekend so no one needs to get up early tomorrow.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Normally I'd be happy to socialize, but Astrianna has a bit of sleuthing to do. She'd like to know who's worth all this trouble. If I can't find them, the soldiers may know- I bet they had capture or kill orders.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

What you need is some alcohol. Nothing works better on getting the scoop from some sailors/soldiers. ;)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:
Normally I'd be happy to socialize, but Astrianna has a bit of sleuthing to do. She'd like to know who's worth all this trouble. If I can't find them, the soldiers may know- I bet they had capture or kill orders.

I don't know... but you may be right... they did seem pretty eager to attack us for some reason. But then again, we did fly Chelaxian colors just before we were attacked.

For what it's worth, Bard's are handy when it comes to sleuthing, but having two bards sleuth means a possible "aid check" if you need it...

As for me, I'm looking toward their coin - I'd bet a marine has a coin purse or two for buying cold drinks in port. I'm curious to know where the coins come from - is their paymaster local or an out-of-towner?

I doubt highly that grunts would have much information other than direct orders (a man can't break under questioning and talk if he doesn't know all the information) but if you need help questioning them later, I'm all for it!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Exactly Embri! Everfull mug of interrogation. And where Everfull Mugs fail, Charm person (hopefully) won't.

Thanks Dirk- if Astri doesn't figure this out herself she will likely enlist your help with talking to the soldiers. Don't be surprised if she attempts to fly solo now and then, the woman has an ego (gasp, who would have guessed). I'll make sure it doesn't distrupt the party or our adventuring, it will likely be small things.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I have Charm Person memorized for the day and two bottles of wine in my handy haversack. So, if you do need help later, maybe I can tag in.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

For what it's worth there's the one use under the Intimidate Skill -

Torture: Torture is a finely honed skill in some
creatures’ repertoires, whether used to elicit information
or simply for pleasure. However, torture is an unreliable
means of gaining accurate information: The victim will
say anything to end the pain or frustrate his captors. You
can use Intimidate (torture) to force an opponent to act
helpfully toward you with a successful check. The GM
makes a secret skill check against a DC 20 + the target's
HD + the target's Wisdom modifier. The NPC then
provides Information based on your success or failure. A
failure by 5 or more results in the target providing false
information. You can make this check only once per day
against a particular target, and its effects last until the
next day. You cannot take 20 on this check. Creatures
immune to critical hits, pain, or fear effects cannot be
intimidated in this way.

Of course, it's not really my character's bag, but it's an option if we need it...


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

And Astri, you know how men always get all hot and bothered after a battle. ;)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:
And Astri, you know how men always get all hot and bothered after a battle. ;)

Not at all, Bria - I don't really need a battle for that ;)

All things aside, I'm curious to know what (if anything) the my Perception Check earlier revealed on what the marines had on them, but I guess we'll just have to see what happens next when the GM wakes up.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Embrianna wrote:
And Astri, you know how men always get all hot and bothered after a battle. ;)

Ha! So true. I know you're getting swarmed, but I believe you can keep them occupied until Astri comes back.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I can try for a bit, but you better be ready to take over when I get tired. :)


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

*begins popping popcorn*


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Hey gang I'm really enjoying the RP, but I got to crash because I got to be up for work in about seven hours (I work six days a week, so I'm often gone in the mid-afternoon).

I'm really eager to see what happens next, but I probably won't be home from work until some time tomorrow afternoon again unfortunately.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Night all.
1PM here.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Having dinner with family.
Will be on and off to post for next 4 or 5 hours.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Moving day- hopefully back on in the afternoon, if not Sath will just go about the business of helping out around the ship and tending to the wounds of those onboard if needed.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

I am still about.


Evil GM

Good morning. I've the read the banter in the discussion thread, not onto the GM. I'll be online a bit this morning but offline during the afternoon.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

This ship sounds very crowded, anyone else wondering what the sleeping arrangements will be?


Evil GM
Embrianna wrote:
This ship sounds very crowded, anyone else wondering what the sleeping arrangements will be?

I was waiting for that to come up in the game thread.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Well being an elf, Adriel is quite light, his hammock could easily take him and both the females. ;)


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

You can trust me to bring it up in the thread. ;)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

A certain half-elf will likely try and talk her way into getting her own cot.

How are we handling loot, friends? Party-wide pool of resources, even splits? I'm fine with even splits, it's more in character for Astri anyway.


Evil GM
Embrianna wrote:
You can trust me to bring it up in the thread. ;)

I'm confident that you'll have many bunking offers presented.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Hopefully the cap'n reveals all before I go to bed. 1030 pm now.


Evil GM

I'm watching the end of today's Tour de France stage.

Probably not till this evening. I have about 6 hours of work to do this afternoon to prepare for next week. I also need to workout.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8
Astrianna Sparacello wrote:
How are we handling loot, friends? Party-wide pool of resources, even splits? I'm fine with even splits, it's more in character for Astri anyway.

Doesn't matter to me.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

What? Not watching the World Cup this afternoon?


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Used to party members can call dibs on good stuff. Even split on the gear nobody wants.


Evil GM

I'm huge TDF fan can't get enough of it. 21 days of insanity.

------
I don't care how loot is handled. I post it you divide it, if I see one player getting unbalance or needing something I may mention it. I'll sometimes put an item in that is meant for a character.

Initially since you are crew on the ship, the Capt will dish out cuts of coin/gems and items that you all can figure how to divide amongst yourselves.


Evil GM

I'll check back but I need to spend time doing some work this afternoon.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

I think we should even split the coin and potions. After that, I could strap a masterwork short sword on my hip, as well as a dagger.

The rest that nobody wants I say sell and split the coinage.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sounds good. I'll wait until the captain gives us our cut, then we can split the coins/potions.

Darius, are you the only one without a nickname so far? We'll have to work on that.


Evil GM

So there is no confusion Darius the gear and coinage from the marines were gathered by crew. The capt will dish out the initial 'cuts"; however, if someone wanted to try a sleight of hand to pinch something that's fine...failure has it's repercussions. Anyone with a rank in sailor would as sailor you would be familiar with this protocol.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Ah, I thought the list was our cut. My bad. I'll wait until the shares are distributed then.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Astrianna: Dar works. Or you could get more creative. Hehe


Evil GM

Very solid roleplay so far. I like that the players are taking the initiative to get to know each other without just blurting out your character sheet. I like that you all are playing your roles...snooping, sailors, surgeon, and so forth.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Yeah, this game is great.

Just wish we coulda captured that navy ship...hahaha!


Evil GM
Darius Rotarion wrote:

Yeah, this game is great.

Just wish we coulda captured that navy ship...hahaha!

Not at this level, nor as prelude to the written material. This is all from my mind at this point. A method to get everyone together and getting you to the razor coast. I mean what better way to drive you to some distance coast than having a large bounty on your head by the Cheliax Empire.

Also, from a time line stand point I'm picking RC up directly from my last COT campaign. COT is material that I know pretty well. The NPCs, houses, and merchants that I mention actually appear in that last game. It's not really important that you don't know them but it makes it easier for me to give a quick alias and meat to the bones.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna will be up on deck in a bit, and then I'll be ready for the captain's meeting. Once I know the results of a perception check (I don't think it will be good..) I'll have Embrianna find me.

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