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Baldwin the Merciful's - CoT Campaign

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


25,101 to 25,147 of 25,147 << first < prev | 493 | 494 | 495 | 496 | 497 | 498 | 499 | 500 | 501 | 502 | 503 | next > last >>

Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

HP 86/86
Current Saves: F12R5W115
AC: 33/T20/FF33
In hands: Wooden shield+3,Sword of Planes
Current BaB: +10/+5
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Vindicator's Shield (+8 AC for 24 hours/until struck),
Channels 4/6
Bit of Luck 8/8

Earth elementals! They have been most likely summoned! This one on the second floor is not as strong as the one below since it can't burrow!

Being stuck inbetween everyone, Andrea reaches out and gives Aurelio a Bit of Luck (Assuming Gerard does his patented acrobatics to the rear[/ooc]

For 1 round, everytime you roll a d20, roll twice and take the higher result


M Human (Chelaxian) Fighter | Level 12 | HP 87/119, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

What is wrong with this city?!

Spoiler:

Attack (Shield): 1d20 + 23 ⇒ (15) + 23 = 381d20 + 23 ⇒ (7) + 23 = 30 Power Attack, take 38
Attack (Kukri): 1d20 + 19 ⇒ (1) + 19 = 201d20 + 19 ⇒ (10) + 19 = 29 Power Attack, take 29
Attack (Shield): 1d20 + 18 ⇒ (9) + 18 = 271d20 + 18 ⇒ (4) + 18 = 22 Power Attack, take 27
Attack (Kukri): 1d20 + 14 ⇒ (13) + 14 = 271d20 + 14 ⇒ (18) + 14 = 32 Power Attack, take 32
Attack (Shield): 1d20 + 13 ⇒ (9) + 13 = 221d20 + 13 ⇒ (1) + 13 = 14 Power Attack, take 22

Damage (Shield): 2d6 + 21 ⇒ (5, 1) + 21 = 27
Damage (Kukri): 1d4 + 15 ⇒ (1) + 15 = 16
Damage (Shield): 2d6 + 21 ⇒ (4, 4) + 21 = 29
Damage (Kukri): 1d4 + 15 ⇒ (4) + 15 = 19
Damage (Shield): 2d6 + 21 ⇒ (4, 5) + 21 = 30
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (2) + 9 = 11

I'm guessing the last attack does not hit, in which case 102 damage. If it does, 132 damage.


Evil GM

The flury of attacks kills destroys the earth elemental.


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Oh my goodness! He is as magnificent as Daniel! Oh, two up and coming scions of noble families, how can I ever choose who to be the mistress of?


***Why not have both?***


Male Human Rogue 12 | 74/87 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +16/+20

Enemy left for Gerard?


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Just the one downstairs


Male Human Rogue 12 | 74/87 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +16/+20

Maybe I missed a map? Just need to know if Gerard can attack. I'll look again. It was in the post before where I'd started looking.

Gerard, concerned for Phem passes Andrea and leaps... nearly flying down the stairs to land past the creature, risking harm as he does.

Acrobatics - Jump, expert leaper, fast move 40 - boots: 1d20 + 27 + 4 ⇒ (13) + 27 + 4 = 44

Landing @ (F,2). Open for an AoO.


F Human Witch 12 Init+4 Hp: 84/84--- AC:19 t:15 ff:15---F8//R9//W13--Perception +15

Euphemia's jaw drops.


Evil GM

There is loud crashing sound coming form the door to the north. Right next to you Gerard. We are still in initiative.

Updated Map

*Gerard I did not move you on the map yet. Since I'm posting late you can keep your current action or head where you heard the crashing.


Male Human Rogue 12 | 74/87 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +16/+20

Gerard's instinct would compel him to defend Phem.


M Human (Chelaxian) Fighter | Level 12 | HP 87/119, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Gerard, get downstairs, I'll take that door!


Evil GM

Initiative Order: update

Gerard - opened door for Aureoio than tumbled to defend Phem
Orsin
Andrea gave bit of luck to Aurelio
Phem
red earth elemental
Aurelio - destroyed red earth elemental
Yello earth elemental


Evil GM

RD 1: Yellow EE

The bulky creature attempts to smash the nimble acrobat.

slam: 1d20 + 9 ⇒ (15) + 9 = 24;damage: 1d8 + 7 ⇒ (6) + 7 = 13

Gerard you notice the EE has a vague resemblance to a hellknight. The rogue is too fast for the powerful blow.


Evil GM

RD 1: Red Elemental #2

The wall between the room that Aurelio and the northern room comes tumbling down as a a much larger elemental bashes and opening.

Its two actions were destroying the wall.

Updated Map


Male Human Rogue 12 | 74/87 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +16/+20

What manner of sorcery is this?! This looks like... like a Hellknight!


Evil GM

Aurelio you notice that the large EE that battered the wall down vaguely resembles a hellknight.


Evil GM

RD 1: Initiative Order: update

Gerard - opened door for Aureoio than tumbled to defend Phem
Orsin
Andrea gave bit of luck to Aurelio
Phem
red earth elemental - one is destroyed another battered the wall down
Aurelio - destroyed red earth elemental
Yellow earth elemental - missed Gerard

orsin and Phem are you going to act? I'll move into RD 2 early afternoon if they don't post. I'll assume Orsin does his inspire courage chant.


F Human Witch 12 Init+4 Hp: 84/84--- AC:19 t:15 ff:15---F8//R9//W13--Perception +15

Euphemia tries to intimidate the earth elemental with her Evil Eye.
DC 21 Will save or -4 to attack rolls for 8 rounds.


Evil GM

will save: 1d20 + 4 ⇒ (11) + 4 = 15

Phem's evil eye takes effect.


Evil GM

orsin will inspire courage +3

RD 2: Initiative Order:

Gerard -
Orsin
Andrea
Phem
red earth elemental -
Aurelio -
Yellow earth elemental

RD 2 Map


Male Human Rogue 12 | 74/87 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +16/+20

Feel aweful, saw this and forgot about it... Darn it!

Gerard considers his options and his experience with creatures... elemental. But, perhaps there is still human in there.

Quickly drawing his human bane dagger, he goes to work.

atk1, human bane dagger +1/+3, wf, courage: 1d20 + 15 + 1 + 1 + 3 ⇒ (10) + 15 + 1 + 1 + 3 = 30
dmg1, human bane dagger +1/+3, courage: 1d4 + 1 + 2d6 + 3 ⇒ (4) + 1 + (3, 3) + 3 = 14

atk2, human bane dagger +1/+3, wf, courage: 1d20 + 10 + 1 + 1 + 3 ⇒ (1) + 10 + 1 + 1 + 3 = 16
dmg2, human bane dagger +1/+3, courage: 1d4 + 1 + 2d6 + 3 ⇒ (3) + 1 + (5, 5) + 3 = 17

fumble Dex: 1d20 + 6 ⇒ (18) + 6 = 24


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

HP 86/86
Current Saves: F12R5W115
AC: 33/T20/FF33
In hands: Wooden shield+3,Sword of Planes
Current BaB: +14/+9
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Vindicator's Shield (+8 AC for 24 hours/until struck),Bard Song +3/+3
Channels 4/6
Bit of Luck 8/8

RD 2

Andrea steps to L-15 and then K-15 and swings her sword of the planes at the elemental(blade changes to +2 vs. elementals

Sword of Planes: 1d20 + 16 ⇒ (11) + 16 = 271d8 + 5 ⇒ (6) + 5 = 11


Evil GM

Gerard hits once dealing damage, he manages to hang onto his weapon.

Andrea strikes the larger EE with her sword.


Evil GM

RD 2: Initiative Order:

Gerard - hit once
Orsin
Andrea - hit
Phem
red earth elemental -
Aurelio -
Yellow earth elemental


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

In Round 2, Orsin moves to H4 to flank with Gerard, eating the attack of opportunity as he moves, if need be.

Still singing his desperate, war-like aria, he strikes with his longsword.

Power Attack!: 1d20 + 12 + 2 + 2 + 2 ⇒ (15) + 12 + 2 + 2 + 2 = 33

Damage!: 1d8 + 18 + 2 ⇒ (5) + 18 + 2 = 25

2 rounds of bardic performance used thus far...

"Gerard! Let's take this thing down!"


Evil GM

AOO on Orsin

slam: 1d20 + 9 ⇒ (6) + 9 = 15;damage: 1d8 + 7 ⇒ (1) + 7 = 8

The creature is too slow.

Orsin follows up with his attack and he is able to bring it down.


Evil GM

The large EE will attack Aurelio

Full round attack:

slam: 1d20 + 14 ⇒ (5) + 14 = 19;damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14

slam: 1d20 + 14 ⇒ (12) + 14 = 26;damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13

Whiffing both times.


Evil GM

RD 2: Initiative Order: mid-rd summary

Gerard - hit once
Orsin - finishes off the Yellow EE
Andrea - hit
Phem
red earth elemental -
Aurelio -
Yellow earth elemental - Destoryed

Update map


F Human Witch 12 Init+4 Hp: 84/84--- AC:19 t:15 ff:15---F8//R9//W13--Perception +15

It isn't much, but Euphemia closes in on Gerard and gifts him with the Encapsulator's guidance.

Cast Guidance on Gerard.


M Human (Chelaxian) Fighter | Level 12 | HP 87/119, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio sees the larger elemental crash through the wall.

THIS IS WHY WE CAN'T HAVE NICE THINGS!

He repeats his earlier feat and slams hard into the larger elemental with his shield, hacking with blade as drives into it.

Attack (Shield): 1d20 + 26 ⇒ (4) + 26 = 30 Power Attack, Courage
Attack (Kukri): 1d20 + 22 ⇒ (9) + 22 = 31 Power Attack, Courage
Attack (Shield): 1d20 + 21 ⇒ (4) + 21 = 25 Power Attack, Courage
Attack (Kukri): 1d20 + 17 ⇒ (8) + 17 = 25 Power Attack, Courage
Attack (Shield): 1d20 + 16 ⇒ (14) + 16 = 30 Power Attack, Courage

Damage (Shield): 2d6 + 21 ⇒ (3, 1) + 21 = 25
Damage (Kukri): 1d4 + 15 ⇒ (2) + 15 = 17
Damage (Shield): 2d6 + 21 ⇒ (5, 6) + 21 = 32
Damage (Kukri): 1d4 + 15 ⇒ (4) + 15 = 19
Damage (Shield): 2d6 + 21 ⇒ (1, 2) + 21 = 24
Damage (Two Weapon Rend): 1d10 + 9 ⇒ (1) + 9 = 10

Pretty sure everything hits, 127 Total Damage


Evil GM

Aurelio's attack crushes the EE and it disappears to its plane when it is destroyed.


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Since these have no doubt been summoned, that is a strong clue that the Signifier is probably here because I remember John talking about Signifiers being spellcasters. We need to keep searching. Andrea points to the door at L-15 for Aurelio to open[/b]


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"Historically, spellcasters haven't been our biggest fans. Nor we their's, for that matter." Orsin's words get caught in his throat as he thinks back to the losses the Children have sustained since he joined them. "Just...just everyone be on guard."


Male Human Rogue 12 | 74/87 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +16/+20

But, the smaller ones looked like Hellknights... some sort of meld magic? This just gets better and better...

Thanks for the positioning Orsin, unfortunately when an enemy is all one... substance like that, it's difficult to discern their vital areas if they even have any.

Gerard comforts Phem with an arm snaking around her waist and resting there for a moment.


Evil GM

Aurelio, Andrea and Phem there is a cracking sound coming from all around you as a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for you.

Black Tentacles:

This spell causes a field of rubbery black tentacles appears, burrowing up from the floor and reaching for any creature in the area.

Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that black tentacles is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. When determining the tentacles' CMB, the tentacles use your caster level as their base attack bonus and receive a +4 bonus due to their Strength and a +1 size bonus. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect.

If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage. The CMD of black tentacles, for the purposes of escaping the grapple, is equal to 10 + its CMB.

The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the tentacles last.

CMB v. CMD:

CMB: 1d20 + 11 + 4 + 1 ⇒ (10) + 11 + 4 + 1 = 26
Andrea CMD 20
Aurelio 36
Phem 17

Andrea and Phem are caught in the tentacles as they wrap around the your body.

You each gained the grapple condition and take the following damage.

Andrea: 1d6 + 4 ⇒ (6) + 4 = 10
Phem: 1d6 + 4 ⇒ (4) + 4 = 8

Map with Spell Template overlay


Evil GM

As Gerard thanks Orsin and looks up the stairs towards his love he is horrified to see the area above him erupt with rubbery black tentacles that seems that slither around Phem's delicate body. The house feels like it is swaying and it is noticeably cooler within.


M Human (Chelaxian) Fighter | Level 12 | HP 87/119, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio groans at the tentacles trying to grasp him.

Devils, elementals, tentacle traps. I should have stayed in Lastwall. What I wouldn't give for a good orc berserker charging me right now.

He pushes his way through the tentacles and temporarily ignores the tentacles grabbing his compatriots after a few swipes of his knife show that the can't be cut towards the last door on the second floor.

Come out, come out wherever you are!

Advance to L15 and open the door shield first, ending movment M15


F Human Witch 12 Init+4 Hp: 84/84--- AC:19 t:15 ff:15---F8//R9//W13--Perception +15

"They're using my own spell against me, the bastards." Euphemia shouts, biting at the tentacles uselessly.


Male Human Rogue 12 | 74/87 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +16/+20

Apparently the En-capsulator doesn't have an exclusive...

Perception vocal components/casting, canny observer: 1d20 + 16 + 4 ⇒ (9) + 16 + 4 = 29


Evil GM

Gerard you did not hearing anything from where you are located, the battle you were in or during the surrounding conversations. Although you don't think the caster is on the first floor with your and Orsin.

I'm waiting on Andrea to check in or post before I reveal more what happens with L15


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

HP 74/86
Current Saves: F12R5W115
AC: 33/T20/FF33
In hands: Wooden shield+3,Sword of Planes
Current BaB: +10/+5
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Vindicator's Shield (+8 AC for 24 hours/until struck),
Channels 4/6
Bit of Luck 7/8

Andrea attempts to cast Liberating Command
Concentration check DC 26: 1d20 + 17 ⇒ (11) + 17 = 28
The spell succeds and then she attempts to escape
CMB: 1d20 + 30 ⇒ (2) + 30 = 32

She then moves down the stairs to G-2

I'll dispel the magic! hold on!


Male Human Rogue 12 | 74/87 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +16/+20

Andrea, why's this house so damned cold?!


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Andrea tries to think about what might be happening

Know-Religon: 1d20 + 15 ⇒ (5) + 15 = 20
Know-Planes: 1d20 + 10 ⇒ (3) + 10 = 13


M Human (Chelaxian) Fighter | Level 12 | HP 87/119, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Aurelio shouts down to Gerard, Perhaps you'd prefer the devil arsonist show up again?


Male Human Rogue 12 | 74/87 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +16/+20

Prefer an enemy I can see and touch is all.

Kn Planes, chill phenomena: 1d20 + 8 ⇒ (7) + 8 = 15


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"Andrea, wait a moment! Weaker magic might save us yet!"

Orsin waits for the right moment, just before Euphemia might make another attempt at escaping. Calling out to the witch, he invokes the power of his own liberating command.

"Liberate!"

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