baldwin the merciful |
You do see a mummy looking guy to the north, there is also another tiefling wiht prominent features of large horns sticking from his forehead and a scar of somesort (know-Religion) in the middle. There are four other thuggish looking tieflings in the room behind the skelton dogs. Lastly, there is a cage with a person in it.
Duncan is glued to the floor just north of the doorway, G8. I will let your attack hit the skelton dog that is next to you.
The dog in H7/8 will take an AoO.
Bite: 1d20 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (4) + 3 = 7
He misses and whimpers as he bites his lip.
The other dog is down from Duncan's attack.
Tweaker |
Tweaker will move and fire at the squishiest target he can see when the chance arrives. Probably not the best target they could pick to try and immobolize. They need practice on tactics if they live much longer
Tweaker will move to H10 and fire at the least armored person in the back of room figuring will be casters
Arrow threading through the melee: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 191d6 + 1 ⇒ (6) + 1 = 7
Duncan Redhammer |
Ah well, at least I killed something.
Course I'm the best target. Me kill count is the highest and When I get free that priest is one dead devil spawn!
Andrea1 |
I will be a little spotty with posting for afew houes but will check in. Andrea will follow the group in and if she notices someone take a hard hit, she will try to get to them for a CMW(2 of them by convcerting 2nd level spells, 2d8+3 cured). If multiple members get injured she will try to hang back and channel so she won't catch enemies in the radius 2d6, 3 uses.
Lucrezia Villanova |
Can Lucrezia make it to about G7 and attack that guy beside her? It looks like the same letter shares two squares so I'm not too sure on my position.
baldwin the merciful |
Can Lucrezia make it to about G7 and attack that guy beside her? It looks like the same letter shares two squares so I'm not too sure on my position.
Yes the same grid cooridinates share some of the same squares. That is because I enlarged the paizo map for easier viewing, then overlaid cooridinates in maptools. It works much better when I create my own maps or snag them off of dunjinni's site. You can get to the G/H7 hex. your choice of which tiefling to attack. No AoO against you, they were already taken.
Using your earlier roll, you do 7 HP of damage agaisnt the tiefling.
baldwin the merciful |
RECAP:
Surprise RD:
Ducnan enters the room moves one hex north and is glued to the floor with tanglefoot. he killed one skelton dog.
John - enter room goes one square to the south. He still ahs an action.
Rd1:
Init Order for Final Bastard's Conflict:
Lucrezia- moves in to G?H7, swings at on tiefling thug for 7HP.
Janiven
Tieflings
Tweaker - moves to H10 fires bow hitting the tiefling thug for 7HP damage.
John
Ermolos
Skelton Dogs
Orsin (The init dice bot hates you)
Duncan
Andrea
Shinon
Current Map:
baldwin the merciful |
RD1 Tieflings:
The tiefling at I7/8 will attack John in I8.
The two cloaws hack at the armored man.
claw1: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 2 ⇒ (1) + 2 = 3
claw2: 1d20 + 5 ⇒ (20) + 5 = 251d4 + 2 ⇒ (4) + 2 = 6
confirm crit claw2: 1d20 + 5 ⇒ (14) + 5 = 191d4 + 2 ⇒ (3) + 2 = 5
Does not confirm crit on Claw 2 but its a wicked attack.
---
Tiefling in H6 will shot his crossbow at Janiven.
CB1: 1d20 + 2 ⇒ (1) + 2 = 31d8 ⇒ 2
DEX check for string check: 1d20 + 2 ⇒ (10) + 2 = 12
The string does not break.
---
The skelton dog bites at glued to the surface dwarf.
bite: 1d20 + 3 ⇒ (9) + 3 = 121d4 + 3 ⇒ (3) + 3 = 6
Even with the Dexreduction the dwarf manages to avoid the bite.
---
Tiefling in G6 will stab with his short sword at Lucrezia (he threw one of the tangelfoot bags)
claw1: 1d20 + 2 ⇒ (13) + 2 = 151d6 ⇒ 2
missing Lucrezia
baldwin the merciful |
Tiefling in F6 and F& fire crossbows one at Lucrezia and one at Duncan.
Lucrezia: 1d20 + 2 ⇒ (3) + 2 = 51d8 ⇒ 5
missing the recent prsoner.
Duncan: 1d20 + 2 ⇒ (17) + 2 = 191d8 ⇒ 5
Thunking the Dwarf glued to the floor.
"Die you sonofab!*!~"
---
The wizard says something in an angry language nd the wand erupts in his hand shooting forth an array of colr a thte dwarf.
Make WILL save DC13. Failure means blinded and stunned for RDs: 1d4 ⇒ 3 Then stunned for 1 additional round.
---
The Cleric turns himself invisible.
Orsino 'Orsin' Bessatte |
If John and Duncan wanna delay, they can gain the benefits of my inspire courage. The trade-off would be letting the skeleton dogs go first. Orsin will probably take the aforementioned readied move action pretty soon. I just wanna get a better sense of where everybody else needs to be first.
baldwin the merciful |
Because of the life and death situaion facing Duncan, I'm going to DMPC John's Surprise round and RD1 action to see if he can aid Duncan.
Surprise RD
PA LongSword: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 7 ⇒ (6) + 7 = 13
He misses the surprise round.
RD1:
PA LongSword: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 7 ⇒ (8) + 7 = 15
PA LongSword confirm Crit: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 7 ⇒ (8) + 7 = 15
He does not confirm but he deals solid damage but the beast is still up fighting.
baldwin the merciful |
Ermolos moves between Lucrezia and Duncan and hack at the skelton dog.
GR AX: 1d20 + 5 ⇒ (16) + 5 = 211d12 + 2 ⇒ (1) + 2 = 3
Hitting the dog but not until after the dog takes the first opportunity to bite at Ermolos.
bite at Ermolos: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 3 ⇒ (1) + 3 = 4
Ermolos has chunk of fleshing missing from the teeth.
Duncan Redhammer |
Spellcraft DC16 to Id Colour Spray for Knowledgeable Defence1d20 + 9 ⇒ (11) + 9 = 20
Success! +1 to Save
Will save DC131d20 + 13 ⇒ (17) + 13 = 30
Duncan shrugs of the Spell with ease, What? Ye tryin ta make me sneeze?, he calmly drops his sword and Draws his Long Bow and Fires at the Wizard.
Ranged Attack, Divine Power, Entalgled, Inspire Courage 1d20 + 5 + 2 - 4 + 1 ⇒ (16) + 5 + 2 - 4 + 1 = 20
Damage, Divine Favor, Destructive Smite, Inspire 1d8 + 3 + 2 + 1 + 1 ⇒ (3) + 3 + 2 + 1 + 1 = 10
baldwin the merciful |
Rd1: mid-Rd Recap
Init Order for Final Bastard's Conflict:
Lucrezia- moves in to G?H7, swings at on tiefling thug for 7HP.
Janiven - shot at tiefling in H6, missed.
Tieflings - H6 fired at Janiven miss fired; H7/8 vs John hit wiht one claw for 6HP; G6 missed Lucrezia wiht sh sword; F6 missed CB at Lucrezia; F7 CB at Duncan hit for 5HP. Sorcerer hit Duncan wiht colr spray; cleric turned invisible.
Tweaker - moves to H10 fires bow hitting the tiefling thug for 7HP damage.
John - hit tiefling in H7/8 for 15 HP.
Ermolos hit skelton dog for 3 HP
Skelton Dogs missed biting at Duncan., AOO bite on Ermolos for 4 HP
Orsin - inspires courage.
Duncan - hit wizard for 10 HP of damage, he is still up.
Andrea - heals duncan, moved to G9
Shinon - finished off the tiefling in H6 with an arrow.
Tweaker |
Tweaker is staying with his bow for the time and will shift closer to the wall. He will try and pick targets that he has hit first unless they engage in melee then shift to next target that is not armored.
Just trying to make sure that I am staying ready for the rounds. Making a perception check to see if I need to get in with allies or can keep shooting. Taking 2nd round shot now though in case I don't see my turn show up.
How are teammates looking?: 1d20 + 13 ⇒ (3) + 13 = 16
Pin the thug on the wall game: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 2 ⇒ (1) + 2 = 3
Orsino 'Orsin' Bessatte |
Wow, I go to bed and now there are 48 new posts...!
Orsin has watched the proceedings in silent observation. His hesitation in letting that tiefling escape earlier weighs heavily on his conscience and though he is glad to see Janiven is safe, he keeps to himself as the others make battle plans and steal loot.
He has his wand of silence in one hand and his masterwork longsword in the other. He begins a glorious Chelish aria to inspire courage as soon as he is able, the clarion call of his voice resounding off the walls like trumpet. He readies a move action to enter the room when he can do so without provoking attacks of opportunity.
EDIT: Aww, yeah. Post 4000, baby.
Oh yeah, I posted my action already, but it was the last one on the previous, so it might have been hard to catch.
Orsin moves in between John and Duncan, his inspire courage is now in effect.
Duncan Redhammer |
Hold on DUncan!
Andrea runs to G9 and converts Zone of Truth to CMW on Duncan
[dice=CMW]2d8+3
Seeing his arrow satisfyingly thunk into the wizard Duncan says, Less Healin and more Killin girl!
baldwin the merciful |
Tweaker is staying with his bow for the time and will shift closer to the wall. He will try and pick targets that he has hit first unless they engage in melee then shift to next target that is not armored.
Just trying to make sure that I am staying ready for the rounds. Making a perception check to see if I need to get in with allies or can keep shooting. Taking 2nd round shot now though in case I don't see my turn show up.
[dice=How are teammates looking?]1d20 +13
[dice=Pin the thug on the wall game]1d20 + 7; 1d6 +2
You really can't see much of anything regarding your companions as they ahve gone around corners.
I'll hold your attack result till Rd2.
Tweaker |
I expected as much as I was doing more perception in case someone had fell down. Dwarf seems to be thinking everything is ok but that is a dwarf for you.
Lucrezia Villanova |
attack 1d20 + 6 ⇒ (14) + 6 = 20
damage 1d10 + 4 ⇒ (3) + 4 = 7
Lucrezia takes another swing at the thug in front of her. "That's for locking me up you damn stupid bastard!"
Duncan Redhammer |
Duncan's arrow struck the wizard hard but he is still up and incanting another spell.
Bring it!!
baldwin the merciful |
Rd1: Recap
Init Order for Final Bastard's Conflict:
Lucrezia- moves in to G?H7, swings at on tiefling thug for 7HP.
Janiven - shot at tiefling in H6, missed.
Tieflings - H6 fired at Janiven miss fired; H7/8 vs John hit wiht one claw for 6HP; G6 missed Lucrezia wiht sh sword; F6 missed CB at Lucrezia; F7 CB at Duncan hit for 5HP. Sorcerer hit Duncan wiht colr spray; cleric turned invisible.
Tweaker - moves to H10 fires bow hitting the tiefling thug for 7HP damage.
John - hit tiefling in H7/8 for 15 HP.
Ermolos hit skelton dog for 3 HP
Skelton Dogs missed biting at Duncan., AOO bite on Ermolos for 4 HP
Orsin - inspires courage.
Duncan - hit wizard for 10 HP of damage, he is still up.
ROUND 2 ACTION:
Rd2:
Init Order for Final Bastard's Conflict:
Lucrezia- kills the tiefling in front of her.
Janiven - holds aciton
Tieflings - Two claw att missed John; CB att missed Lucrezia and possible Duncan; Sorcerer hit Duncan and Ermolos with color spray -ermolos is blind and stunned. Dun needs to do a will save. The cleric hit the cavern with darkness only Duncan has vision.
Tweaker - moved and hit the tiefling fighting John for 3 HP, his low light helps him see into the area.
John -
Ermolos - blinded 1 RD and stunned, then stunned for 1 RD.
Skelton Dogs - Bite at Andrea but missed.
Orsin - .
Duncan -
Andrea -
Shinon -
baldwin the merciful |
The clawed tiefling in H7/8 continues his attack on John.
Claw1: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (3) + 2 = 5
Claw2: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (2) + 2 = 4
Both scrap on the armored man, the sound of nails on wall screeching.
---
Tiefling in F6 fires his crossbow at Lucrezia
CB v Lucrezia: 1d20 + 2 ⇒ (10) + 2 = 121d8 ⇒ 6
Missing her. "ye child of whorespawn die."
----
Tiefling in F7 fires at Duncan.
CB v Duncan: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (4) + 2 = 6
Do the math, I don't think it hits you wth your current AC but double check.
---
The sorcerer wand flares again catching both Duncan and Ermolos in the cone. [Will Save DC13]
---
There is sudden darkness in the room from the cleric.
Orsino 'Orsin' Bessatte |
Orsin moves to F/G-7/8 (the square immediately north of Ermolos), striking at the archer in F7. This may or may not provoke AoOs, not sure.
Attack roll: 1d20 + 6 ⇒ (3) + 6 = 9
Damage roll: 1d8 + 11 ⇒ (6) + 11 = 17
Bah!
baldwin the merciful |
ROUND 2 ACTION:
Rd2:
Init Order for Final Bastard's Conflict:
Lucrezia- kills the tiefling in front of her.
Janiven - holds aciton
Tieflings - Two claw att missed John; CB att missed Lucrezia and possible Duncan; Sorcerer hit Duncan and Ermolos with color spray -ermolos is blind and stunned. Dun needs to do a will save. The cleric hit the cavern with darkness only Duncan has vision.
Tweaker - moved and hit the tiefling fighting John for 3 HP, his low light helps him see into the area.
John - misses his attack
Ermolos - blinded 1 RD and stunned, then stunned for 1 RD.
Skelton Dogs - Bite at Andrea but missed.
Orsin - moved into the cavern F/G7/8...misses the archer in F7. Drew 2 AoO, the skelton dog missed but the clawed tiefling hit for 6HP of damage.
Duncan - lets another arrow fly and hit the sorcerer, killing him.
Andrea - moved ot G9 and cast light ino thte room.
Shinon - moves up to H10.
baldwin the merciful |
Duncan is asleep so I will DMpc him. I'm basically copying his last attack.
RD2:
He uses the long bow again against the sorcerer.
Ranged Attack, Divine Power, Entalgled, Inspire Courage: 1d20 + 5 + 2 - 4 + 1 ⇒ (19) + 5 + 2 - 4 + 1 = 23
Damage, Divine Favor, Destructive Smite, Inspire: 1d8 + 3 + 2 + 1 + 1 ⇒ (1) + 3 + 2 + 1 + 1 = 8
The sorcerer crumbles to the floor with the clinking of his wand hitting the ground.
baldwin the merciful |
ROUND 2 ACTION RECAP:
Rd2:
Init Order for Final Bastard's Conflict:
Lucrezia- kills the tiefling in front of her.
Janiven - holds aciton
Tieflings - Two claw att missed John; CB att missed Lucrezia and possible Duncan; Sorcerer hit Duncan and Ermolos with color spray -ermolos is blind and stunned. Dun needs to do a will save. The cleric hit the cavern with darkness only Duncan has vision.
Tweaker - moved and hit the tiefling fighting John for 3 HP, his low light helps him see into the area.
John - misses his attack
Ermolos - blinded 1 RD and stunned, then stunned for 1 RD.
Skelton Dogs - Bite at Andrea but missed.
Orsin - moved into the cavern F/G7/8...misses the archer in F7. Drew 2 AoO, the skelton dog missed but the clawed tiefling hit for 6HP of damage.
Duncan - lets another arrow fly and hit the sorcerer, killing him.
---
ROUND 3 ACTION:
Rd3:
Init Order for Final Bastard's Conflict:
Lucrezia- Moved north and killed one tiefling.
Janiven - moves into the room at G8 and uses her short sword to hit attack the tiefling fighting John.
Tieflings - razor clawed tiefling hit John for 6 HP; the clieric channelled energy 6HP dam who fial the Will save, except Tweaker; the last tiefling moved and shot at duncan, missing.
Tweaker - holding
John - does 14HP of damage, but 7 was cured by Andrea.
Ermolos - stunned for 1 RD.
Skelton Dogs -
Orsin - moves north and cuts the crossbow wielding tiefling in half.
Duncan -
The map uploading has been slow on drowpbox today, check back in a bit the map is still uploading..
Lucrezia Villanova |
attack 1d20 + 6 ⇒ (12) + 6 = 18
damage 1d10 + 4 ⇒ (8) + 4 = 12
Lucrezia moves north and attacks the bastard on her left.
baldwin the merciful |
The clawed tiefling attacks John again.
Claw1: 1d20 + 5 ⇒ (4) + 5 = 91d4 + 2 ⇒ (3) + 2 = 5
the first one misses.
Claw2: 1d20 + 5 ⇒ (20) + 5 = 251d4 + 2 ⇒ (4) + 2 = 6
Confirm Crit: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 2 ⇒ (1) + 2 = 3
The Crtical fails but the armored man is sliced again for 6 HP of damage.
---
The tiefling moves from F7 to E8 and shoots his bow at Duncan.
CB v Duncan: 1d20 + 2 ⇒ (5) + 2 = 71d8 ⇒ 6
Missing widely.
----
Suddenly there is wave of evil that spares only Tweaker form its effect. A dreadful pain of erupts from your bodies as a wave of negative energy inflicts damage.
DC15 Will Save for half Dam.: 2d6 ⇒ (5, 1) = 6
The tiefling becomes visible again in hex 6.