Duncan Redhammer |
Fine, wasp, fine. Might wanna check John though.
Duncan sheaths his bastard sword across his back and takes in the scene, collecting weapons and looking for flasks, wands or potions.Perception + DetectMagic1d20 + 6 ⇒ (3) + 6 = 9
Andrea1 |
Might want to leave that for later, Duncan. Plenty of time for looting after we put the boot to the leader's face. Orsin, please keep an eye on the door you are near.
Andrea examines John to see how he is.
Heal: 1d20 + 3 ⇒ (8) + 3 = 11
He smells a lot but I don't see anythign wrong.
Duncan Redhammer |
If ye say so girl. Be a shame to miss a wand or something that could turn the tide for us though.
baldwin the merciful |
John is physically fine and the small of corruption dissipates. It was the corrupting touch bloodine power.
A quick search detect magic scan reveals a scroll case that contains two parchments on the spellcaster:
Scroll 1:
Obscurring Mist
Identify
Disguise Self
Scroll 2:
The first spell is missing
Magic missle x2
Cause Fear
The spellcster has a tanglefoot bag, two potions of CLW, 1 potion of CMW, masterwork studded leather, masterwork dagger, 75 GP.
The three tiefling thugs have studded leather, light maces, light crossbows, a dagger each, simple thieves tools, 27 GP each.
---
Orsin you think you hear some shuffling behind the simple wooden door.
baldwin the merciful |
Lucrezia two nights ago while at the Mermaid’s Groto, Pearl was entertaining a young foppish noble of the Missepe family. You’ve seen in him there often and his flavor is for Pearl’s talents. You know his family is in the shipping business and Alphonse Lourdou is friendly towards him.
You were outside two nights ago in the well-lit side alley when the young noble and his entourage were leaving the Grotto, when all of sudden the attack happened. The lights dimmed by darkness and there were several muffled screams. Your quick reflexes failed you when several well placed saps knocked you unconscious. You woke up the next day in a cage, stripped of all your gear and wearing only a male’s tunic. Your hands are bound and you appear to be underground in a cavern.
In the cage next to you are the bound young noble and one of his guards. Later in the day, there is a commotion in the room and the tiefling by the name of Palaveen, who you know leads the famed Bastards of Erebus bandits, instructs another tiefling to negotiate with them. He points to noble’s guard and they pull him out of the cage. They have him kneel before the cage and with one massive swing the guard’s head is separated from his shoulders. “That is my negotiated answer! Now throw the messenger in the cage with the other tramp…they have value!”
A manacle woman by the name of Janiven lies at your feet her eyes begin to flutter open as she regains the light of day.
baldwin the merciful |
Tweaker while at “Tiny’s Shop” about a week ago, a couple of tieflings came in and inquired about enhancing security at their place of business. Crime had been escalading in their neighborhood. Tinker had you step out from the back room and listen to their needs. They mentioned wanting to secure a front doorway with magically enhanced burning hands spell, and they explain that they already had a person to cast the necessary spells; they simply needed your talents at setting the trap.
They also mentioned wanting to guard their precious goods in a basement with various pit type traps.
For this, they gave Tinker and Tweaker each 50 GP, up front., along with the promise of another 100 GP once the traps were set. It didn’t take much for the two of you to agree that Tweaker would set the traps.
Unbeknownst to you at the time those tieflings were the Bastards of Erebus, which was quite unfortunate for you. They shanghaied you, stripped of you weapons and gear, forced to work and set the traps. In addition, they took the money they gave you back and then some. You are completely gearless and wearing only your trousers and shirt. When they finished with you, they tested the pit trap by binding your hands and feet together and tossing you in. You’ve been there without food or water for 2 days, you are down 10 hit points as you lay there impaled by three spikes. To your surprise, a headless body joined you at the bottom of the pit about 3 hours ago.
Lucrezia Villanova |
Lucrezia couldn't stop herself from letting out a gasp of shock as the guardsman's head bounces away from his body. Staring for a moment, she;s brought out of her shock by the indignation she feels at Palaveen's words.
Just who the hell is he calling a tramp?! They didn't actually think I was one of the Grotto's whores did they?
After the guards toss the woman in and shut the cage door, Lucrezia moves over to her and tries to help her up into a sitting position.
"Just take it easy. I know my head's still ringing from those bastards too. My name's Lucrezia, what's your?"
baldwin the merciful |
One of the tiefling thugs picks up a small rock and throws it at the cage, "Shut yer face."
Rock thrown: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 151d3 - 1 ⇒ (3) - 1 = 2
50%under it hit Lucrezia, 50% and higher your guest: 1d100 ⇒ 68
As the rock hits the other person in the cage, her fluttering eyes drift back to unconsciousness.
---
The leader yells, "Get rid of this useless waste," as he kicks the body on the floor.
Orsino 'Orsin' Bessatte |
Orsin shushes the others, silently beckoning them over to the door. He tilts the crown of his head at the wooden barrier, indicating to the others that they should give it a listen.
Welcome Lucrezia and Tweaker!
Lucrezia Villanova |
Lucrezia settles for just glaring at them and thinking of all things she'd like to do to them if only she had her weapons and wasn't in a cage. Bunch of m@#$%f#$%g bastards.
Lucreza watches the Bastards and tries to take a look at the lock on the cage when they're not paying her any mind.
perception 1d20 + 9 ⇒ (9) + 9 = 18
Tweaker |
Are the ropes behind my back or in front? What penalties do I have to escape artist and how many tries can I take? Figure with no water that I am fatigued.
To see if Tweaker hears any of the fighting from the basement. Perception: 1d20 + 13 ⇒ (4) + 13 = 17
baldwin the merciful |
Tweaker |
baldwin the merciful |
The lady would nod appreciatively, "I'm Janiven. I've friends that should be coming.Shhhh, don't let 'em hear us." Indicating the guards in the room.
Tweaker |
Lucrezia Villanova |
baldwin the merciful |
** spoiler omitted **
Duncan Redhammer |
Duncan hands the scrolls to Orsin and takes his Sword out again. Pick a door. Me an John'll clear the other side. We keep goin' till the place is clear an we got Janivien back
There is murder in the dwarf's eye.
Duncan Redhammer |
Alright. Goin in. John, right behind me.
With one hand, Duncan opens the door, ready to chop down should a rapid dog jump out.
1 hand attack, Divine Favor, PA1d20 + 5 + 2 - 1 ⇒ (12) + 5 + 2 - 1 = 18
Damage1d10 + 3 + 2 + 3 ⇒ (1) + 3 + 2 + 3 = 9
baldwin the merciful |
As John gets his shield low to take the brunt of the rushing dog, Duncan reaches from John's left hand side and pushes the door open.
Helldogs: 1d20 + 4 ⇒ (11) + 4 = 15
Andrea: 1d20 + 0 ⇒ (17) + 0 = 17
Duncan: 1d20 + 4 ⇒ (10) + 4 = 14
John: 1d20 + 5 ⇒ (5) + 5 = 10
Fiosa: 1d20 + 0 ⇒ (4) + 0 = 4
Shinon: 1d20 + 5 ⇒ (12) + 5 = 17
Orsin: 1d20 + 0 ⇒ (19) + 0 = 19
Ermolos: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative:
Orsin
Shinon
Andrea
Helldogs
Duncan
John
Fiosa
Ermolos
As you all enter the tunnel I will add addditonal avatars to the map.
Round 1 Begins:
Lucrezia Villanova |
Lucrezia keeps her voice down to a whisper as she answers Janiven's question. "Yes it is. He was visiting a, uhm, tavern that I work at." Lest Janiven get the wrong idea, Lucrezia quickly add, "I'm a bouncer there."
Orsino 'Orsin' Bessatte |
Orsin, trapped behind John's hulking armored frame, releases another bolt of song, sending ripples through the air that cascade into the hound blocking the entrance (J-K?9).
Devastating aria: 1d4 + 3 ⇒ (2) + 3 = 5
Result is divided by two against creatures, resulting in 2 sonic damage.
7 rounds of bardic performance remaining.
baldwin the merciful |
The helldog have reddish fur and look evil with fiery eyes.
Helldog bite, plus smite on John: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
The bite comes up empty.
The others hold until someone enters the room then they will act.
The dog doesn't know John's alignment so it's trying for the most damage possible.
Actions remaining in RD1: Andrea, 3 of 4 Helldogs (Holding), John, Foisa and Ermolos. Duncan posted his Rd1 action earilier and I will fit slide it in after Andrea.
baldwin the merciful |
Duncan cleaves the hellhound in front of John into as he steps through the door. Duncan has taken 10 feet of his movement. Are you moving anymore or are you stopping. If you are moving tell me where you are heading. Plus I need you to make a perception check.
Anyone moving through the door needs to roll a perception check.
John Deos |
Knowledge(Planes): 1d20 + 7 ⇒ (19) + 7 = 26
John makes sure that these dogs are not from another plane, then moves past Duncan and attacks the dog at i9.
Attack with power attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 7 ⇒ (7) + 7 = 14
baldwin the merciful |
John you are certain that these dogs are not true hellhounds from another plane but they are certainly transformed in nature. You've heard about a process where dogs can be fed a supplemental diet that includes tiefling blood, which if the dog survives will transform it into a hellhound. These dogs appear to be nearly transformed.
As you move pass Duncan you step on the floor in J9 and you disappear without a sound.
fall damage: 2d6 ⇒ (3, 3) = 6
piercing attack: 1d20 + 10 ⇒ (6) + 10 = 16
Number of spikes: 1d4 ⇒ 4
Damage per spike: 1d4 + 1 ⇒ (4) + 1 = 5
You take fall damage but not spike damage. You are at the bottom of 20 ft pit that has sheer polished walls. in the pit is a headless body and a half starved, parched looking half-elf that is injured.
Falling object on Tweaker's head: 1d20 + 10 ⇒ (4) + 10 = 141d6 ⇒ 5
50% and lower the armored man tumbles on Tweaker: 1d100 ⇒ 52
Fortuantely for Tweaker the hulking man falls on the headless body.
----
Duncan, Orsin and Shinon see John disappear when he steps in front of the helldog. The illusion covering the floor disappears and there is no sound involved with the fall or crash.
Edit: I had to change the dice formula regarding the fall on Tweaker and it modified the result.