This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Fiosa - Cast CLW and touched Orsin healing for 2 HP
Tieflings - crossbowman 1 hit Shinon for 4 HP damage; Crossbowman 2 hit Orsin for 7 more HP of damage; Belltower crossbowman hit Shinon for 6 HP of damage
Andrea - channeled healed 6 HP to the party.
Shinon - taken 10HP of damage from tieflings.
Orsin - took an additional 7 HP of damage.
Duncan or John make a Str check DC18 for ramming the door and breaking it open. +2 for the portable ram and +2 for the other one assisting. This is the RD 2 action. Move is to get there std action is the ram.
Female Human Cleric/Holy Vindicator 7/4 Init +4 HP 81/81 AC 24 (touch 12 FF24) F12,R5,W15 Per+16
Missing Ermolos in the pile-up?
Andrea looks to Fiosa. I will cast an invisibility spell on you, so you can help us without exposing yourself. It will last three minutes or until you attack someone. You can heal us without breaking the spell.
Assuming Fiosa has no objections, Andrea casts Invisibility on her (Three mintues or until broken)
Andrea will then move inside when the others move further in.
Not yet, I channeled last turn and my action this turn is to turn Fiosa invisible so she doesn't get crossbow'd and then move inside with the others. I'll SoF you as soon as I can
That by the way is an excellent plan, so is not sporting many HPs.I bumped her up 1 NPC adept level so she wouldn't go down on one shot - er, most likely.
Obviously with these AP maps the grid and lines don't match up well with the lines on the map, so we need to bare with one another wiht the coordinates. I tried manipulating the gird yesterday but ite looked terrible.
To set the stage, you see two wooden tables that have some loose coin, cards and knuckle bones on them. they were obviously gambling befor eht bell went off. Fout chairs are near each table, in the north east corner is a stack of small wooden crates, a pari fo watr barrels, and on the far west wall is a small table. There is a hallway to the north west, and you see a tiefling clothing trailing him as he moves into the hallway. The southeast corner has an entrance to the bell tower. the place smells of beer, sweat and dog.
There is on tiefling exiting down the hallway as the door crashes open, there are four other tieflings in the room - two with light crossbows out and two with light maces out - and there is growling coming from a mangy one-eared dog near a table.
PC's inside the temple this round DC12 perception:
"Go get the mummies. We need HELP!"
PC's outside the temple this round DC16 perception:
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Perception:1d20 + 11 ⇒ (3) + 11 = 14
Shinon turns to see a tiefling standing on the table in front of him. And then the dog to his left...not good. Shinon nods to himself tightens his focus. He taps his feet on the ground, feeling his body loosen up. He's still light on his feet. Good. He's going to need to be careful to not get hit by anything.
Shinon spends a standard action to take the Total Defense action, granting him a +6 Dodge bonus to his AC
Male human bard 7/pathfinder savant 4: 75/75 hp, Init +2, AC 20 [touch 13, flat-footed 19], Fort +7, Ref +9, Will +8; Perception +5
Orsin takes a standard action to begin his bardic performance, inspire courage (which affects everyone THIS round except John). He draws his masterwork longsword with his free hand, still holding the wand of silence in the other.
+1 competence bonus on weapon attack and damage rolls.
John - struck down one tiefling, stepped up, D3.
Orsin - inspiring courage.
Andrea - shield of faith cast on Duncan.
Ermolos -struck down tiefling stepped up next to John, C3.
Fiosa - moved inside invisible and out of the way, C7
Andrea hears the word 'mummy' and some thoughts pass through her mind that might be helpful.
You definately know what a mummy is an undead creature. It has a curse and disease know as mummy rot which requires the removal of both the curse and dsease. Mummies are tend to be created as guardian. They are vulnerable to fire. They can creat despair when seen.
Here is the updated map. The main room of the temple has been cleared, with the dog whimpering before you. You heard footsteps heading back up the belltower, and the door is apropped open with a brick.
The hallway on the west wall is actually a stair case heading down.
What is the group doing next? I thik Orsin only ahd his inspre courage going for the round so he will drop that and not waste any more uses right now.