baldwin the merciful |
Map update after Phem's movement
I'll take Eccardian's action in a a little bit, then reveal Daniel's detect evil results.
Daniel Arrisen |
RD2: The paladin activates DETECT EVIL and scans the room, if nothing registers he will fly to A15 to look around the corner.
Whether or not I actually move depends on if I detect anything
Baldwin I already posted a move action to Detect evil and visually sweep the room. Waiting on your response
baldwin the merciful |
Daniel Arrisen wrote:Baldwin I already posted a move action to Detect evil and visually sweep the room. Waiting on your responseRD2: The paladin activates DETECT EVIL and scans the room, if nothing registers he will fly to A15 to look around the corner.
Whether or not I actually move depends on if I detect anything
I know, you go after Eccarrdian, and I'll let you know the results after his action.
baldwin the merciful |
Daniel the results of your detect evil is the entire room resonates evil but you sense no physical body in the room. This would confirm that the voice appears to be coming from the south hallway...unless there is some illusion occurring. You did pass a secondary tunnel in your chase. (-A,10)
Make a sense motive check.
baldwin the merciful |
From A, 15 Daniel doesn't see much around that corner with his LOS. Gerard notices the spikes ended, so he drops down and tumbles to avoid the spike edge, and takes up a position. He sees a little bit further than where Daniel's POV.
"If what he Eccarrdian says is true Aurelio is near death and our enemy is laying in wait. The perfect trap, I have a feeling we are the hunted." The rogue gloomily responds.
Gerard you have a standard action remaining. I'm reluctant to take folks actions at this point.
Andrea1 |
HP 105/93(105 temp)
Current Saves: F14R7W18
AC: 34/T21/FF34
In hands: Wooden shield+3,Sword of the Planes
Current BaB: +12/+7
Spells in Effect: Blessing of the Watch on everyone(+1 Bab/Saves vs. fear 12 hours),Silversheen on dagger+2,Vindicator's Shield (+9 AC for 24 hours or until struck),Magic Circle against Evil on Aurelio(+2 Saves against evil in 10' radius 120 minutes)Protection from Energy-Fire on Self(120 points 2 hours) Resist Energy-Communal(cold/Fire) 10 points on everyone except Gerard 10 minutes), Aid +12 HP 12 minutes,Remove Fear on Aurelio,Gerard,Euphemia(+4 vs. fear 10 minutes),
Channels 6/8
Bit of Luck 6/8
Good Fortune 1/1
Then we need to either go help Aurelio NOW! or leave him to his fate and face Eccardian. No more splitting up!
Andrea casts Blessing of Fervor on herself,Euphemia,Daniel and Gerard with the following effects that can be chosen per round.
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
Aurelio Grulios |
I missed the sixth attack that hit but you inflict damage on yourself form it's barbed defenses.
[dice=barbed defenses]1d8+8
I shows 76 damage? The sixth "attack" is a critical confirmation, there shouldn't be a separate damage from confirming a critical should there? Also that means I've done 132 damage to the barbed devil.
baldwin the merciful |
baldwin the merciful wrote:I shows 76 damage? The sixth "attack" is a critical confirmation, there shouldn't be a separate damage from confirming a critical should there? Also that means I've done 132 damage to the barbed devil.I missed the sixth attack that hit but you inflict damage on yourself form it's barbed defenses.
[dice=barbed defenses]1d8+8
You didn't have it listed as confirmed crit roll that is where the confusion lays, so you have taken only 76 HP of damage. You've done quite a bit less HP of damage to the creature with it's DR.
baldwin the merciful |
RD 3: Mel attack on Aurelio
claw 1, divine favor, Icrit, PA: 1d20 + 28 + 2 - 4 ⇒ (18) + 28 + 2 - 4 = 44;damage, DF,PA: 2d8 + 10 + 2 + 8 ⇒ (3, 4) + 10 + 2 + 8 = 27;grab: 1d20 + 25 ⇒ (10) + 25 = 35;impale: 3d8 + 12 ⇒ (4, 5, 1) + 12 = 22
frightened RDs: 1d4 ⇒ 2
Plus Fear DC21 Will
Plus Grab
claw 2, divine favor, Icrit, PA: 1d20 + 28 + 2 - 4 ⇒ (13) + 28 + 2 - 4 = 39;damage, DF PA: 2d8 + 10 + 2 + 8 ⇒ (3, 6) + 10 + 2 + 8 = 29;grab, DF: 1d20 + 25 ⇒ (1) + 25 = 26;impale,: 3d8 + 12 ⇒ (7, 1, 5) + 12 = 25
frightened RDs: 1d4 ⇒ 2
Plus Fear DC21 Will
Plus Grab
He is no longer using vital strike. At least the 18 is not a crit, he needed a 19.
The first attack hits for 27 points of damage and barely misses the grab which would have caused impaling damage.
the second attack hits for 29 HP of damage and misses the grab.
I believe you've now taken 106 HP of damage.
Daniel Arrisen |
Daniel's eyes widen in surprise.
Aurelio? He was behind you, what happened Andrea?
Aurelio Grulios |
Aurelio will shout that the devil is best engaged at long range and try to retreat to C5. He'll retrieve several Cure Serious Wounds potions from his handy haversack and drink the first as soon as possible.
Cure Serious Wounds Potion: 3d8 ⇒ (7, 7, 5) = 19
baldwin the merciful |
Euphemia and Andrea fly outside to see where Daniel is located. When you get there you observe the fighter who is bleeding freely form many wicked wounds. He seems have withdrawn. There is creature, who you suspect is Mel, that is covered from tip of its lashing tail to the serrated features of its fang-filled visage, this fiery-eyed sentinel bristles with barbs.
Ths creature is SR, so make those check when casting a spell at him.
baldwin the merciful |
RD 3: Eccarrdian
Greater invisibility:
Suddenly Gerard is attacked by a single blow:
He is using one of the three uses of the puncturing feature that makes it a TA.
rapier of puncturing, Icrit, TA: 1d20 + 19 ⇒ (15) + 19 = 34;damage: 1d6 + 10 ⇒ (4) + 10 = 14;sneak: 5d6 ⇒ (2, 1, 1, 2, 4) = 10 plus 5 bleed
TA, constitution damage: 1d6 ⇒ 3
Confirming Crit:
att: 1d20 + 19 ⇒ (11) + 19 = 30;dam: 1d6 + 10 ⇒ (5) + 10 = 15
The sneak attack won't effect you. Total damage: 29 HP, 4 Constitution points so that will effect your HP totals. This should be a -2 on your ability score and thus another 26 HP of damage and - 2 on Fort save.
Daniel you hear Gerard grunt in pain, and as you peer around the corner you notice an area of in front of Gerard that contains an overwhelming aura of evil. (He is not twice your HD so you are not stunned) The creature is invisible.
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.
EDIT: I erred he has invisibility, not greater invisbility, so Eccarrdian is now visible to Gerard and Daniel.
baldwin the merciful |
Andrea1 |
HP 105/93(105 temp)
Current Saves: F14R7W18
AC: 34/T21/FF34
In hands: Wooden shield+3,Sword of the Planes
Current BaB: +12/+7
Spells in Effect: Blessing of the Watch on everyone(+1 Bab/Saves vs. fear 12 hours),Silversheen on dagger+2,Vindicator's Shield (+9 AC for 24 hours or until struck),Magic Circle against Evil on Aurelio(+2 Saves against evil in 10' radius 120 minutes)Protection from Energy-Fire on Self(120 points 2 hours) Resist Energy-Communal(cold/Fire) 10 points on everyone except Gerard 10 minutes), Aid +12 HP 12 minutes,Remove Fear on Aurelio,Gerard,Euphemia(+4 vs. fear 10 minutes),Blessing of Fervor on everyone excepr Aurelio)(11 rounds various advantages)
Channels 6/8
Bit of Luck 6/8
Good Fortune 1/1
Andrea looks at the devil and wracks her brain about anything such as weaknesses
Know-Planes: 1d20 + 11 ⇒ (8) + 11 = 19
Her mind seems to be on other matters and instead heals Aurelio with her wand
CSW: 3d8 + 12 ⇒ (3, 8, 4) + 12 = 27
baldwin the merciful |
Oops Aurelio RD 3 action was that he retreated to C, 5 inside the doorway. So Phem and Andrea would be behind Aurelio. it doesn't make a difference with Andrea's action. I'll fix the map when i get home.
Andrea and Phem actually need to make will save when looking outside.
Andrea1 |
Will save,RF: 1d20 + 22 ⇒ (3) + 22 = 25
Assuming Andrea is okay.
That is a powerful barbed devil! It can injure those who strike it in melee from it's sharp barbs.Aurelio, did you try attacking it? It can resist spells and It could have come through the Well of Worlds and can summon other's of it's kind. Let us retreat back to Daniel.
Daniel Arrisen |
This is a tentative post please. I hate to post AHEAD of Gerard but I cannot post for 16 more hours. I AM ASSUMING GERARD tumbles to flank as is his normal tactics! With his bonuses he is pretty much an Auto pass. Feel free to change my action if needed
With his main Objective to save Westcrown in front of him, Daniel had to act. Withdrawing now would invite more harm on Gerard. Daniel needed to Kill eccardian
His target appeared to be flying like Daniel so tripping was not an option. He needed to die. He uses his POWERFUL JUSTICE as a Free Action to grant both himself and Gerard smite damage and a Swift Action to learn IMPROVED DISARM. Eccardian would not be as dangerous without that sword!
Blessing of the Watch BONUS ATTACK, Powerful Justice, Flank, Improved Disarm Full Attack: 1d20 + 23 + 1 + 2 + 2 ⇒ (4) + 23 + 1 + 2 + 2 = 32
If the first attack beat his CMD then the remaining attacks are to damage. If the first disarm failed, then try again to disarm
Powerful Justice, Flank, Full Attack: 1d20 + 23 + 1 + 2 + 2 ⇒ (19) + 23 + 1 + 2 + 2 = 47
2 hand Smite Damage: 2d6 + 7 + 13 ⇒ (3, 5) + 7 + 13 = 28
A crit threat. If the first attack failed to beat CMD, then the second DEFINITELY disarmed him. If the first attempt did work, The the second is a crit. Rolling to confirm:
Powerful Justice, Flank, Full Attack: 1d20 + 23 + 1 + 2 + 2 ⇒ (5) + 23 + 1 + 2 + 2 = 33
2 hand Smite Damage: 2d6 + 7 + 13 ⇒ (5, 3) + 7 + 13 = 28
Powerful Justice, Flank, Improved Disarm Full Attack: 1d20 + 18 + 1 + 2 + 2 ⇒ (1) + 18 + 1 + 2 + 2 = 24
2 hand Smite Damage: 2d6 + 7 + 13 ⇒ (6, 6) + 7 + 13 = 32
baldwin the merciful |
The first attack misses his CMD. The second attack hs the weapon slip from his hand but the weapon cord around his wrist keeps it from fall far. He'll be able to retrieve it with a move action.
So the weapon is dangling with a cord.
i mentioned he was flying earlier so you didn't waste an attack trying to rip someone who you would have known could not be tripped.
I'll DMPC Gerard if he doesn't log on soon.
baldwin the merciful |
RD 3 : DMPC Gerard
Before Daniel steps up to try his disarm Gerard tumbles to get behind Eccarrdian. He takes 5 bleed damage from his wound.
tumble: 1d20 + 30 ⇒ (7) + 30 = 37
He fails to get through Eccardian's square. Daniel no flanking.
Gerard provokes an Aoo from Eccardian activating the puncturing feature
rapier of punctuting, Icrit, TA: 1d20 + 19 ⇒ (5) + 19 = 24;damage improved vital: 3d6 + 10 ⇒ (4, 6, 5) + 10 = 25;sneak: 5d6 ⇒ (1, 3, 4, 5, 2) = 15 plus 5 bleed
constitution damage: 1d6 ⇒ 5
He takes another 25 HP of damage plus his constitituion is reduced by another 5 pts (2 ability pts), which is another 26 HP. If my math is correct Gerard is down 106 HP and 5 bleed.
Gerard slumps to the ground motionless.
Since Gerard is slumped to the ground Daniel you can hover over top him and I'll apply your rolls without the flanking bonus.
baldwin the merciful |