Shinon |
Shinon glances towards the wall, where Ermolos points out they have prisoners chained. Shinon nods and walks over, calmly taking out his thieves' tools and getting to work on the locks that have kept these men and women caged.
Disable Device check:
1d20 + 11 ⇒ (2) + 11 = 13
If he successfully releases them, Shinon will help them stand up and ask, "Are you alright? Do you require food? Water?"
Edit: I suck at rolling. Okay, he will take 20, for a total of 31 to the check that takes 2 minutes
Shinon |
We are kind of pressed for time here. More goblins attacking
More? Stupid Ermolos, distracting Shinon with civilians! Well then, I shall begin to take 20 for probably 3 rounds or so until the goblins get my attention.
Perception check: 1d20 + 13 ⇒ (4) + 13 = 17
baldwin the merciful |
Andrea1 wrote:We are kind of pressed for time here. More goblins attackingMore? Stupid Ermolos, distracting Shinon with civilians! Well then, I shall begin to take 20 for probably 3 rounds or so until the goblins get my attention.
Perception check: 1d20+13
Well you are nowhere near the prisioners that Ermolos sees from his postion. You need to move up. Take 20 assumes you are spending 2 minutes without distractions and no threats. CRB86
Your perception check is going to reveal what I posted from your POV on the previous page. The only difference from your current POV is the goblin in H$ is dead and Ermolos is there now and Duncan is standing at I4. Take a few minutes and catch-up on the posts.
Shinon |
Looking at the map...there seems to be an enemy in F5, right?
Shinon blinks as the dwarf downs his quarry and takes a moment to relax before his ears perk up and he turns, seeing a goblin running out from the wall towards him. Shinon takes a step back and draws an arrow, firing it right at the goblin. The arrow misses and hits the wall behind the charging creature. Shinon frowns and drops his bow, drawing his sword and readying himself for combat.
I'm not going to cheat, so I'll use the same roll I had before, which was a 12, so I miss even a standard goblin.
Shinon |
Yes, there is goblin in F5. Are you going ot move forward towards Duncan?
No, Shinon was too surprised to do that. Standard action to fire an arrow, move action to draw the sword.
Duncan Redhammer |
Andrea will move to J,3 if possible and cast Shield of Faith on Duncan
+2 Deflection to AC for 3 Minutes.
Duncan would kiss you if he wasn't still unsure about needing to kill you later...;)
Orsino 'Orsin' Bessatte |
Orsin moves to J3 and uses his standard action to fight defensively.
AC is now 17, -4 penalty to attacks.
Sorry for the brevity of my post, I'll be a little touch and go tonight and will post from my phone when I can...! DM, feel free to bot me if you feel so inclined. :)
baldwin the merciful |
Orsin moves to J3 and uses his standard action to fight defensively.
AC is now 17, -4 penalty to attacks.
Sorry for the brevity of my post, I'll be a little touch and go tonight and will post from my phone when I can...! DM, feel free to bot me if you feel so inclined. :)
Andrea moved to J3. You can make it to J4
Andrea1 |
Try to kill those archers first! Plus concentrate on those things with extra arms and legs, they hit hard.
I'm almost out of spells. I am considering casting a spell on Ermolos that will help guide his aim and strengthen his body, Aid 1d8+3 HP +1 Hit I can also turn one of us invisible so they can strike from hiding, and I have a minor miracle that can help guide one's aim for one strikeGuidance
Andrea looks around the battlefield. I can also heal us with my divine aura but that risks healing an goblins that still have life in them.
Duncan Redhammer |
On his turn Duncan will grab and ready the shield dropped by the goblin sergent he killed and ready it. Buckler, Light or Heavy? Transferring his judgement to fast healing.
Hold up lad, let's make a wall, aye?
baldwin the merciful |
Duncan it was a light wooden shield for him but it will be more of a buckler for you. He was a small creature. The goblins and adv goblins are small sized. The troblins are medium size.
I did not bring my my humbdrive to work with the gaming materials and maps, so I won't be able to do much until I get home this afternoon. John hex H4 is already occupied by ermolos, you can go to either H5 or I5. orisin is in J4 and Andrea is in J3. Basically a shielded around Duncan so he can pop a potion or two.
baldwin the merciful |
maurice: 1d20 + 5 ⇒ (9) + 5 = 14
Ermolos: 1d20 + 1 ⇒ (1) + 1 = 2
Duncan: 1d20 + 4 ⇒ (19) + 4 = 23
John: 1d20 + 5 ⇒ (12) + 5 = 17
Orsin: 1d20 + 0 ⇒ (8) + 0 = 8
Andrea: 1d20 + 0 ⇒ (19) + 0 = 19
Shinon: 1d20 + 5 ⇒ (1) + 5 = 6
Goblins: 1d20 + 6 ⇒ (12) + 6 = 18
Troblin: 1d20 + 1 ⇒ (17) + 1 = 18
Goblin dogs: 1d20 + 2 ⇒ (14) + 2 = 16
Sergeants: 1d20 + 5 ⇒ (20) + 5 = 25
Initiative order for Manor House:
Sergeant
Duncan
Andrea
Goblin
Troblin
John
Goblin Dogs
Maurice
Orsin
Shinon
Ermolos
baldwin the merciful |
Shinon swings his longsword at the goblin attacking him. "Ugh. May I have some assistance, please? Sword-fighting is so...barbaric."
1d20+5
1d8
LOL...that would be an excellent move IF there was goblin in melee with you. The closest goblin is 30 feet from you. From your last post you remained back in hex M4.
Maurice looks over at the strange half-elf swinging his sword at phantom goblins. Shaking his head back and forth. He musta took a big hit from that axe to his head earlier...the boy's seeing things now.
"You just go around and poke the ones laying on the ground to make sure they be dead. Can you handle that? Don't go risking taking another blow to the head. Not sure you'd survive that."
Shinon |
Shinon wrote:Shinon swings his longsword at the goblin attacking him. "Ugh. May I have some assistance, please? Sword-fighting is so...barbaric."
1d20+5
1d8LOL...that would be an excellent move IF there was goblin in melee with you. The closest goblin is 30 feet from you. From your last post you remained back in hex M4.
Maurice looks over at the strange half-elf swinging his sword at phantom goblins. Shaking his head back and forth. He musta took a big hit from that axe to his head earlier...the boy's seeing things now.
"You just go around and poke the ones laying on the ground to make sure they be dead. Can you handle that? Don't go risking taking another blow to the head. Not sure you'd survive that."
You pushed my initiative back behind the goblins, so I assumed the pne in F5 would be on me by the time my turn started.
Duncan Redhammer |
Buckler for me? PERFECT. Sorry to waste an action guys but...
Having gotten the buckler, onto his arm, Duncan Drinks the potion Andrea hands him.
Standard. CMW2d8 + 5 ⇒ (2, 3) + 5 = 10 and keeps his judgement to fast healing.
Ok, me an John takin the front!
Duncan moves.to form an offensive wall with John.
Duncan will use his Current teamwork feat (swap places) to use his move to swap with an ally and take up a space beside John, which ever square he is in. Remember SOLO TACTICS class ability means the feat works for Duncan despitehis ally not having it
baldwin the merciful |
Buckler for me? PERFECT. Sorry to waste an action guys but...
Having gotten the buckler, onto his arm, Duncan Drinks the potion Andrea hands him.
Standard. CMW2d8+1 and keeps his judgement to fast healing.Ok, me an John takin the front!
Add four more to your cure potion, Duncan those were 2d8+5
Sewer Goblin |
The sergeant is yelling in golbin to the warriors, the voice is from somewhere inside the mansion.
The goblins act using bows at this time:
Goblins in G9 and G10, H9 fire their sh bows at Shinon
G 1: 1d20 + 3 ⇒ (15) + 3 = 181d4 ⇒ 2
G 2: 1d20 + 3 ⇒ (9) + 3 = 121d4 ⇒ 4
G 3: 1d20 + 3 ⇒ (2) + 3 = 51d4 ⇒ 4
One arrow strikes the half-elf.
The goblins at G2 and F3 fire at Duncan
G 4: 1d20 + 3 ⇒ (15) + 3 = 181d4 ⇒ 1
G 5: 1d20 + 3 ⇒ (10) + 3 = 131d4 ⇒ 2
The two arrows miss the dwarf.
The goblin at F5 fires at John
G 6: 1d20 + 3 ⇒ (9) + 3 = 121d4 ⇒ 4
Two troblins move forward. One to H6 and is attacking John the other to J5 and is attacking Orsin. The three armed one is attacking John while the very fleet footed one took a longer path to avoid John's AOO and seemed to move farther easier.
Troblin greatclub: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 4 ⇒ (1) + 4 = 5
Banging off the shiled harmlessly.
The troblin against Orsin:
Troblin greatclub: 1d20 + 5 ⇒ (18) + 5 = 231d10 + 4 ⇒ (9) + 4 = 13
Orsin's ribs crack with the great thud.
The arrow misses.
baldwin the merciful |
Mid Round Recap -
Sergeant - barking orders from within the mansion
Duncan - swapped positons with Ermolos, drnk a cure mod potion for 10HP.
Andrea - handed up a potion. Holding action
Goblin - 5 fired short bow, Shinon, Duncan and John. Only one hit Shinon.
Troblin - two troblins moved up to attack John and Orsin. Thea ttack on Orsin hit him hard cracking ribs. 13 HP damage.
John - swung at a Troblin but missed when he was distracted by goblin dogs.
Goblin Dogs - three dogs showing teeth and gettign in an attack position.
Maurice - Moves up K4 and attack the troblin that smashed Orsin's ribs.
Orsin -
Shinon - is feeling the effects to of the recent axe to his head, swinging aimlessly yelling for help. He finally drops his sword, pick up his bow and fires at the goblin in G9, hitting him for 6 HP of damage.
Ermolos -He stepped up 5 ft, and his axe bit deep into the troblin that attacked Orsin. 8 HP
baldwin the merciful |
Shinon drops his sword, picks up his bow and shoots at the goblin in G9.
1d20+8
1d8+1
Since you posted so early before and there were no goblins near you at the time, you can can drop your sword bend down pick up and fire you bow this round.
The arrow strikes the goblin but he is still up.
Orsino 'Orsin' Bessatte |
Orsin grabs at his ribs, eyes narrowing as he stares back at the troblin. He wipes blood from the corner of his mouth before attacking.
Longsword: 1d20 + 6 ⇒ (4) + 6 = 10
Weapon Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Most likely missing. Orsin will take a 5-foot step back to K2. Move action to retrieve a potion of cure moderate wounds.
Current HP: 22 - 13 = 9
Duncan Redhammer |
Duncan swaps his swap places feat for ALLIED SHIELD. He stays adjacent to John for an extra.2.AC and will move if he moves
AC 21. One hand attacks now. Bot me DM. Out with wife
Andrea1 |
Andrea notices Orsin taking a wound but stepping back out of range of the Troblin. She considered casting her charm of Aid Upon Ermolos but remembered that the charm to guide his arm would be nullified from her previous blessing. Andrea then reaches out and lightly touches his shoulder, a small charm flowing into him..
Guidance on Ermolos +1 to hit/save/skill. Lasts until he uses it
baldwin the merciful |
Round 1 Mansion Recap -
Sergeant - barking orders from within the mansion
Duncan - swapped positons with Ermolos, drnk a cure mod potion for 10HP.
Andrea - handed up a potion. Cast guidance on Ermolos
Goblin - 5 fired short bow, Shinon, Duncan and John. Only one hit Shinon.
Troblin - two troblins moved up to attack John and Orsin. Thea ttack on Orsin hit him hard cracking ribs. 13 HP damage.
John - swung at a Troblin but missed when he was distracted by goblin dogs.
Goblin Dogs - three dogs showing teeth and gettign in an attack position.
Maurice - Moves up K4 and attack the troblin that smashed Orsin's ribs.
Orsin - misses wiht his pained swing and steps back to retrieve a potion.
Shinon - is feeling the effects to of the recent axe to his head, swinging aimlessly yelling for help. He finally drops his sword, pick up his bow and fires at the goblin in G9, hitting him for 6 HP of damage.
Ermolos -He stepped up 5 ft, and his axe bit deep into the troblin that attacked Orsin. 8 HP
Round 2 Mansion-
Sergeant - The sergeant holds his action.
Duncan- holds his action waiting on the goblin dogs to attack.
Andrea
Goblin
Troblin
John
Goblin Dogs
Maurice
Orsin
Shinon
Ermolos
Round 2 begins:
Andrea1 |
Looks like I'm a magnet for the stinky ones. Ermlos, Maurice! I'm going to see if I can bend that creature's will to mine! You'll know if it works or not.
Andrea smooches her lips at the Troblin and casts Charm Person while flashing a little leg
DC 14. It does get +5 due to getting whacked before unless it is really desperate.
baldwin the merciful |
Will Save: 1d20 + 1 + 5 ⇒ (1) + 1 + 5 = 7
It grunts something towards the pretty cleric. His crooked mouth shows many missing teeth and he heart pounds.
How did you cast charm person? It's an arcane spell. Plus, the description states: "You must speak the person's language to communicate your commands, or else be good at pantomiming."
Duncan Redhammer |
Correction. Duncan's round 2 action was to Swap his teamwork feat to ALLIED SHIELD (standard), he then holds his move to stay adjacent to Jon if he moves.