Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

John! Take a step back and tend to your wounds, I am going to cast on the ones in front of you!


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will continue his assault on the creature.
Attack with power attack1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage1d8 + 7 ⇒ (6) + 7 = 13


Evil GM
John Deos wrote:

John will continue his assault on the creature.

Attack with power attack1d20+7+1
Damage1d8+7

The three armed troblin falls prone after assualt.


Evil GM

The goblin in front of Orsin pokes at him with his spear.

Spear: 1d20 + 1 ⇒ (9) + 1 = 101d4 ⇒ 4
Missing again.

A goblin steps up where the Troblin fell and he sticks at john with a short sword.

Short Sword: 1d20 + 1 ⇒ (5) + 1 = 61d4 ⇒ 2
Missing of course but he didn't know any better as he doesn't realize that he is fodder.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea sees that John has chosen to continue fighting and makes her choice, hoping that the armored fighter does not fall.

Andrea steps forwards to J-2 and finishes the last words of her spell, sending out a high pitched whine that lands behind the goblin's lines and explodes intoa tooth-rattling noise.

Sounds Burst at M,3 the spell is a 10 foot burst so it should hit K+l+M,1
K+l+M,2
K+l+M,3
K+l+M,4

Effect is 1d8 Sonic damage and make a fort save to avoid being stunned for 1 round


Evil GM
Andrea1 wrote:

Andrea sees that John has chosen to continue fighting and makes her choice, hoping that the armored fighter does not fall.

Andrea steps forwards to J-2 and finishes the last words of her spell, sending out a high pitched whine that lands behind the goblin's lines and explodes intoa tooth-rattling noise.

Sounds Burst at M,3 the spell is a 10 foot burst so it should hit K+l+M,1
K+l+M,2
K+l+M,3
K+l+M,4

Effect is 1d8 Sonic damage and make a fort save to avoid being stunned for 1 round

is that the number 1 or the letter L or the letter I? it looks like the number 1. Right the hex number of each intended square...that will make my workload a lot easier.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ok let us see Squares in the radi

K,1
L,1
M,1

K,2
L,2
M,2

K,3
L,3
M,3

K,4
L,3
M,4

So Duncan,Ermolos and Orsin sound be out of the radii.


Evil GM

So the grid intersection is M, L 2, 3? correct?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yes


Evil GM

DM Saves:

goblin M1: 1d20 + 3 ⇒ (19) + 3 = 22
goblin K3: 1d20 + 3 ⇒ (6) + 3 = 9
goblin L4: 1d20 + 3 ⇒ (9) + 3 = 12

goblin riding dog L1: 1d20 + 5 ⇒ (14) + 5 = 19
goblin riding dog L2: 1d20 + 5 ⇒ (8) + 5 = 13
goblin dog L1: 1d20 + 4 ⇒ (10) + 4 = 14
goblin dog L2: 1d20 + 4 ⇒ (14) + 4 = 18

gobln Lieutenant K2: 1d20 + 7 ⇒ (5) + 7 = 12

The goblins in K3 and L4 drop their weapons. The goblin riding the dog in L2 drops his weapon. The brusier looking goblin in K2 drops his shield and short sword.

Andrea you need to roll your damage.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sonic damage: 1d8 ⇒ 6


Evil GM
Andrea1 wrote:
[dice=Sonic damage]1d8

The goblins and the dogs in the effected area have been wounded and two have fallen over. Several have dropped their gear and are holding their ears with a glassed over look.

I've updated the map to reflect current situation. I the markers lay on top of token piece, so I've slightly offset the markers so you understand there is creature there that may not be dead but suffering from the stunned effect.

MAP UPDATED


Evil GM

I'm going to skip the end of round 3 recap that I normally do for time reasons.

Rd4 - Use the last map that I attached for the beginning of the round.

Shinon
Maurice
Troblins
Adv Goblins
Goblin Riding Dogs
Orsin
Duncan
John
Ermolos
Andrea
Goblins

Round 4 begins -


Evil GM

Maurice patiently waits for the opportunity to whack at the riderless goblin dog in front of him. Hex L2

longsword: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 5 ⇒ (5) + 5 = 10

He catches the dog on the left flank and kills the beast. He steps over his dropped bow an the dead creature and moves in behind Orsin.

The Sergeant in him takes over as he barks an order, "Orsin step up 5 ft, I'm on your arse, we can turn their flank driving 'em towards Duncan."


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan, seeing his opponent in K2 affected by the sound burst, steps up to K1 and attempts to finish off his STUNNED opponent.

2 hand Inspired, Blessed, Judgement, Divine Favor PA1d20 + 5 + 1 + 1 + 1 + 1 - 1 ⇒ (7) + 5 + 1 + 1 + 1 + 1 - 1 = 15
Damage w/D.Favor, PA, Inspire1d10 + 4 + 1 + 3 + 1 ⇒ (4) + 4 + 1 + 3 + 1 = 13

Seeing his blade (hopefully) strike home he calls to Andrea, Well done, Wasp!

EDIT: If he is down, step to K1 and hit the one in front of John.


Evil GM

The goblin Hex K2 is hit hard but he is not down. He still looks steady on his feet though injured.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Shinon takes the opportunity to pick off the goblin riding the dog with a well-placed arrow.

1d20 + 9 ⇒ (5) + 9 = 14
1d8 + 2 ⇒ (3) + 2 = 5


Evil GM
Shinon wrote:

Shinon takes the opportunity to pick off the goblin riding the dog with a well-placed arrow.

1d20+9
1d8+2

Which one L1 or L2


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:
Shinon wrote:

Shinon takes the opportunity to pick off the goblin riding the dog with a well-placed arrow.

1d20+9
1d8+2

Which one L1 or L2

L2


Evil GM

The goblin struck by shinon falls from the dog.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will then turn his attention to the other giant creature that has been hitting him.
Attack with power attack1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
damage1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13

If John is taken down to below 5 hp he will instead retreat to Andrea. Also I will not be on the rest of the day due to PFS. John will pretty much continue to mow down bad guys with his longsword and if he ever gets below 5 HP will retreat to Andrea. John's HP 9/33


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Wow, 2 hour nap and so many posts!.

Seeing the dents and wounds covering Johhn, Andrea reaches out to heal.

Convert Bane to CLW. If John goes down before Andrea can heal, she will go full defense and stand in his hex to help ward of CDG

Drink a potion John, if you keel over you flatten me.

clw: 1d8 + 3 ⇒ (5) + 3 = 8


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"On it!"

Orsin finishes his aria with a flourish and moves up 5 feet, bringing his glowing blade down on the goblin dog before him in L1.

With bless going, it's best to save the remaining rounds I have for the goblin king encounter, so no more inspire for right now. Of course, anyone who goes before me in the initiative will still get the benefits.

Power Attack with Bless: 1d20 + 6 ⇒ (9) + 6 = 15

Damage with Arcane Strike & Power Attack: 1d8 + 10 ⇒ (6) + 10 = 16


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

EDIT:Sorry, typo. Orsin attacks the riderless dog in L2. Someone said we need to gang up on targets right?


Evil GM

The two headed troblin directly in front of John Hex J2 wielding two heavy maces attacks. The each head seems to be directing a mace. Both maces attempteing to meet heads in the middle of the armored man's body.

Heavy Mace 1: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 4 ⇒ (7) + 4 = 11

Heavy Mace 2: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 4 ⇒ (8) + 4 = 12
Bite: 1d20 + 0 ⇒ (1) + 0 = 11d6 + 1 ⇒ (2) + 1 = 3
Breaking a tooth check: 1d20 + 1 ⇒ (20) + 1 = 21

Both unfortunately, the deformed creature misses his attack and does not break any teeth wiht his hard chomp.

The well armored advanced goblin has a preplexed look on his face as his ears ring. Momentarily unable to move.


Evil GM

The riderless goblin dog Hex L2 steps into the area in front of Orsin and with drooling mouth bites. Move to hex M1

Bite: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 3 ⇒ (5) + 3 = 8

The slobbering dog misses his next meals arm.

The goblin in front of Ermolos dismounts his stunned dog and pokes at the young warrior.

sh sword: 1d20 + 5 ⇒ (14) + 5 = 191d4 + 4 ⇒ (1) + 4 = 5

Ermolos' defenses are pierced with the blade.


Evil GM

Orsin's chops the head of the goblin dog that moved in front of him. He is able to move up 5ft.

John hits the two headed troblin but it still looks ready for combat.

Remaining actions: Ermolos and Goblins. I will post those actions shortly and the new map.


Evil GM

Ermolos swing his great axe at the stunned dog's head

Great Axe: 1d20 + 5 ⇒ (12) + 5 = 171d12 + 2 ⇒ (1) + 2 = 3

The dog falls prone as Ermolos' axe bites.

Goblins moved up to fill holes in their lines.


Evil GM

Round 4 Recap

Shinon - shoots his arrow and taking down the gobling riding the dog in hex L2.

Maurice - kills the goblin dog in l-2, moves up behind Orsin shouting orders.

Troblins - The two headed troblin attacked John but missed. It took 13 HP of damage from John's attack.

Adv Goblins -stunned hex k2, other goblins advanced.

Goblin Riding Dogs- Dog in hex L2 moved up to M1 missed its bite on Orsin. Orsin killed it with a massive damage. Dog in L1 is stunned.

Orsin -killed dog moving in front of him, he stepped up.

Duncan injured the stunned goblin lieutenant.

John hit the two headed goblin in hexJ2 for 13HP of damage.

Ermolos - killed the goblin dog in hex L1.

Andrea converted bane to CLW to help John giving him back 8 HP

Goblins - moved up into position filling gaps.

Initiative:

Shinon
Maurice
Troblins
Adv Goblins
Goblin Riding Dogs
Orsin
Duncan
John
Ermolos
Andrea
Goblins

Round 5 begins -

MAP BEGINNING OF ROUND 5


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I'm running low on spells! Take care of your wounds, I don't have enough magic for everyone!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

This goblin leutenant in front of Duncan is REALLY annoying him. The warrior felt his pride stung he had not killed it yet.

Raghr!
2 hand Blessed, Divine Favor PA1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27
2 hand Judgement, Divine Favor, PA1d10 + 4 + 2 + 1 + 3 ⇒ (6) + 4 + 2 + 1 + 3 = 16

Confirm Crit?1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
2 hand Judgement, Divine Favor, PA1d10 + 4 + 2 + 1 + 3 ⇒ (2) + 4 + 2 + 1 + 3 = 12

He feels somewhat better as his sword strikes powerfully home. Would it be enough?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea holds steady, waiting to see what will happen before she acts. She is too close to keep the goblins out of her healing aura and feels her reserves of miracles dwindling. She might have to enter combat.


Evil GM

RD 5

Maurice takes a 5 foot step behin Orsin Hex M0 and swings at the dismounted goblin in front of Ermolos. L1

Longsword: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 5 ⇒ (3) + 5 = 8

The ackward angle of the attack makes him miss.


Evil GM

RD 5

The two headed troblin once again attacks the intruder in front of him.

Heavy Mace 1: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 4 ⇒ (5) + 4 = 9
Heavy Mace 2: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 4 ⇒ (7) + 4 = 11
Bite: 1d20 + 0 ⇒ (14) + 0 = 141d6 + 1 ⇒ (3) + 1 = 4

The intruder, John, evades harm.

The goblin lieutenant regains his senses drawing a second short sword and stabs at the fat meal in front of him.

Sh Sword: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 6 ⇒ (3) + 6 = 9
Confirming crit: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 6 ⇒ (2) + 6 = 8

As solid stab but it does not hit a vital organ.

The well equiped goblin that moved in front of Orsin is holding the line. He probes with his sword but misses.

Sh Sword: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 4 ⇒ (4) + 4 = 8


Evil GM

RD 5

Duncan's divine power is focused once he is hit by the lieutenant and his foes is vanquished to the afterlife.


Evil GM

RD 5

John focuses his attention on the two headed troblin.

Attack with power attack: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 261d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12

The beast falls.

Actions remaining: Shinon, Orsin, Ermolos, Andrea, Goblins


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin surveys the enemies around him and notices Ermolos is behind the rest. He calls to the others, "We've got pockets in the line! Ermolos, step up when you can!" He swings his blade with desperate vigor, sweat now starting to bead across his brow.

Orsin attacks the creature in L1, gaining a flanking bonus from Duncan.

Power Attack with bless & flanking: 1d20 + 8 ⇒ (5) + 8 = 13

Damage roll: 1d8 + 10 ⇒ (5) + 10 = 15


Evil GM

Orsin's futile attack whacks off the ground.


Evil GM

Ermolos' great axe whizzes in the air at the goblin dodging Orsin's blade.

Great Axe: 1d20 + 5 ⇒ (15) + 5 = 201d12 + 2 ⇒ (10) + 2 = 12

Striking hard and falling his foe. Ermolos steps up into the hole between to Orsin and and Duncan.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea reconsiders her action and shoots at the goblin at J,4

Lt.Xbow: 1d20 + 4 ⇒ (8) + 4 = 121d8 ⇒ 4


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan, FINALLY killing the foe in front of him yells, We be gaining advantage, keep up tha pressure.


Evil GM

A goblin moves up into the small space, since he is small creature, next to the wall swinging at Orsin. Hex N1

spear: 1d20 + 1 ⇒ (12) + 1 = 131d4 ⇒ 4

Missing.

The goblins fill the gaps in front of John and Duncan.

sh sword John: 1d20 + 1 ⇒ (3) + 1 = 41d4 ⇒ 4

sh sword Duncan: 1d20 + 1 ⇒ (6) + 1 = 71d4 ⇒ 2

All attacks missing.

Shinon still has an action.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Shinon cheers loudly for the group's turnabout. He quickly launches an arrow at the goblin attacking Jon, then repeats his action.

1d20 + 8 ⇒ (15) + 8 = 23
1d8 + 1 ⇒ (6) + 1 = 7

1d20 + 8 ⇒ (4) + 8 = 12
1d8 + 1 ⇒ (6) + 1 = 7


Evil GM

Round 5 Recap

Shinon - killed a goblin in front of John.

Maurice stepped up to fill an hole but missed his attack.

Troblins swung his two maces at John missing. Dead.

Adv Goblins - the sereant poked Ermolos for 5 HP damage. Sergeant killed by Ermolos. Lieutenant struck Duncan for 9 HP of damage. Lieutenant was killed by Duncan. A sergeant moved up in front of Orsin but missed his attack.

Goblin Riding Dogs -dead

Orsin - missed his attack.

Duncan - divine ffavor helped to kill the goblin lieutenant.

John - killed the two headed troblin.

Ermolos - killed the adv goblin sergeant in front of him. took 8 Hp damage

Andrea - used her x-bow missing

Goblins - filled holes int eh line and made a few futile attacks against John, Duncan and Orsin.

Initiative:

Shinon - killed the Goblin near john. Hex I2.
Maurice - moves up to M1, attacks the Adv goblin in front of him. Missing

Troblins -dead
Adv Goblins - stabbed at Orsin but missed.
Goblin Riding Dogs -dead
Orsin - misses his attack then moves back to M-1.
Duncan
John - drinks a healing potion. Back to full health.

Ermolos - attacks the goblin in front of him but misses.
Andrea
Goblins

Rd 6 Begins

MAP RD 6


Evil GM

The sergeant in front of Orsin jabs with his short sword.

s sword: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 4 ⇒ (3) + 4 = 7

Missing the bard.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin attempts to return the sergeant's attack in kind.

Attack roll: 1d20 + 6 ⇒ (2) + 6 = 8

Damage roll: 1d8 + 10 ⇒ (7) + 10 = 17

After clearly missing, Orsin looks behind him.

"Maurice, take my place in the line!"

Orsin moves back to M,-1.


Evil GM
Orsino 'Orsin' Bessatte wrote:

Orsin attempts to return the sergeant's attack in kind.

[dice=Attack roll]1d20+6

[dice=Damage roll]1d8+10

After clearly missing, Orsin looks behind him.

"Maurice, take my place in the line!"

Orsin moves back to M,-1.

YOu are already in M1. If you thought you were in M2 the Adv Goblin action was before yours and beat you to the spot.

Edit: I see you are moving to M-1.


Evil GM

Maurice slides up into Orsin's vacated position swinging his longsword a the sergeant in front of him.

Longsword: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 5 ⇒ (1) + 5 = 6

He misses his attack.


Evil GM

John drinks a potion.

cure moderate: 2d8 + 5 ⇒ (5, 8) + 5 = 18

Getting awave of renewed healing power. He is back to full strength.


Evil GM

Ermolos swings at the the goblin that stepped in front of him.

Great Axe: 1d20 + 5 ⇒ (9) + 5 = 141d12 + 2 ⇒ (4) + 2 = 6

Missing the critter.

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