Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

Daniel's mighty blow hits the vampire solidly.


Evil GM

Orsin still has his RD 1 action

RD 2:

Ilnernik -
Andrea -
Euphemia
Gerard -
Orsin
Daniel

Map


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea is tempted to taunt Ilnerik, to call him traitor to Bisby and hope he enjoys oblivion with Vyriavaxus, the dead demon-lord who made part of the truce with Easivra.

But no, let him go without comment, to be considered less than nothing. Just a parasite who has at long last been crushed undefoot. he will be cut down, turn to mist and then rage helplessly as he discovers his coffin destroyed and then vanish into the air. Unnoticed, unmourned and forgotten.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin moves to AB21, opening his onslaught with a searing light, firing the white-hot beam directly into the vampire's face.

Ranged Touch Attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27

Will eat AoO if necessary.

Damage: 10d6 ⇒ (2, 6, 6, 3, 3, 2, 2, 4, 6, 6) = 40

Wow, way to got dice bot!


Evil GM

Insomnia kicked in this evening...no sleep but I did get a cardio workout in. Figured I'm up now, may as well post and then do some work.

Orsin getting the urge to gang up and get in on the action moves he takes the AOO for casting in an adjacent hex.

slam, haste: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18;damage, VS: 2d4 + 12 ⇒ (3, 4) + 12 = 19

Well that was a dud.

orsin's attack hits and sizzles but Ilnerik is still up.


Evil GM

RD 2: Ilnerik

The vampire has a vacant look on his face as he unleashes a whirlwind of attacks on all those surrounding him,

Orsin
slam, whirlwind: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18;damage, AS: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Daniel
slam, whirlwind: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32;damage, AS: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Gerard
slam, whirlwind: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32;damage, AS: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Phem
slam, whirlwind: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30;damage, AS: 2d4 + 2 ⇒ (2, 4) + 2 = 8


Evil GM

Updated RD 2 Map


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The Vampire was Desperate. Daniel could see that. He should be. Once again Daniel called down the power of his goddess, this time to infuse his ALLIES weapons with Imoedae's power.
Powerful Justice- everyone adds +11 to damage on your strikes on Illnerik
For an instant the weapons of his friends glow with the light of heaven.

What waits for you in the Boneyard, Illnerik?

Smite, PA, Inspire Courage: 1d20 + 17 + 4 - 3 + 3 ⇒ (4) + 17 + 4 - 3 + 3 = 25
2 hand Smite Damage: 1d8 + 1 + 6 + 9 + 11 + 3 ⇒ (5) + 1 + 6 + 9 + 11 + 3 = 35

2nd Attack: 1d20 + 12 + 4 - 3 + 3 ⇒ (12) + 12 + 4 - 3 + 3 = 28
2 hand Smite Damage: 1d8 + 1 + 6 + 9 + 11 + 3 ⇒ (1) + 1 + 6 + 9 + 11 + 3 = 31

His swings go wide this time, but with the Holy power within his allies weapons, the vampire was finished.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 81/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +9/+4
Spells in Effect: Protection from Evil 10' on Orsin(+2 AC/Saves vs. Evil,Protects against mental effects 25 minutes),
Resist Energy-Lightning on Euphemia/Frank(30 points 25 minutes)
Protection from Energy-Fire on herself (120 protection for 95 minutes)
Keen Edge on Orsin/Daniel (Increase crit range 1 step) 15 minutes
Channels 0/6
Bit of Luck 5/8

Unfortunatly, Orsin was in the way so she couldn't bless Daniel with luck so she blessed Orsin instead.

Bit of Luck. For the next round, roll any d20 twice and take the best result.


Evil GM

Both of Daniel's swing miss.


Evil GM

RD 2: updte

Ilnernik - whirlwind attack hit 3 heroes
Andrea - bit of luck on Orsin
Euphemia
Gerard -
Orsin
Daniel - missed his attack


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia tsks after taking her damage, content to let Daniel do all the taunting for her. To be honest, she had nothing too personal against Ilnerik. It was the council that killed her friends. However, hurting an innocent family? Not okay. Generally using shadowbeasts to create a society that lives only in the shadows? Also not okay.

On second thought, maybe it was personal.

"Fail, if you would be so kind," she mutters, swishing her fingers and spitting in Ilnerik's direction.

Misfortune hex: DC 20 Will to save.


Evil GM

save: 1d20 + 7 ⇒ (16) + 7 = 23

he makes the save.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Might be time for a dip in the sewer since you are getting pretty down there. 5' step. Consider it as completing your entry requirement into The Sewer Divers


Evil GM

Gerard and Orsin are up.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin's longsword catches the blow as Ilnerik attempts his flailing whirlwind. The leech had grown desperate. Good.

"True death is upon you, Ilnerik. Meet it with honor!"

Move action to inspire courage, standard to attack.

Power Attack!: 1d20 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 19

Bit of Luck: 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17

Hmm, I doubt either hits.


Evil GM

Orsin both attacks miss.


Evil GM

RD 2: update

Ilnernik - whirlwind attack hit 3 heroes
Andrea - bit of luck on Orsin
Euphemia - misfortune cast but will save made.
Gerard -
Orsin - attack but missed
Daniel - missed his attack


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Put down you weapon and walk away, this isn't your fight. We can rule... Blah, blah.

Full Defense. AC 32.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

What?

Edit. Gerard, this is the big final end boss here. Ilnerik, Lord of Vampires who has plagued Westcrown with Shadowbeasts for 30 years so people can't go out at night. Thief of the Totemrix, one part of the Aohl(other part the Morrowfall) he has the thing we need to end the curse


Evil GM

Moving on to RD 3

RD 3: Ilnerik

The vampire desperately continues his whirlwind of attacks on all those surrounding him,

Orsin

slam, whirlwind: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33;damage, AS: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Daniel
slam, whirlwind: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25;damage, AS: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Gerard
slam, whirlwind: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18;damage, AS: 2d4 + 2 ⇒ (3, 3) + 2 = 8

Phem
slam, whirlwind: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32;damage, AS: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Evil GM

RD 3: update

Ilnernik - whirlwind attack hit Orsin and Phem
Andrea -
Euphemia -
Gerard -
Orsin -
Daniel -


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea give anothe rbit of luck to Orsin.

4/8 remaining


Evil GM

DMPC Orsin:

Power Attack!: 1d20 + 12 + 2 + 2 ⇒ (14) + 12 + 2 + 2 = 30

Bit of Luck: 1d20 + 12 + 2 + 2 ⇒ (11) + 12 + 2 + 2 = 27

Neither attack hit the vampire.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Powerful Justice- everyone adds +11 to damage on your strikes on Illnerik

Daniel was done talking, Illnerik was done harming Westcrown, done harming his friends.

Smite, PA, Inspire Courage: 1d20 + 17 + 4 - 3 + 3 ⇒ (17) + 17 + 4 - 3 + 3 = 38
2 hand Smite Damage: 1d8 + 1 + 6 + 9 + 11 + 3 ⇒ (6) + 1 + 6 + 9 + 11 + 3 = 36

2nd Attack: 1d20 + 12 + 4 - 3 + 3 ⇒ (20) + 12 + 4 - 3 + 3 = 36
2 hand Smite Damage: 1d8 + 1 + 6 + 9 + 11 + 3 ⇒ (8) + 1 + 6 + 9 + 11 + 3 = 38

Confirm Crit??: 1d20 + 12 + 4 - 3 + 3 ⇒ (17) + 12 + 4 - 3 + 3 = 33
2 hand Smite Damage: 1d8 + 1 + 6 + 9 + 11 + 3 ⇒ (7) + 1 + 6 + 9 + 11 + 3 = 37

His focus returned, Daniel avoids the wild uncoordinated strikes of the vampire, ducking low and opening up a large gash on the inside of Illnerik's foreward leg as he rises. The vampire could apparently still feel pain since he reflexively brought clawed fingers down to ward another attempt but the warrior counted on such a reaction and was already moving his sword around and reversing his grip.

As Illnerik'sIlk's hands and shoulders drop,Daniel jumps up and brings his sword overhead, point down, coming down with all his weight and drives the sword, tip first behind the collarbone and through the lung into the heart. For an instant Illnerik had a good 4 feet of steel running through every major organ in his upper torso, running parallel to his spine, before Daniel twisted the blade and pulled it up and out. The strike would have killed a living foe instantly. What would it do to a Vampire?

111 damage baby!!


Evil GM

That amount of damage finally drops Ilnerik this round. What is Phem, Gerard and Andrea going to do, the body is on the ground, you are the only ones with actions remaining.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Yeah baby!


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard seeks the dark-half of the legendary artifact.

Muttering to himself, Some folk just don't know when to stay dead, dead is dead... un-dead, what is that? Rule together, blah-blah... See you in Hell.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Stake him,Slice off the head and anoint with holy water Andrea will do so with herstake and blade, dousing the remains with a vial of holy water for good measure.

If the body turns to ashes, Andrea will kick the ashes into the sewer, where Ilnerik can rest with all the other feces and slop.

Bring the Totemrix and Morrowfall together, the curse ends now!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia gets to work searching for the other half of the artifact with Gerard, laughing nervously at what was a monumental achievement.

"It seems we are all still alive!" she says, on the verge of happy tears.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Praise the Imoedae and all the goodly gods. Dare we hope we have succeeded? Find it and see the darkness lifted...

The paladin keeps his sword out as he takes out a stake in his other hand and uses the hilt to hammer the piece of wood home...


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"Let's not get our hopes up yet, we've been disappointed before," Orsin cautions, wiping sweat and dirt from his brow.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I agree, not until it is destroyed.


Evil GM

You are able to stake his body before he fast heals or turns gaseous. Chopping his head off is easily accomplished.

You are able to find the to Totemrix, Gerard looked first so I'll say he located it, when he touches it he feels a twinge. Will save Gerard. As his hand grasps the item, instinctively Daniel steps back 5 feet from the item. He shuts his eyes. Will save Daniel.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Will: 1d20 + 13 ⇒ (7) + 13 = 20


Evil GM

Gerard make Will save.


Ohnonono! Why?! Why did that happen?

I mean, we snuck down all quiet into dat pit and dere was the mayor house dat Herbert said people were goin into so we squeezed all in and wuz gunna find mah darlin.

BUT DEN BAD THINGS HAPPENED!

Dat flappy woman with da bow and that big skelle guy, oh! what dey did to Herbert and dere were all dese horny guyz runnin around and we fought and fought band I though we were gunna win but den..

DA REAL BIG WINGED GUY!

Oh! Nuttin we did could do anything and he smushed Furyhand and he stomped all over me and..and..WHAT HE DID TO WILLIE! Swordz don't go in dat way! *sob Sob*


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Will I am: 1d20 + 6 ⇒ (17) + 6 = 23

Any help from Magic Circle?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

+2 vs Evil, helps prevent your mind from being controlled


Evil GM

Sorry about the dealy.

Gerard when you touch the artifact you feel a cool tingle through out your body,

Gerard:
You have a fleeting thought of needing to protect the Totemrix, but you shake that urge.

Daniel when you first catch a glimpse of the Totemrix you step back instinctively.

Daniel:
You are in the presence of a strong evil artifact, the temperature appears to have dipped when Gerard touches the totemrix, and you fought off nearly being stunned by it's presence. You have a surge of warmth surge through your body as Iomedae's faith shores up will power.

When Gerard locates the artifact the temperature in the area appears to have dipped 10 or 15 degrees.


Evil GM

What are you doing next?


Evil GM

Additional items you discover on the vampire:

+3 leather armor, amulet of mighty fists +2, belt of physical might +4 (Strength, Dexterity), ring of protection +3, rod of shadowy splendor, 3000 gp in elegant jewelry, master key to locked doors in Walcourt.

Rod of Shadowy Splendor:
This magic rod functions identically to a standard rod of splendor, save that the garb it creates is always in the hues of red, white, and black, and the palatial tent it creates contains no food and is dimly lit. This gloom cannot be further darkened or illuminated by any effect less potent than a 5th-level spell.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh man I am sick so will have to pass out for a few hours.

Euphemia! Connect the Morrowfall to the Totemrix, that will supress the powers of both. Then we need to destroy the Aohl by smashing with weapons, shattering with spells or if we are too spent, go straight to Grumm's smithy and melt it down.

Andrea leans back on the wall and seems to shudder in relief, exhustion and numerous other emotions play over her face. She seems to laugh and cry a bit in relief that this long quest that was given to her and her absent friends by Janivan over a year ago has ended for just a little while.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Come, my love... Let us complete the task.. Gerard presents the Totemrix.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia nods sagely, and Frank dips into her clothing for shelter as the witch moves towards her lover.

"We must be careful," she murmurs, pushing her sword against his.


Evil GM

With some effort the combined Morrowfall and Totemrix reunites to become the the Aohl once again, each half suppressing the others powers. The heroes are able to smash the artifact into pieces destroying another remnant of the old gods.

------
Euphemia detects that there is a permanent illusory wall hides the entrance to this area from the sewer tunnel itself. Although these sewer tunnels do provide a back door of sorts into Walcourt, only a few know about the entrance— at least, until the PCs discover it for themselves.

------
Once the deed is complete you can begin to contemplate the treasure hoard. It will take a day, or so, to inventory the treasures and at least three days for the group to haul it out. Of course hauling out such riches on the riotous streets can poise it's own concerns.

Congratulations you have completed Book 5.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia is more concerned with immediate celebrations. Even before leaving, she tackles Gerard with a peal of laughter and shares her joy with her lips.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea wipes her face, thinking of all those who wouldn't be here this day.

Kenji,Duncan,John,Lucrezia,Grimm,Faelyn,Truk,Sunny,Shadow. We have done it.

Well Bisby should finally be at rest, we just need to see if your curse is over as well, Orsin.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"I can think of two souls that deserve a place in Hell more than I do," the bard chuckles. "Here's a hint: their last name sounds an awful lot like 'revenge'."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea looks to be about to lay a hand on your shoulder but hesitates, remembering what happened last time.

Well, revenge will be cold and hot. Much like I am chilly right now. Andrea pushes herself up off the cold stone. Let us get back to Areal and Janivan and tell them the news. Then? Andrea looks out into the treasure chamber. [b]We rest some and then figure out how to deal with the twins.

Ready to go!

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