Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The Bison is through. Lucrezia, progress? John and I should clear the open space!
Perception1d20 + 7 ⇒ (5) + 7 = 12


Evil GM

The bison needs two whacks at East the door to buckle it in.

It should be pretty close to ending the spell.

Daniel when you peer through the broken double door you can see a loading zone along with a holding pen/chick coop in the back of the warehouse.

Before you go taking another action things may be happening to you and the party. So hold up.


Evil GM

I need to know what Lucrezia is going to do with her discovery.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Bison gone.


Evil GM

Lucrezia are you online? what are you doing?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

disable 1d20 + 17 ⇒ (12) + 17 = 29

Lucrezia is attempting to disable the traps on the north door and unlock it in case they need another way out.


Evil GM

Everyone in the room needs to make a fortitude save as Lucrezia triggered trap causing a shocking wave of crippling pain pulsates thoughout the entire room from the north doorway.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

fort save 1d20 + 6 ⇒ (19) + 6 = 25


Evil GM

I knew I should've used gloves before touching the door. but Ohhhhhh, the pain actually tingles and feels good. Lucrezia ponders.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Fort save: 1d20 + 9 ⇒ (10) + 9 = 19


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

1d20 + 5 ⇒ (2) + 5 = 7

I thought we were cool Cayden


But i so enjoy the sting on flesh.


Evil GM

Faelyn's body is riddled pain causing him great discomfort.

Faelyn Only:
Symbol of pain trap triggered, -4 penalty on attack rolls, skill checks, and ability checks.


Evil GM

John, Daniel and Orsin owe fort saves.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Calistria, Deity NPC wrote:
But i so enjoy the sting on flesh.

Oh Goddess, but we should do it with love! Hurt him for his own good, and then kiss to make it better!


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Fortitude Save: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Baldwin:

Duration?


Evil GM

Orsin your body shrivels in excruciating pain, your eyes feel like they want to explode, your skin is tight as your blood vessels engorge in rage.

Orsin:
Symbol of pain trap triggered, -4 penalty on attack rolls, skill checks, and ability checks.


Evil GM

Faeleyn and Orsin:

Duration Rds you remain in the spell area + 1 hour. Although you don't really know this.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea tries to identify what has happened and if it can be done away with.

Spellcraft: 1d20 + 11 ⇒ (12) + 11 = 23


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Fort Save1d20 + 12 ⇒ (10) + 12 = 22
Daniel is immune to diseases, including supernatural and magical diseases, including mummy rot. Immune to all fear effects, allies within 10ft get +4 to save vs Fear


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Fort: 1d20 + 8 ⇒ (2) + 8 = 10


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well this sucks


Evil GM

John your armor feels as if it is an unbearable nerve whacking torment on your body, as you bend over in pain.

John:
Symbol of pain trap triggered, -4 penalty on attack rolls, skill checks, and ability checks. Duration 1 hour.


Evil GM

Andrea's spellcraft check:

Andrea:
You know Lucrezia set off a symbol of pain which is what is effecting John, Orsin and Faelyn. The spell in the room can be dispelled but those already effected really have to let it run it's course.


Evil GM

Daniel, Lucrezia and Andrea made their saves but their companions have wretched looks of torment and discomfort on their pallid faces.


Evil GM

Faelyn - ziz should make his saving throw too.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Would something like Lesser Restoration remove the pain?

Andrea puls out her scroll of Dispel Magic and attempts to dispel the symbol.

Back up! Symbol of pain is effecting Orsin,John and Faekyn!

Dispel Magic: 1d20 + 7 ⇒ (9) + 7 = 16

I think Faelyn or Orsin has that scroll of Erase from the Wavedoor.. Unfortunatly they are in such pain they can't use it.


Init +3; Senses Darkvision; Perception +12; AC 22; hp 28/28; Fast Healing 2; Fort +3, Ref +7, Will +8 DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10

Fort: 1d20 + 3 ⇒ (16) + 3 = 19


Evil GM

This isn't effecting one's ability scores. In reading the three restorations (lesser, restoration and greater) it looks like greater restoration would work. Perhaps Heal would work although it does not state relieving pain.

The dispel magic fizzles out uselessly.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel didn't normally use this gift. But they were short on time. Sascar may well have already been violated, but the young paladin was going to try to save her. He still had the scarf.....
Iomedae, we need one of your swords. I beseech thee, send us the Relentless, Azreal, your Archon, the Hound! BY YOUR WILL AND GRACE!

Cue DM to play a CALLED Hound Archon. AZREAL.

A noise erupts in the ears of the party, whether or not the noise is real or merely in the minds of those present is unknown. But it rises like a strom. The clash of steel. The pounding of legs at full sprint and a battle HOWL, growing louder as the Hound answers the call. Some invisible blade splits the air and from a tear in the material plane, shines a white light so pure it momentarily blinds, then the Archon, a powerful dog headed and muscled divine warrior, steps through!


Evil GM

The Hound arrives ready to do battle. I'll let you control your called creature. If this is going to be a semi-regular creature, you might ant to make him an Avatar like Ziz. I'm going to have my hands full during this upcoming battle.


Evil GM

What have you all decided to do? Pus forward? If so, which direction and what is the order. You ahve a broken open East door, a trapped North door and an unexamined Southern door.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I'd go through the already open east door.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Constant Aura of Meanace (DC16), Magic Circle against evil. At will-Aid, Greater Teleport The imposing muscular Dog Headed Archon steps out, ever ready and sniffs at the air.
It has been too long since I have bought the inheritors justice to this world, Daniel Arrisen. What service do you need?


Evil GM

The already open east door leads outside to a back loading area and chicken coops.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

We come to this place of evil and violence to rescue Sascar, sister to the Patriarch of House Tilneros, she is being held by the Redknives, a game most foul. We scried her location to this place. Might you teleport to her side and bring her to us?


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Nay, mortal. I could teleport to her but cannot carry her to you, my power does not allow for that. I would need an accurate description of the place she resides in now and could try to free her myself.


Evil GM

I was just going to mention do you know where she is to describe.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

She has been moved. I still have her scarf from the scrying. I ask you mighty Archon, will you aid us in combating these Redknives and finding the girl? This city of Westcrown has precious few bastions of good left, House Tilneros among them. Sascar could be used against the Family if she is not recoverd.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

You did say she was moved from where she was scried right? From the room with Henk, off to be raped somewhere?

The Archon takes the scarf and sniffs at it and then the air.
You bought me to this Devil ruled place? Here there is so much need for hope and Justice. I am with you, till she is returned to you or you dismiss me home.

Survival to track Sascar by scent. Azreal will continue to smell for her as they move through the buildings to lead them to her1d20 + 14 ⇒ (4) + 14 = 18

Quote:
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.


Evil GM

Correct you saw her and at least one other in small room, Sascar as then moved.

I'm pretty sure the chicken scent/slaughter will add to the DC.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel nods with appreciation to the Archon.
Only twice before had Azreal came to his call, the first when Daniel had nearly died at the Worldwound, a silent plea to his godess to save the lives of his men bought forth the divine emissary, to bolster thier ranks with his greatsword and steel them to pull though the battle to come.

Azreal will aid us, let's move through with due caution, if we pass an area she has been recently, he can lead us to her.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I am ready, once the trail has been caught I will prepare. If it leads through the trapped door we should back up so Lucrezia can work on it.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia looks nervously back to the north door. "I guess I could give it a try again if needed, but I would hate to set off anything like that last trap again."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You can do it!


Evil GM

The effect of the last trap is still being felt by the three of your group. Lucrezia looks at the door wearily...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ser Azreal, please attempt to discern where Sascar's scent trail is so we don't stumble about. We can wait in the card room while Lucrezia attempts to disarm the trap again if we need to go through.


Evil GM

Azreal will sniff the scarf and follows the trial to east door, then the south door and across to the north door. "Chicken scent, feces and blood everywhere but she has passed here. She's been through all three doorways. Entered from the East.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

disable 1d20 + 16 ⇒ (20) + 16 = 36

Lucrezia will take a deep breath, thinks about praying to a god and decides that considering the company maybe Imodae would be a good choice. The offers up a quick and heartfelt prayer and attempts to disable the door again.

"If you guys got any prayers to help or just want to wish me well, go for it now."

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