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| 8,051 to 8,100 of 18,310 |
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| Lucrezia Villanova |
| Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants |
|
Lucrezia blushes slightly in embarrassment.
| Faelyn Sindrel |
| Male Elven Conjurer 8 Init:9, Perception:16, AC: 19/17/16, Saves: 5/7/7 (+2 enchantments & immune to sleep), HP:57/57 |
|
It is Faelyn's turn to blush. He turns his attention to the surroundings. If we are attacked, should I enlarge you Duncan?
| Lucrezia Villanova |
| Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants |
|
"Oh.." Apparently it finally hit Lucrezia that Faelyn may have been attempting to flirt with her and is at a bit of a loss what to say next.
| baldwin the merciful |
| Evil GM |
|
Everyone hears and sees a rolling mass of squeaking, bodies flashing gnarly teeth. They are moving towards your light and are 50 feet away. they are moving towards John and Duncan.
There is bit of shadowy wisp of movement 30 feet in front of John.
Rat Swarm: 1d20 + 6 ⇒ (20) + 6 = 26
Creature1: 1d20 + 6 ⇒ (3) + 6 = 9
Creature in front of John: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Order:
Rat Swarm
Faelyn
Lucrezia
duncan
Fiosa
Ermolos
Creature in front of John
Creature 1
John
Andrea
Orsin
Off to dinner with my family.
| Lucrezia Villanova |
| Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants |
|
attack 1 1d20 + 6 ⇒ (2) + 6 = 8 +4 if evil outsider and +1 if within 30ft
damage 1 1d8 + 4 ⇒ (1) + 4 = 5 +4 if evil outsider and +1 if within 30ft
attack 1 1d20 + 6 ⇒ (15) + 6 = 21 +4 if evil outsider and +1 if within 30ft
damage 1 1d8 + 4 ⇒ (6) + 4 = 10 +4 if evil outsider and +1 if within 30ft
Using Alchemical silver arrows just in case.
"That the f+~* is that thing? A damn shadowbeast?" Lucrezia turns and fires a couple of arrows at the "amorphous creature" that she sees. She'll grab a couple of her special arrows in case that it is. Better to waste them and be wrong and not use them and be right...
| baldwin the merciful |
| Evil GM |
|
Knowledge Planes: 1d20+13 +1 if shadow beast
Begins casting enlarge person on Duncan from a scroll.
Look there is a shadowy snake! Points it out to the group.
| Andrea1 |
| Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14 |
|
Spells up:Blessing of Watch +1 Hit +1 saves vs. fear.
Magic Circle against Evil on John. +2 AC +2 saves when within 10' of John
Light
If Andrea is able, she will step to I.17 (Right under Ermolos) and tap him with the wand of Protection from Evil. (+2 AC +2 saves, 1 minute duration)
If Andrea is not able to, she will hold until she see show things develop.
| baldwin the merciful |
| Evil GM |
|
Lucrezia roll percentile 20 and lower is a miss.
RD1 Update:
Rat Swarm - ran towards John and Duncan
Faelyn - casts enlarge person on duncan
Lucrezia - shot two arrows at H-16, the first one misses. The second shot look dead one but it missed.
duncan - casts devine favor.
Fiosa - pulls her short sword and has her cure wand out. She steps 5ft (J-18)once Andrea vacates her area.
Ermolos - Ermolos will chop at the shadowgarm creature. Dealing 12HP of damage.
Creature in front of John -
Shadowgarm -
John
Andrea - 5 ft step to I-17, protection from evil on Ermolos.
Orsin
| baldwin the merciful |
| Evil GM |
|
RD1: Shadowgarm
The slithering creature's three claws lash out at Ermolos.
Claw1: 1d20 + 4 ⇒ (11) + 4 = 15dam: 1d4 + 2 ⇒ (4) + 2 = 6
Plus shadow slime DC 13 Fort save or cumulative -2 Dex.
Claw2: 1d20 + 4 ⇒ (12) + 4 = 16dam: 1d4 + 2 ⇒ (3) + 2 = 5
Plus shadow slime DC 13 Fort save or cumulative -2 Dex.
Claw3: 1d20 + 4 ⇒ (20) + 4 = 24dam: 1d4 + 2 ⇒ (3) + 2 = 5
Claw3 confirm crit: 1d20 + 4 ⇒ (19) + 4 = 23dam: 1d4 + 2 ⇒ (1) + 2 = 3
Plus shadow slime DC 13 Fort save or cumulative -2 Dex.
He dodges the first two claws but the third claw hits solidly.
Fort Save DC 13: 1d20 + 7 ⇒ (7) + 7 = 14
Ermolos makes his fort save.
| baldwin the merciful |
| Evil GM |
|
Knowledge Planes on the flying creature attacking John: 1d20+13 +1if shadowbeast
| Faelyn Sindrel |
| Male Elven Conjurer 8 Init:9, Perception:16, AC: 19/17/16, Saves: 5/7/7 (+2 enchantments & immune to sleep), HP:57/57 |
|
Round 2: Duncan Enlarges (1/6)
Magical light slows the snake attacking Ermolos and keeps it from being concealed. It has a slimy body that is poisonous!
Faelyn looks at the shadowgarm and screams. He appears to be yelling, but no one hears an audible sound (Ear Piercing Scream)
2d6 ⇒ (4, 6) = 10 and dazed for 1 round unless it makes a 17 Fort save then it is half damage and no daze.
| baldwin the merciful |
| Evil GM |
|
RD1 Update:
Rat Swarm - ran towards John and Duncan
Faelyn - casts enlarge person on duncan
Lucrezia - shot two arrows at H-16, the first one misses. The second shot look dead one but it missed.
duncan - casts devine favor.
Fiosa - pulls her short sword and has her cure wand out. She steps 5ft (J-18)once Andrea vacates her area.
Ermolos - Ermolos will chop at the shadowgarm creature. Dealing 12HP of damage.
Creature in front of John - touched John, 1 point str damage to John. The shadow is flying 10 ft over John's head.
Shadowgarm - clawed Ermolos critting for 8 HP, Ermolos made Fort Save.
John
Andrea - 5 ft step to I-17, protection from evil on Ermolos.
Orsin - inspires courage
RD1 actions remaining: John
RD2 Begins:
Rat Swarm
Faelyn
Lucrezia
duncan
Fiosa
Ermolos
Creature in front of John
Creature 1
John
Andrea
Orsin
| Faelyn Sindrel |
| Male Elven Conjurer 8 Init:9, Perception:16, AC: 19/17/16, Saves: 5/7/7 (+2 enchantments & immune to sleep), HP:57/57 |
|
Faelyn ,I believe we have multiple light spells running, as per posts on the last page
My light spell is on Lucrezia's bow. I'm not sure if we need higher level light or not.
Intelligence Check on light: 1d20 + 6 ⇒ (4) + 6 = 10
| Duncan Redhammer |
| Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50 |
|
Being large, I now take up 4 squares and have reach, can I reach the snake? So put me in front, john would have had to move.
As the rats swarm over him Duncan grunts. Faelyn, blast me! I can take it.
Fort save vs rats1d20 + 6 ⇒ (7) + 6 = 13
| Faelyn Sindrel |
| Male Elven Conjurer 8 Init:9, Perception:16, AC: 19/17/16, Saves: 5/7/7 (+2 enchantments & immune to sleep), HP:57/57 |
|
Being large, I now take up 4 squares and have reach, can I reach the snake?
I think you would have to 5 ft to L,M 17,18. You can reach John's undead/incorporeal enemy and the swarm.
| baldwin the merciful |
| Evil GM |
|
Being large, I now take up 4 squares and have reach, can I reach the snake? So put me in front, john would have had to move.
As the rats swarm over him Duncan grunts. [b]Faelyn, blast me! I can take it.
Fort save vs rats1d20+6
The issue is you are now occupying space of other PC's, so I'm going to rule you had to move forward 5 ft to permit your body to grow. You are now occupying L/M 17/18. otherwise you would be pushing john, an immovable object out of the way along with squishing Foisa. From this position no you can't reach the shadowgarm. You can reach the lesser shadow and the rat swarm.
That is building on your other side.
| Lucrezia Villanova |
| Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants |
|
Lucrezia lets loose a stream of profanity expressing her frustration with their continued situation as she reaches into her pack and grabs a flask and throws it at the rat swarm attacking Duncan.
attack/throw 1d20 + 8 ⇒ (12) + 8 = 20
damage 1d6 ⇒ 4
| Andrea1 |
| Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14 |
|
Spells up:Blessing of Watch +1 Hit +1 saves vs. fear.
Magic Circle against Evil on John. +2 AC +2 saves when within 10' of John
Light
Protection from Evil on Ermolos
Andrea decides to see if she can get it to work this time and use Turn Undead to try to make the Shadow flee.
DC 16 Will save. Flee for 1 minute. Intelligent undead get a save each round.
3/5 Used.
| Faelyn Sindrel |
| Male Elven Conjurer 8 Init:9, Perception:16, AC: 19/17/16, Saves: 5/7/7 (+2 enchantments & immune to sleep), HP:57/57 |
|
Faelyn Sindrel wrote:I did ear piercing scream in the second round (10 points dmg to the dead snake before Ermolos).I know it was still alive after your EPS.
I just wrote that because my action was blank on your update for round 2
| Andrea1 |
| 8,051 to 8,100 of 18,310 |
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