This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Anyone entering the filthy water must make a Fort save DC14.
fort save DC14:1d20 + 6 + 4 ⇒ (10) + 6 + 4 = 20
Duncan grumbles,"Aye hate water." but he has his trusty battle axe in his hand as he looks at the closest glowing water. "Keep ready and git me back, John" He tests the water depth it 2 feet high by the step but slopes downward. The bottom of the pond is soft and pliable.
Who is entering the sludge? Everyone make a perception check.
I put a halo around the first square Duncan is searching.
As duncan wades deeping in the filth followed by John, the muck is getting to 3.5 feet tall. the dwarf's beard is covered with refuge and crud. His boot kicks something and he reaches down covering most of his neck in yak. His hand emerges holding and wand. "Not any use fer its last owner."
Duncan continues and reaches down in V34 this turn his hand coming up with a simple golden crown. "It be some kind of magic," he hands the wand to John, "pass that ti the Girl." He then passes the crown to his big friend.
orsin's stomach finally calms down and he is able to pull up the rear. So far: Duncan, John and Orsin are in the filth, while Andrea is on the northern step and Lucrezia is on the southern step with her bow.
Suddenly the water explodes as large greenish brown hideous creature emerges. It has two horns, a gaping mouth, two tentacles, two hands holding long swords, and rugged beard its body grossly misshapen. Clearly the result of some strange twisted magic.
Female Human Cleric/Holy Vindicator 7/4 Init +4 HP 81/81 AC 24 (touch 12 FF24) F12,R5,W15 Per+16
Bless +1 Hit +1 Save vs. fear (3 minutes left)
Bard Song +2 Hit +2 Damage (If he continues singing)
Remove Sickness on Orsin and Lucrezia 47 minutes
Anti-Plague on Duncan,Orsin and John(+4 vs. disease)
Weapons against Evil on Lucrezia 5 rounds
Andrea will cast Weapons against Evil. on Lucrezia's bow/arrows when her turn comes up.
The weapons this spell affects each shine with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil creatures that have DR 5 or lower as long as it is not DR/epic.Lasts for 5 rounds
Know-Religon:1d20 + 8 ⇒ (8) + 8 = 16
Just a few options for further combat rounds if I am not present.
On Andrea's next turn, she will move to the platform's edge and tap Duncan/John with her wand of Protection from Evil+2 AC and saves vs evil creature for 1 minute
If Duncan/John/Orsin/etc are injured, she will use her CLW wand to heal them 1d8+1
If either gets severely wounded, she converts a Lesser Restoration into Cure Moderate Wounds2d8+5 healing
If everyone seems to be doing ok, she throws a holy water at the monster 2d4 damage +3 BAB/+5 if Orsin continues singing
John you are certain this is a warped evil outsider, combination of a beard devil and otyugh (an aberration), the result of twisted magic. DR/silver and good, immune to disease, fire and poison; resistant to acid and cold and there is Spell resistance. A full round action can be deadly with multiple sword strikes, bite and 2 tentacles.
Duncan -hit with PA 11HP
Lucrezia - two arrows stick in the creature. Hit 19HP (DR applied)
Barbazu -missed duncan with all but 1 attack for 4 HP
John- John misses .
Andrea - Casts spell on Lucrezia's bow lasts 5 RD, bypass DR
Orsin - inspires courage.
Barbazu - missed its attacks agaisnt John and duncan.
John - John hits for 17 HP
Orsin - moves up to attack the beast but misses
Duncan will detect magic and he picks up one to John and the other to Orsin. "They be magical, need some time to identify them. The beast was fond of 'em." He then moves to the remaining spots of sludge which had a glow. He reaches down and finds a ring and a cold iron battle axe. Smiling at the battleaxe, "Warms they heart having a fine weapon in me hand."
There are three steps leading out of the sludge to two alcoves that contain the two stone chests.
Which on first the left or right one?
"Lucrezia ye want to come over and check these fer traps?"