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| 6,551 to 6,600 of 18,207 |
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| Lucrezia Villanova |
| Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants |
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"Do you think it'll try to stop us if we try to leave out the door if it's not convinced? And just how powerful is an imp like that anyway?"
| Andrea1 |
| Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14 |
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Before they head out, Andrea attempts to trick the Imp. Actually we were testing you. Your master sent us to inspect the Knot and see if everything was still going well and asked us to check in with his faithful imp! You have been continuing his curing ways excellently and we will give a glowing report back to him. We just need to check out more of the Knot and then we can return to turn in our report.
Bluff: 1d20 + 9 ⇒ (15) + 9 = 24
| baldwin the merciful |
| Evil GM |
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"Master trusts no one...leave without answers you do...figure out yourself...Master back soon...don't trust anyone...pretty one's wanting, report good things to master...tell him I find cures...you failed and will perish ...no answers for you...nope...nope..." the blathering invisible imp appears to be agitated. "Did you get Anvengen? doesn't look it...let devil go with his soul...nope, nope. Drowned Jape's reward...' heheheeh
| Andrea1 |
| Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14 |
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Andrea nods as the imp goes on and scribbles on a parchment. Yes, yes. This will be excellent. Andrea makes the little crazy indication with her finger to the others . Thank you very much for your help. We will say you were very helpful.
Andrea whispers to the others.It does seem to have given us some important information. Remember that book we got called Drowned Jape's reward? That might be useful. I don't know about Avengen or the devil though.
When everyone is ready, Andrea makes sure they are roped together when they head into the downward sloping tunnel
Acrobatics: 1d20 ⇒ 17
Whooa....
| baldwin the merciful |
| Evil GM |
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John and Orsin still owe their acro check. If they fail make Reflex save.
The twisted stair ends at a wide, circular chamber of thick yellow sludge—a lake of disease and decay over fifty feet across. An island of filth, broken weapons, dead bodies, and worse floats in the center of this chamber, the walls of which loom nearly a hundred feet above and appear almost as half-melted walls of some grand cathedral.
I need everyone to make DC14 fort save.
It looks like the maptools deleted the player tokens this time.
| baldwin the merciful |
| Evil GM |
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Andrea you are nauseated this round.
Everyone needs to make another Fort save at the top of their turn each round that you are in this room.
The fluid in this lake is thick and slimy, the consistency of half-clotted blood or fresh, not-quite-set pudding. There is an island in the middle.
| Andrea1 |
| Andrea1 |
| Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14 |
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Why am I so filled with fury lately? I feel rage at this entire city, at Areal, at the mayor and all those filthy nobles who watched us burn and bleed. I remember when I used to be so cool-headed and would just press my lips together and glare at anyone who angered me. Now I just want to set my shed blood aflame and burn all those who have wronged me.
I still want some stability, some warm center for myself. A hot meal and bath, a soft bed and arms to hold me..
Gah! I'm so pathetic.
| Orsino 'Orsin' Bessatte |
| Male human bard 7/pathfinder savant 2: 43/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5 |
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Acrobatics: 1d20 ⇒ 3
Reflex: 1d20 + 4 ⇒ (20) + 4 = 24
Fortitude: 1d20 + 2 ⇒ (9) + 2 = 11
Orsin suddenly turns into a mess of human being, falling all over himself and vomiting with unprecedented abandon.
Ugh, things are not looking good for our heroes.
| Andrea1 |
| Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14 |
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I can't tell anyone of course if I want to do it, but I think I could do it. Some skins of oil and a few summoned fire elementals would start a good fire at that cursed theatre where the Trials took place. Just wait for everyone to leave and set it alight. Satisfy the Sting, why should I grin and bear it?
| Orsino 'Orsin' Bessatte |
| Male human bard 7/pathfinder savant 2: 43/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5 |
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Orsin's stomach cramps violently as it struggles in vain to further empty itself. The bard takes labored breaths between moments of dry-heaving.
"Let's just get out of here. Please."
He backs away from the sludge, his steps in measured time with Andrea's.
| Andrea1 |
| Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14 |
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Really, what is it with this...lake? This is a hundred times worse than the Westcrown sewer. No telling what we will suffer if we try wading through. IF we can wade through. I say we very carefully go back up and try a different door, maybe even through that room with the sphere of chains.
| baldwin the merciful |
| Evil GM |
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The watery sludge near where you are standing begins swirl around. Suddenly, a large spinning column of mucky water breaks the surface.
Initiative:
water Elemental
Orsin
Duncan
John
Lucrezia
Andrea
RD1 Begins:
| baldwin the merciful |
| Evil GM |
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Initiative:
water Elemental
Orsin
Duncan
John
Lucrezia
Andrea
current order after John's slide. Duncan, John, Andrea, Lucrezia, Orsin.
The elemental reaches towards the shore to hit Duncan. Its a narrow passage and it is using its reach to hit. The elemental is at I37-39.The maps shows I37 and I39 as half squares so that is why it is filling that entire area. Because it is tight where it is attacking it will not get a full attack unless it gets more room.
slam: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 5 ⇒ (6) + 5 = 11
The water force slams the flat footed dwarf.
The player tokens are not copying on the map, sorry about that.
| John Deos |
| Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12 |
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knowledge planes: 1d20 + 10 ⇒ (6) + 10 = 16
John tries to identify the creature.
If there is no way to get in combat range with the elemental, John will pull out his bow and shoot.
Attack with bow: 1d20 + 2 ⇒ (8) + 2 = 10
If there is room to move into range, John will instead attack with his longsword.
attack with PA: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 11 ⇒ (1) + 11 = 12
| baldwin the merciful |
| Evil GM |
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John there is not way to get in range with Duncan there. The tunnel is curved too making it worse.
They tend to be guardians.
| Duncan Redhammer |
| Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50 |
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Duncan is Already in combat with the Elemental, so no time for him to cast. The dwarf remembers his near drowning though.
Back up! Back up!
He invokes his last judgement for the day.
1 hand PA, judgement 1d20 + 7 + 2 - 1 ⇒ (5) + 7 + 2 - 1 = 13
1hand PA1d8 - 1 + 2 ⇒ (7) - 1 + 2 = 8
| 6,551 to 6,600 of 18,207 |
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