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baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Male human bard 7/pathfinder savant 2: 37 /66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
Naturally, I would but, you know, I'm paralyzed still... :(
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/ 59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Perception 1d20 + 12 ⇒ (14) + 12 = 26
Lucrezia scans the water for any sign of the ghast.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
So into the water or pull on the rope for Andrea? She has 10 STR, a mail shirt and no ranks of swim.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Orsino 'Orsin' Bessatte wrote:
Naturally, I would but, you know, I'm paralyzed still... :( I'd love to cast Remove Paralysis but that would distract me from getting Duncan out fo the water.
Ok.
If the water is not above head level Andrea jumps into the water where the rope leads to Duncan and works with John to get him up.
If it is. Andrea hauls on the rope with John, working to get him up as fast as possible.
Aid another: 1d20 ⇒ 17
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/ 59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Lucrezia really wants to dive in, but is afraid that the minute she drops her bow that ghast is going to pop back up. :(
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
I have a CSW spell I can smack it with, 3d8+5 damage
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
You stupid dwarf! You can't die! Who is going to call me a deceitful harlot?!
Andrea, and others, the water is murky you have no idea how deep it is. You don't see ghast, nor Duncan. When john pulls of the rope it becomes tight but does not move the mass.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/ 59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
"Damn it! Help John pull, I going to make sure he ain't caught on anything!"
Lucrezia drops her bow draws her magic dagger (just in case) and dives down into the murkey depths.
swim 1d20 + 6 ⇒ (7) + 6 = 13
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Andrea casts Remove Paralysis on Orsin so he can help them with the rope.
Male human bard 7/pathfinder savant 2: 37 /66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
Released from the paralyzing effect by Andrea's prayers, Orsin quickly grabs the rope, helping John to pull the dwarf inquisitor from the frothy deep.
Ignore the description, I'm hella tired.
Strength check: 1d20 + 4 ⇒ (8) + 4 = 12 Ugh. Still, enough to aid John, right?
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
Strength: 1d20 + 4 ⇒ (10) + 4 = 14
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Andrea will keep pulling after she gets Orsin back on his feet.
Strength: 1d20 ⇒ 15
With all the additional help on the rope it still feels stuck to the group. Lucrezia can make a perception with minus 4.
Duncan this is your third round under water, your paralysis is wearing off. Make a Fort check and a perception check
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
WHAT THE BLOODY HELL IS GOIN ON? Andrea runs around to where the drain is to see if she can see if Duncan is trapped there.
where is the drain Andrea...are you in the water looking for one?
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
I ment the part where it flows into the trough. I think I misunderstood the map since I thought the big pool flowed down into the smaller pool
map
Does the north side of the room flow down to where we are or is it the reverse? I thought Duncan was stuck up near the north end.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Keep pulling! Andrea drops her backpack and weapon belt and gets into the water, trying to find Duncan. Andrea keeps a hand on the rope so she doesn't get pulled away and can find Duncan if he is still attached.
Swim: 1d20 ⇒ 18
Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/ 59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
perception 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/Poison AC20/T12/FF18, HP3/50
3 rounds under water and I failed my save. Didn't I drown or at least go unconscious? If not: SWIM CHECK! 1d20 + 4 ⇒ (1) + 4 = 5
CRAP!
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
I think you need to update your statues line to reflect your level 5 hp
*sigh. We'll see how this goes in the morning. How much gold does Lucrezia have left from her shopping trip?
IF YOU DIE DUNCAN, YOU BETTER AGREE TO BE RAISED OR I WILL TRAVEL TO THE AFTERLIFE JUST SO I CAN DRAG YOU BACK TO LIFE AND THEN PUT MY FOOT UP YOUR ASS!
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/Poison AC20/T12/FF18, HP3/50
Read drowning rules. Duncan auto holds breath for 4 rounds. Took 1 standard which reduced it. So next round need DC 10 1d20 + 6 ⇒ (6) + 6 = 12
Duncan finds his limbs his own again and tries to find the surface.
He switches his judgment to steel in Fortitude(+2 saves)
Swim 1d20 + 4 ⇒ (1) + 4 = 5
The weight of his armor pulls at him.
Damn 1's. Fort Save DC11 1d20 + 8 ⇒ (6) + 8 = 14
He holds his breath.
Swim 1d20 + 4 ⇒ (10) + 4 = 14
Gahhh!
Finally, Mercifully the dwarf breaks the surface and gulps air.
This is assuming the Ghast is not grappling me
Actually Duncan something is laying on top of you when you try to swim and the rope s stuck on something. Make perception check.
Lucrezia you locate the rope and can follow it down as long as you had a hand the rope. Make a swim check.
The rest of the group tugging on the rope feel it tighten up as if it is tied or caught on something.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Andrea follows the rope down, bumps into Lucrezia and keeps followig the rope, reaching out for Duncan.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/ 59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
swim 1d20 + 6 ⇒ (2) + 6 = 8
crap, do I get any kinda bonus for pulling myself down with the rope?
Lucrezia you just don't make any progress. You are 10 feet deep and Andrea bumps into your back.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
*pat pat pat* Andrea keeps going with Lucrezia
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/Poison AC20/T12/FF18, HP3/50
Perception 1d20 + 7 ⇒ (6) + 7 = 13
Duncan strains against the.......What! The hells is on top o me?
Andrea and Lucrezia can make another swim check. What are you doing Duncan?
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/Poison AC20/T12/FF18, HP3/50
GM: Is it limp? Or grappling me?
If it's limp.
Str Check 1d20 + 3 ⇒ (5) + 3 = 8
Con Check to hold breath DC10 1d20 + 8 ⇒ (14) + 8 = 22
I assume fail. Next round
Str Check 1d20 + 3 ⇒ (17) + 3 = 20
Con Check to hold breath DC11 1d20 + 8 ⇒ (6) + 8 = 14
I kept this in spoiler since the others can't see me
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/Poison AC20/T12/FF18, HP3/50
Duncan presses the weight off himself and tries to unhook.
What rolls do you want? Previous STR check given.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Andrea keeps a hold of the rope as she goes down.
swimforyourlife!: 1d20 ⇒ 19
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/ 59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
swim check 1d20 + 6 ⇒ (2) + 6 = 8
edit: seriously? two 2s in a row?
Duncan make a dex check.
Lucrezia you don't make any progress in the swim but you are still holding onto the rope.
Andrea swims past Lucrezia. Make perception check.
John and Orsin are still holding on the the rope which continues to feel stuck. Each make a perception check.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/ 59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
perception 1d20 + 12 ⇒ (3) + 12 = 15
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
WhatdoIsee?: 1d20 + 4 ⇒ (13) + 4 = 17
Too bad Perception isn't a class skill for me. Also kind of ironic for rogues who need high PER for trapfinding, since it plays off WIS
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/Poison AC20/T12/FF18, HP3/50
Dex 1d20 + 2 ⇒ (1) + 2 = 3
Duncan continues to struggle with the Damn rope!
Sooo many ones! Fate and they dice roller want me to die!
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Oh jeez. This would be a perfect time for hero points.
Lucrezia you see and fell Andrea swim on by you. It feels as if there is a disturbance in the water somewhere below you.
Andrea you feel the water thrashing back and forth. Your vision is poor only seeing 10 feet and the light is fading at this depth. To you it seems like there is struggle or fight happening about 15 feet below you.
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/Poison AC20/T12/FF18, HP3/50
DM: Depends on how many rounds you are up to.
I have made my saves on rd 1,2 and if this is 3 the DC is 12
Fort 1d20 + 8 ⇒ (20) + 8 = 28
Dammit, ya think I could get that on a check to free myself!!!
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Andrea keeps going down as fast as she can, reaching out in front of her.
Oh hah hah. Dropped my pack and also the sunrods.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/ 59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
swim check for next round 1d20 + 6 ⇒ (1) + 6 = 7
Lucrezia keeps trying to go down for Duncan, right on Andrea's ass.
edit: Ok, maybe not. So far my last four rolls have been two 2s a 3 and a 1. :(
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
At least I am getting some extra help moving down.
Andrea the thrashing beneath you is weakening. As you use the rope as a guide your fingers come across a hook. The rope is snagged by the hook. You can try to cut the rope or make a Dex check to unhook the rope.