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RPG Superstar 2015

Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


6,351 to 6,400 of 26,346 << first < prev | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | next > last >>

Evil GM

RD1:

The Lacedons each try to bite:

L1 v. Andrea: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 1 ⇒ (5) + 1 = 6

L2 Orsin: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (3) + 1 = 4

L3 Lucrezia: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (6) + 1 = 7

Everyone is flatfooted and those hit need to make DC12 Fort save against filth fever and DC13 fort save or they are paralysis.

paralysis Rds Andrea: 1d4 + 1 ⇒ (1) + 1 = 2
paralysis Rds Orsin: 1d4 + 1 ⇒ (3) + 1 = 4
paralysis Rds Lucrezia: 1d4 + 1 ⇒ (3) + 1 = 4


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Knowledge: Religion 1d20 + 5 ⇒ (2) + 5 = 7


Evil GM

The ghast attacks Duncan when its his turn.

ghast bite: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 5 ⇒ (6) + 5 = 11

This is not flatfooted since Duncan acts before the ghast does. The ghast misses.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Know-Religon: 1d20 + 8 ⇒ (5) + 8 = 13
Filth Fever: 1d20 + 5 ⇒ (11) + 5 = 16
Paralysis: 1d20 + 5 ⇒ (16) + 5 = 21

Andrea attempts to turn the undead.

DC 16 4/5 used. Undead flee for 1 minute. 30' radius


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

1d20 + 4 ⇒ (19) + 4 = 23
1d20 + 4 ⇒ (13) + 4 = 17
yay, passed the saves :)

attack 1d20 + 7 ⇒ (14) + 7 = 21
damage 1d10 + 3 ⇒ (1) + 3 = 4

"Yep, just knew something was just going to jump outa there at us."

Lucrezia draws her flail and swings it at the creature that just attacked her.


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Duncan roars with Surprise as the foul undead things rise.
Seeing their precarious position he keeps his Buckler readied, invokes his Judgment to aid his aim.

1 hand PA, Buckler, Judgement, Silver Axe1d20 + 7 - 1 - 1 + 2 ⇒ (11) + 7 - 1 - 1 + 2 = 18
1 hand PA, Destructive Smite1d8 - 1 + 2 + 2 ⇒ (8) - 1 + 2 + 2 = 11


Evil GM

Duncan's attack misses.

Turn Saves:

Ghast: 1d20 + 9 ⇒ (6) + 9 = 15
Ghoul 1: 1d20 + 5 ⇒ (20) + 5 = 25
Ghoul 2: 1d20 + 5 ⇒ (15) + 5 = 20
Ghoul 2: 1d20 + 5 ⇒ (19) + 5 = 24

The large ghast turns and flees.

Edit: I forgot to add the +2 channel resistance. the larger creature does not flee.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Hoping this doesn't turn into a repeat of the morgue. *crosses fingers*


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Duncan seeing his opponent flee despite his miss screams, Aye! Ye better run!


Evil GM
Andrea1 wrote:
Hoping this doesn't turn into a repeat of the morgue. *crosses fingers*

I forgot you fought a ghoul before so you all definitely know what they are.


Evil GM
Duncan Redhammer wrote:
Duncan seeing his opponent flee despite his miss screams, Aye! Ye better run!

Reread the post, I forgot to add the +2 channel resistance. The creature did not flee.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Andrea needs higher CHA. A wand of Eagle's Splender. Turning has taken a major hit.


Evil GM

RD 1 mid-RD update.

ghouls - attack and hit Lucrezia 7 HP, Andrea 6HP and Orsin 4HP. Orsin owes two saves.

Duncan - missed the Ghast

ghast - Missed Duncan.

Andrea - tried to turn, failed.

John -

Lucrezia - Hit ghoul 3 for 4 HP.

Orsin -


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will take his longsword and strike at the ghoul next to him.
Attack with PA: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 11 ⇒ (6) + 11 = 17


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Filth fever: 1d20 + 2 ⇒ (17) + 2 = 19

Paralysis: 1d20 + 2 ⇒ (7) + 2 = 9

Lol, I'm pretty busy this days, so I guess being paralyzed is a blessing in disguise? Wait wait, no, it still sucks. ;P


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Well, the one near Orsin is down, so that is something.


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Remembering how badly things went last time Duncan focuses on the creature between him and Lucrezia forcing him to expose his back to the big one.

1 hand PA, Buckler, Judgement, Silver Axe1d20 + 7 - 1 - 1 + 2 ⇒ (10) + 7 - 1 - 1 + 2 = 17
1 hand PA, Destructive Smite1d8 - 1 + 2 + 2 ⇒ (6) - 1 + 2 + 2 = 9


Evil GM

John hits the ghoul that struck Orsin (R13) and it crumbles. Orsin missed his save and is temporarily paralyzed for 4 RDs.

RD 1 Summary.

ghouls - attack and hit Lucrezia 7 HP, Andrea 6HP and Orsin 4HP. Orsin owes two saves.

Duncan - missed the Ghast

ghast - Missed Duncan.

Andrea - tried to turn, failed.

John - hit the Ghoul fighting Orsin and killed it.

Lucrezia - Hit ghoul 3 for 4 HP.

Orsin - fialed save and is paralyzed 4 RDs

RD2:

Initiative:

ghouls - two ghouls hit Andrea (3HP) and Lucrezia (7HP).
Duncan - Hits the injured creature P13, for 9 HP of damage and kills it.
ghast - Duncan hit by both claws for 18HP of damage.
Andrea
John
Lucrezia
Orsin

RD2 Begins

Use the same map as RD1 since there was no movement.


Evil GM

RD2:

The two remaining ghouls strike at Lucrezia and and Andrea.

bite Andrea: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (4) + 1 = 5
claw1 Andrea: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (2) + 1 = 3
claw 2Andrea: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (3) + 1 = 4

paralysis DC13 Rds Andrea: 1d4 + 1 ⇒ (3) + 1 = 4

Andrea nimbly avoids two of the three attacks but is scratched by one claw. Make a save.

bite Lucrezia: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (3) + 1 = 4
claw1 Lucrezia: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (6) + 1 = 7
claw 2 Lucrezia: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (6) + 1 = 7

paralysis DC13 Rds Lucrezia: 1d4 + 1 ⇒ (3) + 1 = 4

After dodging the bite and first claw Lucrezia succumbs to the last claw attack. Make a save.

Duncan see the attack on his companion, Lucrezia, pivots and kills that ghoul. Leaving only the ghoul in R13 and the ghast in N14 remaining.


Evil GM

RD2: The Ghast focuses its attention on Duncan as it viciously moans.

bite Duncan: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 5 ⇒ (1) + 5 = 6
claw1 Duncan: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 5 ⇒ (3) + 5 = 8
claw 2 Duncan: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 5 ⇒ (5) + 5 = 10

claw paralysis DC17 Rds Duncan: 1d4 + 1 ⇒ (2) + 1 = 3

The ghast rends the sturdy dwarf's flesh with both claws.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Fortsave: 1d20 + 5 ⇒ (10) + 5 = 15

Andrea feels a chill crawl up her leg but she manages to shake it off.

Andrea splashes the ghoul in r13 with holy water. Ughh..Smash this thing, John

Holy water: 1d20 + 3 ⇒ (18) + 3 = 212d4 ⇒ (3, 4) = 7


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

fort save 1d20 + 4 ⇒ (9) + 4 = 13
attack 1d20 + 7 ⇒ (9) + 7 = 16
damage 1d10 + 3 ⇒ (5) + 3 = 8

Barely able to shrug off the paralysis effect of that last claw attack, Lorelei again swings her flair at the creature that attacked her.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will 5ft step and attack the ghoul attacking Andrea.
Since Orisin is helpless I should be able to stand in his place.
attack with PA[/dice: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 11 ⇒ (3) + 11 = 14


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Fort Save DC171d20 + 6 ⇒ (2) + 6 = 8

Duncan stands stiff and Mute as the Paralysis takes effect.


Evil GM

The only creature remaining is the large one fighting Duncan. Duncan looks dazed and stiffened as the ghast looks at his next meal.


Evil GM

RD 2 Summary

ghouls - two ghouls hit Andrea (3HP) and Lucrezia (7HP).

Duncan - Hits the injured creature P13, for 9 HP of damage and kills it.
ghast - Duncan hit by both claws for 18HP of damage. Failed save and is paralyzed for 3 rounds.

Andrea - splashes the ghoul near her with holy water.

John - A paralyzed creature is helpless and you can only occupy the same square of a another creature that is helpless, so you can act. You hit he ghoul killing.

Lucrezia - Lucrezia also hits the creature that when it is falling.
Orsin - end of first round of paraysis.

RD 3

ghouls - dead
Duncan - paralyzed RD 1 of 3.
Ghast - tugged Duncan underwater.
Andrea -
John -
Lucrezia -
Orsin -

RD3 begins.


Evil GM

RD3:

The ghast grabs Duncan and pulls him under the water.

Touch attack: 1d20 + 7 ⇒ (10) + 7 = 17

CMB to tug underwater: 1d20 + 6 ⇒ (12) + 6 = 18

Duncan has no Dex, or Str.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants


attack 1 1d20 + 8 ⇒ (14) + 8 = 22
damage 1 1d8 + 2 + 2 + 1 ⇒ (7) + 2 + 2 + 1 = 12
attack 2 1d20 + 8 ⇒ (15) + 8 = 23
damage 2 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

Oh s*~*! Lucrezia drops her flail to the ground and draws her bow and shoots at the Ghast, hoping that she can hit it and make it let go of Duncan.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Andrea curses along with Lucrezia and casts Remove Paralysis Targeting Duncan.

Edit that action. Duncan needs the paralysis off right now and I can't risk him failing the save even with +4 So just target Duncan for auto dispel of paralysis. Punch it in the face Duncan


Evil GM

Andrea Duncan is underwater, its murky and you don't see him. Are you jumping into the pool and going to look for him? Are you going underwater looking for him? Remove curse is a touch spell and you will need a concentration check.


Evil GM

Lucrezia hits the ghast twice with arrows.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Andrea....uses her final channel to send out a wave of positive energy to damage the ghast, hoping to finish it off.

DC 16 5/5 3d6 damage

Channel: 3d6 ⇒ (4, 2, 6) = 12


Evil GM

Ghast Will SAve: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

The creature sneers but makes the save against the channel. Half damage.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

KILL IT JOHN!


Evil GM

RD 3 - mid RD update

ghouls - dead
Duncan - paralyzed RD 1 of 3.
Ghast - tugged Duncan underwater.
Andrea - channel 12 HP, ghast saved havlf damage.
John -
Lucrezia -
Orsin


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will move up and attack the Ghast.
Attack with PA: 1d20 + 9 ⇒ (2) + 9 = 11


Evil GM

John misses his attack on the ghast.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Kill it Lucrezia! Andrea is almost frothing at the mouth, yelling at the ghast in Infernal Let him go or I will hack off your arms and legs and ensure that you spend the rest of time screaming in hunger!

Bluff: 1d20 + 9 ⇒ (6) + 9 = 15


Evil GM

Andrea the ghast simply grunts and moans thinking about its dinner under the water. It doesn't seem to understand the foul language Andrea spits out.


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

*Glub. Glub.*


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

attack 1 1d20 + 9 ⇒ (1) + 9 = 10
damage 1 1d10 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9
reflex if needed to not drop bow? 1d20 + 7 ⇒ (15) + 7 = 22

attack 2 1d20 + 9 ⇒ (16) + 9 = 25
damage 2 1d10 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10

"I'm trying!" Lucrezia shoots two more arrows at the ghast.


Evil GM
Duncan Redhammer wrote:
*Glub. Glub.*

Have you figured out how long it will take to drown?


Evil GM

Lucrezia second arrow hits the ghast, it goes down under the water.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

well, if Duncan is paralyzed then his throat could be locked up and help prevent water from getting in. if John starts tanking on the rope, he coudl get Duncan up out of the water and Lucrezia and Andrea could start attacking the Ghast.

DC 10 con check and each round it increases by 1

Pull John! Pull!

Andrea starts heaving on the rope with John, trying to get Duncan out, her face a mask of worry. Kill it if it pops up again, Lucrezia!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"It went down! Did I kill it or is it going down to eat Duncan?!?"


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

DC 10fort1d20 + 6 ⇒ (3) + 6 = 9

Oh, CRAP!


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Oh No. So we need to get Duncan out NOW! How deep did the water look? where the ghouls standing on the bottom while attacking?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Pull the rope and be prepared to give mouth to mouth? I'm sure that would surprise Duncan when he came too...


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Strength: 1d20 + 4 ⇒ (13) + 4 = 17
John pulls on the rope.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Andrea would be willing to jump in and help Duncan up

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