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Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM
Tweaker wrote:

That is why I was asking as I wasn't wanting to do more than push it off the stage. Wasn't wanting to push it more. I just wanted to push it off and then jump on it. Was afraid moving with it pushed it farther.

Tweaker will jump down and attempt to slay the foul beast.

[dice=Jump down with a flip]1d20 + 9
[dice=Die vile spawn]1d20 + 8; 1d6 + 4
[dice=Return to whence you came]1d20 + 8; 1d6 + 4

Did not count if it was prone from falling off stage

Your RD1 std action was a Bull Rush which pushed the Lemure into the Orchestra.

RD2 Jump down, Std action hit for 6 points (what is the weapon made out of?)

Not sure why you had the second attack?

Arael is in the front but not real close, you are in the orchestra section.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Isn't Arael in the front row??


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I have a +1 shortsword that I rolled a 20 to hit with and made the extra roll and then I would not have pushed off if was going on people as I thought I would have pushed into G5 as they line up which map didn't show anyone. Too late now.


Evil GM

RD2 Stage Battle: Lemures

Lemures attacking;

CN:
claw 1: 1d20 + 2 ⇒ (2) + 2 = 41d4 ⇒ 2
Claw 2: 1d20 + 2 ⇒ (10) + 2 = 121d4 ⇒ 2

The second claw hit the actress and she wobbles seriously injured.

Tweaker:

Dex to avoid falling on butt: 1d20 + 2 ⇒ (8) + 2 = 10
He lands on his feet.

claw 1: 1d20 + 2 ⇒ (12) + 2 = 141d4 ⇒ 2
Claw 2: 1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 4

missing twice.

Duncan:

claw 1: 1d20 + 2 ⇒ (11) + 2 = 131d4 ⇒ 2
Claw 2: 1d20 + 2 ⇒ (6) + 2 = 81d4 ⇒ 4

Missing twice.

Andrea:

claw 1: 1d20 + 2 ⇒ (12) + 2 = 141d4 ⇒ 2
Claw 2: 1d20 + 2 ⇒ (7) + 2 = 91d4 ⇒ 1

Misses twice.

Lucrezia:

claw 1: 1d20 + 2 ⇒ (2) + 2 = 41d4 ⇒ 1
Claw 2: 1d20 + 2 ⇒ (10) + 2 = 121d4 ⇒ 2

Misses twice

John:

claw 1: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 4
Claw 2: 1d20 + 2 ⇒ (7) + 2 = 91d4 ⇒ 1

Misses twice

You can make a perception check: John, Lucrecia, Andrea, and Duncan.

The crowd continues to gasp loudly, the espcially enjoy when blood is drawn.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

perception: 1d20 + 5 ⇒ (20) + 5 = 25


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


Evil GM

I didn't see the the nat 20, sorry. I will adjust and your's is now dropped

The Lemure that Orsin stepped into falls.
Duncan kills his.
Lucrezia misses.
John drops his Lemure. (you have the necessary kill for the Hellknights witnesses by a crowd of them.)
Andrea does spray holy water on hers.

Lemures still up are Lucrezia and Andrea's.

The dead ones have disappeared.


Evil GM

Perception 15 and above:
You see a man in holy robes poking his head out and wiggling his fingers while holding a holy symbol.


Male Dwarf Warrior 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Perception 1d20 + 6 ⇒ (7) + 6 = 13


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

attack 1d20 + 6 ⇒ (14) + 6 = 20
damage 1d10 + 3 ⇒ (10) + 3 = 13
(alchemical silver)
perception 1d20 + 11 ⇒ (3) + 11 = 14

Getting really pissed since she hasn't connected with the damn thing yet, Lucrezia swings again, uttering an incoherent shriek of rage.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Andrea points in the direction of the man in robes. Hark comrades! What foul servent of our foe is skulking there? He seeks to hamper our rightous cause!


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Smurf!!! That is ok. I should have stated possible crit. Trying to add roleplay to my dice rolls as well. I didn't mean to endanger the crowd either. I was thinking would have knocked on the ground and I could do acrobatic leap off stage and attempt to split in half.

Boy, that thingie didn't seem to want to jump and tumble that much. Wasn't really much of a trial was it? is said in the deep slow (almost Eeyore) voice while Tweaker tilts his head to shoulder while looking at audience. He then moves up to stage and fakes sneaking back up on it.


Evil GM

Rd 2: Stage with Lemures

Init.

Tweaker - killed his Lemure
CN- screams and hides behind Orsin. She took another hit formt eh lemure
Lucrezia missed hers
Lemure -Only Lucrezia and Andrea's remain. One struck CN for 2 Hp.
Andrea -sprayed holy water on her lemure
Orsin - killed the lemure fighting CN
John - Killed his Lemure
Duncan - Killing blow against his Lemure.

RD 3: Stage fight with Lemures

DM:
Bearded Devil: 1d20 + 6 ⇒ (8) + 6 = 14

Init.

Tweaker - moves back up to onto the stage.
CN- screams and hides behind Orsin.
Lucrezia- killed her Lemure.
Guest Devil - holds
Lemure -the last one hit Andrea twice for 3 HP of damage.
Andrea - channel healing.
Orsin -Holds
John
Duncan -

RD 3

The curtain falls and there is a new beast standing at the back of the stage holding a saw toothed glave. It is a medium creature with reddish glesh and twitching beard and two long horns.


Evil GM
Lucrezia Villanova wrote:

attack 1d20+6

damage 1d10+3
(alchemical silver)
perception 1d20+11

Getting really pissed since she hasn't connected with the damn thing yet, Lucrezia swings again, uttering an incoherent shriek of rage.

The Lemure goes down and then disappears. Thanks for putting the type of weapon material being used


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Tweaker acts like he is sneaking along the stage to the stairs before hopping back up on stage.


Evil GM

The crowds roars with delight as the new foul best is revealed. 'WHO DARES SUMMON ME! I WILL RIPS SOULS FROM YOUR BODIES AND DEVOUR THEM WITH A LIFETIME OF TORMENT.

he hold his action until someone approaches.

Lemure in front of Andrea strikes at her.

claw 1: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 1
claw2: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 2

Both claws strike the harlot.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Hey all, I start my part time opera gig tonight, so I'll be signing off for a few hours. Don't know how long my first shift is yet. Baldwin, please feel free to bot me. Orsin almost always power attacks if he has a lot of health, always uses arcane strike, has plenty of inspire courage left, etc. etc. Thanks!


Evil GM

Ok I will BOT Orsin.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

I just have a healthy sex-drive.
Andrea's eyes widen as she sees the new threat.

KnowReligonohhellswhatisthat: 1d20 + 7 ⇒ (4) + 7 = 11

Andrea curses as the Lemure slashes her. Hell's serveant is menacing us!She points at the monster as she withdraw moves to Duncan and channels once again
Channel: 2d6 ⇒ (2, 5) = 7 3 of 5 used everyone on stage heals this amount


Evil GM

Andrea you have no idea what type of creature this is, your not even certain it is a devil. The healing waves rushes over the stage.

To withdraw to Duncan will bring an AOO, s you will go through a threatened hex. Your Lemure is still alive.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19
baldwin the merciful wrote:

Andrea you have no idea what type of creature this is, your not even certain it is a devil. The healing waves rushes over the stage.

To withdraw to Duncan will bring an AOO, s you will go through a threatened hex. Your Lemure is still alive.

I guess I was assuming it was a devil since Chelix and all, Plus Lemures are sliming around.

Andrea will hold stready then. Can she still take a defensive stance for +2 AC?

Alas, Larazod! A new face has entered our trials! Even though he wears a fearsome mein, and I would normally pledge myself to stand against him, we must not be swayed from fufilling your trials! Unneeded conflict can be avoided with an extension of parlay! Shall we stand together and entreat this one to a different path?


Male Dwarf Warrior 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Rd 3.

Duncan sees the new foe before him and casts Divine Favor. He then moves to stand beside Andrea.
John, With Me!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

attack 1d20 + 6 ⇒ (5) + 6 = 11
damage 1d20 + 3 ⇒ (4) + 3 = 7
alchemical silver

Since the new creature seems to be waiting, Lucrezia will move and attack Andrea's lemure next.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Okay guys, false alarm. The restaurant was super packed so they sent me home to start training tomorrow. Plus, there are still arias I have to learn so it worked out well for me.

Orsin moves in front of Miss Nymmis, standing between her and the devilish intruder.

He also begins to inspire courage, +1 competence bonus to weapon attack and damage rolls for all my good friends. Except Thelsing. He can suck it.


Evil GM
Duncan Redhammer wrote:

Rd 3.

Duncan sees the new foe before him and casts Divine Favor. He then moves to stand beside Andrea.
John, With Me!

Can you tell me which hex Duncan is moving to?


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Andra drinks a potion of Protection from Evil.

Before we parlay, my good friend Larazod, let me refresh myself!

+2 AC vs evil +2 saves vs evil for 4 minutes


Evil GM

Duncan, I'm assuming you moved to hex E 2.5 behind Andrea. The lemure is next to you. The menacing devil teleports from his position to E 3.5 (10 feet from Duncan) and strikes at him with his wicked looking barbed glaive.

glaive Att1: 1d20 + 11 ⇒ (10) + 11 = 211d10 + 6 ⇒ (10) + 6 = 16

Striking the dwarf fiercely.

make a DC17 Heal check to avoid the infernal bleed, which is minus 2 HP each round. Any attempt to heal Duncan must succeed on a DC16 caster level check or the spell fails. Success stop the bleed.

Edit:

He does not get to attack Duncan the teleportation was his std action. He did not have the quicken spell feat. So Duncan does not take the hit. Disregard the damage.


Evil GM

"I am No Lemure!"


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Do we have a new Initiative?


Evil GM
baldwin the merciful wrote:
"I am No Lemure!"

Remaining RD3 actions: John.

Init.

Tweaker - moves back up to onto the stage.
CN- screams and hides behind Orsin.
Lucrezia- killed her Lemure.
Guest Devil - teleported 10 ft behind duncan
Lemure -the last one hit Andrea twice for 3 HP of damage.
Andrea - channel healing.
Orsin -moves to protect CM, begins to inspire courage
John
Duncan - cast divine favor and moved up next to Andrea. Hit for 16 HP of damage and possible bleed.

RD4:

Init.

Tweaker -
CN-
Lucrezia-
Guest Devil -
Lemure -
Andrea -
Orsin
John
Duncan

RD 4


Evil GM
Andrea1 wrote:
Do we have a new Initiative?

No new initiative, I rolled him in under a spoiler a while back. he held his action to assess the battlefield and to see if anyone ws going to come to him.

John still has his RD 3 action and he gets the benefit from Orsin's inspire courage.


Evil GM

The crowd is going nuts with the appearance of the stronger devil. "Kill...kill...kill...kill" The chant rings loudly.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Sweating bullets here as well. I wonder if findign and killing the cleric might end this fight.

Spellcraft: 1d20 + 7 ⇒ (7) + 7 = 14

Andrea is too upset to focus correctly.


Evil GM

Andrea you remember that this cleric wields some power and killing him may not be so easy.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Larazod/Orsin! If you see that foul priest, silence his wagging tongue!


Male Dwarf Warrior 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Does the devil really get an attack after Teleporting near me?Usually SLA's are still a standard action, which leaves him with only a move

Duncan, seeing the newer, stronger threat this Devil poses invokes his last judgement for.the day (Fast Healing 2) stopping the bleeding and healing him a bit.

He steps up to the Devil and keeping his buckler up, Attacks.
1hand power attack, Inspired, Divine Favor1d20 + 7 + 1 + 2 - 1 ⇒ (8) + 7 + 1 + 2 - 1 = 17
Damage1d8 + 3 + 3 + 2 + 1 - 1 ⇒ (5) + 3 + 3 + 2 + 1 - 1 = 13Alchemical Silver Battle Ace

He'll hafta try harder n that!


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Andrea will use her final holy water to douse the Lemure so john can concentrate on the new threat.

Holy water touch attack: 1d20 + 3 ⇒ (12) + 3 = 152d4 ⇒ (2, 1) = 3


Evil GM
Duncan Redhammer wrote:

Does the devil really get an attack after Teleporting near me?Usually SLA's are still a standard action, which leaves him with only a move

Duncan, seeing the newer, stronger threat this Devil poses invokes his last judgement for.the day (Fast Healing 2) stopping the bleeding and healing him a bit.

He steps up to the Devil and keeping his buckler up, Attacks.
1hand power attack, Inspired, Divine Favor1d20+7+1+2-1
Damage1d8+3+3+2+1-1Alchemical Silver Battle Ace

He'll hafta try harder n that!

Read the entire post again and you will see the edit.


Evil GM

RD4: Duncan's action at the end of the round.

Duncan as you enter his 10 feet reach he will take his AoO.

glaive AoO: 1d20 + 11 ⇒ (17) + 11 = 281d10 + 6 ⇒ (4) + 6 = 10

He does hit with his attack of opportunity.

Duncan's two handed blow misses his target.

Make a DC17 Heal check to avoid the infernal bleed, which is minus 2 HP each round. Any attempt to heal Duncan must succeed on a DC16 caster level check or the spell fails. Success stop the bleed.


Evil GM

The Lemure gets an attack on Andrea before her move.

Claw1: 1d20 + 2 ⇒ (3) + 2 = 51d4 ⇒ 4
claw2: 1d20 + 2 ⇒ (11) + 2 = 131d4 ⇒ 2

Misses both times.

The lemure fall to the ground and disappears from Andrea's attack.


Evil GM

RD4: Mid-round recap.

Init.

Tweaker -
CN- She is hiding behind Orsin.
Lucrezia-
Guest Devil -
Lemure - attacked Andrea and missed.
Andrea - killed the Lemure
Orsin -
John -
Duncan - moved within the 10ft reach of devil and was hit for 10Hp damage, and needs to make a save for bleed damage. Duncan's attack missed.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Just FYI for John when he pops up, he still has a Rnd 3 action to do.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I am a little confused. If Duncan 5 foot stepped up to demon and the demon got an attack. Is he threatening at 10 feet and I would need to acrobatics to avoid an AoO? And that would allow me to move into flank?


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Demon has a 10 foot reach with it's glaive. Glaive is a reach weapon. I believe you would need an acrobatics rol, but I believe it used it's AoO already on Duncan as per the AoO rules. so you can stab it in the kidneys. remember your +1 from Inspire courage to hit and your weapon bonuses. Do you have silver?


Evil GM
Andrea1 wrote:
Demon has a 10 foot reach with it's glaive. Glaive is a reach weapon. I believe you would need an acrobatics rol, but I believe it used it's AoO already on Duncan as per the AoO rules. so you can stab it in the kidneys. remember your +1 from Inspire courage to hit and your weapon bonuses. Do you have silver?

That is correct if it does not have the combat reflex feat that would permit multiple AoO :-}


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Round 4 map showed him 5 feet from him. I just can't picture where everyone is. Sorry. I am lost.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

It looks like Tweaker is 25 feet away. I did believe that Duncan was 5 feet away but DM's call I guess.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Congrats Andrea for the 5k post.

Tweaker will cautiously move towards the beast. He is trying to get in a prime position to hit it.

Dive and roll: 1d20 + 9 ⇒ (15) + 9 = 24

Once in position, he strikes with his new glove.

Punch to kidneys: 1d20 + 11 ⇒ (19) + 11 = 301d4 + 2d6 + 2 ⇒ (3) + (1, 6) + 2 = 12

Using my new silver cestus. Let me know if I messed something up.


Evil GM
Tweaker wrote:
Round 4 map showed him 5 feet from him. I just can't picture where everyone is. Sorry. I am lost.

I stand corrected Duncan began 10 feet away and make a 5 ft step. So No AOO. He has now missed out on two hits, I must be getting tired.

I deleted the post regarding him being 15 ft away.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

No worries as I was thinking you had confused Duncan and John. I got confused on the map just like knocking the guy off. I always ask so I can learn. I really appreciate you teaching me about climbing. This is why I am not trying to GM. I don't have the experience. I think you are doing great job.

[smaller]Yikes, this thing is mean.

No sign of the caster?: 1d20 + 18 ⇒ (7) + 18 = 25

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