This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Andrea, seeing that #4 and #5 seem to be snarled up to melee, and that her attempts at shooting with her crossbow have not done well, grabs her sickle and commands it to lash out at Armiger #6.
[ooc] Hand of Acolyte attack on #6[ooc] 4 out of 6 used.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Shinon blinks and almost drops his bow in surprise. "What the...damnit!" He quickly sets his bow down and rushes over to the sewage, trying to fish Janiven out.
Shinon will reach down and grab her hand if she's close enough to the edge. Otherwise he will throw her one end of his rope and then pull. (Obviously the second will take longer than one round, so probably just get to the edge and draw the rope for now).
This is replacing my previously stated attack action for Rd 5.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
baldwin the merciful wrote:
Andrea1 wrote:
Andrea, seeing that #4 and #5 seem to be snarled up to melee, and that her attempts at shooting with her crossbow have not done well, grabs her sickle and commands it to lash out at Armiger #6.
[ooc] Hand of Acolyte attack on #6[ooc] 4 out of 6 used.
1d20+4;1d6
Who is she using this on?
Armiger #6, the one who retreated and pulled out a potion
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
I am unsure that is a wise move considering that they are more than willing to deliver us to their 'interrorgators'. Hopefully it will not come back to haunt us. Andrea casts a detect magic cantrip and scans the bodies. In any event, we cannot tarry here. That last one will be getting reinforcements.
The detect magic comes up with potions on each of the Armigers. There are four bandoleers, each with 2 remaining potions. I believe Kenji took two already and they have faint glow to them.
Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)
I move over to help Janiven out of the muck. "Someday I teach you barance and technique. Den you not end up in smerry praces." I brace myself and pull her up.
There are 4 longswords, 2 are of a better craftsmeanship then the other two, and there are 6 light crossbows, two of the crossbows are a better quality. there are a total of 61 bolts. There are 4 chain shirts and helmets (the helmets are hellknight issued.
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50
We're gonna need funds to lay low. Me boss at the smithy will be able to resell thier gear. Strip the chain shirts first they're worth the most. Then carry everything we can. Equip yeselfs if ye got poor gear. Then we git outta here. We wanna follow the coward? whever he'sgoin' there'd be an exit but maybe more knights. We can catch up to him quick if we keep the light up. Fool took off wit out a torch. Probably staggering in the muck or crawling slow. Either way he's blind in the dark.
Janiven lets Shinon and Kenji give her a hand. She laughs hearing Kenji speak to her about balance. "Well hopefully this is the beginning of a long path together and I can take you up on your generous offer," She smiles and winks.
She points at the corner edge near the wear Kenji was fighting. Grinning ear to ear now.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
"So much for that idea" John says to himself, then to Andrea "Yes, we should leave soon." John then turns his attention back to the dead Armiger thinking to himself Well since he won't be needing these things anymore... John will take the armiger's dagger, Chainshirt. John will also take one of the better quality longsowrds and crossbows, and some bolts.
Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)
"Anytime but first we move." I gesture to the uniforms. "kights suits. Sis of us prus boy. Maybe we suit up rike knights an sneak past. Escorting prisoners right? Good idea?"
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
"As disturbing as the idea of wearing the armor of a Hellknight is to me, I believe Kenji may have a good point here. Though I'm not sure if the armor is appropriately sized for all of us." Shinon said, frowning a bit and walking towards one of the knight's bodies. He began unclasping the warrior's armor and tried it on himself.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Shinon looks up, clearly annoyed at this, but shrugs and drops the armor off his body, standing up and rebuttoning his shirt before pulling his leather back into place. "Alright then. Let's go."
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Duncan Redhammer wrote:
We're gonna need funds to lay low. Me boss at the smithy will be able to resell thier gear. Strip the chain shirts first they're worth the most. Then carry everything we can. Equip yeselfs if ye got poor gear. Then we git outta here. We wanna follow the coward? whever he'sgoin' there'd be an exit but maybe more knights. We can catch up to him quick if we keep the light up. Fool took off wit out a torch. Probably staggering in the muck or crawling slow. Either way he's blind in the dark.
Anyone care to track party loot?
I will mark down treasure for now. So 2 MW Longsword and 2 MW Lightcrossbows and 4 chainshirts added to the list. Andrea restocks herself to 10 bolts
We Might be able to bluff past, anything to get out of here before it is flooded with hellknights. Yes, let us hurry
Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)
I nod and look to Janiven. "You not hurt when fall in right?" I hand her a potion. "They were heathing wit dese. Take one just case." I turn to the others. "Okay we ready. We go now." Kenji stands by Janiven making sure she is good to go.
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50
Duncan has been unbuckling the enemies armor and chucking anythimg not nailed down onhis back Not encumbered by weight Not much to hide behind, keep yer eyes peeled fer im. Elf, yer in front with the torch, you'll see him in lowlight before he does.Hustle, everybody.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
At Andrea's suggestion, John looks around one more time and notices the sword on the wall. "Before running off, maybe we should go that way instead." John points to the tunnel with the sword.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
"Let's go with torches, it's not like going with no light has kept us out of battles any way. Plus time is of the essence and with torches we can go faster."
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Shinon growls and hands the torch to Andrea. "I'm not going to carry a torch. I need both hands free in order to fight. Andrea, hold this and stand behind me, I'll be able to see just fine with it."
With that, Shinon will take the front of the party, drawing and knocking an arrow and, assuming Andrea follows him, rush down the tunnel with the sword.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
No bickering please Diplomacy all around Diplomacy:1d20 + 7 ⇒ (16) + 7 = 23 If we are to kill that man we must move now. Shinon can strike him down from afar, otherwise let us follow that arrow.
[ooc]Correct me if I misinterpreted the party's action. The group has decided to follow the marked path rather than chase down the escaped Armiger, correct? What is the new marching order: Shinon, Andrea (with light), then...
As the party hustles down the tunnel, it twists and turns a bit. There are scurrying little critters frightened at the intrusion of light into their environment. The tunnel feels as if it is going a bit deeper into the ground.The walls are moist and have a thin slimmy brownish covering.
This is an excellent oppurtunity for Duncan, Andrea and John to make a perception check.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
So it seems there are at least two unknown people up there with perhaps a third. I do not believe them to be hellknights since they seem to be getting ready to defend rather than attack. Perhaps we can bypass them.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
"I think not, they sound as if they are up to no good. We should stop them." John will put on his tower sheild and pull his sword and head toward the sound.
As the group walks down the tunnel, a silhouette bends around the corner 60 feet from you. The is twang, followed by a whizzing sound, Henk, Cobb company....big one looks like a hellknight with his shield."
The first shot is at John leading the way, as he shifts postions with Duncan.
Short Bow:1d20 + 7 ⇒ (11) + 7 = 181d6 + 2 ⇒ (3) + 2 = 5 John you are flat footed but the arrow clinks mightly off your massive shield leaving a noticeable dent. I see you are 19 FF AC, correct?
John you have 60 feet to cover before you get to the opening. Everyone else is 5 feet back in a line.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Hellknights? Cetainly not! John, I think we have better things to do than get into a fight with those who have no love for Hellknights and are willing to shoot them. Plus we still have any pursuers to worry about.