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Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Female :D Check out my fetching opercles!

What's in the bag?!


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Beans!


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John uses an archetype from UC. The tower shield specialist, which you oked.


Evil GM
John Deos wrote:
John uses an archetype from UC. The tower shield specialist, which you oked.

No problem.


Female :D Check out my fetching opercles!

I want to see what's in the bag. If there are beans, que sorpresa!


Evil GM

It's an early evening for me. RP amongst yourself - try to figure out what happened to Sunny. I won't be on till the evening tomorrow.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

oh and I'm using the Hellknight class from the inner sea guide. It's changed from the AP's version.

Link


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

So when everyone becomes aware of what is going on we should hit up Nathaniel's next I guess(Morgue).


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging
Andrea1 wrote:
I think it might be better to just go straight ninja or inquisitor. 3.5/PF is not friendly with multiclassing unless you choose something that more or less dovetails into it. You will NEED the Bab/saving throws/spells and skills to be up there because late game encounters are freight trains.

This.

If you want a TWF stealth assassin. Straight ninja
If you want a DPR monster
A Archer Inquisitor (Human for extra spells) would pretty much full attack all the time and some of the domains are pretty sweet.
Animal.(feather) would grant a companion (ride it to move +full attack shoot) and big perception bonuses AND the fly spell.
Or
Travel is good. (Aura of Freedom)
Good (Heroism) has the awesome Aura of heroism.
Protection is a nice save booster.

Something cool would be the Eldritch Heritage feat.
I see a bow wielding Inquisitor, riding a Large Tiger with a Raven Familiar!
( beware. Baldwin said he didn't dig a pet)

;)


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

But what about Scaggy?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I'm assuming you will worship Norgorber since he is the god of assassins. If so Trickery domain would be good.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Hmm.. Limits alignment to Neutral since no evil.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

Basic Character stuff added to page behind avatar.


Question: Are we using the "Ultimate Equipment" book?

Also, if we are allowed. There is a magic item called a 'Beneficial bandolier'. The item is fashioned for Gunslingers and allows ammunition to (As a swift action) moving ammunition from the belt to he weapon.

My question is, cold said item be used to hold simple darts and transfer them to the wielder's hand as a swift action?

Much cheers to all.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Pot roast and sweet potato! :)~


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

HP:5d8 + 8 ⇒ (2, 1, 4, 5, 7) + 8 = 27

So...replace a '1', add 4 from class bonus...(Carry the nine, multiply by the square)...

Total=32 HP. Um...yay? (¬_¬)


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Reroll your one, yes.

Invest in deflect arrows? ^_^

Just be avoiding the tops of warehouses. ;)

Amulet of health to bump your Con up a bit?


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

A couple of items to push the acrobatics into the stratosphere.

Waiting on the DM's adjudication of who the two feats work/interact and about the ruling on the magic bandoleer.

Can't afford "Improved Unarmed Combat" yet in this build, which is pretty much the prerequisite for parrying arrows (Only able to parry one would not have helped Sunny in the slightest, any way). Sunny started with it. I now wish I'd,

A) Known about the bleeding damage from weapons and

B) Rebuilt Sunny accordingly.

Still...doing nasty things to people was not really in Sunny's bally-wick.

Sorting out equipment now. Then there's how to introduce Shadow to folks. Am thinking of having her know (Knew) Sunny, them both being Ninja Elves and all.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Worked with the Grulios/Missepe's?


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

Yeah, maybe.

Still not familiar with all that back-story stuff.

Who does the party associate with? Or should I ask,

"Who is NOT trying to kill the party?" :P


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Grulios and Missepes are the family of some nobles we rescued,(well, rescued one alive at least) from a gang called The Bastards of Erebus. They seem to be 'better' than the other Asmodeus worshiping groups of Westcrown. On ex-player retired his character to work with them.

There is also the Dottari(Police) We know some honest members.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

*Nods I sort of cut and paste the people Shadow knows from Sunny's page.


Evil GM
, wrote:

Question: Are we using the "Ultimate Equipment" book?

Also, if we are allowed. There is a magic item called a 'Beneficial bandolier'. The item is fashioned for Gunslingers and allows ammunition to (As a swift action) moving ammunition from the belt to he weapon.

My question is, cold said item be used to hold simple darts and transfer them to the wielder's hand as a swift action?

Much cheers to all.

yes I use the book with the following caveat: Just because it is printed does not make it available in game.

I have to review the bandolier.

As an FYI: I have zero time until Sunday to review your character concept.
I had 15 hour day today and will have another tomorrow. Sunday is wide open but going on vacation on Monday for week. I'll be on line limited then.


Evil GM
Andrea1 wrote:
Hmm.. Limits alignment to Neutral since no evil.

An assassin actually goes against the grain of what the Brotherhood of Westcrown is trying to achieve. They would not accept an assassin.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
baldwin the merciful wrote:
An assassin actually goes against the grain of what the Brotherhood of Westcrown is trying to achieve. They would not accept an assassin.

Then t'is a good thing Shadow and Sunny were teh sneaky peoplez. (^_~)

*Bows* Thank you for your time. Thank you for allowing the bandoleer.

The next questions to resolve are the feats and how you see them working/interacting.

Disposable-weapon

Splintering-weapon

Much cheers to all.


Evil GM
.Shadow. wrote:

*Bows* Thank you for your time. Thank you for allowing the bandoleer.

The next questions to resolve are the feats and how you see them working/interacting.

Disposable-weapon

Splintering-weapon

Much cheers to all.

I actually need to look at the bandoleer.

I have limited time to review anything right now. I can't get to the UC book until Sunday.


Evil GM

Sunny/Shadow I'm not trying to be difficult with the build and what's permitted, I'm just swamped right now and I haven't' had time to look at your requests.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Well anyone who hits another for money can be considered an assassin :)

Get your rest Baldwin. No good to anyone exhusted. We are just talking tactics.


Evil GM

Good night everyone.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Well I guess we can talk turkey about what happens next.

Looks like we might be able to go for a rematch against at least some of the ambushers so we can get Sunny's body back. We will probably need divination(Provided by Alistar?) to find her.

The wizard will probably be there or another spellcaster(Speak with Dead?) So here is what we know.

Fireball
Fog Cloud
Mirror Image
Swarm
Invisibility(?)
Silent Spell feat

Andrea can prep Resist Energy-Communal for 6 people for 10 minutes each(Fire Resist 10) and Protection from Energy (72 points for 1 person for 60 minutes)

If we can find where they camp we can try to ambush them by covering our entrance with Fog Cloud


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Test.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

I see you! Practice your stealth some more! :)


Elven Dancer (Disguise of .Shadow. Perception DC 18)

You're supposed to see me. *Flounces about a bit*

T'is my normal self who's meant to be all sneaking like. (^_~)

Also, how exactly do the Disguise/Profession type skill s work together? If at all?


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Well, you could disguise yourself as a merchent for example and use profession to help your cover. In case they start asking you buisness type questions.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Though you can cover that with bluff.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Perhaps a +2 bonus for being outfitted right and knowing what you are talking about?


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Funny you should mention that. I've put skill points into Dancing and 4 different 'Professions'. One of which is 'Entertainer'. (^_^)

When the equipment list is finished I've allocated moneys towards buying appropriate clothing.

(^_^)


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Hopefully that means we can do more infiltrations and stabbing people who need to be stabbed.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Well...some one's full sneak attack should work out as this.

Melee: 2D3+2D6+1D4(Bleed)

Ranged: 2D4+2D6+1D4(Bleed)

(^_^)


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Hopefully we can get you in the right position to launch one.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

*Looks innocently at folks*

Bluff:1d20 + 13 ⇒ (13) + 13 = 26 (Plus any bonuses for disguise)

Who? Me?

As a side note, there's a "Trickery" Domain ability that lets one teleport around in 10' increments. Am thinking of maybe taking that to 'bounce' around combat.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Teleport behind someone fighting John for stabbings? Sounds good.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Now, if the DM allows the weapon feats to work together well.

Shadow will need items to boost her Wisdom to get more 'jaunts' a day. She's at 4 per day atm.

The thing is, 'teleport' works on being 'missed' in combat.

Sudden Shift


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Well I could Owl's Wisdom you. A wand is pricey.

Too many spells we need, too little cash.


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging
Fluer wrote:

Now, if the DM allows the weapon feats to work together well.

Shadow will need items to boost her Wisdom to get more 'jaunts' a day. She's at 4 per day atm.

The thing is, 'teleport' works on being 'missed' in combat.

Sudden Shift

Not sure why you want the eleven curve blade.

Weapon Familiarity means you treat it as MARTIAL weapon, rather than exotic. You are not proficient with martial weapons. -4 to first attack and hear-2 from there (via quick learner).

Sudden shift is great. I would suggest scout archetype (so you auto .SA when you move/charge. Hit them with offensive defence first (to bump AC), if they miss, SUDDEN SHIFT to flank.

Feels VERY Nightcrawler!


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

*Bows* Thank you for pointing the weapon thing out.

The main 'shtick' of the character will be the darts thing. The curved blade is there more as a back up and potential serious damage dealer.

Which is not to say that a feat can't be used to remove the weapon use penalty.

Also, where is this 'Scout Archetype' you keep referring too? I still can't find it.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Perhaps a Rapier or Wakizashi? 1d6 damage 18-20 crit.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

May as well go the whole 'Katana' and such. :P

Good thing is a Katana is cheaper than an Elven Curved blade. :)

Still...Shadow being on the other side of the world would explain why it's taken so long for her to get back to Westcrown. :P

Equipment list done.

Edit: Bought 'em both and we'll see how the dice roller goes with them.

Now we await the DM's final approval.


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Katana is not finessable I believe. Rapier is. So rapier will have a higher attack bonus from your greater dex

Scout Archetype is on PFSRD. From Advanced Players Guide. Normally a rogue Archetype but ninja can take it since they can trade out the same abilities.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

*nods* Found it. Um...not sure I like the idea of losing Uncanny dodge, though.

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