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Baldwin the Merciful's - CoT Campaign

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


3,801 to 3,850 of 11,772 << first < prev | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | next > last >>

Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Awesome! Alright guys, silence or shatter?

Honestly, I'm more likely to use my 2nd-level slots casting heroism on myself or blistering invective since my Intimidate is at a +15 and it tends to tie up the enemies' actions for a little battlefield control on top of the shaken condition. (I'm surprised by how nicely that spell has been working out.)

I'm leaning towards silence, but Andrea (and Duncan?) can already cast that. Shatter is deliciously operatic.

Decisions, decisions.

EDIT: Ninja'd by Andrea. So silence then?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

HP: 1d10 ⇒ 8

Leveling perks:
+1 bab (now has more attacks)
+1 to fort
8hp +2 con= 10 more HP
Detect and smite chaos.
5 skill points: 1 to knowledge planes (now a class skill), intimidate, and perception. last 2 went to knowledge local(also now a class skill).


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Booya! Everyone be sure to update your stat lines.

Orsin: Shatter can help against nasty weapons, but remember those weapons are quite often our trasure.


Evil GM
Lucrezia Villanova wrote:

Ha! That doesn't work because I'm not wearing underwear right now.

. :)

Glad your not wearing plate mail like John or you'd get a bit calloused down there wearing nothing.

Remind me to hit you with a good cold spell to widen those eyes.


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

John/Flanders; Feels like I'm wearing nothing at all!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Changes to sheet:

BAB increased by 1 plus an extra attack now
All saves up by 1
Bonus combat feat: far shot
Skill points in: DD, Perception, Stealth, Bluff, Know local, Survival


Evil GM

A little heads up, the spellcaster you fought had the silence feat. Faelyn realized this during the battle.


Male Dwarf Inquisitor 6 (Witchunter) Int+5, F8, R5, W9, +5 vs Spells/Poison, +2 Fort/Will when ragingAC19/T12/FF17, HP51/5563/67 when raging

Time to start robbing bad guys!!

I'll level as I get time. At work ATM

HP 1d8 ⇒ 4


Male Dwarf Inquisitor 6 (Witchunter) Int+5, F8, R5, W9, +5 vs Spells/Poison, +2 Fort/Will when ragingAC19/T12/FF17, HP51/5563/67 when raging

Awesome. Solo tactics means My allies count as having teamwork feats for me getting use out of them.

Paired OpportunistsBenefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.

So that is my set feat from 3rd level.
My 6th level bonus feat is swappable. But I think BROKEN WING GAMBIT will synergise awesome.

Broken Wing Gambit:Benefit: Whenever you make a melee attack and hit your opponent, you can use a free action to grant that opponent a +2 bonus on attack and damage rolls against you until the end of your next turn or until your opponent attacks you, whichever happens first. If that opponent attacks you with this bonus, it provokes attacks of opportunity from your allies who have this feat.

Normally an adjacent ally (John) would need the feat. But solo tactics let's me grant the attack anyway.
So IF enemy hits me, Broken Wing gives John a free AOO.
Paired OPP grants ME a free AOO at +4 to hit.
Yay!


Male Dwarf Inquisitor 6 (Witchunter) Int+5, F8, R5, W9, +5 vs Spells/Poison, +2 Fort/Will when ragingAC19/T12/FF17, HP51/5563/67 when raging

All done (I think)
Cool stuff
4+2+1HP
7 SP
+1 Attk, Saves
Some judgements improved
Can do the Paired Opp/Broken Wing Combo. (I am gonna get hit more) with Allies.
Learned SILENCE spell. (Invis Assassin with a Bastard Sword!!!)


Female :D Check out my fetching opercles!

Will anyone find out about Sunny, I wonder...


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Probably be strung up somewhere. :p


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Lol, does NO ONE respect the sanctity of the spoiler anymore?!


Female :D Check out my fetching opercles!

If I were a player, I would.
>< But I'm a lurker who took a break from studying. Your short posts are bite-sized.


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Well OOC we know Sunny is out so once the news hits the fan we will start angsting.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Trout, you make a good point, you are forgiven. Andrea, you get a pass this time because you're a sweetie. :)


Female :D Check out my fetching opercles!

I deleted the thingie.


Male Dwarf Inquisitor 6 (Witchunter) Int+5, F8, R5, W9, +5 vs Spells/Poison, +2 Fort/Will when ragingAC19/T12/FF17, HP51/5563/67 when raging

Honestly I had forgotten to worry in game since I know she is making a new char


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Maybe. We move kinda too fast for her it seems.


Female :D Check out my fetching opercles!

Well, it hadn't been too long, but she wasn't at any of the rendezvous places you'd predicted.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

Posting to show new name and avatar.

Also, so as not to cause worry or confusion. Might I have a ruling on how theses effects/feats will be ruled as to interact/combine/stack?

Disposable-weapon

Splintering-weapon

Very much cheers to all.


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Yay!


Evil GM

You all did forget about Sunny pretty quickly. Her body's decaying on the roof all pin cushioned and crow meat. Tsk tsk. Party loyalty for you.

Welcome lurkers...I take it as complement when folks check in.


Evil GM

Good night.


Female :D Check out my fetching opercles!

Well, they need to go look for her eventually, right?


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Well......we didn't know what went on last night! We thought she....might have gotten away!

Bugger.

John will think of her! Yea!


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18
The Elusive Trout wrote:
Well, they need to go look for her eventually, right?

When she doesn't show at The Grotto that will alert Lucrezia no doubt.


HP 27/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

If'n no one comes gets me I can haunt 'em when they all go up another level! (^_^) *Giggles*


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18
.Shadow. wrote:

Posting to show new name and avatar.

Also, so as not to cause worry or confusion. Might I have a ruling on how theses effects/feats will be ruled as to interact/combine/stack?

Disposable-weapon

Splintering-weapon

Very much cheers to all.

Planning on sticking people with pencils/dogslicers a bunch? :)


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18
.Sunny. wrote:
If'n no one comes gets me I can haunt 'em when they all go up another level! (^_^) *Giggles*

Too cheerful to die.

Sunny: I had some ouchies and kinda passed out but now I'm back!


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

No...throwing LOTS of brass and glass darts. >:)

Also wooden Wushu darts.

Sunny was nice....Now...it's time to not be nice. >:)


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Let us all make sure to tell each other what we are going to do, plus not bunch up so much.


2 people marked this as a favorite.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Yes, good night Baldwin. I hope you ... sleep well.

BWAHAHAHA-HA-HA-HAAA!!!

Unrelated: I feel so sorry for Andrea. She's worked so hard to patch together a domesticated life for herself and through no fault of her own, it's beginning to dismantle under the Hellknights' watchful eye.

And now Lucrezia fears for her safety and that of her beloved Orn!

This is all positively ballad-worthy.

♫ ♪ ♫ ♪ ♫

Poor Sunny has been stricken dead,
And Orsin's in over his head,
Andrea's sent her child away,
Lucrezia needs a place to stay,
Faelyn's sworn into the 'hood,
And all of Duncan's saves are good.

♫ ♪ ♫ ♪ ♫

And then there's John, who's just kinda standing there quiet and menacing, waiting to kill something.


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Give John the Darth Vader breath and he will be all set.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Andrea1 wrote:
Give John the Darth Vader breath and he will be all set.

THANK GOD IT'S NOT JUST ME WHO IMAGINES THAT!!!


HP 27/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Here! I only be mostly dead. Which means I might still be a little bit alive. Who knows where Miracle Max be at? (>_>)


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Time to hit up Nathaniel at the morgue and see if Sunny turned up.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

For people's perusal, discussion, thoughts and feed back.

Also awaiting DM's adjudication on previously mentioned feats. Since how they interact will be important for feat selection.

Character level break down:

1stLvl: Ninja: Poison Use, Sneak Att 1D6, General: Weapon Finesse.

2ndlvl: Inquisitor: Domain, Orrisons, Judgment X1 Day, Guile Lore, Misdirection.

3rdlvl: Ninja: Ki Pool, Ninja trick -> Forgotten Ninja trick, General: Disposable Weapon

4thlvl: Inquisitor: Cunning Int, Forbidden lore, Detect alignment.

5thlvl: Ninja: No trace +1, Sneak Att 2D6, General: Extra Ki.

6thLvl: Ninja: Uncanny Dodge, Ninja trick-> Combat feat-> Splintering weapon.

Inquisitor type is here => Link

Ninja is standard.


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Duncan will optimize the heck out of you! :)

So we should also discuss your role and how your skills will work with the group's.


Male Dwarf Inquisitor 6 (Witchunter) Int+5, F8, R5, W9, +5 vs Spells/Poison, +2 Fort/Will when ragingAC19/T12/FF17, HP51/5563/67 when raging

Role: Duncans buddy in offing scumbags!

I'd get in a 3rd Inquisitor level for the free selectable teamwork feat.
Some are awesome (Stealth Synergy, there's one for another 1d6 precision damage to name a couple)
It'sanother BAB, spell.

Then full ninja.
There are some great assassination/stealthy tricks.
Offensive Defence is a great AC buff.
TWF with Wazakashi appeals to me but looks like you want a thrower


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Have a brace of cold iron/silver/mithril darts for pinging monsters with sneak attacks, but it looks like Shadow wants to inflict bleed and crits with glass darts and stuff.


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Something for Faelyn to invest in are some Resist Energy scrolls. Andrea can prep Resist Energy-Communal to help shield the less agile/flammable members.


Evil GM
.Shadow. wrote:

For people's perusal, discussion, thoughts and feed back.

Also awaiting DM's adjudication on previously mentioned feats. Since how they interact will be important for feat selection.

** spoiler omitted **

I think I missed the feat request and I wasn't sure if this is your intended character. Where are your stats? I click on the avatar it is leading me to the posts only.


[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]

Shadow has nothing atm. The links to the feats were posted further up thread.

More character info:
Stat ideas,

Str,10
Dex,16
Int,12
Wis,12
Con,11
Cha,16

Again going to go with Elf for access to Elven Curved blade to add to weapon finesse.

Re-posting,

Disposable-weapon

Splintering-weapon

I had thought of that Duncan but going for 4th lvl Ninja gives me more Ninja tricks. I do know how wonderful/strong-bad the Inquisitor 'Team-work' ability is, but was hoping to survive long enough to get to 7thLvl this time. :P

Also at 7thLvl there's another feat to start working of 2WF. Not forgetting 'Quick draw' should also be going into the mix as well.

Much cheers to all.


Evil GM

A little warning on my schedule:

I won't be on line tomorrow until the evening. I'll probably be offline all day and night Sat, then I go on vacation for week. My posting during the vacation will be spotty at best.


Evil GM
.Shadow. wrote:

Shadow has nothing atm. The links to the feats were posted further up thread.

** spoiler omitted **

Re-posting,

Disposable-weapon

Splintering-weapon

I had thought of that Duncan but going for 4th lvl Ninja gives me more Ninja tricks. I do know how wonderful/strong-bad the Inquisitor 'Team-work' ability is, but was hoping to survive long enough to get to 7thLvl this time. :P

Also at 7thLvl there's another feat to start working of 2WF. Not forgetting 'Quick draw' should also be going into the mix as well.

Much cheers to all.

I haven't really been using UC, not sure if John or Duncan have dipped in the book for their characters.

It's sort of hard to give preliminary rulings without a character concept. I may have missed it in an earlier post.

I've never played with, or incorporated, the fragile or primitive material in a game, so I need to read up on the information.


Male Dwarf Inquisitor 6 (Witchunter) Int+5, F8, R5, W9, +5 vs Spells/Poison, +2 Fort/Will when ragingAC19/T12/FF17, HP51/5563/67 when raging

Without checking. Pretty sure Duncan is all core+Advanced players guide.


Evil GM

I think so too, same with John except he is picking up the Hellknight class from the AP.

I just need to review the UC material. I've owned the book for a few months but have barely cracked its spine. None of my table top gamers use it.


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

I think it might be better to just go straight ninja or inquisitor. 3.5/PF is not friendly with multiclassing unless you choose something that more or less dovetails into it. You will NEED the Bab/saving throws/spells and skills to be up there because late game encounters are freight trains.

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