Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

The site is super slow on posting and reloading for me tonight (its been slow for about a week now, I've noticed.) I'm going to log off for the night. Duncan enjoy the museum...I enjoy taking my family to many museums in our city.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yea, slow for me as well. So we can open up the door next time.(Hopefully when we get better divination spells we can scout ahead more effectivly.)

Maybe considering Extend Spell as a future feat. Extended Divine Power isn't shabby.


Evil GM

I'll be offline till about 10pm eastern time.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Away for an hour. At work and gotta charge my phone.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I attempted once to post here by borrowing my father's phone and it very tedious and things looked odd. Nimble fingered I am not.


Evil GM

Busy morning tomorrow, I will pick this up tomorrow afternoon.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ok, good night. Roll those bones!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yesh. We need to invest in something that increases Perception rolls. Like Eyes of the Eagle


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I'll buy Bracers of the Falcon ASAP.

+3 to perception, +1 to ranged attack rolls, 19-20/x3 crit with a Bow/Crossbow.

4000k


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

That would work pretty well with Lucrezia since you often tank.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Hey! I prefer the term 'Meatshield'.
;)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Off to work


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I am awake now!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ready for the TPK train! WooooWoooo!


Evil GM

Duncan can attack, everyone should make there Know-religion rolls, and saves. Take your actions if you can...I'm offline for for most the night.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea pillow fights with Lucrezia and does her hair and nails. ;)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Mani/pedi time? :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sure, after the beating our feet take, a little time at the salon is a must. That acid bath during the play did us no favors.

Really. Can you imagine how we looked at the end? Covered with blood(ours and others), devil ichor, acid burns, fire burns(exploding skeletons) whip lashes and such? Yesh.

Andrea does want to burn that theatre down. Summoned elementals!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Turning seems to be not really worth it in Pathfinder. In classic D&D, you could send some packing and eventually get to the iconic 'Make em explode' level. Pathfinder has it tied to Charisma and the creatures get turn resistance on top of their save to not flee. Seems it would be better to just go for straight damage or just heal your party.(Unless you take the Glory/Sun domains)

Edit:Pinged John and Orsin.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ok game plan. Since Orsin is down for 4, I plan on using a Cure Paralysis on him since we can't afford to have anyone down. If John steps up, he can slice at another ghoul that is near Andrea.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I like the normal game plan. Kill everybody and take their stuff


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Call that Plan B. Plan A is Survive to Kill them and take their stuff. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hmm.. Andrea might splash a ghoul with holy water since touch attack of 2d4 would be good for finishing off weakened ones. I am in a bad location to try to cast the Remove Paralysis since DC19 for the scroll is not good for Casting Defensivly

I could go full defense and try to move back so John could get in an attack the ghouls(Switch places) or burn my last channel to damage all the undead.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ow John needs to put it d own before it makes off with Duncan


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Anyone else got any ranks in swim or just me?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea has no ranks. The ghast is still active so you would be a sitting duck


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Hopefully Duncan can hold his breath long enough for us to kill it and then go get him.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Unfortunately he is paralysed.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

So I dive down with a rope to tie around him and then we drag him up before he drowns?


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

What if you fail your fort save?

This my be the end of one of my most awesome chars ever...

Please save him but it's OK if you can't. I just make a New MORE AWESOME CHAR!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Looking at our composition (way too much time on my hands)

Ranger-Switcher, Skills
Cleric- Prep Divine toolbox
Chelish Diva- skills
Fighter- Tank.

Hmmm.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

As I remember..we did tie a rope to Duncan in case we slipped. John also has one end.

So, If Lucrezia can rapid shot the Ghast(and not get paralyzed) to death, John can pull up Duncan.

For story purposes(and we will pretty much need to abort the mission) if Duncan dies, Andrea will leave the group since she is unwilling to be the next on the chopping block.(As I have indicated, she has begun to really dislike Areal and his 'crusade') she'll take Emily out of Westcrown. I will create a replacement, a dwarven cleric who focuses on channel smiting.


Evil GM

I forgot you do have him tied you could pull on the rope. Play tug-a-war with the Duncan.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ducan might get wishboned!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

DWARVEN CLERIC! Your channel will suck! -2 Cha

PS if you go channel focused. Consider Holy Vindicator it's totally bad ass.


Evil GM
Andrea1 wrote:


For story purposes(and we will pretty much need to abort the mission) if Duncan dies, Andrea will leave the group since she is unwilling to be the next on the chopping block.(As I have indicated, she has begun to really dislike Areal and his 'crusade') she'll take Emily out of Westcrown. I will create a replacement, a dwarven cleric who focuses on channel smiting.

A character death is one thing but I'm not real keen on the idea of whole new group of characters for the story to continue, I would probably shut it down, run something else. The feel for the back-story would be gone.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yea, but even 1/2 damage on 3d6 is ok.

edit: well I guess that would be rather drastic, I was just thinking of how Andrea would feel on the matter. I suppose we could get Duncan to Alistar for a raise.

I guess I will have Andrea stay even if there is a death, she can try for another loan or we could blackmail the Mayor or even do another Six-Fold trial *eek*


He's not dead yet guys!

Even if the worst happened, Andrea can't give up. She should use the pain of Duncan's loss to drive her. After all, isn't one of Calistra's domain's Vengeance?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Word! Take me you Man-Bull beast!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Duncan Redhammer wrote:

DWARVEN CLERIC! Your channel will suck! -2 Cha

PS if you go channel focused. Consider Holy Vindicator it's totally bad ass.

Andrea might become a Holy Vindicator. Bleed from the mouth and nose and unload Holy Smites.


Andrea1 wrote:
Word! Take me you Man-Bull beast!

After this whole 'saving your friend in mortal peril' business is sorted out.

And I don't know if stigmata is a good look for Andrew.


Evil GM

Super busy day today. I won't be on till the later afternoon or so.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Just to throw this up for discussion since I do have a question about it, how would Andrea leaving make you want to stop the game? Andrea's story arc is pretty much done anyways(The whole goddess thing) so if she packed up and another character came in, it wouldn't be, IMO that big a disruption. The replacement character I had thought of is a friend of Areal's(battle focused cleric) who is a late arrival since he wasn't able to respond to Areal's letter soon enough due to other events.

Andrea will still be here, but I just wanted to talk about it.

If we do need to raise Duncan, the noble Oibengo(sp) who wanted information on the Knot said he would pay use 200o gp for the info. If we tell him about the interior and say we disabled protections he might kick in more gold.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Plus there is the noble house that Shinon hangs with. They seemed to like us. I would certainly like to continue but am happy to role a new guy IF Duncan dies.

I would love for the game to continue but hope if you decide to shut it down that we may be invited to your new one. This group is the only one I have that maintains such a high post rate for so long.
If you did play another game any AP bar second Darkness, Crimson throne, or Runelords would be my preference since I currently play in those. (Not that it matters, I would apply anyway if you are DMing it.)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well I hope there is no shut-down. I guess I was just venting there as I have done before.

Holy Vindicator does look good for a revenge focused type. Devil hurt you? Vomit divinely charged blood in it's face.


Evil GM

I don't intend to stop the play

There has been alot of detailed background with most characters to just stop and flip to another character seems pointless, certainly the backdrop would be missing. Your only fourth level lots of time to tweak your character.

Obviously if a character dies the PLayer can roll up a new character.

From my iphone so this is short


Evil GM

Game night tonight, I'll be offline soon.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We might need to go back anyway and bathe after this dip.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Who wants so scrub my backside?


Lucrezia Villanova wrote:
Who wants so scrub my backside?

Moo.

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