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Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


2,751 to 2,800 of 12,180 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>

Evil GM

I'm waiting Duncan to make a perception check and group that is in that is in the private theater to tell me what they are doing.


Male Human Ranger 1

Just checked my weapons.

Stupid.
I bought all my weapons with the opposite metal needed
War hammer/Bastard Sword should be Alchemical Silver
Battle Axe should be cold Iron

Gonna cost me 900 gold to sort that out.


Evil GM

The dwarf was confused with his metals. The question is do I want you to wait till after this module to correct the weapons. that would certainly make the upcoming battles more entertaining. It, also, give Gruum something to yak about.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Oh man, we still need our thief! If those traps are still there we won't be able to get through.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Something to remember for future missions, hit up the clerics for divinations/commune.


Ancient Shoanti War Spirit 12 | 148/148 hp + 81/81 temps, Init +2, AC 33 (40 with barkskin, shield, and haste, +1 near Derek) [touch 15, FF 31], Fort +18, Ref +11, Will +14; Perception +6
Resources:
1st 6/6 | 2nd 5/5 | 3rd 4/4 | 4th 3/3 | Summon 7/7 | Rage 20/20

The Beast thunders onto the scene stamping the earth and snorting wildly.

Shoanti:
"WHERE IS THE WHELP THAT THREATENS MY WOMAN?!"

Sorry, Andrea made me do it.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Whoa! Down boy!


Male Dwarf Warrior 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

What?!

DM Do you wanna wait for Lucrezia and John. I don't think they have any buff abilities.
Not sure if the Devil is gonna port in or smash the door but if we getanother round I'll take it.

Protection from evil prevents contact by summoned evil creatures.
Was it summoned or called?


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Just some silliness here. :)


Evil GM

Duncan - you do not know if it was summoned or called, you say the remnants of a strong conjuration aura. What you deduced was Tweaker somehow triggered the device. Did he speak the creatures name and hence calling it forth or inadvertently set a chain of events forth that summoned the creature you don't know.

As far as waiting on Lucrezia and John, I would like to continue moving it forward today.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Mooo! Awake and ready. John might want to back up since the devil has the advantage on the steps(Only one can attack at a time IMO).


Evil GM

That is why I left it up to him and Duncan.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Off for lunch for a couple of hours. Andrea will no doubt be busy healing everyone so do that if things start moving.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Back and ready to go.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Finally got my internet back today. Trying to catch up on the game thread now. :)


Evil GM

Take you time, good to have you back, it was slow week.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

It was such a long week for me. Very long drive, very poor cell reception during most of it. Some pretty scenery though and I got to see the Grand Canyon.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

I'm pretty much locked down in Maine.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I think the closest I've been to Maine was Rhode Island.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

So we just need John to start whacking


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

The devil though, not himself...


Male Dwarf Warrior 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

I'm in two minds.

Put PfE on Lucrezia or just start smashing the devil.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

I think Lucrezia should start flanking


Evil GM

just start smashing your PfE isn't working for a variety of reasons. 1. He is not using natural weapons for his attack. 2. His base SR trumps your DC.


Male Dwarf Warrior 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Both this round and last round he has missed me by less than 5.
If power attacking he needs to make saves vs my JARRING armor:

Opponents who swing too hard at this armor soon learn to regret it. The jarring shock that runs up the attacker’s arm as their weapon connects makes it feel as though they have just struck a wall.

Whenever an opponent with a melee weapon strikes at the wearer using the Power Attack feat and misses by 5 or fewer, he must make a Fortitude save or be sickened until the end of his next turn. The save DC is 10 plus the bonus that Power Attack would have applied to the damage roll if the attack been successful.


Evil GM

He wasn't power attacking, I rarely ever use PA. I don't look for the extra damage against PC's.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Would Orsin draw an AoO? Looking at the map makes it look like he is 5'stepping I belive. J,11 to I,12


Evil GM
Andrea1 wrote:
Would Orsin draw an AoO? Looking at the map makes it look like he is 5'stepping I belive. J,11 to I,12

The grid lines shouldn't be there, I'm looking at the printed lines on the actual map for the AP that is why the characters look a bit smaller. Otherwise, there are multiple PCs in the same hex. Sorry about the confusion.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19
baldwin the merciful wrote:
He wasn't power attacking, I rarely ever use PA. I don't look for the extra damage against PC's.

Whoops. Looks like Grumm is going to be yelling at Duncan again. :)


Male Dwarf Warrior 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Nah. How was Duncan to know GM doesn't use PA?


Evil GM
Duncan Redhammer wrote:
Nah. How was Duncan to know GM doesn't use PA?

I like to challenge not kill PC's.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Off to work, so Andrea will keep using her CLW wand (43 charges) on hurt people or convert Zone of Truth into CMW(2d8+4) if someone really gets hurt


Male Dwarf Warrior 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Is it worth Orsin using Aid another to boost John's to hit by another +2? ;)

This thing is rocking a high AC when me and John miss and we hit the hardest.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Ow. This is most certainly a 'On the timer' battle. We need to put it down before the CON drain finishes us off.


Ancient Shoanti War Spirit 12 | 148/148 hp + 81/81 temps, Init +2, AC 33 (40 with barkskin, shield, and haste, +1 near Derek) [touch 15, FF 31], Fort +18, Ref +11, Will +14; Perception +6
Resources:
1st 6/6 | 2nd 5/5 | 3rd 4/4 | 4th 3/3 | Summon 7/7 | Rage 20/20

The Beast paws at the earth, desperate to be unleashed.

Shoanti:
"SHOW ME THE WAY AND I WILL GRIND YOUR ENEMIES TO SMEARS BENEATH MY HOOVES"

Con drain aura is definitely rough. Good luck!


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

My hero! Charge my Shoanti Love God! Let me be your just reward!

It would be even rougher if this was a full strength Blood Reaver


Ancient Shoanti War Spirit 12 | 148/148 hp + 81/81 temps, Init +2, AC 33 (40 with barkskin, shield, and haste, +1 near Derek) [touch 15, FF 31], Fort +18, Ref +11, Will +14; Perception +6
Resources:
1st 6/6 | 2nd 5/5 | 3rd 4/4 | 4th 3/3 | Summon 7/7 | Rage 20/20

Yeah, those guys are serious business. They got a major overhaul going from 3.5 to Pathfinder. It looks like you're doing okay thus far.

How much con has everyone lost?


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

2 points from me (14 to 12) so we need to do something like having Lucrezia trip it with her flail perhaps. No one has yet lost more than 2 COn I believe but we are approaching that point where HP loss will quickly exceed my ability to heal(Fortunatly, I am invisible)


Ancient Shoanti War Spirit 12 | 148/148 hp + 81/81 temps, Init +2, AC 33 (40 with barkskin, shield, and haste, +1 near Derek) [touch 15, FF 31], Fort +18, Ref +11, Will +14; Perception +6
Resources:
1st 6/6 | 2nd 5/5 | 3rd 4/4 | 4th 3/3 | Summon 7/7 | Rage 20/20

That's not too bad. Fortunately everyone in your party has good AC and decent Fort saves.

How can Calistra's glory shine if she's healing invisibly?


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

I sparkle when I cast.


Ancient Shoanti War Spirit 12 | 148/148 hp + 81/81 temps, Init +2, AC 33 (40 with barkskin, shield, and haste, +1 near Derek) [touch 15, FF 31], Fort +18, Ref +11, Will +14; Perception +6
Resources:
1st 6/6 | 2nd 5/5 | 3rd 4/4 | 4th 3/3 | Summon 7/7 | Rage 20/20

But you're invisible!


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

10 If Heal@Sparkle
20 If Invisible@Novisibleeffect
30..ERROR
ERROR
ERROR


Evil GM

@Beast of War -I've applied a weakened template to the beast.

Duncan it's AC is the same as John's AC24.


Ancient Shoanti War Spirit 12 | 148/148 hp + 81/81 temps, Init +2, AC 33 (40 with barkskin, shield, and haste, +1 near Derek) [touch 15, FF 31], Fort +18, Ref +11, Will +14; Perception +6
Resources:
1st 6/6 | 2nd 5/5 | 3rd 4/4 | 4th 3/3 | Summon 7/7 | Rage 20/20

Yeah, I saw the explanation you gave when it first showed up and everyone was panicking. Heh.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Of course things would get very awkward with us running with a full power BR on our heels tearing up the mansion.

Um..The mission has hit a little snag Areal. The mansion? It isn't there any more.

Edit: This battle is something that shows how our 'Slug it out' style needs to be tweaked since critters are starting to show more special powers and resistances. Tripping, disarming and other manuvers might be worth looking at.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Aid another? Hmm..That doesn't sound too bad I dunno if Lucrezia wants to aid Duncan instead of giving up an attack.


Male Dwarf Warrior 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Crap. Forgot about my tanglefoot bag. That may help next round.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

For fans of the Half-Life games, there is a conversion called Black Mesa that redoes Half-Life 1 with a new engine, graphics and even some tweaks. Very awesome and worth checking out.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Posted in the in game thread before reading this one. Totally forgot I can trip with my flail, it's not a weapon I normally take with my characters. I'll have to try that out next round.


Evil GM

I enjoyed that little encounter.

Duncan as a DM I rarely use PA, I really don't like to use extra damage on the PCs especially at these levels of the game.

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