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Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Dwarf Warrior 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

John can afford Hellknight plate!!


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Can't wear it till 7th level though.


Evil GM
Andrea1 wrote:
We have 2 days before the party so I would spend the days doing some shopping, casting masterwork weapon on duncan's hammer and scribing your scrolls So cross off the money and add your scrolls

Scribing scroll requires 1 day per 1,000gp of base price. No more than 1 spell can be scribed in a day. CRB552. You will be able to scribe 2 scrolls by the part. So you will need to choose carefully what you are scribing.


Evil GM
Tweaker wrote:

Ok, will add 1000 in gems and and then potion of invis, wand cost, and scrolls adds up to 675 so 325 left in gold to add. Going to spend another 100 on the cost of my craftsman tools.

Updating my list now.

Tweaker, she is not going to be able to scribe all those scrolls immediately before the party. She can only scribe 2 scrolls in the time frame before the party. Sorry. She needs to choose which two scrolls she wants to scribe.


Evil GM
John Deos wrote:
Back from homegame, which was a disaster. I nearly had a TPK but I held back because it was my fault mostly. We did lose one character though. anyways came back and the discussion thread had 69 post, thought that was funny.

You came back to two characters going into the the negatives here but they pulled through.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

That is fine. I am still going to pay her for 3 and I was wanting them all on one scroll over having them being multiple scrolls.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Can I get that chainmail dress before the party though? :)


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19
Tweaker wrote:

Andrea, if you have masterwork chain shirt then you just get it enchanted. You don't need to pay for a new masterwork chain shirt to get it enchanted.

John, sorry about the game but the 69 is great.

Thanks for the info Tweaker

Well it is one day for each spell scribed on a scroll. So I can get you two Inviso spells.

Anyway, Andrea is up, head aching and hungry. She'll have breakfast before getting some clothes that arn't blood stained and acid eaten so she can go to work and then shop.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

For the dress: The solid corset/breastplate piece should be fitted really tight and will need to be laced up both sides. It should also be cut low in the back to show off some scars. The skirt is chainmail and slit to mid thigh on both sides of her and hanging down to her ankles. It is strapless and sleeveless so she will be wearing a pair of black leather bracers with it as well as knee-high black leather boots. She will accessorize with some of the jewelry she received the night of the play. She will also be decorated with some fresh lash marks courtesy of John.

She knows that she's not the best fighter or sneaker so she plans to be the best distraction. :)


M Dwarf, HP 71, NPC, fighter3/Expert5

Chainmail craft: Gruum
Step 1. 150GP = 1500SP
Step 2: 10+AC bonus(6) = DC 16 skill check
Step 3: 1/3 cost of raw materials
Step 4. Length of time to create
weekly creation: 1d20 + 13 ⇒ (7) + 13 = 20
*represents Guum’s Weapon : Craft 15 weapons, Craft 13 Armor, Craft 11 blacksmith
The 15 weapons and 13 Armor reflect his Mastercraftsman Feat bonus +2.

weekly creation 1: 1d20 + 13 ⇒ (5) + 13 = 18
weekly creation 2: 1d20 + 13 ⇒ (19) + 13 = 32
weekly creation 3: 1d20 + 13 ⇒ (17) + 13 = 30
weekly creation 4: 1d20 + 13 ⇒ (18) + 13 = 31

It will take a little less than 4 weeks to complete the request.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Well, drat. Not enough time to have it ready before the party. But I like the idea so much I want it anyway. :)

Might come in handy later....


Evil GM

Crafting a bit tedious in the game setting but it does explain why things aren' ta always available. You'll be able to find clothes and have your armor polished and what not, besides the time will go by pretty fast and you should be able to put on some enchantments...do you want it masterwork? I did not factor the additional 150 into the cost but it wills till be ready in the 4 weeks time.

@Duncan - I actually rolled out Gruum's character. I'll update his alias soon. I have put the basic formula under his alias already for future reference.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I'm gonna have to think on the masterwork part. Lucrezia will just have to settle for a more ordinary dress. Or are they going to be allowed their armor and weapons at the party?


Evil GM

You are to come in costume, which means you can wear your combat gear that you had with you.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Oh in that case I ain't having s++* cleaned. I'll be wearing it just as bloodstained and acid eaten as it was at the end of the play. Hell, I may even add a few more holes and rips to it. :)


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Andrea's itinerary

1.Exchange gems for gold at Westcrown Exchange House and pass out to others
2.Take Emily and Fiosa to lunch and do shopping. 2 CLW wands(One for me, one for Fiosa) Plus get MW Chainshirt enchanted
3.Start scribing scrolls(2 Inviso spells) for Tweaker

This will take up a good chunk of time. Maybe buy potions later..or just save my cash


Evil GM
Gruum Sharpest wrote:

Chainmail craft: Gruum

Step 1. 150GP = 1500SP
Step 2: 10+AC bonus(6) = DC 16 skill check
Step 3: 1/3 cost of raw materials
Step 4. Length of time to create
[dice=weekly creation]1d20+13
*represents Guum’s Weapon : Craft 15 weapons, Craft 13 Armor, Craft 11 blacksmith
The 15 weapons and 13 Armor reflect his Mastercraftsman Feat bonus +2.

[dice=weekly creation 1]1d20+13
[dice=weekly creation 2]1d20+13
[dice=weekly creation 3]1d20+13
[dice=weekly creation 4]1d20+13

It will take a little less than 4 weeks to complete the request.

Each weekly DC check was successful. Multiply the roll times the DC check 16 for value completed towards the total cost:

Wk 1: 18 x 16 = 288 sp
Wk 2: 32 x 16 = 512 sp
Wk 3: 30 x 16 = 480 sp
Wk 4: 31 x 16 = 496 sp


Evil GM
Andrea1 wrote:

Andrea's itinerary

1.Exchange gems for gold at Westcrown Exchange House and pass out to others
2.Take Emily and Fiosa to lunch and do shopping. 2 CLW wands(One for me, one for Fiosa) Plus get MW Chainshirt enchanted
3.Start scribing scrolls(2 Inviso spells) for Tweaker

This will take up a good chunk of time. Maybe buy potions later..or just save my cash

Your best best on the wand is going to be through Alister McHuffin.

Did you wan to make you your MW chain shirt a +1 shirt?


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Yes. Tweaker pointed out I could make things easier that way. So MW Chain Shirt to +1 Chain Shirt, and I'll chat up Alistar for the wands(Or heck, even Asmodeus temple. Gold is gold)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Ya know, if I going to have the thing made, it may as well be masterwork so maybe later I can get it +1.

Can I get some clw pots as well?


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

CLW Pots are like pez candy. If Baldwin doesn't give you any, you can probably get them by the dozen somewhere else.

Another 'Andrea has flipped her lid' action. She puts 500 Gp into 'new Life for Emily' fund. If Andrea goes down for good, that money is for Fiosa to make a new life for herself and Emily.

She tosses Janiven 50 gp for the WC kitty as well


Evil GM

Masterwork armor is better so you can have it enchanted. It will still be finished in the time frame mentioned earlier. You should have more money to have the enchantments by then.

Don't worry about CLW potions, I tend to hand them out freely. You all will have new stash shortly.

---

I've been a bit busy today and now I'm reading the rest of the 2nd AP, so I won't be on tonight.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Have a good read. Is there a way for Tweaker to find someone who can help him research the manor? I want it to seem like he is just curious about the house in a professional manor. Would be honest as I have worked with other nobles on security.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

No prob. We can make plans and such for the teo days, Rp between ourselves.

Duncan still needs to grapple Areal.


Evil GM

@ Tweaker I will work something in tomorrow.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

We can finish out some rp up to the party date. :)


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Hmm. Make my mace alchemetic silver? 1d6-1 but better than nothing

(Just woke up for a powder break and logged on)


Evil GM
Andrea1 wrote:

Hmm. Make my mace alchemetic silver? 1d6-1 but better than nothing

(Just woke up for a powder break and logged on)

The minus 1 with silver weapons is only with piercing and slashing weapons.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Just a note for newcomers. Janiven/Areal do ask for some donations from the group 'for the cause' Don't break yourself of cours ebut tossing soem GP their way might have some benefit.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

For stuff like helping with orphans and slaves and such?

I'll toss em 50 gp too.


Evil GM

Duncan by the way, I added the Burning Skeleton template for you in the play. Thought it would make staying close to the the Fiery Aura interesting for the melee combat.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin gives 150 gp to Andrea for the wand fund (if you haven't already added it) and he gives 50 to the Brotherhood to help them maintain their operations.


Male Dwarf Warrior 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Yep it was interesting. Damn near killed me.

;)

Duncan gives Janivien 50gp


Evil GM
Duncan Redhammer wrote:

Yep it was interesting. Damn near killed me.

;)

Duncan gives Janivien 50gp

Just wanted to challenge you.


Evil GM

Lucrezia as far as gear is concerned if there is anythign else you are looking for let me know. Gruum is just tapped out since many things have been bought at his shop so far. Plus the design of the item is bit more custom made.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I know it's kinda an odd item. It's not too ridiculous is it?

I'd like to find an awesome weapon that I really like, I just can't make up my mind what it is. I think I'm just too anxious right now in real life and it's bleeding over to here. I'll go ahead and point out that the reason is cause I'll be moving soon, so starting Saturday night my posting will be kinda sporadic since it'll mostly be by my phone as I'm driving cross-country. I should still be able to check in a couple times a day and my posting times may change a bit since I will be on west coast time when I get out there.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Orsin, will you let group know you have the handy haversack? I don't have the money for one right now but if you do then would ask if you could carry Tweaker's bow and quiver. Would put inside something to make sure nothing sharp if needed.

Lucrezia Villanova wrote:
I know it's kinda an odd item. It's not too ridiculous is it?

Only if you don't want guys (and possibly girls) jaws dropping and hitting the floor.


Evil GM

Lucrezia its not odd at all. In fact, he armor has character that I absolutely like to incorporate. I've always been a little hesitant to have Magic R-Us shops. I'm the sort of gamer that likes weapons with history and names. Your in a huge city so most thing are available if you can find the specialty shop. I just don't like the one or two huge massive stores that has the perfect item as soon as character can afford it.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Yes, I keep thinking I could do a craft of some sort to help Tweaker but can't think of anything he would be interested in making. Shops or friends will be where he equips himself and just have to hope makes some money off his craft.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Thanks, the whole outfit looks really awesome in my mind. :)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

*snickerz* I made some great rolls just for you Orsin. :)


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Lucrezia Villanova wrote:
*snickerz* I made some great rolls just for you Orsin. :)

Yeah, seriously, new best friend!

Also, welcome to the west coast when you arrive! ^_^


Evil GM

When is the big move? Is the truck packed?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

The moving truck is supposed to get here on Friday. Myself, my 5 year old, 20 month old and my mother-in-law will be leaving Saturday.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Will pray you have a safe and uneventful trip and total move. (Unlike the coloring of the wall)


Evil GM

I'm signing off for the night. I have busy morning so I probably won't be on till the afternoon.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Time for video games.

We should all get a little extra food(Or steal the Mini hot dogs) Plus ponder how to case the manor house.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I am still wanting to do the poetry thing with Orsin. I am willing to spend some money to make sure we get as many bonuses as possible. Wish we had a guestlist. Hope it isn't 20 people we have to get through. Sounds like the mayor is big into debauchery so might be wild party. We know they like gossip, one likes drink, and majordomo likes poetry. Don't think we found out anything about anyone else.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin can improvise poetry pretty well I imagine, so I don't think we'd need to go buy any per se, unless you want to get her a small book of poetry? If we just need to distract her, I'll compose a sonnet in character on a private balcony or something.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Thinking more about her telling us about the house and any unique things about it. I was thinking a gift might loosen her tongue better if knew about what she likes. There is bright and cheerful, romantic, tragic, and all sorts of poetry. This is the person with keys to everywhere is why I am worried about her being important. Others might have clues we need but she has the keys we need.

Found out about this in PFS when without right things then the person would not even talk to the characters. Guess I am thinking too much about past player experiences and trying to learn it is better safe than run into brick wall.

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