Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John is not going to try to jeopardize their mission, so 11 lashes for everyone >:D.


Evil GM
John Deos wrote:
John is not going to try to jeopardize their mission, so 11 lashes for everyone >:D.

John is a Hellknight in Training...rule follower.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Our loyal friend

For some reason I have an idea for a replacement cleric. Just in case you know. Iomodian/Abadar cleric who says he will help but chews Areal out for doing things wrong and turning a proper reform of the city into
a revolution that went wrong from day one.

Can john pull his blows so no +4 on damage?

Looks like Orsin might be going down unless John hits for low damage.

Time for a Tweaker intrrupt!

John: Fool Imp! Give me my whip!

Tweaker: Ohohohoho! Shall you have all the pleasure of punishing this one? Let the fool give proper lessons!


Evil GM

John post your rolls if you can.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Luckily I only hit each of you four times...that's about it.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Whoah! Hold on! I think you only whip Andrea 3 times!


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Must have missed that somewhere, sorry.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

A little overzealous, just like any HellKnight. Are you up for any whippings after the show?


Evil GM
Lucrezia Villanova wrote:
A little overzealous, just like any HellKnight. Are you up for any whippings after the show?

LOL...well she is always talking about whipping herself, so it's easy to get confused.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Lulz. Ok time to heal up. Potions or channeling. Plus look at the script to see what we are in for. Maybe Tweaker can do a little recon.

I think we should hold up for Orsin's reply and Tweaker's


Evil GM

Roll you heal checks up on the discussion thread right now, I just posted the ACT III.


Evil GM

I agree on the holding up...don't want it too confusing.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Too late, I'm not taking that roll back.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Derp. What is the DC and how much damage am I taking?

I'm punching Areal. Srsly.

How many heal potions does Duncan have?

Reemebr to heal up from the wand and potions Andra gives


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Edit, edit for being mad


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I can cast CMW now if we run out of potions.

I'm still chewing my lip on the sidelines.

Duncan is Gonna Bash Areal when he sees him.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Grub is out. How many CMW potions do you have? or spells?

So Andrea right now is down 2 Con and is down to 20 HP.


Evil GM

Ok: Still need John's Rot Grub Fort Save, Attack to remove the grub, damage to his arm to remove the grub.

Orsin is out gaming, so I will call it a night. You and heal and plan, Andrea gonna need those lesser restoration scrolls/potions?

I will try to post ACT IV in the morning. I many try to get it up tonight but I did just receive the Ultimate Equipment Guide and I want to browse it.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I have one CMW and 2 clw potions.

I can cast either Invisibility or CMW 2/day.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ok. I will be using a Lesser Restore Potion and healing up. Fiosa is going to call me a Goblin Giver for burning her wand.

If we face combat, I hope we can buff up. Can Tweaker or his new Stagehand friend give us hints about what is coming?

I have 4 Lesser Restores for everyone for COn damage. Who besides Andrea has some?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I don't have any con dmg since I got it out.


Evil GM

Tweaker will have his own problems coming up.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Wow. yea we should wait for most people to return in the morning

Orsin, heal up. Need a potion?

I have rope. Anyone have a grapple.

This most certainly looks like a aid another task. So perhaps our best climber should go up first and secure a rope

As for aid I can provide. I have a Resist Energy spell that I can shift to acid for 10 points protection

This might be a good place for Channeling. 2d6 Heal for everyone within 30 feet.

Anyone in heavy armor might want to ditch it


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Duncan. We might need to wait a bit till Baldwin comes back.

John. Perhaps keeping note like this will keep thigns easier to track

Round One: Con Check
Attack Roll
Damage

Remember that you get a +1 to hit from Orsin's Inspire Courage Spell and a +1 to any check doubled by a Morale booster(like an attack roll)
for one roll from Andrea's Momment of Greatness spell(So you can get +2 bonus to attack)

Anyone who ends up on the bottom in the acid should probably have the Resist Acid Spell. John? Orsin? Andrea's climb sucks so she might need to go up first unless Tweaker/Lucrezia goes up and secures a rope


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I am home and behind. I had schoolwork to help with and my D&D group and a friend needed someone to talk to. Long night.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Welcome back. Just read up since Baldwin is asleep.

Lucrezia,Andrea and Orsin got whipped by John in the second act.

Then all of them had to cut rot grubs out of their arms, with CON and HP damage.

Looks like he isn't So Lucrezia might want to be first up and carry the rope.

Should this be done in combat rounds? Might be easier to handle.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I don't know. I just read everything and confused by it. Think I am missing something. It is one that if I am then guess this is time for the spiderclimb though not why I got it. I would think Millech would have told us about this. That way could have had an invisible rope or something. Don't think a wand of Spiderclimb worth it but depends on how bad this hurts us.

Thank you for sharing the clown stuff. I feel like I am sidelined here so far. Glad that things have worked so far but flat-footed attacks and then con damage plus cutting self up. This stuff is crazy. You people better get paid well. I don't even know what the perform roll was that I did before leaving. Sounds like the play has extra parts but mainly 4 people.

Guess will find out in morning what is going to happen with me. Hope we get everyone out quick. Only one person out at a time makes it hard.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan is on the bottom. Thanks to my Judgement, I can resist the Acid better than any of you. (Behind Magus, Inquisitor is my new favorite class!)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I can cast Resist Energy on John and both of you can boost me up(10 points acid resistance)

I think The Director and Millech are just as much in the dark as we are. The director did come on rather rattled when he spoke with us.

Andrea has no ranks in climb so if we can boost her out, she can start spamming Channels outside and keep people from melting.

If Tweaker can sneak in or go invisible, he can climb up and help people out, perhaps 'ride' the beast and hang out near the mouth and aid another?


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

If inside figure can give spiderclimb to someone who has good strength to pull us out. Figure I would have a cloak or something on as the clown and would use it as rope. Don't know about what else would have that is long enough after tying to something to make any length.

Will see what I am allowed to do in the morning.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22
Lucrezia Villanova wrote:
Noticed Henk dropped out of a recruitment thread I was looking at. I think that sunny is a jinx to them, they all devolve into a bar scene after she pops up.

I am in that and I just wanted to go in and sit at a table but one person would not leave me alone. I tried to give hints and he still wouldn't. Wasn't wanting to do more than sit with a drink and that be my roleplaying till after selection.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Tweaker wrote:

If inside figure can give spiderclimb to someone who has good strength to pull us out. Figure I would have a cloak or something on as the clown and would use it as rope. Don't know about what else would have that is long enough after tying to something to make any length.

Will see what I am allowed to do in the morning.

I think you are outside, but something will come up later as Baldwin said


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

We will see what I can get away with. Almost wish we could just break the thing. Guess slashing your way out of the beast is bad. That would be my first thought. Can the audience see in?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yea it is transparent in the middle. I have little doubt that it is super hardened and the Hellknight would frown on a wave of acid. But if you can get on stage to do something please do. I have a feeling that this would be more flexible as a tabletop game


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Feel like it would be nice to be my alchemist who has Alkali flasks. Drop a few of those antiacids in there and cool the beast off. Main thing I will try is get a rope unless someone else is carrying on. And people climbing fall if they miss by more than 5?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You do have a rope in your gear I believe. I think it would be best to update your online sheet to match your paper sheet. :)


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I wasn't thinking I would be bringing my backpack with me. Just thought would bring a few things. Sorry about that.


Evil GM
Tweaker wrote:
We will see what I can get away with. Almost wish we could just break the thing. Guess slashing your way out of the beast is bad. That would be my first thought. Can the audience see in?

Tweaker Only:
You are prancing around the stage being the fool there is nothing to stop you from trying to break the belly open. Nobody told you you could nor did they say you could not.

Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Stupid timezone. It's 9.30pm here. Bed soon just as DM gets on.

Duncan SHOULD be able to resist the acid, so spend his actions trying to help everyone else.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Baldwin:
Ok, I figure that they had some hammers backstage for things. Would it be easy to find one of those?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I'm awake again, time to catch up.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh boy oh boy.

Can an acid resistant John pull the actress to his shoulders so she don't take damage? If Duncan has 4 and John 10, we can be in their arms until Orsin gets to the top and lowers the rope.


Evil GM

I think Duncan went to bed...I'll DMPC him in a few moments. I want to give Tweaker a chance to act.

I have conf call at 10am so I will be off for a bit, then I need to go to a camera shop to get one of my camera's fixed.


Evil GM

back in about an hour


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I will probably be gone for a few hours after 2PM (Work) At least a straight up combat is more managable and we can take thing sslower. Just tell me if someone wants a buff from me and I'll hand over a potion. Holy Water is also good against devils I belive


Evil GM

I'll be gone for a few hours.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Wow..um...Perhaps we can get out of combat with this thing without combat? Draw it into the play as an ad-libbed addition. Convince it to perhaps turn against the summoning cleric?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Andrea wrote:
I just have a healthy sex-drive.

Wait, what did I miss?


Evil GM
Lucrezia Villanova wrote:
Andrea wrote:
I just have a healthy sex-drive.
Wait, what did I miss?

I was confused by that one too.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Oh good. I feel better that I wasn't the only one. :)

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