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Baldwin the Merciful's - CoT Campaign
Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.



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Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

o/~ Orsin likes big butts, we can not lie o/~


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Slap that ass and ride the wave in baby. ;)


Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5

Oy vey you two, I'm going, I'm going, lol.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

I am trying to think what tools that Tweaker would want for his part. I would like to buy one potion of spiderclimb (would like more but the cost is too much) but can't think of anything else he would have. See Invisible was tempting but thinking Glitterdust a better solution but unless a wand then I could not use it. I don't think rope would be necessary. Don't know what really do as a clown. Thinking walking on walls could be good for combat or just for fun. If could get a flask of Glitterdust would do that. Appreciate any ideas.

Also don't know what the masks for the play cost me.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Spiderclimb can be useful if we get stuck somewhere

Also, remember we can aid another so if someone falls down a pit or something, we can help each other up even if one is at the bottom.

Clowns can tumble, and set up flanks. I do believe disable device can be used to jam things so any spear launchers, swinging axes and falling sandbags can be disabled

As for the masks, a simple cloth bag over your head is practically free. I'm sure one can get tossed your way by the CoW.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Lol about masks. I was just trying to think of things that might help with the performance. Don't know if it will affect money (which is why I looked for spells like Tap Inner Beauty) but if we are trying to earn a good pay day then was trying to think of things that would help the performance. The Spiderclimb I figure is good but Millech only doesn't know about the monsters. Don't know what will be summoned. Will just have to hope I do a good job.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Would it help to get more vials of holy water and maybe a few scrolls of consecrate for Andrea?


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Well I don't know about Consencrate. If there are undead or maybe demons/devils then perhaps it would help I bought that for Shadowbeast hunting in case they were undead


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Well, the problem is that we have no clue what the evil cleric is going to be throwing at us. Best to have all our bases covered just in case. Always better to be over-prepared. :)


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Silencing him with Orsin's wand could work if he used a pebble on him(Or a nice dagger in the face)

Also..

Duncan:Lucrezia, I am a dissapoint.

We need to find him a nice dwarven woman. :)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

One with a nice beard he can pull on?

Heh, I really doubt he'd go outside his race for some "comfort".

Sadly Lucrezia is a bit disappointed in herself too, but the limited time and options for gathering intel it seemed the best way to find stuff out. So now she wants to pick a fight.


Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5

Well, hopefully as a player you can take comfort in knowing that you've helped progress Orsin's storyline? Let Duncan say what he wants, *I* appreciate that you took one for the team.

Besides, who's to say that something "unfortunate" might not befall the director during or after the performance?


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Andrea is a dissapoint as well and wants to turn the tables of Thesig hoist him by his own petard


Evil GM
Orsino 'Orsin' Bessatte wrote:
Oy vey you two, I'm going, I'm going, lol.

You all are killing me. LOL


Evil GM

I caught up on the 22 discussions, nor over tot eh game thread.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Perhaps Tweaker could make like the Phantom of the Opera and swing around on the catwalks, dropping sandbags on monsters and Thesig.


Evil GM

+3 on that role playing folks...that was excellent!


Evil GM

I will let you all figure out what you plan on doing. Tomorrow morning I plan on beginning the march to the theater and then "on with the show."


Evil GM

As an FYI, I am take a huge paring knife to the and I'm posting only small highly edited and revised sampling. That first ACT was actually 4 pages in length from what was published.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

What the heck? What did they want done for the first act? Were we actually suppose to have scripts to read?


Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5

I believe when done at a RL tabletop, the players are given copies of the script and read their parts accordingly. It's a charming idea, but for our purposes, I agree that heavy truncations are the way to go.


Evil GM

yes there are 10 pages of script to read at table top game which would make for great roleplay but would be very burdensome for PBP. Nearly impossible to have read, or written in order to make sense, and the game would come to a crawl.

I mentioned a few days ago that I was basically going to shorten and narrate the ACTs, get to the challenge parts, and have the appropriate character make a perform or charisma roll at the end of each ACT.


Evil GM

I have parent teacher event this evening so I won't be on till later.


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Tonight is my in person game.


Evil GM
Tweaker wrote:
Tonight is my in person game.

You are not directly in the next act, so if you can just roll out a performance roll if you have the skill otherwise make Charisma check 1d20+/-modifier.


Evil GM

Note: As an FYI In the beginning of the play John's role (Drovalid) is as the torturer. He will be dishing out some 10 lashes spread out over to the 3 prisoners. At the end of the ACT, John coverts to a follower of Lazarod, when he can't "break Lazarod".

Now John can intentionally miss but he needs to make a bluff check DC20 for each lash, to avoid the crowd's backlash and throwing things at actors, along with the reduction on the popularity score.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Good thing Lucrezia likes it rough. She'll take 4 if the other two wanna take three and stand nearest the audience so they can see her bleed, if he wants to take it easy on the other two and trust in Andrea to heal her later. I'm guessing we would have discussed that during rehearsals?

Or would you prefer we have this conversation in character?

Also I forgot to ask about the healing potions we had. As in, how many and who had them? I remember taking 3 clw off a body, did anyone object then to me keeping them?


Male Half-Elf Rogue (Trapsmith) 4 Fame 3 HP 28/28 Init +8 AC 19 Touch 14 Flat 15 Fort +1, Ref +8, Will +3 (+2 vs Ench) Perc +14/convo-hidden +18/traps +22

Since it is a whip, does that mean non-lethal damage? I know isn't a huge difference if we have to fight later in the play as will take some healing if John doesn't try to bluff. Won't speak for the players who have to take the lashes. Think they should decide if they want to be hit.

And I should have asked here rather than gameplay about the map I found.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia, Orsin and Andrea are the 3 that are getting the lashes and I think I got the most health between us all.


Evil GM

non-lethal unless unconscious then lethal damage.

I need to run for bit.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Tweaker, while you are bouncing around you will be in a great position to check things out in case something nasty crops up. Like a trap that can be jammed. Call it 'Asmodeus has seen fit to spare Lazarod'

I might be able to sneak in a channel, Ij John stands right in front of me he can shield me holding my holy symbol

Andrea is stranger to the whip since she has whipped herself before(Long story if you want to check back through the thread about it) She will suck up the lashes and then channel if John blocks the view/aids another


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Lucrezia Villanova wrote:

Good thing Lucrezia likes it rough. She'll take 4 if the other two wanna take three and stand nearest the audience so they can see her bleed, if he wants to take it easy on the other two and trust in Andrea to heal her later. I'm guessing we would have discussed that during rehearsals?

Or would you prefer we have this conversation in character?

Also I forgot to ask about the healing potions we had. As in, how many and who had them? I remember taking 3 clw off a body, did anyone object then to me keeping them?

Andrea has potions and a CLW wand that she can loan you if you can use the CLW spell


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia wouldn't be a stranger to the lash either since it's a common form of punishment on a ship.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Lucrezia Villanova wrote:
Lucrezia wouldn't be a stranger to the lash either since it's a common form of punishment on a ship.

I should have said; 'no stranger' Since she whipped herself when she sinned.

Getting a 'simple' lashing might be the entirety of Act 2, but from what Thesing said, we might be in for more


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50

Dumb. My fast healing judgment would take care of this but I am not in this act


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

*pats Duncan on the head* Don't worry, I'm sure you'll get plenty of chances to get hurt in this play dear. :)


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Just something for Tweaker and other people to read about Shaskperian Fools

http://en.wikipedia.org/wiki/Shakespearean_fool

edit: Dice trolled me again. Yesh.

Don't suppose we could give ourselves minor cuts beforehand so we could escape more lashes.

IMO, getting a channel in would take care of the wounds but we'd still be covered in blood so we would be ok.

We should definitely take survival over popularity, can't spend gold when you are dead.


Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
Andrea1 wrote:
We should definitely take survival over popularity, can't spend gold when you are dead.

Agreed, I think the mayor is bound to love it regardless. If we roll well on our perform checks, that's great, but let's not jeopardize our lives if we can avoid it.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Noticed Henk dropped out of a recruitment thread I was looking at. I think that sunny is a jinx to them, they all devolve into a bar scene after she pops up.

Orsin, what are the chances all of us can roll well on perform checks? Most of us don't even have any. :)

Can I use a clw since it's on my spell list even though I can't cast it until next level?


Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5

Well, assuming the DC is a 15, I'd say we have an average 25% chance to succeed on Charisma check. Except Duncan, of course. As always, we are at the mercy of the dice roller, myself included. ;)

With regards to the CLW, you're technically not even a caster yet, so you can't use the item unless you make a UMD check. :(


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Not well. d20+cha. So we better focus on surviving rather than cash. In fact if we give up the cash to someone/Director we might get help

I do plan on easing up on scroll scribing and we should start pooling gold for items.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Hey, I have access to one 1st level spell now. :P


Evil GM

Do you all just want me to put and paste the each act into the game thread so you follow the parts? I can do that from the digital.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

If it's not too much trouble, sure. :)


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

I am having a little trouble visulizing that. can you give an example?


Evil GM

I'll put the ACT II in and you can see who is speaking and the order. I will insert between the person's speaking what action (whip and wheel stretch should occur.) Give it try.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Ok.

Just trying to figure out what to do, balancing saving our resources and spending them wisely.


Evil GM

How does that look? Easier to follow what the characters are doing. Not sure if it will work when there are creatures in the fight. Somewhat complicated to run on PbP.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

So I need to make Fort saves Or just whip damage? How much did I take?

When monsters come out, we might want to go straight to plain combat.

It does look pretty good


Evil GM

Only Orsin has the FORT save because he is being stretched and Whipped.

John needs to make an attack roll against FF targets, plus his damage 1d3.
A whip is an exotic weapon.

Right now John should roll his attack and damage for each whip.

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