This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
FFFF! So we might be trying to escort children out in darkness? We need to get that fire out and quick. Anyone who has the stones to go out at night and do this has to be nasty.
Shinon was it you who mentioned it makes no sense why a aperson ahs to kill a devil rather than a demon to qualify as a hellknight. I totally agree...seems like a demon would be more appropriate.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:
Shinon was it you who mentioned it makes no sense why a aperson ahs to kill a devil rather than a demon to qualify as a hellknight. I totally agree...seems like a demon would be more appropriate.
Yes, that was me. I thought it was just kind of weird how you could just kill the creatures that gave you power, especially when the class itself offers absolutely no benefits against the devils' revenge (except fire resistance/immunity at levels 9-10).
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Potential plot swerve ahoy!
Edit: Currently I am planning an alignment change for Andrea. She will head into Chaotic Good. Enjoy life, food, sex to the fullest. I won't link to TvTropes since that willc ause peopel to be distracted for several hours but Andrea will become an 'Ethical Slut'.
I wasn't poking Baldwin if he thought I was, I was refering to the potential for 'Kill em and take their stuff' going into "Can't we all just get along?'
Not really, I just scalpeled quite a bit of the scene in my short narriative. Just need the group to discuss a few ideas on what to do with them at least temporarily, then back on track.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
I started playing League of Legends around 6 last night, and then I looked up and it was 2:30 in the morning. So...yeah. That happened.
Belated congratulations to you, Duncan. I'm not in that stage of my life yet, but I do have a younger sister who just turned 5 and she's only gotten even more adorable since she was born.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Been like that game wise. Currently I like Dark Souls
Edit: Looks like we should get our heads together about how to plan out for the garden when Baldwin gets back.
1.Confirm if they will negotiate in good faith
2.COnfirm if they did kill the blacksmith and nobles. If so, why?
3, COnfirm if there is another way goals can be achieved. Since various nobles have been shown to be corrupt, perhaps workign togetehr to expose and bring them down woudl work.
If Janiven's head was in that bag, Andrea would go Chaotic Neutral Kill em all and let Pharesma sort them out.
I seriously debated whose head was in the bag. I decided agaisnt Janiven since I convey information through her character, as opposed to a GM Godlike narrative.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Hmm.. Do people think we could sleep on it and assault in the morning? we would be able to get the ram, notify Maurice and also tell Areal so they could close off the area.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
baldwin the merciful wrote:
Andrea1 wrote:
If Janiven's head was in that bag, Andrea would go Chaotic Neutral Kill em all and let Pharesma sort them out.
I seriously debated whose head was in the bag. I decided agaisnt Janiven since I convey information through her character, as opposed to a GM Godlike narrative.
Just wondering, is this your way of letting us know that 'Side quests over, time for main mission'? I greatly enjoy exploring alternate solutions and such but can get behind others when wrap-up time is nigh.
Male human bard 7/pathfinder savant 2: 43/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
Shinon wrote:
Orsino 'Orsin' Bessatte wrote:
I've got an audition, be back in an hour or so.
Eh? You an actor in real life too, Orsino? How'd it go?
Opera singer, actually, so Orsin's definitely a case of art imitating life. I think it went well. I should be hearing from them on Friday or Saturday. It's a crummy gig, but I need the money. :/ But DAMN a lot has happened since I left!
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Considering that this is probably the last scene/combat of the first module, I must say it has been a pleasure and honor to be involved in such an awesome group.
This group is definately fun...so many threads die out for various reasons. What's funny about this group is the unscientific manner it came together. No great recruitment or selection process...a couple newbies (me included for GM'ing on PBP) and a couple folks with some experience. It's worked out well.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Hmm.. Ok. Before we hit the door(We are going straight in, right? No yelling or challenges) we should prep. The door will no doubt be retrapped so we me might want tosend Shinon in invisible to see if he can disable it.
Andrea can buff Duncan with Shield of Faith and use Bless unless Orsin wants to start singing before we hit the door.
Perhaps have Shinon and Fiosa keep a watch on our backs in case a Basatard tries sneaking up behind us.
Auntil we get in, Andrea will aid another to increase AC against ranged attacks if that sounds good.
Male human bard 7/pathfinder savant 2: 43/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
Let's do both bless and inspire courage since the bonuses stack. I have 10 rounds left for the day. I'll save five for when we encounter the tiefling leader. If I have trouble getting into melee for whatever reason, I'll be tossing around ear-piercing screams.